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  • posted a message on A Fungus Amongus (Green/Black Tokens)
    That's why I run Bontu the glorified. he is a sac outlet that lets me choose cards like deathbloom thallied as well as get a drain effect and a scry off of that for just 2 mana, plus unlike fungal plots he is indestructable and a beater/defender when needed plus he synergizes well with plots and slimefoot when all three are in play. Slimefoot and plots can produce tokens if needed and you can get the draw effect after scrying with Bontu if the card on top is something you could really use (like a vraska's contempt or torgaar or vicious offering, etc...

    one of the best field states to have is: Song of Freyalise, Bontu the glorified, Slimefoot the stowaway, fungal plots and tokens or token producers like deathbloom thallied, tendershoot dryad, or verdant force (having sporecrown's on the field is also really nice but not necessary). With this set up or at least part of it you will be getting tokens consistantly or have the ability to produce some if needed and then go ham sandwich and possibly win.
    Song for the first two turns lets your tokens or lords tap for mana which lets you essentially sac them for free with bontu's effect which, if slimefoot is on the field, heals you for 2 each time you do it as well as draining 2 life off your opponent, and nets you a scry trigger each time as well, plus bontu can either attack or defend as neccessary, then you can also sac any left over tokens to draw and gain 2 life which triggers slimefoot healing you for 1 and draining the opponent for 1. then you can remove your deathblooms and sapheards that you saced with bontu to produce saproling tokens with fungal plots, this gets even better when you have tendershoot dryad out (or verdant force, though it isn't as great) and the city's blessing as you'll creat an additional token on the opponent's turn plus the constant buff to the tokens from having the blessing (even better with sporecrown out since it gives a buff regardless) and basically repeat the process the next turn and then go stompy on them on song's final turn.

    I know that this kind of board state is perfect/ideal and is not likely to happen or remain up for multiple turns, but just having bontu, fungal plots, and slimefoot out is more than enough to win games so long as you continue to produce tokens (song of freylise just makes things go faster and isn't super necessary and tends to work best as a 2 of).

    I also plan on revising the OP decklist to include deathbloom thallid, an additional vicious offering, and an additional fungal infection as well as fixing the mana base.

    edit: The OP deck list has been updated.
    Posted in: Standard Archives
  • posted a message on A Fungus Amongus (Green/Black Tokens)
    I tried dearhbloom thallied but it's just too slow. You cast it for a vanilla that can't do anything until it dies, and while there are plenty of options to sac it, it still only produces one token where as sapheard gives you an instant +1 to the field just for casting it as early as turn two, there is also the soothsayer and carnavor but there are just better sac outlets to use like fungal plots and bontu
    Posted in: Standard Archives
  • posted a message on A Fungus Amongus (Green/Black Tokens)
    Thanks and I will :3
    Posted in: Standard Archives
  • posted a message on A Fungus Amongus (Green/Black Tokens)
    a lot of people at my lgs like combo and control decks, at least that's what I see them play most of the time in commander, so Im anticipating a combination of red/blue, blue/black, and possibly blue/green and the few people that will be playing black/white or mono red. so I figure the orb is worth at least sidebording. the problem I have with tendershoot dryads is that it is a 2/2 for 5 and will likely die to a shock where as Verdant force is a bit slower, its also got a bigger body, which is why it 1 and 2 instead of just 3 dryads, though I will probably change that depending on how the deck play tests. I considered torgaar, but unfortanitly I don't really have anyway to abuse his effect other than to possibly late game 2 drop him, or even mid game if I get going good, but If this deck goes into the late game against agro I'm probably dead anyway even with the recovery, either that or they just pulled a crap ton of burn spells x3

    I mean yeah knocking down an enemy to 10 life or boosting back up to 10 life is great, but there are better ways to use my hord of tokens...might side board a copy of him though (depends on play testing)

    should probably mention that I just realised that verdant force gives me a token during my opponent's upkeep as well as my own so it's not as slow as I thought it was which is really a good thing.
    Posted in: Standard Archives
  • posted a message on A Fungus Amongus (Green/Black Tokens)
    Thanks for the tips :3

    I'll keep Bontu for now since his effect is pretty easy to get off, synergizes well with Slimefoot, and allows me to scry. (synergizes pretty well with fungal plots and he is pretty bulky for a 3 drop which is also nice).

    I'll also move blinding fog to the side board and bring in haze of pollen in its place and I'll swap out the gaea's blessing for the third haze of pollon.
    I completly forgot about fatal push x3
    I could swap in 2 copies of fatel push in place of yawgmoth's vile offering and one vicious offering. I really don't know what I could take out for a third fungal plots though.
    Posted in: Standard Archives
  • posted a message on A Fungus Amongus (Green/Black Tokens)
    Thanks for the tip, I've never used this system before and couldn't for the life of me figure out what I was doing wrong with the formatting since hte "guide" they have pinned dosen't specify spacing it like that, lol.

    The formatting problem has been fixed :3
    Posted in: Standard Archives
  • posted a message on A Fungus Amongus (Green/Black Tokens)
    So I've never done this before so please forgive me if I don't post this correctly x3

    I'm trying to get back into standard, kind of since its made a bit of a come back at my lgs and this is my first attempt at a semi competitive deck for the format in a long time. I love green in magic, by far my favorite color choice for the game and while I typically run it as either mono or with red or white I decided to go in a different direction after seeing the saproling and fungus cards in Dominaria and paried it with black. I honestly don't know what to side board into this deck so I picked some cards that could be useful against certain decks or mechanics, or at least tried to.



    So idealy the opening hand has a swamp and a forest or a swamp and either a forest or a woodland cemetary as well as a llanwar elves and a fungal infection to make some early defensive or ramp plays, hopefully elves wont die to shock or something equal annoying that early on, and after that its bascially just drop token producers and burn with bontu and slimefoot combos.

    Honestly I'm not great at deck building, and I don't know how well this will do at my lgs since I don't really know the meta at the moment, but I think it will be fun at the very least, and at the very most I'll be able to make a surprising placement.

    edit: I adjusted the mana base to 10 forest and 8 swamp to make up the change in the mana base and because ideally the opening hand has 1 forest and 1 swamp or 1 swamp and 1 woodland cemetary, but the majority of the cards in the deck are green and as such I don't want to be mana screwed by drawing nothing but green cards with only black mana and vice versa. I also added duress, and made other adjustments mentioned in later posts.

    **edit: +1 swamp, +1 blooming marshes, -1 forest, -1 woodland cemetary, moved 3 haze of pollen to side, +2 blinding fog to main, +1 fungal infection to side, +1 viscious offering to main, +2 deathbloom thallid to main, moved 1 saproling migration to side and +1 saproling migration to side.
    Posted in: Standard Archives
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