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  • posted a message on [VOW] Kindly Ancestor // Ancestor's Embrace— TheKristenEmily preview
    Makes sense actually


    Gramma doesn’t want to be too far from the grandkids just in case they need help
    Posted in: The Rumor Mill
  • posted a message on [VOW] Dormant Grove // Gnarled Grovestrider— Ladee Danger preview
    I love this dude
    Posted in: The Rumor Mill
  • posted a message on [MID] Burn Down the House— Infinitokens preview
    This needs an Emporio alter IMO
    Posted in: The Rumor Mill
  • posted a message on [MID] Immolation reprint— The Games Capital preview
    Indestructible is around tho
    Posted in: The Rumor Mill
  • posted a message on A (part)G Delve card that doesn’t bore me to look at
    Something I don’t find frigging dull 3BG
    Instant
    Delve
    Destroy target non-land permanent.
    Cycling - 1, mill 2 cards


    I don’t care about competitive formats I’m just making a card I’d want to play with.
    Posted in: Custom Card Creation
  • posted a message on Dungeon Wurm
    This is a pretty nice card, I dig! However...

    Quote from Kryptnyt »
    I think if Questing Beast didn't exist I'd say this had too much power, but when Beast is all upside surely a creature with a severe drawback needs to have more oomph? Anyways, hasty curve-toppers are effective ways to close games, and this drawback wouldn't stop anyone from winning the game with it. Who needs lands if your opponent is dead, right? If it sacrificed four lands on ETB it'd still be fine.


    Like he said, I think the stats are a bit too low for that cost plus that drawback. I personally would push it!
    Posted in: Custom Card Creation
  • posted a message on How about some MDFC duals?
    You raise a good point but your suggested change is just a black card. No.


    I’ll fiddle with the stats I guess.
    Posted in: Custom Card Creation
  • posted a message on Flighty Flicker
    I’ve been thinking we needed a card like this for a while! I’d probably bump up the cost, though, and move the exile text into the modes because that’s what WotC does for clarity.
    Posted in: Custom Card Creation
  • posted a message on Hideaway Elemental
    It’s already broken tbh

    The change does contribute significantly to making it morr balanced, though!

    by the way I’d suggest looking at Makeshift Mannequin’s text for ideas on templating.


    One other thing I’d suggest is to consider the flavor. This card doesn’t really strike me as an elemental avatar exactly. I want to suggest something like a dude who has hidden caches everywhere. Don’t need to consider it, just wanted to throw my idea out there!
    Posted in: Custom Card Creation
  • posted a message on How about some MDFC duals?
    Okay so I’ve been thinking about this.


    here goes, then, a revision of the BG card


    Veldrane's Desperate Hunt - 1BG
    Instant
    Target creature you control gets +4/-4 and gains Lifelink until end of turn.
    That creature fights target creature you don’t control.

    --

    Veldrane's Hideout
    Land
    Veldrane's Hideout enters the battlefield tapped.
    tap symbol , Pay 1 life: Add B or G.
    Posted in: Custom Card Creation
  • posted a message on How about some MDFC duals?
    WotC considers dual taplands weak enough that they allow some upside, but on the other hand, yeah MDFC is probably more upside than they'd like.

    Probably something like:

    ETB
    tap symbol , Pay 1 life: Add X or y.

    That?
    Posted in: Custom Card Creation
  • posted a message on How about some MDFC duals?
    Both of you made a good point, so I'm changing the card some.

    ? - 4GW
    Sorcery
    Creatures you control gain Trample and First Strike until end of turn.
    Creatures you control deal combat damage equal to their toughness this turn.

    ---

    ?
    Land
    ? enters the battlefield tapped.
    tap symbol : Add G or W.

    Truly wish I could come up with a location that felt right. I liked the Zendikar Rising name convention for the MDFC land cards. I'm not comfortable making up names, though. Probably let's say the land backside represents some kind of wide flat open space where people feel their spirits begin to well up... oh, hmm. Spirit Upwelling and... ah, no. I'll think of something eventually, maybe.

    (something Prismari-flavored I think) 3UR
    Sorcery
    As an additional cost to cast this spell, discard X cards.
    Copy target spell with mana value 2 or less X times. You may choose new targets for each of those copies.

    --

    Other side... yeah, you know.

    edit: I'm doing a BG card and I feel like doing a deep cut. An Ulgrotha reference.

    Veldrane's Desperate Hunt - 2BG
    Sorcery
    As an additional cost to cast Veldrane's Desperate Hunt, sacrifice any number of creatures.
    Veldrane's Desperate Hunt deals X damage to any target and you gain X life, where X is the total power of the creatures sacrificed this way.

    --

    Veldrane's Campgrounds
    Land
    (etc)
    Posted in: Custom Card Creation
  • posted a message on How about some MDFC duals?
    ? - 3GW
    Sorcery
    Creatures you control get +0/3 and gain Trample and First Strike until end of turn.
    Creatures you control deal combat damage equal to their toughness this turn.

    ---

    ?
    Land
    ? enters the battlefield tapped.
    tap symbol : Add G or W.

    I'm not sure what location to reference but it doesn't have to be Zendikar. Honestly I'm half-thinking Abzan-flavored.

    I have no idea what to concoct for the other 9 but if you do, have fun!
    Posted in: Custom Card Creation
  • posted a message on Land animating aura
    Personally I'd switch some of those abilities up - I find it boring that Green gives Trample, for example - but otherwise the idea is sound. I'd drop the cost by 1 or G.

    Edit: definitely G, actually. This card wants to be splashable!
    Posted in: Custom Card Creation
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