Took this to FNM. Was 5-2 in games. I had a bye first round.
I had Emrakul out by turn 4 of 5 very consistently.
Never cast 1 planeswalker all nite. It was Sprouts and Beast Within, that proved to be excellent.
My only losses were to Ponza. Turn 2 and turn 3 blood moon, followed by multiple stone rains put me way behind.
Going forward, the sideboard is the most fluid part of the deck.
More combo - more damping Sphere
More control - more defense grid
More Aggro - more counterspells.
Might be an idea to cut a few ramps and put in some Lightning Greaves. Protect the tokens and equip a hasty Emrakul.
Hi all. Ran Anthony’s white splash top 8 list last nite at FNM.
Went 2-2.
Match 1: Mardu Pyromancer won 2-0. Game 1, ramp on lands and BTE, then a Nykthos, into a Craterhoof.
Game 2: Rest In Peace slowed him to a crawl. I didn’t show the Temple Garden in game 1 and he never saw the RIP coming. It slowed him down considerably and then I developed a big board.
Game 2: Jund won 2-1. Game 1 no hand disruption, and it was a smooth route to victory. Game 2, was hand disruption followed by turn 3 Lily. Could never recover.
Game 3, was primal Command, Eternal Witness, primal Command, timewalk was excellent.
Match 3: BW Eldrazi Taxes lost 1-2. All 3 games he was able to cast Mirran Crusader by turn 3. Bloody Hell! Leonin Arbitor really hurts Summoners Pact. Mirran Crusader and timely Ghost Quarters were too much to fight through. Won Game 2 by a timely Kozileks Return to wipe his entire board. Game 3 it was all Mirran Crusader.
Game 4: Lost to Heartless Summoning 1-2.
Game 1, mana screwed. 2 lands and Arbor elf and 2 Oath of Nissa, never found a 3rd land.
Game 2, nuts, turn 3 Craterhoof kill.
Game 3, he was able to get his big guys out Grave Titan, Scarab God and then he stole my Burning Trees with Hostage Taker.
Really like deck. Getting more comfortable with mulligans. Still developing the sideboard and what comes in vs. what matches.
Need a better plan than Boil to stop uw control. Boil is going to get countered pretty much 95% of the time. If they make it to 4 lands the game is practically unwinable vs a decent pilot.
If Boil is the only solution, going to have to play copy or copies of Boseiju. Then it is an easy target for Field of Ruins.
Anyone have suggestions. I hate losing to Blue deck.
Played Fluffys latest version of Pyro Prison tonite at the LGS. Went 3-1.
Beat soul sisters 2-0, Chalice on 1 was crippling.
Lost to uw control 0-2. Countered everything! I really hate blue! Once they hit 4 lands, the match seems unwinable.
Beat bw Gideons 2-1. Blood moon is fantastic. Hand distruption was how they won a game.
Beat mono green stompy 2-1. Ensnaring bridge was the key to victory as Moon was useless and they have access to creatures out of Abrade and Anger range for 3 mana.
Building Pyro Prison after watching FluffyWolf2 streams.
Why doesn't the deck run any fetchlands? Thin the deck a little. Watched lots of games where FluffyWolf2 drew lots of lands consecutively.
Even if the Blood Moon hits turn 1 or 2 the mana base just reverts back to mono mountain version.
YES! Another convert! Join us, you won't be disappointed, have lots of fun, and accumulate more treasure chests on MTGO that you'll know what to do with (I'm over 215 chests at the moment).
Fetchlands...quick answer, because sometimes your life total matters. Paying 5% of your life to reduce your deck by 1/53 on average is not a good trade. also, there have been many article over the years about how deck thinning really doesn't matter until you thin 10+ cards. the averages remain relatively the same. That's why Caleb Schere uses a fetchless version of storm, because the thinning is not worth the life loss and he's not wrong.
Anyway, welcome aboard! If you buiil this, let us know how it goes. What questions you got, what's working, what's struggling, etc.. we;ve been able to help several people on this forum with matchups that were previously hard, then with a change of strategy, are now winnable-easy.
I am a paper player. I had a set of ensnaring bridges and no deck to play them in. Then I saw Pyro Prison. Watched about 12 plus hours of video and said - yup that is a deck I like. Being a Stompy player in legacy sealed the deal as well. Love Chalice!!
I'll stick with the non fetch version, but I'll run snow lands to give the illusion of being Skred.
