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  • 1

    posted a message on Death And Taxes
    Quote from grayson290 »
    Probably a noob question but I always be wondered what the point of running eiganjo castle was. Yeah you can prevent 2 damage to your Thalia but in most scenarios Thalia would still die after damage is prevented. Maybe I’m missing something something? If someone can enlighten me that would be cool. Thanks in advance! Smile


    This used to also be a more relevant card back when Splinter Twin was around and Electrolyze was more played. Having Thalia and Wisp blown up felt so bad. It's come in pretty clutch with Linvala and Brimaz before as well.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Grixis Death's Shadow
    Quote from kanoe1218 »
    Is this a primer or what is it? Because viewing other primers, the intro of this seems a little outdated compared to others. Just curious that is all, no need to start an argument.


    It would help if you pointed out exactly what is "outdated".
    Posted in: Midrange
  • 1

    posted a message on Merfolk
    Against: He's your weakest clock, is not relevant some matches, and you want space for something else.

    For: He's a one-drop that helps you curve out smoothely, he provides permission and tempo-gain on a synergistic body where we otherwise lack interaction, and his absence from the battlefield with a vial on one can even still net tempo.

    IMO, 3 has felt best and anything less is a meta call. But *shrug*
    Posted in: Aggro & Tempo
  • 1

    posted a message on Grixis Death's Shadow
    Quote from Jaken105 »
    Ya it is a different play style. Probably not better at all lol. I just feel like the deck is missing something . and i hate losing life to never hit a shadow. I took out 4 Street wraith for the 4 delver (3 snappy) . And ran 2 dismember to help with the life loss.


    I think an important part of playing the deck is recognizing when being conservative with your life is necessary. I avoid life loss when I have delve hands as much as possible until I have access to DS, and instead play as if I'm Blue Jund until I can then the corner. Some games against aggressive strategies this is irrelevant, but it at least buys you a couple turns to draw into what you need.

    Quote from Revhrain »
    Hey thanks to everyone who answered my question. Could you give me some feedback on this list?

    ...


    That singleton Opt looks out of place. I'd consider swapping a Kom for a second. It'll help with the consistency of your deck. You could also just keep the Kom and swap the land back in for Opt. The SB looks pretty good.
    Posted in: Midrange
  • 3

    posted a message on Merfolk
    I think Fan's point is that the card is unnecessary rather than "narrow". You are essentially using the card to compensate for a lack of tight play. Unsub is pretty good in my opinion (tried it in UU folk and Storm) if you can close the game quickly, but I still would not play it unless the field was heavily in favor of the decks it is good against, and even then it would be as a singleton. If it works for you in a competitive setting then keep doing it though.

    Also, all this which is better stuff is ridiculous. Stop theory crafting and play the game. Everyone keeps attributing the success of UG to the meta, but the success of all decks is relative to the context of the meta at that point in time. Mono blue went through a period where it was (falsely) not considered competitive because of the meta, and we all know that was B.S., so why attack a variant of our own deck that puts up numbers?

    Figuring out the trade-offs with respect to the meta is the more constructive discussion. Magic is a game with a strong community, so play what you know, play what you like, and collab with others to make it competitive while maintaining the fun of the game.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Merfolk
    Quote from rothgar13 »
    Good news, everyone. I have had the privilege of writing a Merfolk primer for ModernNexus! You can find the link here. Let me know what you think!


    Great job. It might be worth noting on here that you can remand your own spell back to your hand in response to mana leak or snare to make it fizzle while drawing a card. And also declaring adept as a blocker, snagging, and vialing for another draw.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Death And Taxes
    Quote from KP_TCG »
    I've thought about main/side-boarding more removal especially in mono white. I think that Dismember or even Journey to Nowhereis a better option because with more removal you can afford to hit cards like Bob anyway and Kalitas, Traitor of Ghet anyway, and in the late game pay no life to do so. It may not matter much in most match-ups but it could be advantageous against certain decks like burn.

    If not for Bob and Kalitas I would agree with Vendetta but I believe we have access to better options.


    Celestial Purge is pretty legit. It hits most creatures that are problematic for us, and also takes out Lilly and Nahiri. Journey to nowhere is pretty good too, but it can get answered by cards that incidentally are played against us.

    Also, I usually remove vials against fast decks like affinity where they are too slow and I rather have early interaction. There is no point in cheating on mana if you're dead :p
    Posted in: Aggro & Tempo
  • 2

    posted a message on Death And Taxes
    Has anyone tested how Gideon, Ally of Zendikar matches up against BGX? It's resilient, buffs against Night Of Souls Betrayal, and can put bodies on the board.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Death And Taxes
    What's goin' on everyone? I've been sleeping on mtg while adjusting to the move to a new city, so I've been lurking around the thread without actually replying. I see that there is a lot of new comers and people trying to innovate - that's what's up. I was able to get some reps in, so I figured I'd share the deck I plan to run here in Pitt when I'm not on URX.

    As some of you may remember, I usually run Mono-White because I like it's consistency and resiliency.



    I've been been back and forth trying to decide between 2x Brimaz and 1x Aven Mindcensor, or 2x Thalia 2.0 and 1x Brimaz. Ultimately I decided on Brimaz and Aven since Thalia's benefits always seem marginal - she delays the opponent for a turn at best if she doesn't get removed, and some people just ignore her all together (I would probably run her in WG though since you can ramp into her turn 2). My only beef with Brimaz is that he leaves no value the turn he comes in, so he's usually the first cut depending on the match-up. I run maindeck Linvala since she can turn off problematic abilities, and dodges bolt and decay. It's worked well for me for awhile now, and I like having the extra slot in the SB. Selfless Spirit has been great, but I cut 1 to fit in a Skite because it can be a major roadblock for a lot of decks game 1.
    Posted in: Aggro & Tempo
  • 1

    posted a message on Death And Taxes
    Hey guys!

    I won my IQ today!

    I played this list:



    Played against:

    R1 vs Grixis control 2-1

    R2 vs Jeskai control 2-1

    R3 vs living end 2-0

    R4 & R5 ID

    Top 8:

    Quarter vs affinity 2-1

    Semi vs The Rock 2-1

    Finals Vs UW Spirits ID* (same round 4 opponent) he literally is playing the deck I talked about running on stream. Would have been interesting but maybe next time.

    MVPs:
    Thought-Knot seer
    Sin collector
    Eldrazi Displacer
    Sword of fire and ice

    writing this at a gas station so skipped agonizing text details. I'll stream tonight and talk about my findings for those who are interested.

    Let's say 9pm MST!


    The Spirits dude gave you props on ModernNexus today and shouted you out for being a badass. Good ish bruh.
    Posted in: Aggro & Tempo
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