Wow, exploding Markov Manor again. Sometimes new Innistrad tastes like Michael Bay movie.
PS. Yes, no Jace. Truly a set of our hopes and dreams.
PPS. Last ability screams EMRAKUL so loud, I'm scared.
Hammers of Quadai focuses on rivalry between two fractions - Witchhammer, union of inquisitors, and Coven, union of witches. Every fraction tries to collect all pages from the torn ancient book, Tome of Light and Darkness - a powerful artifact created by two opposite (and dead) gods. Each page may contain knowledge that can be described both "good" and "bad"...
Honorable- Whenever X, you may reveal your hand. If you do/dont, Y
Forbearance (cost) (You may cast this spell for its forbearance cost if one or more cards in your hand or library were revealed this turn.)
Yubol Fire-Eater1R
Creature - Human Soldier Shaman (C) Honorable - Whenever Yubol Fire-Eater attacks, you may reveal your hand. If you don't, Yubol Fire-Eater deals 1 damage to you.
2/2
Charm CreatureU
Enchantment-Aura (C)
Enchant creature
Enchanted creature can't attack or block, and loses all abilities. Its controller may pay 3 to end this effect until end of turn. "Good boy."
Heed the Hallowed1W
Instant (C)
Put a +1/+1 counter on target creature. That creature gains protection from enchantments until end of turn.
Forbearance 0(You may cast this spell for its forbearance cost if one or more cards in your hand or library were revealed this turn.)
Common 4 of 10
Witchbane's InsqisitionxBB
Sorcery (C)
Put X -1/-1 counters on target creature. If this creature still on the battlefield, its controller reveals X cards from his or her hand. Choose one card among them. That player discards that card.
Blessed Magehunter2G
Creature - Human Warrior Cleric (C)
Haste Interrogation - when ~ enters the battlefield , target opponent reveals his or her hand. ~ gets +1/+1 until end of turn for each Instant and sorcery card revealed this way.
2/2
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Mourning - Whenever a creature you control leaves the battlefield, you may pay N and reveal this card from your hand. If you do...
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife ElementalG
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C) T: Add B to your mana pool. Put a charge counter on ~. T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable VerdictB
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid2G
Creature - Elf Druid (C) T: Add one mana of any color to your mana pool.
2/1
Silent SongbirdU
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils3
Artifact Creature - Devil (C) 1: ~ isn't a creature until end of turn. Some devils turned to stone forever. Some devils didn't.
2/2
Haunting Stillness1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life. 5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield. "We should never have come here."
Wailing Banshee2W
Creature - Spirit (U)
Mourning - Whenever a creature you control leaves the battlefield, you may pay 1W and reveal this card from your hand. If you do, return target creature with converted mana cost 2 or less from your graveyard to your hand.
2/2
Ceiling Crush5G
Instant (U)
Destroy up to two target creatures with flying.
Draw a card.
Master of Territory3WW
Creature-Human Advisor (R)
At the beginning of your upkeep, if an opponent controls more lands than you, search your library for a land, reveal it, and put it into your hand, then shuffle your library. "In this vast land, someone has to be keeping track of who owns what. It might as well be me."
3/3
Next!
Furo suffer of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Hammers of Quadai focuses on rivalry between two fractions - Witchhammer, union of inquisitors, and Coven, union of witches. Every fraction tries to collect all pages from the torn ancient book, Tome of Light and Darkness - a powerful artifact created by two opposite (and dead) gods. Each page may contain knowledge that can be described both "good" and "bad"...
Spiked Shield of GooG
Enchantment - Aura
Enchant target creature you control.
Enchanted creature gets +1/+2 when you gain control of a permanent, or gain
Minor fix for Mourning especially to the set with Vanishing mechanic.
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife ElementalG
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C) T: Add B to your mana pool. Put a charge counter on ~. T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable VerdictB
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid2G
Creature - Elf Druid (C) T: Add one mana of any color to your mana pool.
2/1
Silent SongbirdU
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils3
Artifact Creature - Devil (C) 1: ~ isn't a creature until end of turn. Some devils turned to stone forever. Some devils didn't.
2/2
Haunting Stillness1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life. 5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield. "We should never have come here."
Uncommon 2 of 3:
Rill of Life2W
Enchantment (U)
Whenever you cast a spell, gain life equal to the number of spells you've cast this turn. "It CAN be helped."
Wailing Banshee2W
Creature - Spirit (U)
Mourning - Whenever a creature you control leaves the battlefield, you may pay 1W and reveal this card from your hand. If you do, return target creature with converted mana cost 2 or less from your graveyard to your hand.
