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  • posted a message on Taking Turns
    Quote from Mot »
    Quote from Blair Phoenix »
    I have been playing mono U variant without Snapcaster Mage and no Jace and have a decent win rate.

    The last local 3 local tournaments I took this to, I went 3-0-1(I was 3 turns away from winning Frown ), 3-1, and 2-2, so I manage to do reasonably well.


    Quote from Tanarax »

    I've had plenty of success in my local meta with this list. I regularly 3-1-0, and 3-0-1, with it, and sometimes pull 4-0-0. It has developed quite the local rep, I often hear regular opponents chide new players to "have fun not playing magic this round".

    I tested many variants but ive been pushed toward this list because:
    Id rather not have to pay 2 extra mana for it - so no Snapcaster
    Win Conditions MUST COST 3 MANA OR LESS so we dont expose ourselves after turn 3 - so no Mind Sculptor

    Im usually on here ranting about how powerful the white sideboard is, but this time I'm just pointing out you can have a plenty powerful list without the Mind Scuptor, and without Snapcater.


    Thank you guys, I will give some test and work with those decklists, I hope to give you guys a return later.
    If you have any questions feel free to ask. Best of luck!
    Posted in: Combo
  • posted a message on Taking Turns
    Quote from Mot »
    Quote from purklefluff »
    Jace isn't necessary but he is very good. We ran the deck without jace for quite some time, so there should be some reasonable lists around which operate without jace. Just checking as well; you are running snapcaster, right? I'd argue that snappy is more necessary than jace.

    I agree with Purkle that Jace isn't necessary, and Snapcaster is more important. You can still run lists with few or no Jace/Snapcasters, just understand that they'll play slightly worse than lists with those cards.

    I am starting to play modern with this 'new' mono Ux living end deck. It has a lot of blue spells and I think that blue spells are what I like to play in modern. I would like to try one version of taking turns without either Jace and Snapcaster because I cannot afford to buy those cards. It is sad but invest in those cards are a big thing, a set of Snapcasters could buy another deck. Sorry to bring this up.

    That's why I asked if there is a list without those cards that is powerful enought to have some fun playing. To be fully transparent it is not necessary to have a great win rate, I just like to have some playing, always felling that I have a lot of answers and options and this will decide if I will win of not (that's why I love blue).
    I have been playing mono U variant without Snapcaster Mage and no Jace and have a decent win rate. This is my list if it interests you:



    I'm in the middle of overhauling the sideboard, but I'm fairly happy with the mainboard. The landbase is just for insurance against boil/choke, you can easily get away with replacing most of the expensive lands with islands. The only lands that are necessary are the Mikokoro, Center of the Sea and the Inkmoth Nexus. The last local 3 local tournaments I took this to, I went 3-0-1(I was 3 turns away from winning Frown ), 3-1, and 2-2, so I manage to do reasonably well.



    Posted in: Combo
  • posted a message on Regna's Sanction
    The outrage over the idea of a white demon makes me wonder how Fallen Angel exists without backlash.
    It is interesting that the Fallen Angel trope is quite common while a redeemed demon is relatively rare.
    Posted in: The Rumor Mill
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from sicsmoo »
    Quote from tronix »
    speaking of being good against removal. i played against karn affinity for the first time. baby karn is ridiculous in that deck. i got handily dumpstered by early karns pumping out pseudo cranial platings.
    This was my first experience against it. He had turn 1 Steel Overseer, turn 2 Karn make a 7/7. I just had to laugh. I think it also has legs in Eldrazi Tron but it's really hard for that deck to get any traction when Humans and Affinity are widely played.
    https://www.youtube.com/watch?v=xtHE-LRkxLQ&list=PLVfwJL8w3MecJpU8p6rUAOlIEKLzkFvF0

    Find it funny to see this, considering I just watched the video of this match today.
    Posted in: Modern Archives
  • posted a message on Taking Turns
    Quote from necrosed »

    To be fair, I don't think running 6 fetchlands is all-in. You're running 4 already, 2 more shouldn't be much of a stretch, specially since there's not a lot of Choke around.
    If you don't think unbanning Jace isn't going to cause Choke to become a more sideboarded card, you're crazy.
    Posted in: Combo
  • posted a message on Pro Tour Rivals of Ixalan Modern Discussion
    Quote from cfusionpm »
    Quote from idSurge »

    Now, I dont believe we ever had a 50/50 deck in Modern, not even our lord and saviour Twin, but if there was one, why realistically play anything else?

