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  • posted a message on infinite mandatory combo vs infinite non mandatory
    I believe in this situation your opponent gets to choose to break the cycle or not, effectively meaning they get to choose if the game is a draw.

    Worldgorger Oracle ruling:6/8/2016 If Animate Dead is put onto the battlefield enchanting Worldgorger Dragon, Worldgorger Dragon’s enters-the-battlefield trigger will exile Animate Dead, which causes you to sacrifice Worldgorger Dragon, which causes Animate Dead to return to the battlefield attached to a creature card in a graveyard of your choice. If you can choose a creature card other than Worldgorger Dragon, you must do so after as many iterations of this loop as you’d like. If you can’t choose a different card, and no player chooses to break the loop, the game ends in a draw.

    The important part being that it only ends if a player chooses to end it.
    Posted in: Magic Rulings
  • posted a message on Choosing a Legendary creature with different printings as a pair of partner commanders
    I would live the dream and play Balthor the Defiled/Balthor the Stout for that sweet sweet dwarf tribal.

    Is Grandmother Sengir/Baron Sengir allowed? It's not good but it's funny...
    Posted in: Commander (EDH)
  • posted a message on Why does Magic use the best 2 out of 3 match system?
    Quote from Jhyrryl »

    Quote from GummiBurz »
    Quote from Jhyrryl »
    But prices for Standard cards *absolutely* would stabilize in such a way that the cost for new players would be equivalent to what it costs currently.

    When standard players need 3 decks to attend a tournament, that means there will be 3 times the demand for good cards. How does that lower prices? Do you have any evidence to suggest that prices would drop?

    Here are some Economics text books.


    Oh good now I can read all about how when demand increases and supply doesn't prices go up.

    Again: provide a single shred of evidence that a demand increase will result in a price decrease because I can provide hundreds of examples to show the prices will increase.
    Summer Bloom rose and fell in price with the popularity and ban updates around Amulet Bloom.
    Baneslayer Angel tanked in price after leaving standard because the demand only existed in standard.
    Simian Spirit Guide went through the roof when it became a 4 of in modern eldrazi.

    Now if you'd like to actually propose some sort of argument for how increasing demand without increasing supply is going to reduce prices I'd love to read it.

    I'm fairly certain those economics textbooks you so trollingly linked for me are going to tell me exactly this: economic equilibrium is reached when the quantity produced at a price matches the demand at that price.
    This is why prices on virtually every card in a set fall in the first week of its release. The quantity of singles available is rising rapidly and the demand for specific cards varies a lot because nobody has been to a standard tournament yet. As more tournaments happen, the meta is shaped and the important cards for that meta see an increase in demand (i.e. SSG in modern eldrazi) and an increase in price accordingly. Saheeli Rai went up ~$16 with the release of Felidar Guardian as the demand shot up.

    Increasing the number of decks people take to a tournament doesn't increase the number of tournament viable cards. It only serves to reduce the supply of those that are tournament viable.
    Posted in: Magic General
  • posted a message on Why does Magic use the best 2 out of 3 match system?
    Quote from Noyes55555 »
    3 games, 1 point per game won. 3 copies max per card, no sideboard.

    Voila.

    The rate at which you'd lose your non favored matchups would rise dramatically if you had no sideboard. The whole point of the sideboard is to cover your deck's weaknesses against other decks.
    Posted in: Magic General
  • posted a message on Why does Magic use the best 2 out of 3 match system?
    Quote from Jhyrryl »
    But prices for Standard cards *absolutely* would stabilize in such a way that the cost for new players would be equivalent to what it costs currently.

    When standard players need 3 decks to attend a tournament, that means there will be 3 times the demand for good cards. How does that lower prices? Do you have any evidence to suggest that prices would drop?
    Posted in: Magic General
  • posted a message on Why does Magic use the best 2 out of 3 match system?
    Quote from Jhyrryl »
    Quote from Jhyrryl »
    It's easy to think that, but in practice that would not really be the case. 1st) The maximum investment that the community can spend on the game each release cycle is the maximum, regardless of the rules for competitive (or casual) deck building. 2nd) Part of how multiple decks would work is similar to how team constructed works: the "no more than 4x" card limit applies to all decks that you bring. From a supply/demand perspective, that means a much more varied list of cards is in demand. Because the community literally can't spend any more than it already is, the value of powerful cards normalize on the secondary market, which is to say: the most powerful cards in the current way of doing things drop in value, while other powerful cards utilized by different strategies increase in value.

    I don't know how community spending factors into this. I certainly don't spend money from a communal pool.
    The money you can spend on MtG is limited in some fashion: either you can afford to buy all the cards (so you're limited by available product) or you can't (so you're limited by your finances). The same goes for everyone else, and the total of all that spending power determines the baseline value of in-demand cards. If production doesn't go up, but a wider variety of cards are in-demand, then the value of individual cards goes down.
    What I do know that, to break into a given format now, I'd need to buy 75 cards if I don't have an established collection. If I try to break into a format under your idea, I'd need to buy 180 cards. Market forces alone certainly don't allow you to claim that the 180 card format is somehow cheaper even though certain cards would take a price hit, so I want to know how your comment is relevant to my situation, as an individual.
    Obviously that's going to depend a lot on your situation. Are you a new player looking to get into Standard or an existing player trying to get into a bigger format? WotC's concern is for new players getting into Standard, in order to replace older players who are dropping out of the game. Someone transitioning to Modern or another eternal format is effectively dropping out of the game in their eyes, because that player's money is now going to the secondary market rather than to them.