I think also a split of 2 Damping Sphere and 2 Eidolon in the sb will be good.
Played this list to a 1-4 record.
Played Valakut. 0-2
Jund 0-2
Jund 0-2
Saheeli Rai Combo 1-2
Grixis Control 2-0
I really missed Sigil of the Empty Throne. I just couldn't seem to find the right card at the right time. Lots of mana, and no Enduring ideal, then no mana and draw too many win cons. Frustrating.
I took it to FNM and was much better with 3-0, vs Affinity, Boros Burn and some brew.
Mono White Pillow Fort feel more consistent to me. Will go back to that version.
Seems to be underperforming for me. Many times the crewing is counterproductive, as I could be just be swinging for 3 islandwalk. Any flying token on the other side eliminates the damage and only gets the card cycle.
I know I may be in the minority but I really like Cold-Eyed Selkie . Natural islandwalk, without a lord, card draw when damage goes through is super valuable.
If he eats spot removal it just means I keep something more valuable in play.
I should mention I play 8 seas. Pretty much always enables me to have islandwalk each and every game.
New Sorcerous Spyglass
looks really good.
Might replace Suppression Field. Easy to cast off sol land and can name their fetch land in hand or any card.
Sorcerous Spyglass
2
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
This is my list, but I don’t know if it is optimal.
Double Walkers
Lands 20
4x Forest
1x Breeding Pool
2x Stomping Grounds
1x Temple Garden
1x Gavonry Township
4x Windswept Heath
3x Wooded Foothills
1x Westvale Abbey
1x Nykthos Shrine of Nyx
1x Horizon Canopy
Enchantments 12
4x Oath of Nissa
4x Utopia Sprawl
4x Doubling Season
Creatures 12
4x Arbor Elf
4x Birds of Paradise
3x Noble Hierarch
1x Emrakul Aeons Torn
Planeswalkers 16
4x Jace Architect of Thought
4x Nahiri The Harbinger
1x Ral Zerek
1x Gideon Jura
3x Tamiyo Field Researcher
3x Jace Cunning Castaway or
(3x Nissa Voice of Zendikar)
Sb 15
4x Blood Moon
4x Leyline of Sanctity
2x Rest In Peace
3x Stony Silence
2x Teferi, Time Traveler
Just got 4 copies of the new Saheeli which I will be experimenting with.
Took this to FNM. Was 5-2 in games. I had a bye first round.
I had Emrakul out by turn 4 of 5 very consistently.
Never cast 1 planeswalker all nite. It was Sprouts and Beast Within, that proved to be excellent.
My only losses were to Ponza. Turn 2 and turn 3 blood moon, followed by multiple stone rains put me way behind.
Going forward, the sideboard is the most fluid part of the deck.
More combo - more damping Sphere
More control - more defense grid
More Aggro - more counterspells.
Might be an idea to cut a few ramps and put in some Lightning Greaves. Protect the tokens and equip a hasty Emrakul.
Here is the deck as I have it.
My biggest question is about saproling migration
There are some other options
sprout which is a 1 mana instant
awakening zone which is a green bitterblossums for 2G
call of the herd sorcery with flashback for 2G
gilt-leaf ambush makes 2 tokens for 2G at instant speed
6x Forest
1x Island
2x Blinkmoth Nexus (manland)
2x Breeding Pool
4x Khalni Gardens (token)
4x Misty Rainforest
4x Mutavault (manland)
2x Treetop Village (manland)
Creatures
2x Emrakul 15
3x Polymorph 3U
4x Explore 1G
4x Search for Tommorrow 2G
4x Saproling Migration 1G
Enchantment
4x Utopia Sprawl G
Instants
2x See Beyond 1U
3x Beast Within 2G
Planeswalkers
4x Nissa Voice of Zendikar 1GG
1x Garruk Primal Hunter 2GGG
4x Proteus Staff 3
2x Nature’s Claim
2x Relic of Progenitus
3x Negate
2x Terastadon
2x Defense Grid
2x Damping Sphere
2x Ratchet Bomb
Went 2-2.
Match 1: Mardu Pyromancer won 2-0. Game 1, ramp on lands and BTE, then a Nykthos, into a Craterhoof.
Game 2: Rest In Peace slowed him to a crawl. I didn’t show the Temple Garden in game 1 and he never saw the RIP coming. It slowed him down considerably and then I developed a big board.
