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Magic Market Index for April 19, 2019
  • posted a message on Cassius Marsh 5/20/19 Previews Fists of Flame and Abominable Treefolk
    I thought red wasn't suppose to get card draw without a downside?
    Every color occasionally gets cantrips which is all this is.
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons (Updated)
    Quote from Ryperior74 »
    Quote from tronix »
    Quote from Ryperior74 »
    Quote from Stoogeslap »
    Aaannnd to all the haters out there who shot down my comments of "Will there ever be a Serra Planeswalker, bon appetite; today's soup of the day is crow, served fresh and hot.

    But in all seriousness, this is going to be an exciting set. I hope there are more new cards than reprints... don't get me wrong, I imagine there will be some greatly needed reprints of cards that haven't be reprinted, BUT... I do hope new cards outshine the reprints. And here's to hoping this helps keep Modern alive, as a remember a while back there was talks of Modern events being pushed to the side.


    There are more new cards than reprints

    There’s only 5 in the whole set and on top of that the reprints must be pre 8th edition or from commander/conspiracy/battlebond sets

    And early magic said they have a plan for oubliette this might be it

    what? there are definitely going to be more than 5 total reprints. they just arent going to be currently modern-legal.

    perhaps you are confusing the 5 reprints with the basic lands?


    It said there’s 249 new cards and there’s 254 total my lad
    Those are the 5 basic lands they're talking about.
    Posted in: The Rumor Mill
  • posted a message on The Magic Online/Arena problem
    Quote from motleyslayer »
    Now that's something I didn't take into account. Eventually Arena might need its own Eternal format, so that people can have something to do with their rotating cards.

    Merging accounts is something that could be an idea. But again, I know next to nothing about computer software/online accounts or the like so I don't feel like I can talk about how much work that would be or how to go about it. I can say that would be interesting or cool
    They've already stated that they're going to create a new non-rotating format when rotation happens, so as people who play Arena have a way to use their cards that rotate.
    Posted in: Magic General
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from idSurge »

    Cutting down for space, but this is exactly it and as I went through the 'stages of grief' over the 4 Top 8 KCI slots.

    1. This is outrageous, we need a ban!
    2. Wait, what would a ban even do?
    3. Wait, is 1 ban enough?
    4. I dont think its even close to enough.
    5. We need to ban 6+ cards.

    As long as Terminus Lotto is required for 'Control' to live, true fair midrange, is dead.
    As long as decks are throwing up on the table for 10+ damage on turn 2, Terminus Lotto, is required.

    In the middle, you have decks that run from Burn, to Dredge, to KCI, to Tron, and there is nothing that can even remotely compete with all of them, and the 2 poles (Terminus and Looting) of the format.

    I know what I believe the answer to be, but people refuse to think about it logically.
    Do you really think the format would survive 6+ bans though? That's a hard pill to swallow for a lot of people.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    The loudest voices have been screaming for Ancient Stirrings and Faithless Looting to be banned, and Stoneforge Mystic and Splinter Twin to be unbanned. I think the fact that Phoenix decks are still pretty new and the fact that they use a card from the newest set is going to spare it from at least this next banlist announcement. The calls for Looting to be banned is pretty new and not nearly as noisy, so I don't expect that either. I do expect Ancient Stirrings to eat a ban at this point, even if it isn't the right ban for KCI, because of the length of time people have been asking for it to be banned, and this latest GP finish with KCI gives Wizards the excuse to finally do so. If not Stirrings, I still expect some form of KCI ban next banlist announcement,it just has too much going against it at this point. I also think to balance that ban out, we will see an unban, at least of Stoneforge Mystic, as it's had the most calls for an unban, and is the safest choice. I unfortunately don't think it will do much for the format. Splinter Twin could go either way, it's probably the most contentious card on the list. I personally think it would be fine at this point to unban, but I know there are a lot of people out there who have very negative feelings towards Twin for some reason.

    The worst possible outcome is no changes. If that ends up being the case, the correct move is probably to invest in standard now and prepare for whatever the next non-rotating format ends up being, because no changes indicates to me they've given up on the format.
    Posted in: Modern Archives
  • posted a message on Taking Turns
    Quote from Mot »
    Quote from Blair Phoenix »
    I have been playing mono U variant without Snapcaster Mage and no Jace and have a decent win rate.

    The last local 3 local tournaments I took this to, I went 3-0-1(I was 3 turns away from winning Frown ), 3-1, and 2-2, so I manage to do reasonably well.


