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  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Sorry for it being repeated, my browser bugged a little
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    I have re-started to play the deck again after playing UW for 2 months (maybe more).

    Could someone give me some advice against storm? I felt like the matchup is unwinnable today and I haven't seen the deck too much in my local store; so I lack a sense of when should I crack the relic or surgical something. (most useful sb against them I'm using: relic, surgical, grafdigger's cage and nimble obstructionist, also with the usual 4 contortions)

    Also, I bought a crucible and I plan to use it in SB, at least against UW control it seems useful, but it can also be used to destroy manabases. I'll use it with a tectonic in SB, could anyone tell me the type of matchups where you definitely need to side them in?

    Thanks in advance.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    I have re-started to play the deck again after playing UW for 2 months (maybe more).

    Could someone give me some advice against storm? I felt like the matchup is unwinnable today and I haven't seen the deck too much in my local store; so I lack a sense of when should I crack the relic or surgical something. (most useful sb against them I'm using: relic, surgical, grafdigger's cage and nimble obstructionist, also with the usual 4 contortions)

    Also, I bought a crucible and I plan to use it in SB, at least against UW control it seems useful, but it can also be used to destroy manabases. I'll use it with a tectonic in SB, could anyone tell me the type of matchups where you definitely need to side them in?

    Thanks in advance.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    It seems I'm wrong about that one, I thought past in flames worked with every card in GY, but it seems I was wrong.

    Sorry for that, I have only played twice against storm with U tron.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    @Angelrider
    The finishers that work in the deck depend on the meta you play. EG I play all that except simulacrum and it works for me.

    About MB TKS, it has worked for me in the pasta when my meta shifted to certain combo and control decks and you needed a cheap clock and TKS event tales a combo piece.

    About nimble countering storm, you need to notice that if you counter it once, they can re-cast it from GY if they used past in flames that turno (which they usually do).
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    This archetype derives from the original Shoktroopa decks that he popularized some years ago.
    Along the years, he and many other have given their thoughts to improve the deck and this is the result.

    G, RG and Eldrazi tron are other strategies that derive from the "big mana" that tron gives, neither those or U-tron are a variation of anything (at least as far as I know)

    I hope you enjoy playing this archetype if you decide to try it. In that case, welcome, U-tronner Wink
    Posted in: Control
  • posted a message on [[Official]] Modern Prices Discussion
    Do you think Jace, the midsculptor will get cheaper in the next 4-6 months?
    I follow its price in mkm and he's been 70-75 euros for more than 2 months.
    Posted in: Modern
  • posted a message on UW Control
    Guys, I haven't played for a while.
    Do you think using a single Jace, the mindsculptor in non-miracles UW build is worth the price he has?
    I'm worried about not finding him so useful as a singleton and repenting the purchase.
    PD: Do you think JTMS price will go down?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    @Valtrix

    I think BloodyRabitt and the others talk about other sweepers because O-stone also kills Karn and you'd need 1 turn before using it to put a counter. Against several creatures this means Karn is dead. Also, although reusable and tutorable, O-stone is usually slower than things like pyroclasm in aggro matchups.
    Posted in: Control
  • posted a message on UW Control
    Has anyone tried Deprive in UW control/midrange?
    I thought about swapping logic knot with it in UW midrange because it has now less things to delve
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    Thoughts about this?
    http://www.magicspoiler.com/mtg-spoiler/damping-sphere/

    Specific hate card that actually no one ends up playing or blood moon for 1 less mana and affordable for any deck?
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    FNM report

    After reading yesterday posts I decided to try something new this week, so I did some changes to my list like dropping angel (lately it has underworked), adding batterskull instead of 2nd wurmcoil and adding 2 TKS to the main. Also I'm not using walking ballista, I owned one long ago but never came to like it; nowadays I want to give it another chance, but I'm waiting for it to leave standard and be cheaper. Another particularity is that I use Nimble obstructionist MB because he can counter GQs and Tec-edges when you go agaisnt decks that use only one or few and also because it provides a way of countering PW abilities, surviving Emrakul for 1 turn and killing Death shadow decks when they drop to less life than they should against us. Now I can't post my list. Maybe I'll do it later.

