Quote from deaddrift »Hey, awesome, thanks for posting! Glad someone's keeping the dream alive (and testing Bontu's). I've been on 5C Humans for a little while but am thinking about coming bak to my Orzhov roots... I appreciate your perspective. Did you ever find GQ a problem for WW or BB, at 4 copies?
Nah, the color balance of the deck felt right. The only mana troubles I had were due to mana screw or mana flood from variance.
My analysis on Bontu's Last Reckoning and other mass removal in this deck:
I think this deck is very well set up to take advantage of mass removal, even mass removal with a drawback like Bontu's. For a wrath to be effective, it has to generate card advantage, i.e. one wrath has to take out at least two creatures. Bontu complicates things since it stalls our tempo for a turn. Its cheaper to cast, but its drawback means that we might want to spend a few turns to properly set it up. So even though it costs three, we're incentivized to wait beyond turn three to actually pull the trigger.
To obtain card advantage from Bontu, we either need a permanent that can act as a spell even when our lands are tapped or we need the opponent to overextend so badly that the card advantage generated by casting Bontu is overpowering. The former is created by our planeswalkers - even when we're tapped for a turn, a Gideon or a Liliana in play can still act as spells even if we can't use the cards in our hand.
As for the latter, the deck greatly encourages our opponents to overextend: Our discard encourages our opponents to play their best cards or risk losing them. Spot removal, tokens, Gideon of the Trials first ability, and Liliana of the Veil second ability means that our opponents can't just cast one creature and expect it to win the game for them. They have to play at least two creatures to overcome everything we have. And if they do, our mass removal will generate the card advantage required to be game winning cards.