    Quote from Tanarax »

    I've had plenty of success in my local meta with this list. I regularly 3-1-0, and 3-0-1, with it, and sometimes pull 4-0-0. It has developed quite the local rep, I often hear regular opponents chide new players to "have fun not playing magic this round".

    I tested many variants but ive been pushed toward this list because:
    Id rather not have to pay 2 extra mana for it - so no Snapcaster
    Win Conditions MUST COST 3 MANA OR LESS so we dont expose ourselves after turn 3 - so no Mind Sculptor

    Im usually on here ranting about how powerful the white sideboard is, but this time I'm just pointing out you can have a plenty powerful list without the Mind Scuptor, and without Snapcater.


    Thank you guys, I will give some test and work with those decklists, I hope to give you guys a return later.
    If you have any questions feel free to ask. Best of luck!
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from Mot »
    Quote from purklefluff »
    Jace isn't necessary but he is very good. We ran the deck without jace for quite some time, so there should be some reasonable lists around which operate without jace. Just checking as well; you are running snapcaster, right? I'd argue that snappy is more necessary than jace.

    I agree with Purkle that Jace isn't necessary, and Snapcaster is more important. You can still run lists with few or no Jace/Snapcasters, just understand that they'll play slightly worse than lists with those cards.

    I am starting to play modern with this 'new' mono Ux living end deck. It has a lot of blue spells and I think that blue spells are what I like to play in modern. I would like to try one version of taking turns without either Jace and Snapcaster because I cannot afford to buy those cards. It is sad but invest in those cards are a big thing, a set of Snapcasters could buy another deck. Sorry to bring this up.

    That's why I asked if there is a list without those cards that is powerful enought to have some fun playing. To be fully transparent it is not necessary to have a great win rate, I just like to have some playing, always felling that I have a lot of answers and options and this will decide if I will win of not (that's why I love blue).
    I have been playing mono U variant without Snapcaster Mage and no Jace and have a decent win rate. This is my list if it interests you:



    I'm in the middle of overhauling the sideboard, but I'm fairly happy with the mainboard. The landbase is just for insurance against boil/choke, you can easily get away with replacing most of the expensive lands with islands. The only lands that are necessary are the Mikokoro, Center of the Sea and the Inkmoth Nexus. The last local 3 local tournaments I took this to, I went 3-0-1(I was 3 turns away from winning Frown ), 3-1, and 2-2, so I manage to do reasonably well.



    Posted in: Modern Archives - Established
  • posted a message on Regna's Sanction
    The outrage over the idea of a white demon makes me wonder how Fallen Angel exists without backlash.
    It is interesting that the Fallen Angel trope is quite common while a redeemed demon is relatively rare.
    Posted in: The Rumor Mill
  • posted a message on The State of Modern Thread (B&R 16/04/2018)
    Quote from sicsmoo »
    Quote from tronix »
    speaking of being good against removal. i played against karn affinity for the first time. baby karn is ridiculous in that deck. i got handily dumpstered by early karns pumping out pseudo cranial platings.
    This was my first experience against it. He had turn 1 Steel Overseer, turn 2 Karn make a 7/7. I just had to laugh. I think it also has legs in Eldrazi Tron but it's really hard for that deck to get any traction when Humans and Affinity are widely played.
    https://www.youtube.com/watch?v=xtHE-LRkxLQ&list=PLVfwJL8w3MecJpU8p6rUAOlIEKLzkFvF0

    Find it funny to see this, considering I just watched the video of this match today.
    Posted in: Modern Archives
  • posted a message on Taking Turns
    Quote from necrosed »

    To be fair, I don't think running 6 fetchlands is all-in. You're running 4 already, 2 more shouldn't be much of a stretch, specially since there's not a lot of Choke around.
    If you don't think unbanning Jace isn't going to cause Choke to become a more sideboarded card, you're crazy.
    Posted in: Modern Archives - Established
  • posted a message on Pro Tour Rivals of Ixalan Modern Discussion
    Quote from cfusionpm »
    Quote from idSurge »

    Now, I dont believe we ever had a 50/50 deck in Modern, not even our lord and saviour Twin, but if there was one, why realistically play anything else?

    Because having to work and strain and think and fight for every single win is draining and tiring for many players. Lots of players just want to win as quickly and efficiently as possible and would rather take a few losses as a trade for many, many free wins.

