For some reason, I want to run this in a burn deck. I know that it's something that takes a while to activate, but it can prove good if I'm running low on cards and need to control creatures. Though this will most likely be casual and I guess I'm a casual player.
I hope this is a joke because the art looks like they copy and pasted the Chandra artwork from the Lorywyn one. It might be slightly different but that's how it looks to me. =/
Pawn of Yawgmoth 1BBB
Creature - Human Cleric 1B and pay 2 life: Draw a card. You can't use this ability more than 3 times a turn. 5BB: Until end of turn, You may cast the cards in your graveyard as though they were in your hand. All cards put into your graveyard this turn are exiled instead. Exile Pawn of Yawgmoth. You may only use this ability only when you can play sorceries. "I'll show you the ways of Yawgmoth, just as long as you're willing to do anything he asks of you."
@Sneasel007: Memnarch's Experiment can't be abused with Voltaic Key, because using it's tapping ability flips it back to being a non-artifact creature. and it'll stay that way until your opponent plays another permanent. so the cost for the ability is right i think as it is. (i'm defending this because it's one of my favorite cards i ever came up with.)
I was saying in the sense that you can stack the ability and tap out pretty much all their non-land permanents for a measly 3 mana dependent on the amount of +1/+1 at EOT. And swing in for big damage next turn. Though I didn't grade you down on that.
Gaea's Emissary3G
Creature - Elemental {R}
Whenever you cast a creature spell, if it is the 3rd creatures spell this turn, flip ~.
2/4
//
Legendary Enchantment {R}
You may pay 0 rather than pay the casting cost of the first creature spell you cast this on your turn.
]
I like this card a lot. It’s not too overpowered in the sense that you have to play 3 creatures in 1 turn to flip it and it is well costed. Then when it flips its ability is a great way to cheat creatures into play and that is very good. I’d love to try and play this in a deck that can get one of those humongous Edrazi cards into play.
Balance 9/10
Flavor 8/10
Effectiveness 9/10
A 5/4 intimidate regener for 3 mana? I think that may just be a little too broken if you ask me. The condition to flip it isn’t that hard to satisfy especially in black with sac engines. Tuk Tuk is 3 mana and only puts a 5/5 token into play with no other abilities and that is a rare and legendary. I think overall the flavor of the card fits it since he is dying and becoming skeletons. Overall, I think it is an interesting way of flipping, but you made it way too OP.
Balance 2/10
Flavor 9/10
Effectiveness 6/10
Elvish Sharecropper(W/G)
Creature - Halfbreed* {M}
If you have a land card in your hand, you must put it into play if you have not played a land card during your turn.
At the end of your turn, if you did not play a land, put a draught counter on ~. if ~ has three draught counters, flip it
1/1
///// Eredhion, Lord of the Land
Legendary Creature - Halfbreed Shaman
Lands you control produce two additional mana of any one color they can produce when tapped.
2/4
*Halfbreed: What it normally is in Fantasy. He's half human/half elf, W/G hybrid mana to reflect this, as well as the flavor in being a sharecropper. Halfbreeds are affected by any and all spells affecting elves and/or humans.
Card art:
Sharecropper:Worn down to the bone, very gaunt, starved look. Wearing shredded rags and attempting to plow in a very dry plot of land
Eredhion: a "well-fed" look about him, but not fat/over weight, just healthy. as for Dress, take Rofellos, Llanowar Emissary, and make it a little more farm oriented. Show him with a successful harvest.
I like the concept of this card, A mixture between human and Elf. I don’t know why it has to make it white because of that fact, maybe because they breed with the righteous humans? Anyway, I like the idea of the card overall, that if you’re getting mana screwed or run out of lands that it can flip into a super heartbeat of spring for you. Yet, it isn’t broken because of the fact that it can get targeted 3 turns and still can get targeted while flipped. However, I think this could’ve been accomplished if it was either just mono white (with a similar ability) or just mono green itself. However, I think it Is a nifty way of flipping it.
