Quote from n00b1n8R »One of my favorite games was a comeback victory after i mulled to 4. If you don't want varience don't play card games. If I brick on my third land 5 draws in a row do you mind if I just search for one on my next draw? Dumb.
Quote from n00b1n8R »You people play with free mulligans? Gross. Mulligans can be one of the most interesting things in the game.
Quote from CrownsOnTheGround »A question I think I know the answer to, but just asking some more experienced cubers - are 2 drops with a 2 pip color cost (eg WW) basically a no go due to mana difficulties? The only three I see in the cubetutor average 720 are Consul's Lieutenant, Gifted Aetherborn, and Strangleroot Geist. What turn do you usually find yourself able to put these down?
Quote from Tradeskid »Wow, I might be in the minority here, but I am loving these DFCs. For example Spikefield Hazard is better flood protection than a basic land would be, no matter how poor of a floor it may have. I think many people are looking at cards like Bala Ged Recovery and making unfair comparisons to Regrowth, because it's not competing for a spell slot in your deck at all. Bala Ged Recovery is going to count towards your 17 lands when you're drafting, not as a spell, and because of this you get to play more spells. The opportunity cost is almost 0, and the ceiling is huge, because of your deck is getting to play more spells than an opponent's whose deck does not contain these DFCs. And again, it costs you virtually nothing to unlock that potential, you simply play a tapped land instead of a Basic Forest. All told these DFCs are more reliable and consistent than cycling to find a land, and their effects are potentially insanely powerful as they allow you to play more spells than your opponents who do not play them. As Leelue said: Akoum Warrior effectively has 'cycling for Akoum Teeth', and that similar enough to how Striped Riverwinder plays out in the early game a large portion of the time.
Quote from Eldamir »
Do we have enchantment removal in black? I think it's unfair to compare it to creature removal. In my cube it is close to a dissenchant/naturalize, with a second mode being able to kill any creature in play (given enough life). I think this might be the best enchantment removal spell outside of green/white?
Quote from user-23643864 »What do you think about Cinderclasm and Roil Eruption, specially about this last one?
I have good and bad feelings with it. I like it but it could be it's expensive, or slow... I don't know if it's worth to include it.
Quote from Leelue »
Well, the speed of the format is entirely variable, so whether or not mill can get there fast enough could entirely be a matter of YMMV I assume. Ultimately, I think it's possible iceberg cancrix and hedron crab could be playable in lists where blue/x benefits from self milling, and it might not take much work for psychic spiral and one of the tutalages/this new crab to be in as a plan b win condition.
Quote from Purplemurasaki »The variance is low, but that shouldn't distract from how it's a Gurmag Angler with 2x the cost if you have other relevant removal targets (it's particularly funny if you have both it and Angler in play). Waker of Waves should easily win the game if you overwhelm their unconditional removal suite (which is rarely that large) with threat density / counterspells / reanimation / taking it in draft / them being in the wrong colours, but in my experience Striped Riverwinder needs the game to be basically already won to start attacking.