Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on New Challenge Every Day: 1/18/19: Innistrad legends
    Votes: void_nothing, Cardz5000

    Lady of Videns 2BG
    Legendary Creature - Human (R)
    Reach
    Morbid - At the beginning of your end step, if a creature dies this turn, create a 1/2 green Spider creature token with reach. Then if you control three or more Spiders, transform Lady of Videns.
    2/4
    //
    Carnivorous Spider of Videns
    Legendary Creature - Spider Horror (R)
    Vigilance, reach, deathtouch
    Whenever a nontoken creature dies, create a 1/2 green Spider creature token with reach.
    4/8

    IIW: Myths/legends/fairytales
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 1/17/19: Seafood
    Votes: kwanyeegor, void_nothing

    Teerma, the Fishmaster 3UU
    Creature - Merfolk Rogue (M)
    At the beginning of your end step, choose one -
    • Create a 1/1 blue Fish creature token.
    • Look at the top X cards of your library, where X is the number of Fishes you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
    2/5

    IIW: Twins
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Everyday Discussion Thread
    Ok then.
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Everyday Discussion Thread
    Cardz5000, can you please keep every day's challenge for 24 hours?
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 1/16/19: Unique Combinations of Creature Types
    Vote: void_nothing

    Pra Chuon, General of Crushing Strokes 2RG
    Legendary Creature - Ape Devil (R)
    Trample
    Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Pra Chuon, General of Crushing Strokes, then you may destroy target nonland, noncreature permanent with converted mana cost equal or less than Pra Chuon's power.
    3/3

    IIW: Innistrad legends
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Congratulations IcariiFA for winning 2018 December MCC!
    Posted in: Custom Card Contests and Games
  • posted a message on December MCC Round 4 - Friends Will Be Friends
    Results!

    RaikouRider 21.5 + 18.5 + 19.5 + 19 = 78.5
    StonerOfKruphix 20.5 + 20.5 + 22.5 + 21.5 = 85
    IcariiFA 20.5 + 21 + 23 + 21 = 85.5
    Bravelion83 19.5 + 20 + 22.5 + 21 = 83

    Congratulations!
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 1/15/19: New Enchantment Subtype
    Votes: Cardz5000, void_nothing

    Game of Gluttons 2G
    Enchantment - Game (U)
    At the beginning of your upkeep, choose target creature at random. You may pay 1 life. If you don't, sacrifice Game of Gluttons and put three +1/+1 counters on that creature.

    IIW: Seafood

    [offtop]We can use Beleren font here? That's cool![/offtop]
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    the Take in for questioning is 1 too much to cast?

    Probably. But the post you quoted is outdated, I actually picked Faint Tracks instead when you edited it from black to blue.
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.

    Investigate and Clue tokens
    Detain
    Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
    Clue
    Token artifact - Clue
    2, Sacrifice this artifact: Draw a card.
    "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
    -Dovin Baan


    Hyojin Refugee 3R
    Creature - Elemental Warrior (C)
    Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
    At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
    2/3

    Detain in Custody W
    Sorcery (C)
    Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
    "Come with me!"

    Festerroot Necklace 1B
    Enchantment - Aura (C)
    Enchant creature
    When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
    When enchanted creature dies, its controller sacrifices a land.
    "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist

    Menagerie Sliver 1G
    Creature - Sliver (C)
    Slivers you control enters the battlefield with an additional +1/+1 counter on it.
    "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
    -Tanel, Zoologist

    1/1

    Chisel Sliver 4B
    Creature - Sliver (C)
    Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
    Kalaghite sliver specimens were few and far between on Ashif for a reason.
    3/3

    Mycoid Smuggler 2G
    Creature - Elf Druid (C)
    Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
    "These little buddies would waste away going through customs, so I found another way to bring them in."
    2/2

    Caravan Haulers 3G
    Creature - Camel (C)
    Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
    Trample
    When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
    4/3

    Fortune Peddler 3U
    Creature - Bird Wizard (C)
    Flying
    Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card.
    "In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
    2/2

    Planar Custodian 3W
    Creature - Djinn Wizard (C)
    Flying
    T: Add C. Spend this mana only to cast an enchantment or planeswalker spell.
    "Here for business or pleasure?"
    2/3

    Bazaar Fortune-Teller 2R
    Creature - Hag Shaman (U)
    t, Discard a card: flip a coin. If you win the flip, draw two cards.
    "Oh dear, who I am to stop you from spending money to know your doom?"
    2/2

