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May 31, 2018Tron is borderline unwinnable unless you have the nut hand and you get to disrupt them enough for your threats to actually matter. I have all but given up on this match up. I have 3 BM main, and 2 Rabblemaster in the board. That's about it. If I run into tron, oh well. I'll chalk that one up as a lose and move on. Can't win them all and Id rather make some of my other "bad matchups" better than trying to turn a borderline unwinnable matchup into slightly less unwinnable. I have come to terms with it and. I don't expect any/everyone else to follow in my footsteps though. This is a choice that I have made particularly because I think Tron players are the scum of the Modern world and the less I have to interact with them, the happier I am. I'll play the games the best I can with what I have and take my round loss and move on with my life.Posted in: Midrange
May 29, 2018Posted in: MidrangeQuote from Pe7er89 »Hi,
GBx player here, which i love and will keep playing, though this deck seems like so much so i want take it for a spin.
Mainboard seems pretty much the same overall, except for some player playing blood moon main or not.
Got a Couple of Questions:
- Why does the deck have 2 mainboard mountains? Just to make some fetches more painless?
- I saw very little SB against aggro, except for some having Ensnaring Bridge, but wouldn't Grim lavamancer and Kalitas be really good here?
- Against what do you board in Kambal? Storm seems obvious. Against every Midrange and Control deck?
- As for grave hate i see mostly Leylines. Why is this chosen over Nihil Spellbomb for example?
1) Like Flying Delver said, yes this is for more painless mana base
2) I have fallen in love with Ensnaring Bridge since I started using it. I am also messing around with Olivia to hedge against some of the other Mardu lists. I have her as a 1 of in my board and she has been a house so far.
3) Kambal seems to only come in against storm, burn and sometimes I bring him in against control. It really depends on their build. If it's UW, he's probably decent. If it's Jeskai, he's probably poor.
4) I stay away from Leyline. I think the card is particularly awful in the deck. It doesn't fit the deck. On the other hand, it is probably the most effective/efficient GY hate for this deck. I use Surgical. I also have a singleton Anger (though technically not "GY Hate") in the board as well because there's still some Dredge players lingering around out there at my LGS.
May 27, 2018Posted in: Deck Creation (Modern)
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creatures:
4 Snapcaster Mage
2 Torrential Gearhulk
1 Search for Azcanta
2 Jace, the Mind Sculptor
3 Mystical Teachings
1 Consume the Meek
3 Kolaghan's Command
1 Pact of Negation
3 Cryptic Command
2 Wizard's Retort
4 Lightning Bolt
2 Spell Snare
2 Logic Knot
3 Fatal Push
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
2 Watery Grave
1 Blood Crypt
2 Creeping Tar Pit
1 Sunken Ruins
2 Darkslick Shores
1 Sulfur Falls
2 Anger of the Gods
1 Rakdos Charm
1 Mindbreak Trap
2 Surgical Extraction
3 Collective Brutality
3 Gifted Aetherborn
Updating the list to try out. Not sure that this is the correct sideboard. Will update after testing.
May 24, 2018I want to say I'd keep this but I'm not sure. Against an aggro deck, you have the bolt + Mountain to stop their turn 1 play and kind of hide the fact that you're Mardu for a couple of turns. However, this hand needs a lot of help.Posted in: Midrange
If you're playing against control, this hand looks like a pretty easy keep. Thoughtseize is a fine card to have to cast later.
If you're playing against combo, this hand is just the worst.
I think in the dark though, I'm probably gonna mull this one. I think we can do better at 6.
May 23, 2018Presumably because he thought he was going to see a lot of storm. I think 2 is fine but 3 was an unnecessarily large amount. I want to cut 1 for Olivia though. She seemed super sweet last night. I had an opponent cast a Hazoret against me and I was able to steal it from him. She's also just good as a creature that nukes a bunch of small creature decks.Posted in: Midrange
May 23, 2018So last night I played almost the exact 75 from the SCG just to test it. The ensnaring bridges were great. I only played 2 of them though and instead of the 3rd bridge, I played an Olivia Voldaren and she was aboslutely amazing against the small creature decks. I loved have a mana sink that didn't require me to do anything on my turn. I felt smoother to be able to flashback Faithless Lootings with a couple of more options in hand. Olivia allowed me to stack a couple of cards in my hand before flashing it back.Posted in: Midrange
That being said, She is quite large but felt really good compared to Hazoret the Fervent. I think I would probably look to replace something else in the board to fit her in. Probably Kambal as a 2 of rather than 3 of. Not exactly sure yet.
