Neat arts, hopefully they deliver good cards and intesting mechanics again in this set.
Again we were mistaken in the past but the set box art screams snow lands return.
I can't imagine how disappointed everybody would be if they don't have snow mechanics in a Viking themed set. Would be a massive flavour failure for sure, but it does look like snow is coming
Like Zendikar without Eldrazi. Yep I went there.
Zendikar is much more interesting without Eldrazi. Yep I went there.
Leviathan and Horror aren’t classes but monster-color pair matchups would be an idea!
Berserker works, and I think I’ve decided on the last two - Druid and Monk. That’s five “physical” and five “magical” classes with all color getting two of each. I didn’t intend that but it is neat how that turned out.
Let's see what I can manage...
from an earlier thread of mine:
Hunters' Mystery Rite - 2G
Sorcery Formidable — When you cast Hunters' Mystery Rite, if creatures you control have total power 8 or greater, copy it for each creature you control. Each copy targets a different one of those creatures. Ferocious — If you control a creature with power 4 or greater, draw a card.
Untap target creature you control and put a +1/+1 counter on it.
And now...
Millennial Festival of (city) - 1W
Legendary Enchantment Constellation - Whenever Millennial Festival of (city) or another enchantment enters the battlefield under your control, gain 1 life and put a Festival counter on Millennial Festival of (city). If there are 5 or more Festival counters on Millennial Festival of (city), remove them and transform Millennial Festival of (city). Landfall - Whenever a land enters the battlefield under your control, gain 1 life and put a Festival counter on Millennial Festival of (city). If there are 5 or more Festival counters on Millennial Festival of (city), remove them and transform Millennial Festival of (city).
(name), Plaza of Commemoration
Legendary Enchantment Land (I really want this so I'm not budging here haha)
Creatures you control get +1/+1. : Add one mana of any color.
I'm not sure what to do for Blue, but I decided the card would get Will of the Council and Addendum because it just seems right flavorfully.
Brainbarbs - B
Sorcery
Target player discards a non-land card. Delirium - If there are four or more card types among cards in your graveyard, instead that player reveals their hand, then you choose a non-land card from it, and that player discards that card. (may need better templating here.) Threshold - If seven or more cards are in your graveyard, that player loses life equal to that card's converted mana cost.
Unrelenting Slash-Slasher - 3RR (obviously I need a better card name)
Creature - Human Warrior
Haste Raid — When Unrelenting Slash-Slasher enters the battlefield, Relentless Assault. (help with the precise templating? I had something but I didn't like the way it read.) Battalion - Whenever Unrelenting Slash-Slasher and at least two other creatures attack, attacking creatures gain double strike until end of turn.
3/3
I think part of it is probably that this would enable the cards to do more. Well, probably not to the extent of doing Charms, though! Aftermath necessarily limits the effects either side can have.
By the way, ChariSays, I would hope you have a cycle of creatures with Blind Zealot type riders
I do like that effect order for Hunters' Mystery Rite, and I think I'll go with Menace for Reckless Brawler. First Strike increases its survivability and that's probably a bit counter to the overall idea, yeah? I think I'll tweak some stuff too.
Wielder of Echoes - 2U
Creatuer - Human Wizard
Flash
Flying, Prowess
When Wielder of Echoes enters the battlefield, the next instant or sorcery spell you cast this turn gains Rebound.
1/2
Gore-Drenched Reveler - XBBBBB
Creature - Demon
Delve
Flying
Exploit, Exploit, Exploit, Exploit
When Gore-Drenched Reveler exploits a creature, put a +1/+1 counter on it if this is the first, second, or third time this ability has resolved this turn. If it's the fourth time, target opponent loses X life and you gain X life.
5/5
Reckless Brawler - 3R
Creature - Human Warrior
Menace
Reckless Brawler attacks each turn if able.
Raid - Reckless Brawler costs 3 less to cast if you attacked this turn.
Dash - R
3/1
Hunters' Mystery Rite - 2G
Sorcery
Formidable — When you cast Hunters' Mystery Rite, if creatures you control have total power 8 or greater, copy it for each creature you control. Each copy targets a different one of those creatures.
Ferocious — If you control a creature with power 4 or greater, draw a card.
Untap target creature you control and put a +1/+1 counter on it.
So, uh, incidentally? If anybody has any ideas on how to pep up the white card, I'd love to hear them. A proper name would be nice too.
And also, I need to find a mod to change the thread title huh. Is there one for this forum?