    Because having to work and strain and think and fight for every single win is draining and tiring for many players. Lots of players just want to win as quickly and efficiently as possible and would rather take a few losses as a trade for many, many free wins.

    Nearly every type of competitive game has this. You have random stats A, B, and C, each of which make you proficient in something. You have characters that represent these strengths with distributions like this:

    A: xx
    B: xxxxxx
    C: xx

    or

    A: xxxxxxxx
    B: x
    C: x

    or

    A: xxx
    B: xxx
    C: xxxx

    Each showcase a specialty and weakness OR a lower overall power across the board with no glaring weaknesses. The "Jack of all Trades" is rarely, if ever, the best choice in any competitive game. You often want to specialize in something, capitalize on your strengths, and hope to avoid or get lucky in your weaknesses. But it seems silly to simply remove the center-of-the-road option entirely, UNLESS it becomes a legitimate problem (like DRS/Pod/Eldrazi), and it is no longer "center of the road" and instead "clearly and objectively better than everything else".
    This assumption works really well under the assumption that a true 50/50 deck could exist. This is not the case though. Decks that in the range of being close either hover below or over the curve. To put it into the terms you have, essentially a middle of the road deck will look more like this:

    A:xxx
    B:xxx
    C:xxx

    which is under the curve, and I'm pretty sure decks like this do exist in the format. Or they're like this:

    A:xxx
    B:xxxx
    C:xxxx

    Magic is not a game that you can ever have true parity. The problem with the 50/50 deck is the extra x helps a lot more in this scenario than this:

    A:xxxxxxxxx
    B:x
    C:x

    Adding an extra x to an already lopsided stat spread isn't going to do much. You're just going to crush what you already crushed, just harder. You're not really easing the burden elsewhere. Even if I added the extra x to B or C, it will most likely not be enough to change anything. In the "50/50 deck" though, that extra x will overall make more of a difference more often as you're pushing above the average in multiple areas. To put it into a different perspective, you're not playing a 50/50 deck, you're either playing a 49/51 deck, something I don't think anyone would ever really want to play, or the 51/49 deck, which I think would arguably be the overall best choice.

    Other decks that lean heavily one way or another are very dependent on the meta you head into. If you can go in and be solidly 51/49, why bother trying to play the meta, when you can fall back on your skill to carry you that extra 1%? The jack of all trades is certainly never the best choice, but it does become the 'safe' choice, and that carries its own problems. Mainly that a majority of people are going to fall back on it, because safe = easy to many people.
    Posted in: Modern
  • posted a message on Upcoming Planeswalker Redirection Rule Change
    Quote from Chadelicious »

    Or are they getting rid of the rule and wanting to errata every card that could previously redirect damage to a PW, so that it can still damage a PW? If so, why not just keep the rule since it's the same end result?

    Can someone explain this better?
    They're doing this. It's not the same result due to corner cases cards like True Believer or Leyline of Sanctity make. A player that has hexproof/shroud can't be targeted, therefore, you can't target a lightning bolt at them to redirect to their planeswalker with the redirection rule. Under the new rules being implemented, this won't be the case, as you target the planeswalker directly instead of first having to target the opposing player. It makes for more intuitive gameplay, and makes it harder to trip up new players with weird rules interactions that aren't exactly intuitive.
    Posted in: The Rumor Mill
  • posted a message on Taking Turns
    Quote from Green Guy »


    I know the primer is still being worked on, but against which decks is chalice sided in for? I'm guessing mostly death shadow decks?
    Ad Nauseam, Burn, 8 Rack, Boggles, and Infect are some other decks you want Chalice for. It's also feasible to bring in against some fast aggro/zoo/stompy decks.
    Posted in: Combo
  • posted a message on Taking Turns
    Quote from xenob8 »
    Quote from Blair Phoenix »
    Quote from xenob8 »
    Quote from paintcops »
    I just noticed he is playing 10 turn cards. What do you think about that? I'm now in 12 and I think it could be too much...



