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  • posted a message on This Winner is Also Judge
    Charging Jackalope G
    Creature - Rabbit Beast (U)
    Haste
    When you cast a spell, return Charging Jackalope to its owner's hand.
    2/1

    IIW: antlers
    Posted in: Custom Card Contests and Games
  • posted a message on <Insert More Witty Puns About Auras Here>
    Consider this scenario:
    An aura card with spellshape/aurify/whatever is cast for its alternate cost, but the aura does not grant a boost to toughness.
    Is it correct that: 1. The aura resolves putting a 0/0 on to the battlefield and attaches to it; 2. The next time state-based effects are checked the 0/0 creature dies; 3. Any triggered abilities the aura has based on the enchanted creature dying would trigger?

    If this sequence works like this, you could use this mechanic to turn auras into sorceries.

    Example:
    Death Pact BB
    Enchantment - Aura (C)
    Enchant creature you control
    When enchanted creature dies, each opponent sacrifices a creature.
    Spellshape BB

    You could put this aura on your own critter for some kind of delayed strategy (say, as a rattlesnake in multiplayer), or you could just cast it with a 0/0 target, effectively making it a sorcery.

    This opens the design space for red and black auras, though it could work in any color.
    Posted in: Custom Card Creation
  • posted a message on The Winner is Judge Game.
    The Sabine Women 1WU
    Enchantment - Aura (R)
    Enchant creature with power 2 or less
    You control enchanted creature.
    Creatures controlled by the enchanted creature's owner can't attack you.

    IIW: visiting Jamuraa
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Judgings

    Brofaux
    Good, simple design. Feels both green and black, and it would be a limited staple. But, dinosaurs are paleontology, not archaeology. FAIL.

    Mundus
    This guy is good, really good. Too good, for red. Red shouldn't be getting back all its artifacts for free, even if it is through the form of hating on opponents playing artifacts. Maybe if you had taken off the free artifact on entering the battlefield.

    Spitfire1023
    Very neat card. A combo enabler, for sure. Is putting the artifact onto the battlefield too powerful, though? It would still be quite good if it just returned artifacts to your hand, but then maybe it would be too close to Buried Ruin?

    bloodyspasm
    Fun card, but the 1 cost ability is probably unnecessary. Since you cast it for two, you'd want the pterodactyl in most situations. Also, the dragon doesn't have flying! Not a very evolved dragon. Also, dinosaurs are paleontology, not archaeology. FAIL.

    ~Aura~
    Nice legend that feels very archaeologist-y. Color combination and abilities are perfect. All around good design.

    Eskimo_Rage
    I like this a lot! The two land cost is probably high enough to be limiting but still worth it. And skeletons need another off-type lord, right Death Baron? The costs are great, but since he is a utility creature and the skeletons stick around after his death, maybe he should be a simple 1/1?

    Summon_Legend
    Neat, makes everything "timeless". This is the kind of strong card that a timecrafting deck needed but never got. Seems like white should be in ths cost, more esper than grixis.

    hoyerhan
    Nice opposed color land. The ability is fun and fits both colors, but it probably doesn't need to be random. If you wanted to limit the effect, you could go with "top card of your graveyard". That would make the reorder effect slightly more relevant (with multiples, at least), since right now it's needlessly tacked on.

    CrimsonCrossfire
    A little costly, but this golem is crazy strong. Trample and double strike and recursion for half its casting cost? Still, I don't think its overpowered. The only "problem" I see is people just discarding it and returning it for other purposes with no intention of playing it. What if Replenish was like Dredge, in that it replaced a draw?

    Zoomba
    Wait... isn't this just Expedition Map with built-in recursion at the same rarity? Also you could totally cheat because you don't have to reveal the "land" you searched for...

    Berenzen
    At first, I thought this wurm's ability was too much. But the more I think about it, the more I'm OK with it. I like that it has defender, but has targeted attack. It's kind of like having both provoke and unblockable. He should probably be a tiny bit more expensive... or maybe not.

    OmegaLegacy
    Sleep spellbomb. Also, the most realistic depiction of 99% of archaeology books. Hey, that 1% is pretty interesting though.

    JonFuryZacharias
    Cool enchantment, it would have fit into Future Sight nicely. I might be missing something but I don't think the effect is powerful enough to be Mythic, since it bounces everyone, and with enough counters it will take a while to go off. Still a good card, though.

