- affidian
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Member for 17 years, 3 months, and 21 days
Last active Tue, Apr, 4 2023 14:33:46
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May 28, 2019affidian posted a message on The End of an EraWoah, been here since '07 myself and this is out of nowhere! I certainly hope we can continue in some form... I have come to rely on this site as my main MTG website. Also I am still curious about why? Magic was still doing pretty well by all measures. Suggesting they could not justify the expense implies that the site itself was not doing well despite the popularity of the game writ large. That is something considering this website is one of the bigger sites for non-retailer related magic content.Posted in: Articles
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Lol, I just replaced Prime-Time with the next most busted card in my Bant Deck... Deadeye Navigator.
Not sure how this gets replaced in Mono Green elves though...
Garruk provides chump blockers with the best of them and even sometimes acts as a removal card. As long as you keep flyers off the table he is a beast. He also can tip the balance just by pooping out wolves. I played Chandra for a while, but her biggest problem was her utter lack of self defense. She dies so often...and I just felt that she was ultimately too cute for this deck. She does have some cool interactions with her copy effect, but she just provided 0 tempo solutions and her +1 left a lot to be desired. Ultimately, it is really hard to explain. I just recommend you try Garruk out for yourself. Maybe it is just me, but I think he just works better (for whatever reason) with what this deck is trying to achieve.
Also, you can copy a Bonfire (I assume you meant copy not clone). There was a time too when I thought you could not copy x spells as well, but apparently the rule either changed or somebody told me wrong when I was first learning.
4x Vampire Nighthawk
4x Huntmaster of the Fells
3x Thragtusk
2x Olivia Voldaren
Spells
4x Farseek
3x Sign in Blood
3x Abrupt Decay
3x Tragic Slip
3x Dreadbore
3x Pillar of Flame
3x Bonfire of the Damned
2x Garruk Relentless
Lands
4x Blood Crypt
4x Overgrown Tomb
4x Dragonskull Summit
4x Woodland Cemetery
2x Rootbound Crag
2x Kessig Wolf Run
2x Forest
1x Swamp
Once the changes were made this deck became a well oiled machine of death and destruction. That extra Tragic Slip may have been the answer all along. It makes sense with all the chump blocking this deck does.
Let me know how underworld connections works. I personally am still rolling with tried and true sign in bloods and am always interested in more ways to draw cards.
You run Bonfire. He would if he had them I assure you.
As for El Panda Rojo. I have question for you. I have been testing a list that is comparable to yours. Why do you have Staff of Nin? I like the card draw aspect, but it feels underwhelming for the cost...
Maybe I am speaking too soon, but I really feel like the rest of the format really eats U/W alive. Honestly U/W is going to have to change if they want to keep up with some of the fast aggro decks (zombies) that will be around. They got some nice stuff, but nothing that compares favorably with how fast this format is going to become.
Honestly the card that is giving me pause right now is actually Sigarda... I have 3 cards (Bonfire) that deal with that lady not counting incidental Nighthawks. If somebody drops her on me I could see it being a very long day at the office.
I might go so far as saying that he is actually a sideboard card. I would probably board him in against zombies and control. I would also probably drop him turn 1 in those matches as he puts people on a clock.
Also, a cunning way I have found to get around Mono-white's card draw weaknesses is to not only run good artifacts and other obvious card draw effects like Sensei's Divining Top, Land Tax, Sword of Fire and Ice, Stoneforge Mystic, Mind's Eye, Ranger of Eos, Skull Clamp, etc....but also run cards that give you solid value when they hit play. Cards that produce a ton of tokens like Martial Coup, Decree of Justice, Elspeth Tirel, Captain of the Watch, and Spectral Procession all produce value. This is especially true with the Equipment I already run. As long as I have even a 1/1 it can still win the game if I am equiping a protection sword and an Argentum Armor to it. Even cards that provide passive value like Hero of Bladehold can be awesome. The name of the game with white is making people work for it. If they are going to out-draw you then you are just going to have to win with cards that give you more than just one of anything.
As far as Kemba. I pleased to say that I would take it up against even tier decks at a multi-player table. It may not win, but then again I do not care about winning... I care about making an impact on the game. Losing doesn't mean the deck stinks unless you sat there and did nothing for an entire game.
You know... It just dawned on me. Lol that must be the Gruul letter!
