- affidian
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Member for 17 years, 3 months, and 22 days
Last active Tue, Apr, 4 2023 14:33:46
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May 28, 2019affidian posted a message on The End of an EraWoah, been here since '07 myself and this is out of nowhere! I certainly hope we can continue in some form... I have come to rely on this site as my main MTG website. Also I am still curious about why? Magic was still doing pretty well by all measures. Suggesting they could not justify the expense implies that the site itself was not doing well despite the popularity of the game writ large. That is something considering this website is one of the bigger sites for non-retailer related magic content.Posted in: Articles
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Your missing the point... Those more "proactive cards" are not very good in this shell. The aggressive nature of those cards you listed earlier will undermine the entire concept of this deck and invariably lead to a hyper aggro build. The concept is to control with removal and high value trades/drops. I think you are trying too hard to make this deck into SoA Jund... Which was only really possible because of the incredible value BBE gave that deck.
Keeping with your CA theme. I could also see Rakdos return in the mirror. Sever obvs for wolf tokens, but otherwise it just seems like overcosted 1for1 removal. Gosh this sideboard seems like a nightmare... I wish there were more cards that did more agaist more decks then just 1 or 2. A catch all sweeper card if you will.
Whoa, whoa... Easy there bro... I am not talking about it vs. Bonfire. Not sure where you got that impression. (I have 3x bonfire in the main btw) i am talking out of the side. I have not playtested it yet, but I feel it is relevant in the mirror. It also is decent (not the greatest, but alright... It does hit the cards you named and it is not a huge commitment) against Bant as a sideboard option. What does dreadbore kill in that match that mortars can't? Overall i am more worried about Sigada than geist in that match. I have come to the conclusion in playtesting Geist will hit you and you will chump him all day long. I feel like there will be few plays out of the side that are as strong as the answers we have in the main already. So i am not going to sweat him. Moreover, I am not comparing tremblor to mortars (separate thought) I am talking two different sideboard cards. I mean what does any of the sideboards I have seen do in the mirror?
Also I have started to think about the mirror as it looks like Jund will see a ton of play this weekend at the open. In reading the last couple of pages I know people's feeling about mortars in the main, but what about the side? I feel like as a 2 of out of the side it is very live. Also, it can be used over other sorcery speed removal (Dreadbore) with overload potential late game. Looking at every decklist I have seen in this thread it hits everything in this deck and kills it. It is not the worst against Bant either. Sure it can't hit hexproof for 2, but it gives us a chance, and it hits nearly everything they play that does not. Again the overload can be decent here as well. I will test tremblor as well, but i am not high on it hitting what few creatures we have in here as well.
Fixed!! Sry, but you can't kill Sigarda with sacrifice effects...or any of their creatures for that matter if she happens to be out. That is why I am not really trying to answer her mainboard. You run for Sigarda your just losing vs. the rest of the format IMO.
Yeah, I have really yet to play with any kind of a sideboard. I kinda just threw one together recently. Silverheart may be an interesting option. I especially like it vs Mid-range.
4x Vampire Nighthawk
4x Huntmaster of the Fells
3x Thragtusk
2x Olivia Voldaren
Spells
4x Farseek
3x Sign in Blood
3x Abrupt Decay
3x Tragic Slip
3x Dreadbore
3x Pillar of Flame
3x Bonfire of the Damned
2x Garruk Relentless
Lands
4x Blood Crypt
4x Overgrown Tomb
4x Dragonskull Summit
4x Woodland Cemetery
2x Rootbound Crag
2x Kessig Wolf Run
2x Forest
1x Swamp
2x Ancient Grudge
1x Dreadbore
2x Golgari Charm
3x Duress
2x Slaughter Games
2x Curse of Deaths Hold
3x Deathrite Shaman
Ok, so after scanning through your lists I can see your problem... It was the same problem I had. You need more instant speed removal. Here is my removal again. 3x Abrupt Decay, 3x Pillar of Flame, 3x Tragic Slip, 3x Dreadbore. Also, Sever the Bloodline is too slow. We already have like a million 4 drops, and it is sorcery speed... Strictly a sideboard card.
I guess at that point I just take the damage for a turn. My friend was using Ajani 3.0 for Geist... But Silverblade is a whole new can of worms. Thanks for the info!!
Oddly, I had never considered Silverblade Paladin... Still, the fact that we run 3x Abrupt Decay should make that not as good against my build that it is unanswerable in both cases of the Paladin and O-Ring.
Interesting that you had a bad game against Bant hexproof. I'd be interested to hear what the Bant Hexproof deck you played against ran? Nighthawk is the answer for Geist as people with Geist can't swing into an untapped Nighthawk unless they have more tricks up their sleeves then I am aware of. I playtested against a deck that ran both Sigarda and Geist and beat them easily.