I have nothing special in mind for this cycle or indeed most of my card ideas. I just like coming up with them.
I'm glad you agree with my assessment regarding the armor guy.
I'm not sure I agree with you about Flying being too strong for Wielder of Echoes, but thank you for the templating. I thought of it before but it didn't feel right somehow.
Eh, I originally had Blood Reveler as a 5/5, maybe I'll restore it to that then.
Reckless Brawler is either a 3/1 with haste for R that returns to hand at end of turn or potentially a 3/1 for R that can stick around. I think it's okay like this.
Hunters' Mystery Rite is probably better at 2G so I'll take it at that. I also take your point regarding the order of effects and will go with your change. There are a few "draw a card for each creature" you control effects, but I think the most relevant one here is Inspiring Call. With that in mind, I think having a 4 power creature AND creatures with total power 8 is a sufficient hurdle for the effect with added bonus at 3 mana.
Extremely boring guy with crappy +1/+1 mechanics, maybe call them an armorer - 2W
Creature - Human Warrior
Outlast - 1W
Whenever you activate boring armorer's Outlast ability, Bolster 1
2/2
Wielder of Echoes - 2U
Creatuer - Human Wizard
Flash
Flying, Prowess
Some templating where the next Instant or Sorcery spell you cast after Wielder of Echoes enters the battlefield has Rebound, I give up on how to phrase that lol
1/1
Blood Reveler - XBBBBB
Creature - Demon
Delve
Flying
Exploit, Exploit, Exploit
When Blood Reveler exploits a creature, put a +1/+1 counter on it if this is the first or second time this ability has resolved this turn. If it's the third time, target opponent loses X life and you gain X life.
4/4
Reckless Brawler - 3R
Creature - Human Warrior
Reckless Brawler attacks each turn if able. Raid - Reckless Brawler costs 3 less to cast if you attacked this turn.
Dash - R
3/1
Hunters' Mystery Rite - 1G
Instant
Untap target creature you control and put a +1/+1 counter on it. Ferocious — If you control a creature with power 4 or greater, draw a card. Formidable — If creatures you control have total power 8 or greater, then copy Hunters' Mystery Rite for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
edit lmao GDI can I get a mod to fix the title for the thread?
Dimir Spell Thing 4UB
Sorcery
Draw a card, Surveil 2, then you may put a card from your graveyard on top of your library.
Cypher
Transmute 1UB
I built this around the assumption that you're going to cast it and then immediately get a second cast of whatever you attack with that turn, and so will draw whatever you just put on top. Also can transmute for Dinrova Horror because why not?
Personally, I'd remove the card draw and make it Surveil 3. It'd make the card less expensive - something like 1UB. I even have a card name in mind for this - "Search for Lost Duskmantle"
Ghirapur has artifice, yes, but the rest of the Plane? Not as much, and then there's the Aether to consider.
Zendikar is much more interesting without Eldrazi. Yep I went there.
We've got:
How about the other six pairs? So far I came up with:
I'd love something for the last three, but I don't know what to go with. Ideas?
from an earlier thread of mine:
Hunters' Mystery Rite - 2G
Sorcery
Formidable — When you cast Hunters' Mystery Rite, if creatures you control have total power 8 or greater, copy it for each creature you control. Each copy targets a different one of those creatures.
Ferocious — If you control a creature with power 4 or greater, draw a card.
Untap target creature you control and put a +1/+1 counter on it.
And now...
Millennial Festival of (city) - 1W
Legendary Enchantment
Constellation - Whenever Millennial Festival of (city) or another enchantment enters the battlefield under your control, gain 1 life and put a Festival counter on Millennial Festival of (city). If there are 5 or more Festival counters on Millennial Festival of (city), remove them and transform Millennial Festival of (city).
Landfall - Whenever a land enters the battlefield under your control, gain 1 life and put a Festival counter on Millennial Festival of (city). If there are 5 or more Festival counters on Millennial Festival of (city), remove them and transform Millennial Festival of (city).
(name), Plaza of Commemoration
Legendary Enchantment Land (I really want this so I'm not budging here haha)
Creatures you control get +1/+1.
I'm not sure what to do for Blue, but I decided the card would get Will of the Council and Addendum because it just seems right flavorfully.
Brainbarbs - B
Sorcery
Target player discards a non-land card.
Delirium - If there are four or more card types among cards in your graveyard, instead that player reveals their hand, then you choose a non-land card from it, and that player discards that card. (may need better templating here.)