    Undercover Squad 1WU
    Creature - Human Soldier (U)
    When you cast Undercover Squad, detain target artifact or creature an opponent controls.
    Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent.
    Dovin didn't think he'd need their help, but was soon grateful for it.
    3/1
    {Story Spotlight 2 of 5}

    Faint Tracks 3U
    Sorcery (U)
    Tap up to three target creatures. Investigate for each creature tapped this way.
    "Look at this!"
    {Story Spotlight 3 of 5}

    Three Heavenly Kongs 3RGW
    Legendary Creature - Ape Warrior (M)
    First strike, trample
    Whenever an Ape you control becomes the target of a spell or ability an opponent controls, you may copy it. You may choose new targets for the copy.
    6/6

    Folfhang's Broadsword 1
    Artifact - Equipment (S)
    At the beginning of your upkeep, Folfhang's Broadsword deals 1 damage to you.
    Equipped creature gets +3/-3. This effect can't reduce a creature's toughness to less than 1.
    Equip 1

    Next?

    The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!

    People of Konjin, who witnessed Attack of Kaiju, explored the depths Kaiju came from and rediscovered a noble metal called Hihiirokane - the main component of the most impressive designs of old Kongohki that was considered as lost forever...

    A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.

    Sakana is a cosmic playground consisting of several great space-dwelling Kho: huge living beings (legendary land-creatures) on which civilizations of people live. Each of the Kho is different, and has different mana types. People fly through space from corpus to corpus atop beasts capable of making such journeys. All the while, Nagano the restless seeks to devour her sibling Kho, and the nantuko monks living on Rogai continue unlock secret magics of the cosmos.

    It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.

    Investigate and Clue tokens
    Detain
    Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
    Clue
    Token artifact - Clue
    2, Sacrifice this artifact: Draw a card.
    "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
    -Dovin Baan


    Hyojin Refugee 3R
    Creature - Elemental Warrior (C)
    Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
    At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
    2/3

    Detain in Custody W
    Sorcery (C)
    Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
    "Come with me!"

    Festerroot Necklace 1B
    Enchantment - Aura (C)
    Enchant creature
    When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
    When enchanted creature dies, its controller sacrifices a land.
    "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist

    Menagerie Sliver 1G
    Creature - Sliver (C)
    Slivers you control enters the battlefield with an additional +1/+1 counter on it.
    "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
    -Tanel, Zoologist

    1/1

    Chisel Sliver 4B
    Creature - Sliver (C)
    Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
    Kalaghite sliver specimens were few and far between on Ashif for a reason.
    3/3

    Mycoid Smuggler 2G
    Creature - Elf Druid (C)
    Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
    "These little buddies would waste away going through customs, so I found another way to bring them in."
    2/2

    Caravan Haulers 3G
    Creature - Camel (C)
    Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
    Trample
    When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
    4/3

    Fortune Peddler 3U
    Creature - Bird Wizard (C)
    Flying
    Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card.
    "In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
    2/2

    Planar Custodian 3W
    Creature - Djinn Wizard (C)
    Flying
    T: Add C. Spend this mana only to cast an enchantment or planeswalker spell.
    "Here for business or pleasure?"
    2/3

    Bazaar Fortune-Teller 2R
    Creature - Hag Shaman (U)
    t, Discard a card: flip a coin. If you win the flip, draw two cards.
    "Oh dear, who I am to stop you from spending money to know your doom?"
    2/2

    Undercover Squad 1WU
    Creature - Human Soldier (U)
    When you cast Undercover Squad, detain target artifact or creature an opponent controls.
    Undercover Squad gets +0/+1 and has hexproof as long as an opponent controls a detained permanent.
    Dovin didn't think he'd need their help, but was soon grateful for it.
    3/1
    {Story Spotlight 2 of 5}

    Faint Tracks 3U
    Sorcery (U)
    Tap up to three target creatures. Investigate for each creature tapped this way.
    "Look at this!"
    {Story Spotlight 3 of 5}

    Rare 1 of 1

    Brilliant Logic 1WU
    Enchantment (R)
    When Brilliant Logic enters the battlefield, investigate.
    At the beginning of your upkeep, investigate if you control a Clue.
    At the beginning of your end step, target opponent loses the game if you sacrificed six of more Clues this turn.
    {Story Spotlight 5 of 5}

    Three Heavenly Kongs 3RGW
    Legendary Creature - Ape Warrior (M)
    First strike, trample
    Whenever an Ape you control becomes the target of a spell or ability an opponent controls, you may copy it. You may choose new targets for the copy.
    6/6

    March of Pretenders UU
    Sorcery (R)
    Choose target creature. Each player creates a token that's a copy of of that creature.
    "When people are bored, they start to get weird ideas. The faster we open the marketplace again, the better." - Iwa, bazaar security officer
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.

