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  • posted a message on big web spoiler - uncommon colorless dissipate
    Graveyard, not library.

    Edit: yeah, there you go.

    Which of the Eldrazi broods has the floating bits? Kozilek's? I really like that detail!
    Posted in: The Rumor Mill
  • posted a message on Mothership Spoilers (1/5) - Oath of Chandra, Reality Smasher, few other cards
    Oh neat, looks like Zendikar survives! Go, Chandra!
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from Yeef »
    I feel like this card is trying to do too much at once. It also doesn't feel like it needs to be a 5-color card. The fact that the abilities are symmetrical, but the controller gets all the benefit is also a little strange. "Cares about tapped lands" is interesting design space that's been done in the game before, but not since mana burn went away. Check Tunnel Ignus for a better wording of the first ability.


    The idea with those two abilities are that the first one hinder a common strategy of the color the card isn't and the second one synergizes with the first one to the controller's benefit. I'm not too satisfied with this because it isn't as beautifully compact as my first 4-color creature idea. Also, Tunnel Ignus's wording doesn't seem to have much to do with what the ability is supposed to be. Anyway, I'm glad to hear that this feels four-color to you!

    Some more revisions:

    Quote from tiasian »
    - RGWU
    Legendary Creature - Avatar
    if a creature card would be put into the graveyard, exile it instead and put a +1/+1 counter on target creature.
    At the beginning of each upkeep, you may draw a card. If you do, discard a card.
    5/5

    - WUBR
    Legendary Creature - Avatar
    Each land players put onto the battlefield beyond the first one they play during their main phase enters the battlefield tapped and does not untap during their controller's next untap phase.
    At the beginning of each player's turn, if there are four or more tapped lands, put a 1/1 colorless spirit soldier token with first strike onto the battlefield.
    5/5


    That new revision for the first makes it feel quite watered down now, but maybe that's for the best. Ugh. I like the second one better now because it's more defensive, which is nice. May need to change that token up a bit, but I still want it to feel red-white.

    And now:

    Shield Master 1GW
    Creature - Human Soldier (r)
    You and planeswalkers you control have Absorb X, where X is the number of token creatures you control.
    2/4


    I don't even know how to begin evaluating this. I'll try, anyway. That green feels unnecessary, it seems too cheap for that effect, and while that effect can spiral out of control very fast, board sweepers ARE a thing. The card also doesn't generate token creatures, so that helps also.

    By the way, I was going to make this post a few days ago but forgot about it and in checking for a new card to critique, I noticed it's from the same poster as last time. Ha.

    Anyway. Last:
    Reckless Speculation 1BR
    Sorcery
    As an additional, etc, pay 3 life.
    Draw 3 cards then discard one at random.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from magac »
    Well, considering how hard it is to cast it, seems fine enough. The effects isn't too busted, although the loot effect is magnificent. No complaints here. Well done. As for the boosted part, probably too much; The first boosted ability works too well with mill, andthe second boosted ability with get you your combos too soon.


    Well, keep in mind that it IS four colors. Still, hmm. Re-revision time.

    - RGWU
    Legendary Creature - Avatar
    if a creature card would be put into the graveyard, exile it instead and put a +1/+1 counter on target creature.
    At the beginning of each upkeep, you may draw up to two cards, if you do, discard that many cards.
    4/4

    Quote from Dimmez »
    "Eldrazigoyf" 1C
    Creature - Lhurgoyf(M)
    Tarmogoyf's power is equal to the number of card types among cards in all players exile zones and its toughness is equal to that number plus 1.
    */1+*


    That's a good idea, but I'd increase that casting cost by at least C. Not only is Tarmogoyf too good, colorless cards really shouldn't be as good as colored cards. I like CCC, personally.

    Now for a new card!

    - WUBR
    Legendary Creature - Avatar
    Each land players put onto the battlefield beyond the first one they play during their main phase enters the battlefield tapped and does not untap during their controller's next untap phase.
    At end of each player's turn, if that player controls three or more tapped lands, put a 1/1 colorless spirit soldier token with first strike onto the battlefield.
    4/4

    Edited: revised to something I like better.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Oh nice! Incredibly flavorful!