    Nearly every type of competitive game has this. You have random stats A, B, and C, each of which make you proficient in something. You have characters that represent these strengths with distributions like this:

    A: xx
    B: xxxxxx
    C: xx

    or

    A: xxxxxxxx
    B: x
    C: x

    or

    A: xxx
    B: xxx
    C: xxxx

    Each showcase a specialty and weakness OR a lower overall power across the board with no glaring weaknesses. The "Jack of all Trades" is rarely, if ever, the best choice in any competitive game. You often want to specialize in something, capitalize on your strengths, and hope to avoid or get lucky in your weaknesses. But it seems silly to simply remove the center-of-the-road option entirely, UNLESS it becomes a legitimate problem (like DRS/Pod/Eldrazi), and it is no longer "center of the road" and instead "clearly and objectively better than everything else".
    This assumption works really well under the assumption that a true 50/50 deck could exist. This is not the case though. Decks that in the range of being close either hover below or over the curve. To put it into the terms you have, essentially a middle of the road deck will look more like this:

    A:xxx
    B:xxx
    C:xxx

    which is under the curve, and I'm pretty sure decks like this do exist in the format. Or they're like this:

    A:xxx
    B:xxxx
    C:xxxx

    Magic is not a game that you can ever have true parity. The problem with the 50/50 deck is the extra x helps a lot more in this scenario than this:

    A:xxxxxxxxx
    B:x
    C:x

    Adding an extra x to an already lopsided stat spread isn't going to do much. You're just going to crush what you already crushed, just harder. You're not really easing the burden elsewhere. Even if I added the extra x to B or C, it will most likely not be enough to change anything. In the "50/50 deck" though, that extra x will overall make more of a difference more often as you're pushing above the average in multiple areas. To put it into a different perspective, you're not playing a 50/50 deck, you're either playing a 49/51 deck, something I don't think anyone would ever really want to play, or the 51/49 deck, which I think would arguably be the overall best choice.

    Other decks that lean heavily one way or another are very dependent on the meta you head into. If you can go in and be solidly 51/49, why bother trying to play the meta, when you can fall back on your skill to carry you that extra 1%? The jack of all trades is certainly never the best choice, but it does become the 'safe' choice, and that carries its own problems. Mainly that a majority of people are going to fall back on it, because safe = easy to many people.
    Posted in: Modern
  • posted a message on Upcoming Planeswalker Redirection Rule Change
    Quote from Chadelicious »

    Or are they getting rid of the rule and wanting to errata every card that could previously redirect damage to a PW, so that it can still damage a PW? If so, why not just keep the rule since it's the same end result?

    Can someone explain this better?
    They're doing this. It's not the same result due to corner cases cards like True Believer or Leyline of Sanctity make. A player that has hexproof/shroud can't be targeted, therefore, you can't target a lightning bolt at them to redirect to their planeswalker with the redirection rule. Under the new rules being implemented, this won't be the case, as you target the planeswalker directly instead of first having to target the opposing player. It makes for more intuitive gameplay, and makes it harder to trip up new players with weird rules interactions that aren't exactly intuitive.
    Posted in: The Rumor Mill
  • posted a message on Taking Turns
    Quote from Green Guy »


    I know the primer is still being worked on, but against which decks is chalice sided in for? I'm guessing mostly death shadow decks?
    Ad Nauseam, Burn, 8 Rack, Boggles, and Infect are some other decks you want Chalice for. It's also feasible to bring in against some fast aggro/zoo/stompy decks.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from xenob8 »
    Quote from Blair Phoenix »
    Quote from xenob8 »
    Quote from paintcops »
    I just noticed he is playing 10 turn cards. What do you think about that? I'm now in 12 and I think it could be too much...



    12 if no snapcaster, 11 if you feel risky
    10 is fine if you have 2 snapcaster maindeck
    I'm down to 9 warp effects which has been fine for me, no snapcaster mage. Tried going to 8, but it felt too dicey, even though I managed decently well still.


    how many mine effects and remands are you playin? lists heavy on mines and draw power are okay if they run less warps
    7 Mine effects, no Remands.
    Posted in: Modern Archives - Established
  • posted a message on Taking Turns
    Quote from xenob8 »
    Quote from paintcops »
    I just noticed he is playing 10 turn cards. What do you think about that? I'm now in 12 and I think it could be too much...



    12 if no snapcaster, 11 if you feel risky
    10 is fine if you have 2 snapcaster maindeck
    I'm down to 9 warp effects which has been fine for me, no snapcaster mage. Tried going to 8, but it felt too dicey, even though I managed decently well still.
    Posted in: Modern Archives - Established
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