    12 if no snapcaster, 11 if you feel risky
    10 is fine if you have 2 snapcaster maindeck
    I'm down to 9 warp effects which has been fine for me, no snapcaster mage. Tried going to 8, but it felt too dicey, even though I managed decently well still.


    how many mine effects and remands are you playin? lists heavy on mines and draw power are okay if they run less warps
    7 Mine effects, no Remands.
    Posted in: Combo
  • posted a message on Taking Turns
    Quote from xenob8 »
    Quote from paintcops »
    I just noticed he is playing 10 turn cards. What do you think about that? I'm now in 12 and I think it could be too much...



    12 if no snapcaster, 11 if you feel risky
    10 is fine if you have 2 snapcaster maindeck
    I'm down to 9 warp effects which has been fine for me, no snapcaster mage. Tried going to 8, but it felt too dicey, even though I managed decently well still.
    Posted in: Combo
  • posted a message on Uhh I think wizards has a problem on their hand (Ixalan)
    Not going to be paying attention to this. It's not that I care at all about Wizards, it's simply that I enjoy the slow roll out of spoiler season, I enjoy being excited at seeing a few cards at a time. Seeing all the rares now in one block so far away from this set's release just isn't going to do anything for me. To each their own though.
    Posted in: The Rumor Mill
  • posted a message on From the Vault: Transform
    So.... my money is on:

    Huntmaster of the Fells
    Archangel Avacyn
    Delver of Secrets
    Bloodline Keeper
    Westvale Abbey
    Jace, Vryn's Prodigy
    Arlin Kord
    Brisela, Voice of Nightmares?
    Elbrus, the Binding Blade?

    What other ones might make the cut? Maybe all five of the Origins walkers with new art?
    Thing in the Ice?
    Posted in: The Rumor Mill
  • posted a message on Ixalan and Rivals of Ixalan
    Quote from theMarc »
    Quote from nightwyrm »
    Dinosaur better be its own creature type. No more of this lizard/beast BS. Grin
    And they had better errata all the previously printed dinosaurs with the new creature type.
    And Pygmy Allosaurus
    Posted in: The Rumor Mill
  • posted a message on June 13 banlist update - AETHERWORKS MARVEL BANNED

    5 cards banned in Standard is also unprecedented.
    ? Standard Affinity had more than 5 bans when they finally got around to banning that deck out of existence.
    Posted in: The Rumor Mill
  • posted a message on Taking Turns
    Quote from konino »
    Okay guys here is my decklist attached - what improvements would you make for my SIDEBOARD current meta dominated by Death's Shadow, Affinity, EldraTron and now even Storm?

    Going to GP Copenhagen and would love to have my SB adjusted, maindeck - there I am okay with all 60 cards Smile
    On the sideboarding topic - we still don't really have a comprehensive sideboard guide :-$ or is there something?

    Thanks for advice!

    Cheers
    If you can swing the money, if that's your meta, I'd try and fit some Engineered Explosives in your sideboard, which also helps against the Merfolk matchup. You can tick it up to 2 if need be by playing a filter land, a check land, and 4 River of Tears. This also gives you extra Choke and Boil protection. Also, I'd cut the 4th cryptic, and add the Exhaustion from the side to the main. Exhaustion is SO good in pretty much every matchup, while Cryptic definitely has moments where it can be sub par.
    Posted in: Combo
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