    I'd cut that mana cost down, though. Way down. B or 1B.

    Okay, I've been thinking about 4-color legends and... well, here's one!

    - RGWU
    Legendary Creature - Avatar
    If a creature card would go to the graveyard, instead exile it and you gain 2 life.
    At the beginning of each upkeep, you may discard a card. If you do, draw a card.
    4/4

    As you can see, the second ability can feed the first. I think 4-color legends may want to do something like this, where the first ability is in the center pair's colors and hinders a strategy of their shared enemy and the second ability being in the outer pair's colors and potentially synergistic with the first.

    Right now, though, it feels rather KTK-y, where I didn't find the Khans that exciting. Let's liven things up a bit!

    "If a creature card would go to the graveyard, instead exile it and you gain 4 life." and
    "At the beginning of each upkeep, you may discard any number of cards. If you do, draw that many cards."

    THAT I like better. What say you?
    Posted in: Custom Card Contests and Games
  • posted a message on A question re: spore dounters and saprolings
    In Fallen Empires, it was only Thallid that used Spore counters to generate Saproling tokens. Other cards that generated Spore counters used them for other effects. Edit2: oh wait no I misremembered, there were other creatures that used spore counters to make saprolings, and one did sacrifice Saprolings for effects. In fact, it was half-saproling generation and half-other effects.

    When the Thallids were brought back in Time Spiral, all of them used Spore counters to generate Saprolings. They sacrificed Saprolings to generate various effects.

    The Time Spiral mode has a good deal of merit, but it seems a shame to me to not use Spore counters for other effects. So, uh, what say you?

    Edit: sigh, some mod want to fix that topic for me?
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Thanks.

    Well, with that in mind, I'll cut all mana costs in half and just make it a 1/1 for R/G mana

    For your card, I dig it but oh man what a brutal lockdown. City of Solitude was 1GG and that was in the MiViLight days when WotC wasn't as wary of lockdown effects as they are now. This is basically the same but even moreso. It's really strong for that cost even without the seocnd effect. With it... woo boy. Wooooo boy! Also, only planeswalkers are supposed to produce emblems which I consider a shame but whatever. I have no idea what tweaks I'd suggest here but keep those things in mind, right?

    - Binder R/W mana
    Creature - ? Cleric
    R, tap symbol : Target creature can't block this turn.
    W, tap symbol : Target creature can't attack this turn.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Dang I love Bazaar Wholesaler.

    As to Conductive Recluse, first - G goes before U! Secomd - that ks a fun concept but seems a little undercost. I can't see myself wanting to pay more than 4 mana for the effect, though, even with a creature tacked on. Need to think of another way to balance it. Maybe discard a card for the copy effect?

    And now -
    - Compeller R/G mana R/G mana
    RR, t: Target creature attacks this turn if able.
    GG, t: Target creature blocks this turn if able.
    1/2

    I've forgotten the tap symbol can somebody remind me of it?
    Posted in: Custom Card Contests and Games
  • posted a message on Ideas for completing cards
    Hey sorry for the slight thread necro but I've finally hammered out the abilities to my satisfaction. Now I just need numbers, haha.

    - W/U mana U/B mana B/R mana R/G mana W/G mana
    Legendary Creature - Avatar
    ?W: Target player gains ? life.
    ?U: Target player draws a card.
    ?B: Put target creature card in a graveyard on top of its owner's library.
    ?R: Target creature gets +?/+0 until end of turn.
    ?G: Untap target creature.
    5/5

    -, Inverted W/B mana U/R mana B/G mana R/W mana G/U mana
    Legendar Creature - Avatar
    ?W: Tap target creature
    ?U: Target creature gets -?/-0 until end of turn.
    ?B: Target player discards a card.
    ?R: - inverted deals ? damage to target player.
    ?G: Exile target creature card from a graveyard.
    5/5

    Now I just need to come up with exact values!
    Posted in: Custom Card Creation
  • posted a message on Ideas for completing cards
    Quote from void_nothing »
    If you intend to have both of them in a certain environment, I'd differentiate them by having the abilities on the allied-color one be all positive and the ones on the enemy-color one be all negative.


    So I've been thinking about this post, and it actually does make sense. And so...

