Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.) Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's ArchersU
Creature - Merfolk Archer (C) 1U, T: Target creature doesn't untap during its controller's next untap step. 3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2 Burst of WavesU
Sorcery (C)
Godspeed 1U(You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand. Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm3R
Instant (C)
~ deals 3 damage to target creature or player. Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower3R
Creature - Ogre Druid (C) T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell. The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Common 10 of 10
Bestok TitanbinderWW
Creature - Human Scout (C) 1W, T: Tap target creature with power or toughness 4 or greater. Bestok warriors are but dust to a titan, and the Titanbinders are the truest war heroes.
1/2
Titan Ascendancy2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types. Oza, world of titans, sometimes looks like a picture with a broken perspective.
Glad they still printing futureshifted cards from time to time (old version doesn't look Amonkhet'ish though, maybe they can't see the future SO far, dohohoh). But I expected Seht's Tiger which is unlikely because color protection is almost dropped.
Someday Steamflogger Boss can shine, I believe!
I don't really care, I'll probably never open one of these.
More interesting, will we see Masterpiece version of split cards like Dusk/Dawn? (I just want to see world burning)
Why Sixth Sense wording "Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card" is different from regular "Whenever enchanted creature deals combat damage to a player, draw a card"?
Glorybringer wording is strange. It can be activated even if it enters the battlefield tapped and attacking, correct?
"Non-Dragon" restriction is unusual too. Don't know shat should it mean.
"Non-dragon" in this context is simply any creature whose creature type isn't "Dragon." Wizards doesn't want Glorybringer's Exert ability to hit other dragons.
Yes. I just wonder why. "Target creature without flying" is more typical for red. But as Atarka EDH player, I shouldn't complain.
Glorybringer wording is strange. It can be activated even if it enters the battlefield tapped and attacking, correct?
"Non-Dragon" restriction is unusual too. Don't know shat should it mean.
No one posted special card with counters yet? Here we go.
Well, for me Embalm mechanic looks kinda bland - yes, it's basically flashback for creatures, something like this was seen on Dauntless Cathar, for example. Also it kinda limited (Personal token for each creature with embalm? Just wow! At least, we will have insane amount (25) of tokens for this set which is great.) Which also makes me think, can we see something like Sedris - "each creature card in your graveyard has embalm"? Would be nice and also explains why there is the "embalmed" reminder counter (more likely it's because kinda hard to find fitting token for your Embalm creatures in limited play when there are 25 of them). Also, one of the main points of Embalm - it makes white zombies. Which means Zombie tribal for Amonkhet must be at least minor thing. And feels like we need WUB Zombie commander now because UB is not enough anymore.
For other mechanics: Brick counters. Yes, more building-style artifacts with bricks, right? I like it. Especially after artifact-heavy Kaladesh.
Exert - I guess it can be evergreen keyword and more often. *sigh* I hate control, especially blue, but it can't be helped. In other hand, abusing exert with combos on your own creatures would be nice. If I am wrong, nevermind.
-1/-1 counters - never thought about it before, but should "-1/-1 counters matter" keyworded mechanic be necessary? We can have just a bunch of spells/abilities tied to these counters and that's all.
Cycling - sure, why not. But need to say, set with a heavy discarding theme would better to be closer to SOI.
While it doesn't ultimately affect who advances, scoring 0/2 on the main challenge is a "may" trigger for disqualification and not a "must" trigger, and this seems like an instance where it would make sense for Raptor's entry to have fallen on the not-DQ side of that line, wouldn't it?
Looks like this time first judge gave 0/2 points while second judge gave 1/2 because their interpretations of passing the main challenge were slightly different.
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Common 5 of 10
Collector of Bones1B
Creature - Skeleton Warrior (C)
Wither
~ gets +0/+1 for each creature card in your graveyard. "How could something without a mind be so artistic?" -Da'uu, Sister of Vessal
1/1
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Quantum of Towermouth1R
Creature - Elemental (C)
Haste
Exile a creature card from your graveyard: ~ gets +1/+0 until end of turn. Flame doesn't have favorite food. Corpse also can be a nice snack.
1/2
Hazoret the Pervert?
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.)
Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm 3R
Instant (C)
~ deals 3 damage to target creature or player.
Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower 3R
Creature - Ogre Druid (C)
T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell.
The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider 7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Bestok Titanbinder WW
Creature - Human Scout (C)
1W, T: Tap target creature with power or toughness 4 or greater.
Bestok warriors are but dust to a titan, and the Titanbinders are the truest war heroes.
1/2
Titan Ascendancy 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types.
Oza, world of titans, sometimes looks like a picture with a broken perspective.
Someday Steamflogger Boss can shine, I believe!
Where did you find Hazorat name?
Look closer and you can spot the same with waterfalls on islands, cleaved hill (ruins?) on mountains, small river on swamp and skull on plains.
Colorless mana symbols.
I don't really care, I'll probably never open one of these.
More interesting, will we see Masterpiece version of split cards like Dusk/Dawn? (I just want to see world burning)
We got Cruel Ultimatum and Damnation right now in MM2017.
Whatever, we will never see P9 again so I don't know what I want to see. Cruel Bargain, Temporal Extortion or Demonic Tutor would be fine for me, they are not banned.
Ah, yes, Wrath of God is fine too.
Yes. I just wonder why. "Target creature without flying" is more typical for red. But as Atarka EDH player, I shouldn't complain.
"Non-Dragon" restriction is unusual too. Don't know shat should it mean.
Well, for me Embalm mechanic looks kinda bland - yes, it's basically flashback for creatures, something like this was seen on Dauntless Cathar, for example. Also it kinda limited (Personal token for each creature with embalm? Just wow! At least, we will have insane amount (25) of tokens for this set which is great.) Which also makes me think, can we see something like Sedris - "each creature card in your graveyard has embalm"? Would be nice and also explains why there is the "embalmed" reminder counter (more likely it's because kinda hard to find fitting token for your Embalm creatures in limited play when there are 25 of them). Also, one of the main points of Embalm - it makes white zombies. Which means Zombie tribal for Amonkhet must be at least minor thing. And feels like we need WUB Zombie commander now because UB is not enough anymore.
For other mechanics: Brick counters. Yes, more building-style artifacts with bricks, right? I like it. Especially after artifact-heavy Kaladesh.
Exert - I guess it can be evergreen keyword and more often. *sigh* I hate control, especially blue, but it can't be helped. In other hand, abusing exert with combos on your own creatures would be nice. If I am wrong, nevermind.
-1/-1 counters - never thought about it before, but should "-1/-1 counters matter" keyworded mechanic be necessary? We can have just a bunch of spells/abilities tied to these counters and that's all.
Cycling - sure, why not. But need to say, set with a heavy discarding theme would better to be closer to SOI.
Looks like this time first judge gave 0/2 points while second judge gave 1/2 because their interpretations of passing the main challenge were slightly different.
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Collector of Bones 1B
Creature - Skeleton Warrior (C)
Wither
~ gets +0/+1 for each creature card in your graveyard.
"How could something without a mind be so artistic?" -Da'uu, Sister of Vessal
1/1
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Quantum of Towermouth 1R
Creature - Elemental (C)
Haste
Exile a creature card from your graveyard: ~ gets +1/+0 until end of turn.
Flame doesn't have favorite food. Corpse also can be a nice snack.
1/2
Maybe for next MCC I will be more careful about card types.