Balance 8/10
Flavor 9/10
Effectiveness 8/10
Beast of the Overgrown Castle1GB Creature - Wolf (Rare)
Defender, deathtouch
Whenever ~ destroys a creature, put a Fractured Mind Counter on ~. When ~ has three Fractured Mind Counters on it, flip it. 3/3 A prince who was once the most handsome in all the land until one fateful day a evil witch placed a curse on him and turned him into a wolf. He was shunned by all when he was a beast. It drove him mad, and into solitude he desperately wanted to get away from them all who pelted him with stones.
// Micheal, the Sadistic Prince Legendary Creature - Human Horror Warrior
Deathtouch, first strike
Remove a Fractured Mind Counter from ~: Target creature becomes a 0/1 Beast and loses all abilities and instead gets: "This creature attacks each turn if able", as long as it has a Fractured Mind Counter on it. 5/5 He fought the horrors that came to his castle although he was but a beast. As he grew more insane from the battles and solitude, he had even killed the maiden who was destined to free him from his curse, and in sick and twisted way... he enjoyed the thrill of it.By slaying her, his curse was broken, but not in the intended way.
A twist on fairy tales. Personally a Grimm version is far more interesting to me compared to the ones you see now a days. Sorry if it so wordy on the flavor texts, but like with many of my entries I want to give a small story about this character, spell, or land.
Interesting that you made a wolf (beast) with defender as a starting creature and that it guards (I assume) the castle and kills all “invaders”. Eventual madness of the card makes him bitter on his next card which makes them into worthlessness (though that is more of a blue mechanic). Like before, I think it is interesting on how he flips and the fact that the original flip creature does have defender, does make it a little harder to flip. But the other creature is a control creature on the other side of the stick and is useful. Though, I think it does not flavor well with the colors he is in because of the hindering of those creatures, but overall, I do like the design.
Balance 9/10
Flavor 8/10
Effectiveness 8/10
Order of the giving hand1W
Creature - Human Soldier
Defender
Whenever you gain life, put two +1/+1 counters on ~.
At the beginning of your end step, if you gained 10 or more life this turn, you may flip ~.
0/1
// Order of the pummeling hand
Creature - Human Soldier
Double strike
2/2
I like this card a lot. It’s a small guy at first (though I think he should’ve been a cleric since it makes more sense on what you’re trying to do), but then when he donates a lot, he gets a lot in return and flips. I like the fact that this card has some nasty combos you can do with it in white weenies with cards such as soul’s attendant and conqueror’s pledge, which makes this creature not so worthless. And the fact that he has a 2/2 body instead of a 0/0 body makes him awesome against hexmage. I think that his condition most of the time is hard to flip him, but if you can combo nastily, you really do get a nasty creature in return. Overall, I think I’d have a really fun time trying to find a deck to fit this into just to get the strong doublestriker out.
Balance 9/10
Flavor 8/10
Effectiveness 10/10
Veilscape Diviner1W
Creature - Human Cleric {R}
At the beginning of your upkeep, reveal the top card of your library. If it's an enchantment card, put an Ascendance counter on Veilscape Diviner, then if there are three or more Ascendance counters on Veilscape Diviner, remove all Ascendance counters from Veilscape Diviner and flip it.
1/1
//
Veilscape Ascendant
Creature - Human Cleric Avatar
At the beginning of your upkeep, reveal the top three cards of your library. Put all Enchantment cards revealed this way onto the battlefield and the rest on the bottom of your library.
3/3
I like the concept of this card since white is very enchantment based. When it flips it helps your enchantments. Though most enchantments are not powerful, this card makes use of them. However, it can also hurt with enchantments like O-ring. Anyway, I think the flavor of the card is good, the balance is good, not great, but it’s usable. Effectively it utilizes flip in a good way.