2/2
If a player discards a card with Madness into exile, can his/her opponent use an ability of a Processor (Cryptic Cruiser for example) in response to put discarded card right into graveyard without casting?
Old Rivalry2WB
Enchantment
When ~ enters the battlefield, choose an opponent. When this opponent's commander enters the battlefield, you may put your commander from your command zone onto the battlefield. "We meet again."
Next: (un-card)
Old wizard thinking. In his imagination we can see treefolks and dogs.
This set gave me a strong decadent feeling for some reasons...
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Blade GraspW
Instant (C)
Target attacking unblocked creature becomes blocked. "One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand. In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer1R
Creature - Goblin Warrior (C)
Haste t: Target creature with defender may attack this turn as though it didn't have defender. "Come on! Play with me!"
2/1
Muckmammoth2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife ElementalG
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C) T: Add B to your mana pool. Put a charge counter on ~. T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable VerdictB
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid2G
Creature - Elf Druid (C) T: Add one mana of any color to your mana pool.
2/1
Silent SongbirdU
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Common 10 of 10
Stone Devils3
Artifact Creature - Devil (C) 1: ~ isn't a creature until end of turn. Some devils turned to stone forever. Some devils didn't.
2/2
Dying FlameR
Enchantment (C)
Vanishing 3
When ~ leaves the battlefield, it deals 2 damage to target creature or player. If it had no time counters on it, it deals 3 damage to target creature or player instead. 0: Sacrifice ~.
Stupid sexy Liliana.
PS. Yes, no Jace. Truly a set of our hopes and dreams.
PPS. Last ability screams EMRAKUL so loud, I'm scared.
Forbearance (cost) (You may cast this spell for its forbearance cost if one or more cards in your hand or library were revealed this turn.)
Creature - Human Soldier Shaman (C)
Honorable - Whenever Yubol Fire-Eater attacks, you may reveal your hand. If you don't, Yubol Fire-Eater deals 1 damage to you.
2/2
Charm Creature U
Enchantment-Aura (C)
Enchant creature
Enchanted creature can't attack or block, and loses all abilities. Its controller may pay 3 to end this effect until end of turn.
"Good boy."
Heed the Hallowed 1W
Instant (C)
Put a +1/+1 counter on target creature. That creature gains protection from enchantments until end of turn.
Forbearance 0 (You may cast this spell for its forbearance cost if one or more cards in your hand or library were revealed this turn.)
Common 4 of 10
Witchbane's Insqisition xBB
Sorcery (C)
Put X -1/-1 counters on target creature. If this creature still on the battlefield, its controller reveals X cards from his or her hand. Choose one card among them. That player discards that card.
Blessed Magehunter 2G
Creature - Human Warrior Cleric (C)
Haste
Interrogation - when ~ enters the battlefield , target opponent reveals his or her hand. ~ gets +1/+1 until end of turn for each Instant and sorcery card revealed this way.
2/2
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Mourning - Whenever a creature you control leaves the battlefield, you may pay N and reveal this card from your hand. If you do...
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife Elemental G
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C)
T: Add B to your mana pool. Put a charge counter on ~.
T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable Verdict B
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid 2G
Creature - Elf Druid (C)
T: Add one mana of any color to your mana pool.
2/1
Silent Songbird U
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils 3
Artifact Creature - Devil (C)
1: ~ isn't a creature until end of turn.
Some devils turned to stone forever. Some devils didn't.
2/2
Haunting Stillness 1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life.
5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield.
"We should never have come here."
Wailing Banshee 2W
Creature - Spirit (U)
Mourning - Whenever a creature you control leaves the battlefield, you may pay 1W and reveal this card from your hand. If you do, return target creature with converted mana cost 2 or less from your graveyard to your hand.
2/2
Ceiling Crush 5G
Instant (U)
Destroy up to two target creatures with flying.
Draw a card.
Master of Territory 3WW
Creature-Human Advisor (R)
At the beginning of your upkeep, if an opponent controls more lands than you, search your library for a land, reveal it, and put it into your hand, then shuffle your library.
"In this vast land, someone has to be keeping track of who owns what. It might as well be me."
3/3
Next!
Furo suffer of locust swarms and billion other types of insects, mostly small but literally countless. In this world, every aspect of life bounded with protection from this disaster. It's truly one of the most uncomfortable worlds... But insects are important parts of ecosystem and who knows what happens if someone try to exterminate them all someday?...