Game 2: Jund won 2-1. Game 1 no hand disruption, and it was a smooth route to victory. Game 2, was hand disruption followed by turn 3 Lily. Could never recover.
Game 3, was primal Command, Eternal Witness, primal Command, timewalk was excellent.
Match 3: BW Eldrazi Taxes lost 1-2. All 3 games he was able to cast Mirran Crusader by turn 3. Bloody Hell! Leonin Arbitor really hurts Summoners Pact. Mirran Crusader and timely Ghost Quarters were too much to fight through. Won Game 2 by a timely Kozileks Return to wipe his entire board. Game 3 it was all Mirran Crusader.
Game 4: Lost to Heartless Summoning 1-2.
Game 1, mana screwed. 2 lands and Arbor elf and 2 Oath of Nissa, never found a 3rd land.
Game 2, nuts, turn 3 Craterhoof kill.
Game 3, he was able to get his big guys out Grave Titan, Scarab God and then he stole my Burning Trees with Hostage Taker.
Really like deck. Getting more comfortable with mulligans. Still developing the sideboard and what comes in vs. what matches.
I run Invasion Mountain #343.
If Boil is the only solution, going to have to play copy or copies of Boseiju. Then it is an easy target for Field of Ruins.
Anyone have suggestions. I hate losing to Blue deck.
Beat soul sisters 2-0, Chalice on 1 was crippling.
Lost to uw control 0-2. Countered everything! I really hate blue! Once they hit 4 lands, the match seems unwinable.
Beat bw Gideons 2-1. Blood moon is fantastic. Hand distruption was how they won a game.
Beat mono green stompy 2-1. Ensnaring bridge was the key to victory as Moon was useless and they have access to creatures out of Abrade and Anger range for 3 mana.
I am a paper player. I had a set of ensnaring bridges and no deck to play them in. Then I saw Pyro Prison. Watched about 12 plus hours of video and said - yup that is a deck I like. Being a Stompy player in legacy sealed the deal as well. Love Chalice!!
I'll stick with the non fetch version, but I'll run snow lands to give the illusion of being Skred.
I think also a split of 2 Damping Sphere and 2 Eidolon in the sb will be good.
Why doesn't the deck run any fetchlands? Thin the deck a little. Watched lots of games where FluffyWolf2 drew lots of lands consecutively.
Even if the Blood Moon hits turn 1 or 2 the mana base just reverts back to mono mountain version.
Still holding out hope for a Leonin Relic Warder soldier in Dominaria.
Played this list to a 1-4 record.
Played Valakut. 0-2
Jund 0-2
Jund 0-2
Saheeli Rai Combo 1-2
Grixis Control 2-0
I really missed Sigil of the Empty Throne. I just couldn't seem to find the right card at the right time. Lots of mana, and no Enduring ideal, then no mana and draw too many win cons. Frustrating.
I took it to FNM and was much better with 3-0, vs Affinity, Boros Burn and some brew.
Mono White Pillow Fort feel more consistent to me. Will go back to that version.
2x Mistval Plains
4x Nykthos, Shrine to Nyx
3x Temple of Triumph
2x Boseiju, who shelters all
7x Plains
4x Enduring Ideal
2x Entreat Angels
1x Ensnaring Bridge
1x Form of the Dragon
1x Overwhelming Splendor
1x Heliod, God of the Sun
1x Peace of Mind
4x Ghostly Prison
4x Porphyry Node
4x Leyline of Sanctity
4x Suppression Field
1x Solemnity
2x Phyrexian Unlife
1x Oblivion Ring
1x Sphere of Saftey
2x Gideon's Intervention
2x Rune Halo
1x Greater Auramency
1x Dovescape
2x Stoney Silence
2x Aura of Silence
2x Defence Grid
2x Wrath of god
3x Ensnaring Bridge
2x Sacred Ground
1x Reverence
Seems to be underperforming for me. Many times the crewing is counterproductive, as I could be just be swinging for 3 islandwalk. Any flying token on the other side eliminates the damage and only gets the card cycle.
I know I may be in the minority but I really like Cold-Eyed Selkie . Natural islandwalk, without a lord, card draw when damage goes through is super valuable.
If he eats spot removal it just means I keep something more valuable in play.
I should mention I play 8 seas. Pretty much always enables me to have islandwalk each and every game.
looks really good.
Might replace Suppression Field. Easy to cast off sol land and can name their fetch land in hand or any card.
Sorcerous Spyglass
2
Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.