    Investigate and Clue tokens
    Detain
    Haggle {Cost} (An opponent may let you cast this card for its Haggle cost.)
    Clue
    Token artifact - Clue
    2, Sacrifice this artifact: Draw a card.
    "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
    -Dovin Baan


    Hyojin Refugee 3R
    Creature - Elemental Warrior (C)
    Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
    At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
    2/3

    Detain in Custody W
    Sorcery (C)
    Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
    "Come with me!"

    Festerroot Necklace 1B
    Enchantment - Aura (C)
    Enchant creature
    When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
    When enchanted creature dies, its controller sacrifices a land.
    "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist

    Menagerie Sliver 1G
    Creature - Sliver (C)
    Slivers you control enters the battlefield with an additional +1/+1 counter on it.
    "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
    -Tanel, Zoologist

    1/1

    Chisel Sliver 4B
    Creature - Sliver (C)
    Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
    Kalaghite sliver specimens were few and far between on Ashif for a reason.
    3/3

    Mycoid Smuggler 2G
    Creature - Elf Druid (C)
    Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
    "These little buddies would waste away going through customs, so I found another way to bring them in."
    2/2

    Caravan Haulers 3G
    Creature - Camel (C)
    Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
    Trample
    When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
    4/3

    Fortune Peddler 3U
    Creature - Bird Wizard (C)
    Flying
    Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, draw a card.
    "In my dreams, I see a pale, faceless figure. Are these my visions, or is this part of something greater?"
    2/2

    Planar Custodian 3W
    Creature - Djinn Wizard (C)
    Flying
    T: Add C. Spend this mana only to cast an enchantment or planeswalker spell.
    "Here for business or pleasure?"
    2/3
    Uncommon 1 of 3

    Traveling Clocktuner WU
    Creature - Vedalken Artificer (U)
    Flash
    You can activate modify abilities of permanents you control any time you could cast an instant.
    "Lady Nin said that human body is a delicate instrument. But I prefer delicate mechanisms."
    2/2

    Dumb Bell 4
    Artifact Creature - Golem (U)
    Modify 2 (2: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on this creature. Modify only as a sorcery.)
    Whenever you modify Dumb Bell, tap target creature an opponent controls.
    4/4

    Bazaar Fortune-Teller 2R
    Creature - Hag Shaman (U)
    t, Discard a card: flip a coin. If you win the flip, draw two cards.
    "Oh dear, who I am to stop you from spending money to know your doom?"
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Collaborative Create-A-Booster!
    The Bazaars of Ashif are one of the few places in the multiverse where planeswalkers openly gather. The planar natives buy, sell and collect paraphenalia from across the multiverse. From trinkets to secrets, everything has a price on Ashif. But now a planeswalker has been murdered, and the plane is locked down until the culprit is found.

    Investigate and Clue tokens
    Detain
    Clue
    Token artifact - Clue
    2, Sacrifice this artifact: Draw a card.
    "Aether traces suggest the culprit planeswalked to Ashif within in the past two days."
    -Dovin Baan


    Hyojin Refugee 3R
    Creature - Elemental Warrior (C)
    Whenever Hyojin Refugee enters the battlefield or a creature it dealt damage to this turn dies, you may discard a card. If you do, investigate.
    At least he's able to make money selling the knocked-out teeth of Daidokuro's spawn.
    2/3

    Detain in Custody W
    Sorcery (C)
    Detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
    "Come with me!"