    For the W/U mana U/B mana B/R mana R/G mana W/G mana Legend I could do something like:
    W: ??
    3U: Target player draws a card.
    2B: ??
    R: Target creature gets +1/+0 until end of turn.
    1G: Target player may play an exa land this turn.

    For the W/B mana U/R mana B/G mana R/W mana G/U mana Legend:
    1W: ??
    U: Target creature gets -1/-0 until end of turn.
    3B: Target player discards a card.
    2R: Target player may not play non-basic lands this turn.
    2G: ?? Maybe "Target creature creature blocks thus turn if able." But that doesn't seem to have an inverse I can easily identify. Hmm.

    That suddenly leaves multiple gaps so that's a complication! i may investigate recent sets for ideas.
    Posted in: Custom Card Creation
  • posted a message on Ideas for completing cards
    Quote from void_nothing »
    If you intend to have both of them in a certain environment, I'd differentiate them by having the abilities on the allied-color one be all positive and the ones on the enemy-color one be all negative.


    Well, there's a big issue with that! Namely, one of the B activated abilities would have to go.

    Quote from Wildfire393 »
    Or maybe can't attack/must attack?


    Oh nice, that I like! It feels different enough from tap/untap that it can work!

    Also your +1/+1 and -1/-1 abilities need to be until end of turn, not until the beginning of the next end step, otherwise you run into awkward situations where damage doesn't clear until after the buff wears off, making it considerably less useful.


    Fair enough!

    Now I just need to figure out how to tweak those costs. Incidentally, thanks to all who responded!
    Posted in: Custom Card Creation
  • posted a message on Ideas for completing cards
    - W/U mana U/B mana B/R mana R/G mana W/G mana
    Legendary Creature - Avatar
    W:??
    3U: Target player draws a card.
    2B: Target creature gets -1/-1 until the beginning of the next end step.
    1R: - deals 1 damage to target player.
    1G: Untap target creature.
    5/5

    -, Inverted W/B mana U/R mana B/G mana R/W mana G/U mana
    Legendar Creature - Avatar
    1W: Target player gains 1 life.
    1U: Tap target creature.
    3B: Target player discards a card.
    R: ?
    2G: Target creature gets +1/+1 until the beginning of the next end step.
    5/5

    As you can see, their mana costs and abilities are the inverse of each other, I'd like some help balancing those out, and two last activated abilities for those gaps. I don't care about competitive formats but, uh, I do want those cards to continue to feel fun to consider using so I'd rather not have tap in the costs, haha.

    By the way, if you're reading this, thanks void_nothing for posting in that previous thread I started! And also, TIA, anybody who posts here!

    (Ugh moment while I find the right codes for the hybrid costs) edit: ah there we go, it needed spaces apparently!
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    First: Dystopia is taken as a name. That was how I learned the word, haha. Memories!

    Second: I wasn't feeling the name of Myrror Image until I read that rules text. I love it now. I'd probably make it 5, by the way.

    Third:
    {uh, idk} 1GG
    Creature - Elemental Plant
    Whenever {uh, idk} deals combat damage to a player, scry 3 then reveal the top card of your library. If it is a basic forest, put it onto the battlefield tapped.
    1/3
    Posted in: Custom Card Contests and Games
  • posted a message on Who is (currently) the most powerful guild-leader on Ravnica?
    Quote from Kruphix7 »
    1. Rakdos: Regardless of whether his followers are correct in believing he can destroy Ravnica if he so chooses, he killed both a nephilim and Kraj and only needed a nap to get better. He is clearly extremely powerful.


    He didn't actually kill Kraj, though - not directly. Kraj absorbed him, rendering hik unconscious. It did die afterwards, though. As for the list, I don't see any real issues.
    Posted in: Magic Storyline
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Dang, I love that entire card. Maybe it shouldn't be hybrid since it'd be piling on the effects but... Dang I love the entire thing.

    Speaking of piling things on...

    Conquering Connection 7B
    sorcery
    Convoke, Conspire
    Converge - Return target creature card with mana cost equal to or less than four plus the number of colors of mana used to cast Conquering Connection from the graveyard to the battlefield under your control.
    Posted in: Custom Card Contests and Games
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