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  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    I see your problem. But your suggestion doesn't seem to solve the problem.
    It can harmonize all the GUIDs for all previous cards, but not for new ones : when a new set is released and people try to extract files for OCTGN 2 from Gatherer Extractor, if the GUID page on your webpage has not been updated, new GUIDs will be created. That's pretty fine for you to create your own patch (you don't have to worry about GUIDs anymore), but for common user, his or her own patch will differ from yours due to different GUIDs.

    A suggest you to inform users (with a reminder somewhere in OCTGN) to use only YOUR set-packs to ensure a clean database. and you may use Gatherer Extractor to create your packs.
    Posted in: Third Party Products
  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    Thanks for your reports.

    All the bugs you reported should be fixed in the new release (Name -> name, color fixed). May you please check it quickly ?
    http://www.mediafire.com/?3akc6mtapnar2


    The first problem you mentioned, Gaspare, was due to the fact that the Commander page was missing on magiccards.info. Now the page is available and the extraction is clean.
    Posted in: Third Party Products
  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    Brine, Gaspare, I sent you a PM where you can find a link to the new version of Gatherer Extractor. The exportation to OCTGN2 has been implemented. May you please test it, and report here all the bugs you may find. Please tell me if the generated xml & xml.rels are OK (dual cards, color, format etc.) Grin
    Posted in: Third Party Products
  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    Export to OCTGN 2 is almost finished.
    About Packaging, I have only an example for Boosters. May I have an example for starters ?
    Posted in: Third Party Products
  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    Thanks for all those details.

    Lots of work to do ! Grin I'll keep in touch with you guys. I will PM you when the OCTGN Exportation will be coded in order to test it.
    Posted in: Third Party Products
  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    Thanks !

    But is the color written out in words, like hybrid red green for deus of calamity?
    Posted in: Third Party Products
  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    Thanks for all those details, Brine.
    I would need further information about :

    — Colors of hybrid cards ?
    — How are splits cards handled ?
    — What about flipped cards ?
    Posted in: Third Party Products
  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    OK. I have now all the material to code an exportation to Octogon2. Token cards (I'm assuming the 4 last cards, T1->T4 are token cards in the attached file you provided) will be missing.

    I'll will PM you, Gaspare when the work is done for you to bêta-test the export routine, if you don't mind. You seem to be much more confortable with Octogon than I am (I personally don't use it).

    For GUIDs, VB.NET can generate them with the native System.Guid.NewGuid method.

    Thanks for all your suggestions !
    Posted in: Third Party Products
  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    Thanks Gaspare for your PM.
    Everything is fine in the xml file except the following things :

    — Booster packaging are not handled for the moment with Gatherer Extractor (I'm planning to add it very soon for personal use). Thus, the "packaging" table will not be missing in the xml generated by Gatherer Extractor for Octogon, but has to be set in the options, becaue set data will not be generated automatically.

    — How Card IDs are generated. I mean, not the Multiverse_ID, but for example, id = 001d9638-76f4-4827-85d1-adfb1e4ef95e for Karn Liberated. Where does it come from ?! How to retrieve/reconstruct this ID ?!

    — <set name="New Phyrexia" id="2566f33a-8472-4ee7-b37b-abbd24a1a5a5" gameId="A6C8D2E8-7CD8-11DD-8F94-E62B56D89593" gameVersion="2.0.4" version="3.1">
    Where do you get all those IDs again (for set ID and game ID ?) Game version and version can be easily setable, but the IDs...

    VB.NET can create unique IDs, but if I use those IDs for all the IDs required, won't it mess all Octogon up ?! Is that what you are talking about, brine ?
    Posted in: Third Party Products
  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    Yes, sure !

    But could you please link me an example file of an Octogon2 xml file please ?! I'll add the option as soon as possible.
    Posted in: Third Party Products
  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    thanks for your screenshots. It really helps!
    Your Pics folder shouldn't be in the Data folder, but directly in the Magic Workstation folder. The correct path should be, for example, for [4E] Abomination: .../Magic Workstation/Pics/4E/Abomination.full.jpg

    I hope it will work for you now Smile
    Posted in: Third Party Products
  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    Yes, of course.

    This is more a MWS question than a question about Gatherer Extractor.

    To get correctly fullscans in MWS, you need to save all the pictures as cardname.full.jpg in the correct subfolder (whose name MUST be the set code for MWS) in the Pics folder.

    Default parameters in Gatherer Extractor are set for Magic Workstation. The only thing you have to do is to choose the Magic Workstation pics folder path in Scan Options. Then you may download scans and the program will generate all the fullscan pictures in the correct subfolder of the MagicWorkstation pics folder, as the following format : Name.full.jpg
    Posted in: Third Party Products
  • posted a message on MTG Gatherer Extractor v7.3b (Database & Pics Assistant)
    New release. Minor bugs have been fixed. Thank you all for your bug reports and nice suggestions. Enjoy !
    Posted in: Third Party Products
  • posted a message on RUG Valakut
    Ask yourself what you really need to counter. The answer is Counterbalance, Dark Confidant, Price of Progress etc. You don't really need to worry about CMC = 1 spells. No one played in the format could jeopardize your kill.
    You also fear Magus of the Moon/Blood Moon, and Recurrent Wasteland, but that's another story, and Mockingbird's version is also very fragile to this.
    Last but not least, you MUST run Burning Wish + Scapeshift, or you're definitely a bye for Discard + Extraction decks.

    The build is done so that creature-hate opponent may have is really useless. Oracle has already land-pumped, you can sacrifice Sakura in resp etc. And they offer you time to reach 8 lands by chumpblocking. You don't need heavy spells like Titan, because it's not the deck strategy. I also don't like the Primeval Titan because it really slows down the deck speed. It's a dead card at early game, and it's overkill at end game. We play many land tutors and Ponder/Brainstorm to find lands and Scapeshift/Burning Wish. You may play Titan if you really need an alternative kill, but it means you're not confidant on your main kill.
    Posted in: Developing (Legacy)
  • posted a message on RUG Valakut
    Here is my version of Valakut combo deck. I built it as a tempo-combo deck. Thus, the approach is completely different than a 43-land like deck. I have lots of tempo like Land Tutor chumpblocker for the first turns, and Moment's Peace which is clearly underrated in the current format (especially VS all aggro and Berserk Stompy). We have a counters in backup to ensure the kill. I played it 3 times here at local tournaments (about 40 players) and performed twice (2nd and 4th place). I can tell you it is fast enough in the current format. Control may be disrupted with Crop Rotation for Boseiju, which is a top response to opponent Wastelands. You usually need 8 lands to kill, but with all the Mental Misstep & Gitaxian Probe & Thoughtseize in the format, 7 lands are nearly enough (beware of opponent's Swords to plowshares as gainlife spells in resp to Scapeshift)



    Why Spell Snare MD and not Misstep ? Because I fear much more spells like Price of Progress than all the CMC=1 spells.
    Posted in: Developing (Legacy)
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