May 11, 2018I tried this list this week and I loved it: http://www.starcitygames.com/decks/120642Posted in: Control
The guy who made this list spent quite a bit of time tuning it. It ran pretty well for me the entire night and felt very strong.
I think I would start with something similar to this and see what happens. I don't think this is the strongest version of the deck but it felt like it was very playable and very powerful.
May 2, 2018Well, let's look at this from a step back. I play 2x Vent and 2x Village with a singular concealed courtyard. I don't think having the white mana right away is all that important. There's only a select few cards that need it early. So I don't think this hurts all that much.Posted in: Midrange
So when attacking with wildwood, you're attacking for 3 damage. The reach ability is almost completely useless unless you're blocking. The land taps for G/W and we really need BB on turn 3 and this alo needs to ETB tapped on turn 1 to achieve turn 3 BBx for LotV.
Alternatively, with vents, it attacks for 2 + life link. This is a 4 point life swing opposed to 3 with wildwood. The lifelink is actually relevant especially against decks like burn. it taps for B/W allowing it to be played on turn 1 or 2 so we can achieve our turn 3 BBx mana for Lilana.
This is just my opinion on the card but I actually think vents is just better. I'm not saying you're wrong. I'm just supporting my case for the card.
May 1, 2018Stirring Wildwood is completely useless in my opinion. The whole reason to have man lands is to get attacking. You know what ability is no good when attacking? That's right! Reach!Posted in: Midrange
All sarcasm aside, I honestly used to think wildwood was fine but the more I played with vent, the more I realized how useless wildwood actually was. I was just wondering why you personally didn't like it. I understand the bolt complex and all but if their bolting my lands so they don't die, it means I'm probably in a really good position.
May 1, 2018Posted in: MidrangeQuote from Pe7er89 »Going to try this for a couple of weeks:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Lands (23)
2x Overgrown Tomb
1x Temple Garden
1x Godless Shrine
4x Verdant Catacombs
4x Marsh Flats
1x Windswept Heath
1x Stirring Wildwood
2x Shambling Vent
3x Blooming Marsh
3x Fatal Push
3x Path to Exile
2x Abrupt Decay
3x Inquisition of Kozilek
2x Collective Brutality
1x Maelstrom Pulse
4x Lingering Souls
3x Liliana of the Veil
1x Liliana, the Last Hope
3x Grim Flayer
2x Scavenging Ooze
2x Shalai, Voice of Plenty
1x Tasigur, the Golden Fang
1x Golgari Charm
1x Blessed Alliance
1x Flaying tendrils
2x Stony Silence
1x Engineered Explosives
1x Grafdigger's Cage
2x Nihil Spellbomb
2x Damping Sphere
1x Liliana, the Last Hope
2x Fulminator Mage
Not really a fan of Shambling Vent and prefer Stirring Wildwood always, but i really wanted to have a consistent manabase. With this i have 19B/17G/15W sources.
I never liked Dark Confidant in Junk, so i went back to Grim Flayer. With Flayer i prefer Brutalities MB to hack some delirium in time. I've had very good results with a single Nameless Inversion in the past, it contains many combat tricks, but i went for consistency with the second Brutality. I never liked nor will like any baubles or spellbombs in the main to get to delirium, but that's personal preference.
Testing Shalai, Voice of Plenty in the MB. Played about 3 rounds online and already found out that it's a "must respond to" threat. People make weird choices when she's on the stack, probably partly because she's new. A resolved Lingering souls and her +1/+1 ability gives the same results as Township (which is great) and the additional flyer has been very helpful.
Trying a 2/2 split of Damping Sphere and Fulminator mage. I'm a bit sceptical of Sphere but i can see it being good against tron on the Draw (since mage probably is too late). I probably wont be able to board them in much, so tests will be limited.
Anyways, i'll report after some results on paper.
What's your reasoning behind liking Stirring Wildwood over Shambling Vent? Is it just for the body? I personally think that Shambling Vent is a much better man-land.
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