    Festerroot Necklace 1B
    Enchantment - Aura (C)
    Enchant creature
    When Festerroot Necklace enters the battlefield, enchanted creature's controller loses 1 life and you gain 1 life.
    When enchanted creature dies, its controller sacrifices a land.
    "Love philtres and charms of charisma for sale - what's that, you want something less pleasant? Come with me." - Einha, Vukan herbalist

    Menagerie Sliver 1G
    Creature - Sliver (C)
    Slivers you control enters the battlefield with an additional +1/+1 counter on it.
    "The last of its kind on Shandalar, cut off from kin and from purpose. I'll start the bidding at fifteen thousand Bhaj? "
    -Tanel, Zoologist

    1/1

    Chisel Sliver 4B
    Creature - Sliver (C)
    Whenever Chisel Sliver or another Sliver enters the battlefield under your control, each opponent loses 2 life.
    Kalaghite sliver specimens were few and far between on Ashif for a reason.
    3/3

    Mycoid Smuggler 2G
    Creature - Elf Druid (C)
    Whenever you cast a Planeswalker spell or activate a loyalty ability of a Planeswalker you control, create a 1/1 green Saproling creature token.
    "These little buddies would waste away going through customs, so I found another way to bring them in."
    2/2
    Common 6 of 9

    Caravan Haulers 3G
    Creature - Camel (C)
    Haggle 2G (An opponent may let you cast this card for its Haggle cost.)
    Trample
    When Caravan Haulers enters the battlefield, if its haggle cost was paid, each opponent draws a card.
    4/3

    Tic Tac Doge 2
    Artifact Creature - Hound (C)
    Modify 1 (1: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
    Good boy always knows perfect time to feed.
    2/1

    Seraph of Blinding Heights 4W
    Creature - Angel (C)
    Flying
    R: Seraph of Blinding Heights gains haste until end of turn.
    "I used to know many smart persons that were still unable to escape the angel's gaze. But I guess the murderer is in different league." - Iwa, bazaar security officer
    3/4
    Posted in: Custom Card Contests and Games
  • posted a message on New Challenge Every Day: 1/14/19: Permanents That Become Creatures
    Votes: Subject16, Cardz5000

    Rise of Mardu 1RWB
    Enchantment - Saga (R)
    I: Create two 2/1 white Warrior creature tokens.
    II: Rise of Mardu becomes a 4/4 red Dragon creature with flying, trample and indestructible until end of turn.
    III: You may search your library for a legendary card, reveal it and put it into your hand. If you do, shuffle your library.

    IIW: Unique combination of creature types
    Posted in: Custom Card Contests and Games
  • posted a message on December MCC Round 4 - Friends Will Be Friends
    Caolán, Ascended Cenn 1GWU
    Legendary Planeswalker — Caolán (MR)
    0: Put a loyalty counter on Caolán, Ascended Cenn for each token you control.
    -X: Create X 1/1 white Kithkin Soldier creature tokens. You gain X life and draw X cards.
    -3: You get an emblem with: "If an effect would create one or more tokens under your control, it creates that many plus one instead."
    Caolán, Ascended Cenn can be your commander.
    3

    Design -
    (2/3) Appeal: While being just a little bit appealing to Timmy, this leads to painfully unfunny, predictable and repetetive gameplay. Spike would grab it anyway and Johnny can find a place for it in his strategies.
    (2/3) Elegance: A planeswalker with such abilities DEFINETELY requires second and maybe third glance to fully understand how it works.

    Development -
    (3/3) Viability: No problems here.
    (2,5/3) Balance: I guess this card is almost self-balanced. What makes it pushed is the ability to regain all loyalty next turn and do things again, but eh, that's a game and almost all planeswalkers are more or less unfair cards I suppose.

    Creativity -
    (2/3) Uniqueness: Resembles Huatli, Radiant Champion even for its use in token strategies (Trust me, I used one) a little bit. Other is fine, also i like an idea to easily get multiple emblems, yet again, it reminds about Huatli.
    (3/3) Flavor: I asked for a planewsalker with strong connection with your legend, I got it. Not going to blame you for the easiest way to do so.

    Polish -
    (2/3) Quality: Should have been "emblem with "If an effect..." Also, it creates that many tokens..."
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes and yes.

    Total: 20,5/25

    Narlarp, Spark Injected 3UG
    Legendary Planeswalker - Narlarp (M)
    0: Put a +1/+1 counter on each creature you control.
    0: Remove a counter from any number of permanents you control. Put a loyalty counter on Narlarp, Spark Injected for each counter removed this way.
    -7: You get an emblem with "Creatures your team controls get +X/+X, where X is the greatest number of counters on a permanent you control."
    Narlarp, Spark Injected can be your commander.
    4

    Design -
    (2,5/3) Appeal: Timmy would like to have a free buff for his board. Johnny would find the most weird counters to get rid of for his own benefit. Spike is a little skeptical but digs it because planeswalker is still a planeswalker.
    (2/3) Elegance: "Remove a counter from any number of permanents you control" is confusing as hell. Am I supposed to remove exactly one counter from each of them?

