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  • posted a message on Split-Second
    And since we're getting technical, these spells can still be countered by the rules: by having no legal targets, for example. So suppose your opponent casts Sudden Death on your Petrahydrox, and the hydrox's triggered ability (which is still allowed to trigger despite split second) returns it to your hand. Sudden Death will then have no legal target and be countered.

    (this matters for Multani's Presence, for example)
    Posted in: Magic Rulings Archives
  • posted a message on Gossamer Chains
    Quote from "comprehensive rules" »
    602.2. To activate an ability is to put it onto the stack and pay its costs, so that it will eventually resolve
    and have its effect. Only an object’s controller (or its owner, if it doesn’t have a controller) can
    activate its activated ability unless the object specifically says otherwise. Activating an ability
    follows the steps listed below, in order. If, at any point during the activation of an ability, a player is
    unable to comply with any of those steps, the ability was activated illegally; the game returns to the
    moment before that ability started to be activated
    (see rule 714, “Handling Illegal Actions”).
    Announcements and payments can’t be altered after they’ve been made.

    602.2b The remainder of the process for activating an ability is identical to the process for casting a
    spell listed in rules 601.2b–h. Those rules apply to activating an ability just as they apply to
    casting a spell. An activated ability’s analog to a spell’s mana cost (as referenced in rule 601.2e)
    is its activation cost.

    601.2c The player announces his or her choice of an appropriate player, object, or zone for each
    target the spell requires.


    So yes, you cannot even activate an ability without having a legal target.
    Posted in: Magic Rulings Archives
  • posted a message on February CCL Sign-up Thread: The Most Valuable Treasure
    Yahiku, Inspiration's Draw 1
    *here will be a picture of a small idol statue, it's head encrusted in jewels, where light seems to be drawn to like water down a drain*
    Legendary Artifact (R)
    At the beginning of your upkeep, you may pay 1. If you do, target opponent searches your library for a card. Put that card into your hand, then shuffle your library.
    "I prayed for it's help; my faith: blind and betrayed."
    - Fujhit, Yahikan shaman, cursed.
    Posted in: Custom Card Contests and Games
  • posted a message on Cloudstone curio and gating?
    You are correct that the oracle wording has not changed, and that curio can only bounce another permamnent of the same type as the one that triggered it. However, with aluren in play, it doesnt need to be another wall of blossoms specifically. Any creature with cmc < 3 can combo with the wall to bounce eachother and thus draw out his deck. The wall by itself is not enough, however.
    Posted in: Magic Rulings Archives
  • posted a message on planes walkers
    Quote from dracomageat
    if you have a million counters and can fit them onto the card, sure, but how many people can manage that?
    A slip of paper saying "1,000,000" would work.

    Heck, even a special, distinguishable die with a 6 would work, as long as you make sure to specify that this die represents 10^X counters.

    It's un! Be creative, lol.
    Posted in: Magic Rulings Archives
  • posted a message on The swerve question
    More relevantly, though, this particular case only works because Swerve happens to be a red or green spell. If you used a non-red, non-green redirection spell (Misdirection is a good example), then you cannot legally change the target of Flashfreeze to it. Unless another red or green spell is on the stack, Misdirection would not let you change Flashfreeze's target.
    Posted in: Magic Rulings Archives
  • posted a message on [WWK] Compiled Info
    can we add the information that Mark Roosewater spoiled about the set (a 13/13 for 1, a BB that kills two BSA, etc...), cause I can never find the whole list anywhere
    Posted in: Rumor Mill Archive
  • posted a message on [WWK] Twitch
    Quote from Atobe
    I really hope that's not true.

    A block after Esper Sojourners, Twitch feels like such an uninspired reprint.

    I'd rather see Cancel.
    I really hope that's not true.

    A set after cancel, cancel feels like such an uninspired reprint.

    I'd rather see remand
    Posted in: The Rumor Mill
  • posted a message on [WWK] Death's Shadow [+ 1]
    Quote from QuaziPance
    So I've been looking to see how this guy deals with negatives and this is what I have found so far.

    The only offical rule regarding negative numbers (in this context) is as follows:

    "107.1b Most of the time, the _Magic_ game uses only positive numbers and zero. You can't choose a negative number, deal negative damage, gain negative life, and so on. However, it's possible for a game value, such as a creature's power, to be less than zero. If a calculation or comparison that would determine the result of an effect needs to use a negative value, it does so. If such a calculation yields a negative number, zero is used instead, unless that effect sets a player's life total to a specific value, sets a creature's power or toughness to a specific value, or otherwise modifies a creature's power or toughness.
    Example: If a 3/4 creature gets -5/-0, it's a -2/4 creature. It assigns 0 damage in combat. Its total power and toughness is 2. You'd have to give it +3/+0 to raise its power to 1.
    Example: Viridian Joiner is a 1/2 creature that says "{T}: Add an amount of {G} to your mana pool equal to Viridian Joiner's power." An effect gives it -2/-0, then its ability is activated. The ability adds no mana to your mana pool.
    "

    "If a calculation or comparison that would determine the result of an effect needs to use a negative value, it does so." This coupled with the fact that creature power/thoughness is included in the situations where calculations with negative numbers is allowed makes me think that at negative life you will effectively be pumping this creature.

    That is assuming there isn't more text on the card that deals with this directly.