Temper thyself for a response...OK
Sigh... I think people are getting bogged down in the whole "control" concept. This is NOT a traditional control deck. In case people did not get the memo. Mid-Range is pretty much the new control in this format. This a control that is based off pure tempo that helped by Bonfire (a one sided board wipe. And Farseek is the engine this deck runs on to get stuff like your many four drops down a turn earlier and make your mana sinks better. if you wanna cut it that is your choice. I would not recommend it, but I aknowledge there is more than one way to build a deck.
Liliana is terrible against one of the most obvious playable decks in the format (Zombies). She is also super awkward with the discard. Unless you run some way to abuse the graveyard then she is just about worthless in here.
Her negative ability is useful... Everything else is useless. In testing I found that most people ignored her until she used the negative ability and then they killed her. So basically she amounted to a non-land Vindicate that may also eat up damage. At best she gets to Vindicate two things and that almost never happened. I was just not impressed. With the inclusion of the new O-Ring, Needle, and Dreadbore; Planeswalkers have more playable hate than I have ever seen. She could be good, but I just don't see it.
Bottom line I am building a mid-range deck... I believe that typical control is unplayable.
No it is not, and for the record I am not against the card. I just personally prefer SIB at the moment as it is not as prone to removal as the enchantment. Obviously if you have a Farseek in hand it is not really a debate (you cast the farseek t2). I have been known to hold SIB till I simply run low on cards usually around turn 6-8 I start running critically low. Just because you have the card in hand does not mean you have to cast it. Generally this deck will want to keep as much pace as it can to keep up with the quicker Aggro decks and will want to force slower more traditional control decks to answer what we have.
She is a problem, but she is not impossible to deal with as was pointed out above. Every deck in this format has some weakness. Ours is a Legendary creature that also happens to cause its fair share of issues for other decks. I mean, if WE have problems with her I am pretty sure every deck will have issues with her as we will end up running some of the best pound for pound removal in the format. keep in mind we can also outrace a Sigarda player with a Nighthawk and a Kessig Wolf Run if it just becomes a brawl.
There was some discussion about it. I believe the general problem with it was that it was inefficient in this deck, and that it used up mana that could be better spent in order to be effective.
Honestly 3 has been enough for me. I would like a 4th myself, but I think that extra Olivia really takes that 4th slot and I have never really hated to see her, or wished she was a Thragtusk. Also, dropping to 23 lands means hitting 5 mana t4-5 is a little harder especially if you are forced to be defensive in the early game and can't continue to farseek with impunity.
Ultimate price is a card I playtested with for a bit. Honestly, it is a better card then most people realize. It's drawback currently is really small. I just think there are more efficient removal spells at the moment. I suppose if I had to remove one card from it might be Abrupt Decay, but in testing the 3 cmc clause has not really mattered.
I see SIB as less of a spell you want to curve out on, and more a spell you can use at any point in the game. In fact it's really more useful in the late game when you are trying to finish the game as it acts a direct damage if you need it too, or it can draw you the cards you need to win. For instance one of my games ended when my opponent was at 6 life he was tapped out after playing Thragtusk, and I had a Nighthawk, a dreadbore and a tragic slip and a Sign in Blood in hand. I SIB and drew a Kessig Wolf Run to end the game. This is just one instance where this card has shined.
As has been stated on here before. It just depends how black you want this deck to be. I see you have Mutilate as a possible removal spell so in that case Liliana may not be a bad choice. My problem with cards like Liliana and Borderland ranger is really quite simple. They don't put the land into play. What makes Farseek so good is not really that it fixes our mana pool..It is that it ramps us a turn ahead. And allows for maximum damage from cards like Bonfire/Wolf Run.
Bonfire is amazing as it acts as both one sided removal (something Mutilate does not do) and direct damage (which is something Mortars does not do). Mortars is usable in place of Bonfire (as we have seen in Panda's list), but even he acknowledges Bonfire is better. I see Bonfire less as a direct damage spell, and more of a board advantage spell that just happens to hit their life total as well (a bonus). It is a true control finisher in every sense of the word. If you can you should try them before you write them off as aggro cards.
A full set of slips and dropping to 2 pillars might be worth testing. The only thing I worry about there is what that does to our zombie matchup. Slip is strictly better against the rest of what I have playtested so far, but is a little awkward against Messenger.
As for dropping the SiB count... It could just be the way I play things, but the concept of dropping our only real form of card draw scares me. For most of my games last night the three that I was running were consistently right where I needed them.
If you do drop that number down in both respects let me know how it goes.
I just found that even with the marginal thinning that Farseek gives I just kept drawing lands when I had 24.
I prefer to see Farseek t2. I believe that the real power of this deck is to accelerate into our Huntmasters, Olivia's, and even sometimes Garruk on t3, and then drop Thragtusk t4 or drop Nighthawks with mana open for instant speed removal backup. It also does not hurt that Farseek in the early game allows for blowout level Wolf's Run activations and devastating miracle Bonfires when we are looking to close the deal.
SiB is more of an if you need the cards/if your hand is getting light, or if you just need 2 damage to win the game.