Hammers of Quadai focuses on rivalry between two fractions - Witchhammer, union of inquisitors, and Coven, union of witches. Every fraction tries to collect all pages from the torn ancient book, Tome of Light and Darkness - a powerful artifact created by two opposite (and dead) gods. Each page may contain knowledge that can be described both "good" and "bad"...
Enchantment - Aura
Enchant target creature you control.
Enchanted creature gets +1/+2 when you gain control of a permanent, or gain
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife Elemental G
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C)
T: Add B to your mana pool. Put a charge counter on ~.
T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable Verdict B
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid 2G
Creature - Elf Druid (C)
T: Add one mana of any color to your mana pool.
2/1
Silent Songbird U
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Stone Devils 3
Artifact Creature - Devil (C)
1: ~ isn't a creature until end of turn.
Some devils turned to stone forever. Some devils didn't.
2/2
Haunting Stillness 1B
Enchantment (U)
At the beginning of your upkeep, if you control no creatures, each other player loses one life, and you gain 1 life.
5B, Pay 1 life: Draw a card. Use this ability only if there are no creatures on the battlefield.
"We should never have come here."
Uncommon 2 of 3:
Rill of Life 2W
Enchantment (U)
Whenever you cast a spell, gain life equal to the number of spells you've cast this turn.
"It CAN be helped."
Wailing Banshee 2W
Creature - Spirit (U)
Mourning - Whenever a creature you control leaves the battlefield, you may pay 1W and reveal this card from your hand. If you do, return target creature with converted mana cost 2 or less from your graveyard to your hand.
2/2
Reprint of Nemesis Trap?
Old Rivalry 2WB
Enchantment
When ~ enters the battlefield, choose an opponent. When this opponent's commander enters the battlefield, you may put your commander from your command zone onto the battlefield.
"We meet again."
Next: (un-card)
Old wizard thinking. In his imagination we can see treefolks and dogs.
Nandnoor is a gleaming marble world of absolute beauty... and stillness. The slumbering death of an ancient, divine empress converted the entire plane into her mausoleum, where its people struggle to eke out a living amongst quiet, stagnation, and death. That is, until a planeswalker from Grixis - a Vithian desparately fleeing the necrotic disorder of her home - seeks to prove that life can arise anywhere.
Vanishing N (This permanent enters the battlefield with N time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Blade Grasp W
Instant (C)
Target attacking unblocked creature becomes blocked.
"One your heart is pure and calm, no strike will be a surprise, no edge will be too sharp for your hand to catch." - Hirion, Orchid Sentinel
Crothh Harvester 3U
Creature - Homunculus (C)
When Crothh Harvester enters the battlefield, return target nonbasic land to its owner's hand.
In Her absence, the groves are bitter as gall.
0/3
Brok Stirrer 1R
Creature - Goblin Warrior (C)
Haste
t: Target creature with defender may attack this turn as though it didn't have defender.
"Come on! Play with me!"
2/1
Muckmammoth 2B
Creature - Zombie Elephant (C)
Muckmammoth enters the battlefield tapped.
When Muckmammoth enters the battlefield, until the end of your next turn, permanents you control enter the battlefield tapped.
4/4
Newlife Elemental G
Creature-Elemental (C)
When Newlife Elemental enters the battlefield, you may pay 1, 2, or 3. If you do, search your library for a basic land, reveal it and shuffle your library. If you paid 1, put that land on top of your library. If you paid 2, put it into your hand instead. If you paid 3, put it onto the battlefield instead.
0/3
Torpid Bog
Land (C)
T: Add B to your mana pool. Put a charge counter on ~.
T: Add one mana of any color to your mana pool. Activate this ability only if ~ has two or more charge counters on it.
Inescapable Verdict B
Sorcery (C)
Target creature gains Vanishing. Put 3 time counters on it. (At the beginning of its controller's upkeep, he or she removes a time counter from it. When the last is removed, he or she sacrifices it.)
Lifespring Druid 2G
Creature - Elf Druid (C)
T: Add one mana of any color to your mana pool.
2/1
Silent Songbird U
Creature- Bird (C)
Flying, Vanishing 3
When Silent Songbird dies, draw a card if if had no time counters on it.
1/1
Common 10 of 10
Stone Devils 3
Artifact Creature - Devil (C)
1: ~ isn't a creature until end of turn.
Some devils turned to stone forever. Some devils didn't.
2/2
Dying Flame R
Enchantment (C)
Vanishing 3
When ~ leaves the battlefield, it deals 2 damage to target creature or player. If it had no time counters on it, it deals 3 damage to target creature or player instead.
0: Sacrifice ~.
Enchantment