    I personally think that they should either change this rule to be more clear, or add some more text to this card.
    Except it is perfectly clear: you decide whether or not to accept the results of a negative after a calculation, and this card has two calculations. In depth explanation is http://forums.mtgsalvation.com/showpost.php?p=4844377&postcount=125
    Posted in: The Rumor Mill
  • posted a message on [WWK] Death's Shadow [+ 1]
    Quote from Blood Magus
    107.1b Most of the time, the Magic game uses only positive numbers and zero. You can’t choose a negative number, deal negative damage, gain negative life, and so on. However, it’s possible for a game value, such as a creature’s power, to be less than zero. If a calculation or comparison
    that would determine the result of an effect needs to use a negative value, it does so. If such a calculation yields a negative number, zero is used instead, unless that effect sets a player’s life total to a specific value, sets a creature’s power or toughness to a specific value, or otherwise modifies a creature’s power or toughness.

    So, yes ^^ 23/23 Grin It's imba alone btw. I'm hating WotC.
    No: http://forums.mtgsalvation.com/showpost.php?p=4844377&postcount=125
    Posted in: The Rumor Mill
  • posted a message on [WWK] Death's Shadow [+ 1]
    Quote from Shinorocks
    107.1b Most of the time, the Magic game uses only positive numbers and zero. You can’t choose a negative number, deal negative damage, gain negative life, and so on. However, it’s possible for a game value, such as a creature’s power, to be less than zero.
    If a calculation or comparison that would determine the result of an effect needs to use a negative value, it does so. If such a calculation yields a negative number, zero is used instead, unless that effect sets a player’s life total to a specific value, sets a creature’s power or toughness to a specific value, or otherwise modifies a creature’s power or toughness.

    A player's life can go into the negatives, so it would be used as a part of the calculation. For example, If your at -10 from Abyssal Persecutor the calculation would read as follows:

    Death's Shadow gets -X/-X where X is your life total
    Death's Shadow gets -(-10) / -(-10)
    Death's Shadow gets +10/+10.

    Now if the end calculation yields a negative number, 0 would be used instead.
    Using the same example:

    Death's Shadow B
    Creature - Avatar
    Death's Shadow gets +10/+10 where (x being the life total of -10)
    13/13

    Death's Shadow B
    Creature - Avatar
    23/23

    The end result of the calculation doesn't yield a negative number, so it is used as is, and Death's Shadow would be a 23/23 creature.

    That's if I am comprehending 107.1b correctly.
    You are misunderstanding it, but only slightly. First we need to figure out what calculations the card is trying to do:

    1. It needs to calculate -X/-X.
    But it order to do that, first
    2. It needs to calculate X.

    Note that 107.1b will need to apply individually to each calculation. Meaning that, we first start by calculating X. To do so, we look at our life total. Is it negative? If so, we use the negative number because we are still in our calculation.

    Are there any more steps in our calculation? No, not in this case. So we look at our result. It is negative. Remember, our calculation is "calculate X". Is this calculation setting a life total? No. Is it setting p/t to a specific value? no. Is it modifying p/t? Think about it for a second. in no way does calculating x modifying a p/t value. Sure, maybe calculation 1 is going to affect p/t. But directly, calculation 2 does not. So the answer is no. None of the special cases are satisfied, so we instead take X to be 0 as 107.1b dictates.

    Now we move on to calculation 1. We have taken X to be 0, so the result is that the creature's p/t is modified by -0/-0.

    It's by this same logic that any creature with the phrase "This creature gains +X/+X, where X is it's controller's life total" would not lose p/t when it's controller has negative life total: calculating X can never result in a negative number because "calculating the value of a variable" is not one of the exceptional cases in 107.1b
    Posted in: The Rumor Mill
  • posted a message on I was that newb.
    I was the noob that knew, nay insisted, that defending creatures can assign trample damage.
    Posted in: the Speakeasy
  • posted a message on [Gaymers] Peek at Your Deck
    Quote from Sakura


    How do you expect us to ignore a post that says "Ignore please"

    Thats like a button that says "do not press"

    If you have something to talk about but feel uncomfortable just letting it out for all to see, feel free to pm me. I will help anyway I can.
    I'm sorry, but what happened was I posted something in the wrong thread (I had two windows open). I tried to find the delete button, but I couldnt. I know in another forum I participate in you're not allowed to delete posts, and have to edit them to say something along the lines of "ignore please". I assumed it was the same here, and apparently I was wrong. Sorry for the confusion.
    Posted in: Retired Clan Threads
  • posted a message on [Gaymers] Peek at Your Deck
    ignore plz

    Next time, if you mistakenly posted and don't want people to pay it any attention, simply delete the post. Spam warning issued.

    -Yukora
    Posted in: Retired Clan Threads
  • posted a message on Frankie Peanuts question
    Condor is slightly wrong. The player can answer the question "If I were to ask you a yes-or-no question, would you answer with yes?" with either yes or no. However, when asked the next question, despite any questions previously asked, he must answer truthfully according to Peanut's text. This is becaue the second line has the "if able", since he is forced to answer truthfully, he is unable to lie, and thus he doesnt.

    Practical example:

    "Will you answer yes to my next yes or no answer?"
    "Yes."
    "Will you mana burn this turn."
    "I am required to answer truthfully, meaning I am unable to abide by your last question. The truthful answer is no."
    Posted in: Magic Rulings Archives
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