    Someone "breaking into" competitive Standard spends about $400, and then because of the rotating format continues to spends another $200-$300 per set. That number wouldn't really change...what would change is the average price per card.

    You're right, the average price would skyrocket because now there's 3x the demand for every good card...
    Posted in: Magic General
  • posted a message on Why does Magic use the best 2 out of 3 match system?
    I'm failing to see how the 2 game system is supposed to work with the claim that the person going first wins. What is stopping the vast majority of matches from ending 1-1?
    Posted in: Magic General
  • posted a message on Urborg, Yawgmoth's Tomb in nonblack decks
    Mind Bend it to say islands, then play Choke and Seedborn Muse
    Posted in: Commander (EDH)
  • posted a message on The One Word Card Game
    Ragamuffin 8B
    Legendary Creature - Construct Pirate Demon
    Ragamuffin
    Posted in: Custom Card Contests and Games
  • posted a message on Is Seance a real magic card?
    It is the one card that enables a grandeur deck. So yes. Séance + Oriss, Samite Guardian + Command Beacon.
    Posted in: Commander (EDH)
  • posted a message on Flipping Table or Close To It?
    In my EDH group everyone's got distinct styles of building decks. One guy likes angry red stuff, one guy runs the same 60 card shell around all of his combos (he's the archenemy) one guy plays a lot of big stuff (mayael) and the others like to build more thematic decks. I on the other hand build "***** eating grin" decks that have a very specific purpose and are the antithesis of competitive. One of them is an esper donate deck. Winning off a donated Immortal Coil is fun. Incredibly ineffective though. In one game though, I was having a particularly poor game because I'd been drawing everything more expensive than I could cast. At a certain point, the combo player has a large board presence indicating a combo was a few turns away at most, and someone drops a boardwipe. I only had my general and a few mana dorks, so got set back into the stone age. The combo player was still left with the best board state out of any of us, but complained the loudest. When I told him it wasn't that bad because at least he still had a board state, he told me I should make real decks. I damn near stood up and clocked him. Especially because we had been playing for years.
    Posted in: Commander (EDH)
  • posted a message on What lands are people feeling/playing with?
    I only really have one basic land that I reeeeeeeally love over the other ones.
    http://magiccards.info/m10/en/231.html
    Personally I think it's one of the best foil cards out there, and I would be running nothing but foil ones if I could.
    Posted in: Magic General
  • posted a message on Why is mtg mainly male orientated?
    Quote from MastrBlastr »
    MTG as a game is not male oriented, but it does have a male culture. This has nothing to do with women not liking games or fantasy, thats just sexist logic. I know LOTS of women that enjoy card games and fantasy genre stuff. It also has nothing to do with women not being competitive. Give me a frickin break. Can we please bury these outdated stereotypes.

    My guess, it has much more to do with the behavior of socially stunted nitwits with sexist attitudes like some of the people posting on this thread.

    example A
    https://www.washingtonpost.com/news/the-switch/wp/2014/10/17/more-women-play-video-games-than-boys-and-other-surprising-facts-lost-in-the-mess-of-gamergate/?utm_term=.871123e1167a


    example B
    http://www.annathemag.com/home/2016/7/7/the-women-behind-magic-the-gathering

    I'd recommend reading a little bit about psychological differences between the sexes before calling people nitwits because they think biology is a factor. I'm pressed to call you the same for saying male gamers is a stereotype when the article you linked mentioned that the female gamer population exploded because they decided cellphone games qualify you as a gamer. My mom plays candy crush and you want to lump her in with the people who spend 14 hours a day playing starcraft? That's more flawed than labeling all gamers as fat sweaty nerds. Decades of scientific research have shown a relationships between gender and aggression. You don't get to decry it as false just because it doesn't make you feel warm and fuzzy inside, or because it doesn't agree with your anecdotal evidence. There are legitimate biological reasons for psychological differences between men and women, and you only serve to make yourself look like an idiot to deny it because "stereotypes are bad hurrrrrrrrr" isn't a legitimate argument. The obscene desire of people like you and Osieorb to validate your feelings regardless of facts is beyond disgusting. It amounts to "screw your evidence, I don't like it!"

    I don't even have anything to add to the conversation, aside from saying that it's people like you that stop us from having a legitimate conversation on the topic of sex and magic, because you just call people sexist nitwits for using hundreds of years of science as the basis for their claim.

    Incoming flame warnings from the dictator.
    Posted in: Magic General
  • posted a message on Why is mtg mainly male orientated?
    Well it's possible that there aren't as many female gamers as male because of the stigma that was attached to being nerdy 25 years ago. Even now there's a stigma attached to being an adult and playing video games. People care a lot about how other people see them, and it's hard to go from making fun of someone for playing D&D to getting into the same hobbies.

    While a lot of people are happy to move on, some of the people who have experienced criticism for their hobbies in the past may not be very receptive to the source of that criticism coming and playing.

    Personally, I find the whole "gender roles" argument to be ludicrous. Not once in my life have I ever gotten any indication that video games and nerd stuff in general was for men, aside from the stereotype of the sweaty neckbeard. If that's a stereotype anyone WANTS to be associated with, I don't know who they are and I don't want to meet them.

    I can't say for certain what the source of that stereotype is, but I would guess that the stereotype is what stops people from gaming. My sister and her friends used to make fun of me and my friends, and now she has more tabletop games than I do. As far as I can tell, the only thing that was ever stopping her was the hypocrisy. Either way she always beat me at mario party.
    Posted in: Magic General
  • posted a message on The One Word Card Game
    Urza's Stopwatch
    Legendary
    Posted in: Custom Card Contests and Games
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