    Rudyard
    This is very interesting... my first thought is that this couldn't be a common. But on the other hand, lands don't have the kind of complementary abilities creatures have, so I don't think there's a huge threat of being broken. Good flavor, too.

    Boing
    So simple and clean I can't believe something like this doesn't exist already! Could have gone anywhere into the scars block. A good build around card for budget discard/madness/hellbent decks.

    Eventide Sojourner
    This, sadly, is also a fairly realistic depiction of archaeology, or more what happens after archaeology. Good design, and would be fun in multiplayer.

    Winner
    I really wanted to go with OmegaLegacy or Eventide Sojourner, but I'll give this one to ~Aura~ instead for the interesting wedge legend. Congrats!
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Kaleidosphere 4
    Artifact (U)
    ,T: Target nonland permanent becomes colorless. (This effect lasts indefinitely.)
    WUBRG,T: Target nonland permanent becomes all colors. (This effect lasts indefinitely.)

    IIW: Horns
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Alright!

    New Challenge:
    Archaeology
    Posted in: Custom Card Contests and Games
  • posted a message on Guilded
    SP: As everyone has pointed out, its just a plain better version of EoDS and it's practically a better version of Blightsoil Druid. It simply combines both of them in a more flexible package. Just to differ a bit, what about a cost of 1(B/G) and a p/t of 2/1? Kind of like Leaf Gilder, but still has it's place. Alternatively, keep the 1cmc and drop him to 0/1? Side note: He's probably a druid, rather than a shaman. But that doesn't really matter.

    HG: Milling that much on attack is pretty powerful for a one drop. Since you call him a greeter, what about making him trigger only on blocking. You could also give him defender and bump up the toughness.

    CT: I like the latest design, but it is still undercosted. Maybe 1(G/W) cost and lose convoke? Also, it is the Selesnya Conclave and the Simic Combine.
    Posted in: Custom Card Creation
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Weather: An enchantment subtype.

    The whole "As long as ~ is the only untapped Weather you control..." bit could be keyworded, but it is written out here for the sake of comprehension.


    Jasmine Mist 3GW
    Enchantment - Weather (C)
    As long as Jasmine Mist is the only untapped Weather you control, prevent all combat damage that would be dealt to you by creatures with power 3 or greater.
    (G/W),T: Prevent all combat damage that target creature with power 3 or greater would deal to you this turn.

    Cursed Lightning BR
    Enchantment - Weather (C)
    As long as Cursed Lightning is the only untapped Weather you control, whenever a player activates an ability of a Weather, Cursed Lightning deals 1 damage to that player.
    (B/R),T: Cursed Lightning deals 1 damage to each player.

    Rain of Frogs 1BG
    Enchantment - Weather (U)
    As long as Rain of Frogs is the only untapped Weather you control, whenever a land is put into a graveyard from the battlefield, put a 1/1 black and green Frog creature token onto the battlefield.
    (B/G)(B/G),T, Sacrifice a land: Destroy target land.

    Eroding Winds
    3RWU
    Enchantment - Weather (R)
    As long as Eroding Winds is the only untapped Weather you control, nonbasic lands lose all abilities.
    R(W/U),T: Tap target nonbasic land. It doesn't untap during its controller's next untap step.


    IIW: Horns
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Gilded Touch 2G
    Sorcery (C)
    For each counter on target creature, put another of those counters on that creature.
    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
    Reinforce 2 - 2G (2G, Discard this card: Put two +1/+1 counters on target creature.)

    The idea here is to fit two complementary mechanics together, one from each block (half-block, miniblock?). The effect is a reference to Gilder Bairn, but I limited it to creatures in order to control planeswalker tricks and so that it could fit more comfortably at common.
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Judgings
    JonFuryZacharias
    Little and a critter, satisfying both requirements. But kind of pointless. It can't attack and use its ability, so its just a weird creature. Just like the prairie dog itself...

    Brofaux
    I like it a lot! It's like a cuddly licid for players. Very interesting life gaining mechanic.

    hoyerhan
    Could be good in an aggressive discard deck. Not really a critter though, and it seems like the name was just phoned in. Voodoo? Come on...

    Spitfire1023
    Sure, it's a little critter, but this is terrible. I mean, come on, you could have given the kitty something. Nonbasic yarn walk?