Acrius :1mana::symu::symw:
Legendary Creature - Human Artificer {M}
(a fair-skinned blond girl, infusing etherium into her hand)
Sacrifice an artifact: Put an etherium counter on ~. If ~ has 3 etherium counters on it, flip it.
2/3
//
Acrius, Archangel of Hope
Legendary Artifact Creature - Human Angel
(angel, almost entirely covered in etherium, soaring towards sun-crested clouds out of a storm)
Flying, shroud, vigilance
If Acrius, Archangel of Hope blocks or is blocked, remove an etherium counter and prevent all damage done to it. If there are no etherium counters on Acrius, Archangel of Hope, flip it and put a -1/-1 counter on it.
5/5
Acrius is the anagram of "Icarus"
I like the idea of this card. Someone who uses the ensconce of artifacts to make them into an angel. Then when it becomes an angel, she loses her essence whenever she takes damage and eventually will lose it all and flip back to human. It’s not too powerful of a card as it takes a lot to activate, but when it is, it’s one hell of a card to mess with. Flavor it fits because she gains and loses power overtime. Effectiveness, I like the idea of how it flips and how it “unflips”. It makes it so that it isn’t too broken and that all legends eventually fall.
Balance 9/10
Flavor 10/10
Effectiveness 10/10
Memnarch's Experiment :sym2g::sym2g:
Creature - Elf
Whenever a nonland permanent enters the battlefield under an opponent's control, put a +1/+1 counter on Memnarch's Experiment and flip it.
1/1
// Elf-Faced Manipulator
Artifact
Elf-Faced Manipulator is green.
:sym2g:,t: Tap up to X target nonland permanents where X is the number of +1/+1 counters on Elf-Faced Manipulator. Then, flip Elf-Faced Manipulator.
Like before, I like this card because of the flip shenanigans. This time it is different and it seems like a nifty idea. Kinda like an icy manipulator that can’t decide if it is a creature or not. The fact that when it is an artifact and that it does work like icy is pretty cool as well. I like the card because it isn’t too overpowered as it can easily be dealt with on both ends of the stick. I think the ability should’ve been on a blue creature, but it turns into an artifact and it makes sense. However, I think the activation cost of the ability should’ve been one more hybrid mana more because it can be pretty abused with cards like voltaic key. Overall, I like the card, I think it fits sorta the flavor of Memnarch and that it is unique in flipping nature.
Balance 8/10
Flavor 10/10
Effectiveness 10/10
King's ScholarWW
Creature — Human Wizard {U} UUU: Flip King's Scholar.
2/2
// Royal Archivist
Creature — Human Wizard W,T: Draw a card.
3/3
I like the idea that you have to pay mana to flip this creature. However, I don’t like what’s on the other end of the creature. Yes it is an uncommon, but cards such as Nezumi Graverobber had an other side that was well worth flipping. The flip cost is overcosted especially when it is another color. Then the other side is a mana tap ability. It should be a free tap ability for the cost of flipping this creature. I think it’s alright in design, but like I said, it’s way too underpowered to see any play at all.
Balance 5/10
Flavor 8/10
Effectiveness 9/10
Youthful NobleWW
Creature- Human Knight
First strike.
If Youthful Noble would be dealt damage by a black creature, flip it instead.
2/2
/// Aristocrat of the Night
Creature- Vampire Lord
Flying, first strike, lifelink.
Aristocrat of the Night is black.
4/4
Interesting concept here, it’s sorta like a white knight that flips instead of pro black. Balance, this card would only see sideboard and will always get destroyed by removal. The first strike also kinda hinders it as well, since it most likely will never take damage from a black source since it will be first striking it most of the time. I like the flavor of the card however, that the knight turns into a vampire from being “corrupted” or “biten”. And effectively it is a unique way of flipping the creature.
Balance 7/10
Flavor 10/10
Effectiveness 10/10
Clownfish CrusaderUU
Creature - Merfolk Knight
Clownfish Crusader is unblockable.