Threshold - If seven or more cards are in your graveyard, that player loses life equal to that card's converted mana cost.
Unrelenting Slash-Slasher - 3RR (obviously I need a better card name)
Creature - Human Warrior
Haste
Raid — When Unrelenting Slash-Slasher enters the battlefield, Relentless Assault. (help with the precise templating? I had something but I didn't like the way it read.)
Battalion - Whenever Unrelenting Slash-Slasher and at least two other creatures attack, attacking creatures gain double strike until end of turn.
3/3
So, yeah. Input needed I guess.
Right, yeah! That's one of the biggest appeals of DFC for me haha
By the way, ChariSays, I would hope you have a cycle of creatures with Blind Zealot type riders
Wielder of Echoes - 2U
Creatuer - Human Wizard
Flash
Flying, Prowess
When Wielder of Echoes enters the battlefield, the next instant or sorcery spell you cast this turn gains Rebound.
1/2
Gore-Drenched Reveler - XBBBBB
Creature - Demon
Delve
Flying
Exploit, Exploit, Exploit, Exploit
When Gore-Drenched Reveler exploits a creature, put a +1/+1 counter on it if this is the first, second, or third time this ability has resolved this turn. If it's the fourth time, target opponent loses X life and you gain X life.
5/5
Reckless Brawler - 3R
Creature - Human Warrior
Menace
Reckless Brawler attacks each turn if able.
Raid - Reckless Brawler costs 3 less to cast if you attacked this turn.
Dash - R
3/1
Hunters' Mystery Rite - 2G
Sorcery
Formidable — When you cast Hunters' Mystery Rite, if creatures you control have total power 8 or greater, copy it for each creature you control. Each copy targets a different one of those creatures.
Ferocious — If you control a creature with power 4 or greater, draw a card.
Untap target creature you control and put a +1/+1 counter on it.
So, uh, incidentally? If anybody has any ideas on how to pep up the white card, I'd love to hear them. A proper name would be nice too.
And also, I need to find a mod to change the thread title huh. Is there one for this forum?
I guess Menace for Reckless Brawler? Or First Strike?
That's fair regarding it be Instant speed, so I'll make it a sorcery. Maybe even shuffle the order of effects so the +1/+1 counter + untap comes last.
I'm glad you agree with my assessment regarding the armor guy.
I'm not sure I agree with you about Flying being too strong for Wielder of Echoes, but thank you for the templating. I thought of it before but it didn't feel right somehow.
Eh, I originally had Blood Reveler as a 5/5, maybe I'll restore it to that then.
Reckless Brawler is either a 3/1 with haste for R that returns to hand at end of turn or potentially a 3/1 for R that can stick around. I think it's okay like this.
Hunters' Mystery Rite is probably better at 2G so I'll take it at that. I also take your point regarding the order of effects and will go with your change. There are a few "draw a card for each creature" you control effects, but I think the most relevant one here is Inspiring Call. With that in mind, I think having a 4 power creature AND creatures with total power 8 is a sufficient hurdle for the effect with added bonus at 3 mana.
edit: also I really want the title changed haha
Creature - Human Warrior
Outlast - 1W
Whenever you activate boring armorer's Outlast ability, Bolster 1
2/2
Wielder of Echoes - 2U
Creatuer - Human Wizard
Flash
Flying, Prowess
Some templating where the next Instant or Sorcery spell you cast after Wielder of Echoes enters the battlefield has Rebound, I give up on how to phrase that lol
1/1
Blood Reveler - XBBBBB
Creature - Demon
Delve
Flying
Exploit, Exploit, Exploit
When Blood Reveler exploits a creature, put a +1/+1 counter on it if this is the first or second time this ability has resolved this turn. If it's the third time, target opponent loses X life and you gain X life.
4/4
Reckless Brawler - 3R
Creature - Human Warrior
Reckless Brawler attacks each turn if able.
Raid - Reckless Brawler costs 3 less to cast if you attacked this turn.
Dash - R
3/1
Hunters' Mystery Rite - 1G
Instant
Untap target creature you control and put a +1/+1 counter on it.
Ferocious — If you control a creature with power 4 or greater, draw a card.
Formidable — If creatures you control have total power 8 or greater, then copy Hunters' Mystery Rite for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
edit lmao GDI can I get a mod to fix the title for the thread?
Personally, I'd remove the card draw and make it Surveil 3. It'd make the card less expensive - something like 1UB. I even have a card name in mind for this - "Search for Lost Duskmantle"