    OmegaLegacy
    Very cool firebreathing enabler. Though why does it have nonbasic landwalk? That seems like it makes it too powerful for a one mana common.

    Zoomba
    Very neat card! I am sure there is some kind of cool trick you could do by sac'ing it on turn two to get five mana worth of spells out.

    Summon_Legend
    There's a lot going on here, but I like most of it. The XX cost is appropriate, as you're punished for trying to get just 1 Juzam Djinn, break even at 2, and start making up mana at 3, but then you're spending 10 total anyway. I think most people would just end up cycling it for the little critters, though.

    Eventide Sojourner
    So simple and powerful, I'm surprised this isn't a card already. Probably should be a rare. Very good all around.

    wingedcoyote
    A non-artifact construct? Sure, why not. Bobombs are little critters, I suppose. Low costed armageddons just aren't a lot of fun, and they're very powerful, but the delay to tap does give opponents a window to take out the little 1/1. For some reason, I think it works but I'm not sold on it.

    Deus of Calamity
    Alf + Ferret? The ultimate cat-killer. I like it, we need more ferrets in magic. Good cost for two abilities that green needs more of. A lot like the Silhana Ledgewalker.

    bloodyspasm
    Very nice interpretation of how bed bugs would work in magic. I might have just upped the power to 2, as the extra toughness seems weird for a red insect, though I understand why its necessary.

    Eskimo_Rage
    I like the idea, kind of like a new take on Giant Oyster. However, if the limpet is indestructible, it doesn't need that high of a toughness. Also, why have a hybrid mana cost and a two-mana ability? Unlike the witch cycle from Shadowmoor, the limpet is useless without its ability.

    Winner
    Zoomba! Much respect to Eventide Sojourner and Brofaux for their entries, it was close, and kudos to everyone else for the group of submissions.
    Posted in: Custom Card Contests and Games
  • posted a message on This Winner is Also Judge
    [dice]8[/dice]

    Jon Zacharias, the Furious WWW
    Legendary Creature - Human Cleric (R)
    Lifelink
    RRR,T: Jon Zacharias, the Furious deals 3 damage to each creature.
    3/3

    This is inspired as much by the sig quote as by the name.
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Yeah!
    Countering your own spell isn't so bad if, say, you cast a lightning bolt at some dude that gets sac'd in response. It counters shenanigans by turning your wasted burn into more burn!

    The next challenge is:
    Little critters
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Malfunction 1R
    Tribal Enchantment - Gremlin Aura (C)
    Enchant artifact
    When enchanted artifact becomes tapped, destroy it and return Malfunction to the battlefield flipped.
    ///
    Vexing Saboteur
    Creature - Gremlin
    2/1

    Swordsmith's Curse 2R
    Tribal Enchantment - Gremlin Aura (U)
    Enchant equipped creature
    Equip abilities of equipment attached to enchanted creature can't be activated.
    When enchanted creature attacks or blocks, destroy it and return Swordsmith's Curse to the battlefield flipped.
    ///
    Bladeling
    Creature - Gremlin
    Equip abilities of equipment attached to Bladeling can't be activated.
    RRR: Attach target unattached equipment to Bladeling.
    1/1

    Haywire 2RR
    Tribal Enchantment - Gremlin Aura (R)
    Enchant artifact creature
    You control enchanted creature. Enchanted creature attacks each turn if able.
    When enchanted creature dies, return Haywire to the battlefield flipped.
    ///
    Gear Tyrant
    Creature - Gremlin
    RR,T: Exile target Gremlin, then return it to the battlefield.
    2/2

    IIW: Horns
    Posted in: Custom Card Contests and Games
  • posted a message on This Winner is Also Judge
    Reclusive Puppeteer 3BB
    Creature - Spider (R)
    Reach, deathtouch
    Whenever a creature with flying dealt damage by Reclusive Puppeteer this turn dies, return that card to the battlefield under your control.
    Those in its web twist and sway like marionettes on silken strings.
    2/5
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Æther Blast 2R
    Instant (C)
    Counter target spell you control.
    Æther Blast deals 5 damage to target creature or player.
    Some spells are destined for greatness. Others are destined for fuel.

    IIW: little critters
    Posted in: Custom Card Contests and Games
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