    Development -
    (3/3) Viability: No problems here. Thumbs up for mentioning the team even if it wasn't a part of this round's challenge.
    (2,5/3) Balance: Emblem is scary. But you have to do something on board to benefit from it and it probably won't be the planeswalker irself.

    Creativity -
    (2,5/3) Uniqueness: First ability was done before multiple times, even on planeswalkers. Other two are pretty unique.
    (2,5/3) Flavor: I am not going to say that spark injection is totally impossible though Yawgmoth haven't succeeded, but it looks like the main flavor problem your card has. Everything else is good, expecially an ability to redisitibute loyalty from other planeswalkers.

    Polish -
    (2/3) Quality: "Remove a counter from any number of permanents you control" wording is not clear enough.
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes and yes.

    Total: 21/25

    Mubin of the Blessed Forge 3GW
    Legendary Planeswalker - Mubin {M}
    +1: Untap up to one equipped creature you control. That creature can block an additional creature.
    +1: Reveal cards from the top of your library until you reveal an Equipment card. Put that card on top of your library and the rest on the bottom in a random order.
    -X: Create Sword of Asha, a legendary green and white Equipment artifact token with indestructible, equip 2GW and "Equipped creature gets +X/+X, has lifelink, and can't be blocked by more than one creature."
    Mubin of the Blessed Forge can be your commander.
    3

    Design -
    (2/3) Appeal: Spike doesn't care. Johnny does. Timmy, not so much but still.
    (1,5/3) Elegance: Providing a permanent ability to block an additional creature to your guys leads to memory issues. If you wanted to make it temporary, I can reduce 0.5 point in Quality section instead so it's not a big difference. Making a permanent that depends on the number of (something) that was spent to make it without any counters to indicate it leads to even more issues.

    Development -
    (3/3) Viability: No issues detected.
    (3/3) Balance: I guess this is balanced enough to not reduce the points.

    Creativity -
    (2,5/3) Uniqueness: Aside from tutoring for equipments, this is pretty unique concept.
    (2/3) Flavor: I don't like an ability to create a legendary equipment with different values multiple times. It feels wrong.

    Polish -
    (1,5/3) Quality: I would be confused to see mana symbol instead of a loyalty indicator. Also I guess the equip cost should be placed after other abilities of an Equipment token. Also, legendary tokens should be "named" (see Nahiri, the Lithomancer).
    (2/2) *Main Challenge: Yes.
    (1/2) Subchallenges: Your planeswalker's name doesn't have any connection to your legendary creature's name.

    Total: 18,5/25

    Fenyang, Liu’s Student URW
    Legendary Planeswalker — Fenyang (M)
    +1: You may discard a card. If you do, draw a card and create a 1/1 white Warrior creature token with haste.
    -2: Creatures you control get +1/+0 and gain vigilance until end of turn.
    -6: You may cast a noncreature spell with converted mana cost X or less without paying its mana cost, where X is the number of creatures you control.
    Fenyang, Liu’s Student can be your commander.
    3

    Design -
    (2/3) Appeal: Johnny and Timmy are mildly interedted. Spike most likely not.
    (2/3) Elegance: Third ability is confusing. I should cast a spell from where?

    Development -
    (3/3) Viability: It feels like a Chinese menu but all these abilities are Jeskai.
    (2/3) Balance: First two abilities are fine but the last one only gives you virtual mana that can't pay for spells with CMNC higher than X and costs you 6 loyalty! You absolutely had to make this an emblem instead of a one-go action.

    Creativity -
    (2/3) Uniqueness: First two abilities were done multiple times here and there but in other combinations. Third one... I'd say it's unique though it resembles something that I can't remember.
    (2,5/3) Flavor: Strong connection between your previous card's flavor text and this card's name. Warrior creature type is confusing because it doesn't fit Jeskai theme well. If you intended it to have Battlebond synergy, that's fine, but still.

    Polish -
    (2,5/3) Quality: I assume you need to add "from your hand" to "You may cast a noncreature spell with converted mana cost X or less without paying its mana cost".
    (2/2) *Main Challenge: Yes.
    (2/2) Subchallenges: Yes and yes.

    Total: 20/25


    StonerOfKruphix 20,5
    IcariiFA 21
    RaikouRider 18,5
    bravelion83 20
    Posted in: Custom Card Contests and Games
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