    R1 Boros burn 2-1

    G1 I survive till turn 4 and land a chalice on 1 I just drew, after that I land batterskull and end up winning
    G2 He has a very fast hand and I can't stabilize in time
    G3 Survive until T4 and cast TKS, I remove an eidolon from his hand (he had 2 in that moment). So next turn I only have to deal with one eidolon (2 would have made countermagic very hard) and get a body perfect for avoiding being attacked by his 3-4 creatures. Later I land batterskull and wurmcoil and win. I have 0 doubts that without TKS I would've lost this game. Hand disruption is good, but because he's a 4/4 and not 0/4 like spellskite he's a wall who can kill the things he blocks. So if the opponent calculates that full attacking until he runs out of creatures would not kill you, he stops doing that because you would be left to 1-3 life with TKS in field and counters in hand ready to counter any lightning-like effect (also you could start dropping more threats).

    R2 UWR control 2-0

    G1 I try to land a treasure mage un turn 6 only for creating a clock and end up baiting a path to exile. Turns later I do the same with TKS and I make him waste 2 counters. Later he has a vendilion and a snapcaster and I'm at 8 life, so 2 turns left. I decide to risk and cast mindslaver while holding enough mana for activating it and using one counter. It seems he only had one counter, so I'm able to break mindslaver and in his turn I make him waste supreme verdict and path to exile while killing his creatures. Now that he can't counter me I land fabricate and sundering titan and win.
    G2 I get more mana than my opponent by turn 5-6, so I try to land a batterskull as bait for his counterspells while holding ruins in hand: he counters and I try to remand batter, so he spends another counter (-2 counterspells lured out). A bit later I cast TKS to whom he tries to counter with cryptic and I dispel it. After looking his hand I see that he has 3 planeswalkers (1 Ajani and 2 Nahiri) so I exile ajani. Next turn he drops nahiri, and after that I land sundering titan without worries (also while holding countermagic in case he drew something) and kill half his manabase. I repeal Nahiri (he cannot cast it now because he has 3 lands) and 2-3 turns later I win.

    R3 Aura-hexproof 2-0

    G1 he has bad hand and ends with a hand with 2 spiritdancers and no hexproof. I manage to reach turn 4 and then I land TKS and exile a 1 CMC aura leaving a lone coronet in his hand (and no auras in field). After that I reach the mana to land my fatties.

    G2 I have almost natural tron: 2 tron lands, ugin and island. turn 3 I cast a TfK in his EoT and end drawing the tronland I needed, after that Ugin lands and game ends.

    R4 Humans 0-2

    I don't remember much about both games, just that I took 7 cards from SB with the purpose of killing/slowing creatures and took out most counters. But I had bad luck and never drew TKS or batterskull, which could've given slight chances.
    Posted in: Control
  • posted a message on UW Control
    After testing with some friends, I'll use the deck for the first time in FNM this week. Meta is expected to be more balanced than the 52% aggro that MTG top 8 displays. List:

    I have ordered a vendilion clique, and I'll play it if it arrives in time. I also want to get secure the wastes since it looks like a good defense or finisher depending on situation.
    Story circle replaces runed halo since its price is artificially increased, so if it goes down a bit I'll buy it.
    JtMS is too expensive at the moment, maybe I'll buy him when he goes to 60-65 euros.

    Do you have any advice you can give me?
    Also, I have been thinking but I couldn't get an accurate answer: how are Eldrazi aggro and auras for us?
    Thanks in advance
    Posted in: Control
  • posted a message on UW Control
    Do you think one Jace,the mind sculptor will work?
    I ordered last week my second snapcaster and a few cheap cards I lacked to complete the deck.
    Now with this unban I need to spend a lot of money to make the deck work properly in FNMs.
    Posted in: Control
  • posted a message on [Primer] MonoU Tron - "The well-oiled machine"
    I think Jace maybe is not suited for our deck. when we can cast him it's highly probable that the opponent has 3 creatures or more, so jace would be killed right at the spot only using his abilities once.

    A few questions:
    How do you use ballista? I tried it some time ago but didn't work for me, maybe I did the wrong approach.
    Do you cast it early for 2-4 mana or wait until late to cast it for 10 or more?
    In which situations you consider tapping to cast it?
    Do you use it as a threat at the moment or use it to slow down opponent by killing his creatures?
    Posted in: Control
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