This is true. I don't run Entity either. What I am saying is you don't need to go infinite to run out a combo. Regardless of what it is attempting to do Reveillark Body Double is still a combo. Just not an infinite combo. Even fetching up Lark/Double (without the Entity)/Guide or E-Wit is enough to win games. You gain extraordinary card advantage from your graveyard, and it is ready made to be tutored with Intuition. And if you already have one of those recursive creatures in hand then load up the graveyard EOT and go to "valuetown" the following turn.
Hrm. Interesting. Yet the decklist at the front of the thread has lark combo in it. It is exactly like mine. In fact, I used to run Time Stretch untill I realized that I could easily get infinite turns myself. I susequently cut it and replaced it with Rite of Replication I have 0 infinite combos in my deck, but I do have the ability to recur many of my creatures from Lark, Body Double, and Karmic Guide. Simply fetching these three cards (at instant speed I might add) with a single Intuition means you lose nothing. It really is an imposible decision to make as all of the above simply will bring the combo online. Again, it is not my place to tell you what you should run, but it is a very solid card in my build and I strongly suggest you give it a try.
I can accept this. As I said I honestly don't really personally like any of the current generals available for Bant anyway. They are either overplayed or gimmicky.
I am not sure what hoops you are referring to here. The card is like Gifts Ungiven I primarily use it to get Lark/Guide/Body Double/E-Wit. The goal not necessarily being to get a combo out, but to bring the deck recursion engine online. Litterally you lose 0 resources using this card. When I built this deck the first thing I wanted to do was for me to be able to obtain the ultimate form of card advantage (use my graveyard as well as I can use my hand). That instead of my graveyard being a different zone of play it was more like my personal tool box that I could pull cards out of at any point to answer any threat. I don't go infinite, and don't really "combo out" in the traditional sense. I just gain incredible card advantage. Also I will note that Survival of the Fittest requires "dumping a lot of good creatures", but you don't seem to have any problem running that? You should try it out. Honestly, I think it is better than you are giving it credit for.
I can agree with this. I however just added Avenger of Zendikar to my build and figure that he might be cute in triggering the landfall. Perhaps your build is less suited, but he still comes up huge at my games.
Your preaching to the choir here. I just cut (gasp) Life From the Loam and Genesis from my build. But I needed to get away from some of my graveyard theme in an attempt to deal with all the grave hate that is getting printed (and used).
Again, this may be a matter of what your trying to accomplish vs. what I am trying to accomplish. We both run similar cards, but it sounds like your less likely to go for the Reveillark combo in your build than I am. I also run many ways to blink,kill,or bounce said lark and I am almost always removing every artifact and enchantment before my opponent has had time to pick his jaw up off the floor. Again, Sun Titan gives this card added value in here. Just a thought.
She is solid, I will give you that, but I feel like Avenger actually does something when it enters the battlefield. This is an ETB deck afterall. Also, people who play against you must never have seen her in the day... As my group almost always kills her immediately. Lol, even I may clone an enemy's Akroma just to remove the lady from the field. She is really good, but she would probably get me 1 swing max before she was taken from me or killed. 6 damage sadly just doesn't seem worth it when there are so many creatures that give you added value in a deck like this. But I will give you props for running her. I am an Angel collector afterall!
Also I would like to know your reasons for not including cards like:
Intuition
Knight of the Reliquary
Venser, Shaper Savant
Intution is probably the highest on my list of cards I am wondering about and Venser is probably second. Knight has been crazy for me as it garuntees I can get obvious powerhouses like High Market in play to protect my stuff. Venser is just a great and I would probably never remove him from my list. Intuition is just busted in half in this deck. Nothing really beats it and I see no reason not to run it if you have so much recursion.
I disagree with your assesment of Aura Shards. It is a must play card in these colors. Any deck that has Body-Lark in it really has no excuse IMO. And your resoning for value generation is a bit flawed when Sun Titan exists and it is clearly recurable.
Just my thoughts on your deck. I personally have never considered Scavenging Ooz or Gilded Drake in my deck. Both seem like potentially nice additions. I particularly think drake is a more interesting option over my current Sower of Temptation.
Lol, one more thing... Why is everybody so in love with Akroma in this deck? I get it she is good...but isn't there something more in theme with this deck? It just seems like she is way to easy to deal with IMO.