Whenever Clownfish Crusader deals combat damage to an opponent, flip it.
2/2
// Coral Reef
Creature - Wall
Defender
Whenever a creature deals combat damage to you, flip Coral Reef.
0/5
At the first creature, I was like “oh man, this creature is going to be hella broken”, then I read the other half and I kinda lol’d. The creature can be effective in the right deck, but most of the time, the flip is going to hinder the creature itself. I like that it hinders itself, because you can have a really broken creature at first, and flip into something that is completely utterly worthless. I like this concept a lot. I think it balances out the card. Flavor-wise the creature flees into the coral and uses that as protection until the opponent gets through and then it goes from hiding into attack mode again. I kinda like. Effectively utilizes a pretty OP creature into something that is pretty UP.
Balance 9/10
Flavor 8/10
Effectiveness 10/10
The winner
Emocakes. There were many great entries, but I liked his the most. Congrats to the winner.
Sorry for the late reply. Well the type of card I want won't have as much thinking and mechanics behind it. I really liked the flip creatures from Kamigawa such as Nezumi Shortfang and I want to see creative ways of making these flip creatures. I'll be judging on the balance, effectiveness, and flavor to the card.
Not exactly an original idea, but building off the contraption idea that they put into futuresight Steamflogger Boss
Assembling contraptions rules text is: (Sacrifice the Contraption pieces to put a 7/9 Golem Contraption Artifact creature into the battlefield with a rigger equiped to it. Unequiped contraptions cannot attack or block Equiped Rigger cannot attack or Block and if the equip creature is destroyed, destroy the Contraption instead ) All Contraption Creatures have haste. Contraptions are supertypes are not their own type of card.
Riggers have equip costs if they want to equip to different contraptions.
Golem's Arms 3
Artifact Contraption - Piece (C)
As long as you control Golem's legs and Golem's body and have a rigger in play, assemble Golem's Arms, legs, and body into an 7/9 Colorless Golem Contraption Artifact Creature Token and equip a rigger to it. (Sacrifice the Contraption pieces to put a 7/9 Golem Contraption Artifact creature into the battlefield with a rigger equiped to it. Unequiped contraptions cannot attack or block Equiped Rigger cannot attack or Block and if the equip creature is destroyed, destroy the Contraption instead )
Golem's Legs 3
Artifact Contraption - Piece (C) Same as before
Golem's Body 4
Artifact Contraption - Piece (C) Same As Before
Goliath Cannon 3
Contraption Artifact - Piece (U)
As long as you control Goliath Cannon and Goliath Body and have a rigger in play, Assemble Goliath Cannon and Goliath Body and put a 6/4 Goliath Contraption Artifact Creature with trample into the battlefield and equip a rigger to it. (rules text)
Goliath Body 3
Contraption Artifact - Piece (U) Same as Goliath Cannon
Goblin Rigger RRR
Creature - Goblin Rigger (U)
Whenever you assemble a contraption, instead of sacrificing the contraption pieces, shuffle them into your library.
Equip to Contraption Creature 2 (Attach creature to a contraption without a rigger. Use this ability only at a time you could cast a sorcery)
3/2 "Reduce, reuse, recycle"
Elvish Contraptionist 5G
Creature - Elf Rigger (C)
Whenever you assemble a contraption, put 2 +1/+1 counters on it.
Whenever Elvish Contraptionist is attached to a Contraption, the equipped Contraption gains Trample
2: Equip to Contraption Creature
5/5 "This contraption also comes in black."
Master Contraptionist 5U
Creature - Merfolk Rigger (R) 3U: Search your library for a Contraption and put it into your hand. Shuffle your library afterwards.
Contraptions you control gain shroud 2: Equip to Contraption Creature
3/3 "It's easier when you have all the pieces ready for you"
Rigger Trainer 2B
Creature - Human Rigger (R)
Other Creatures you control are Riggers in addition to their other creature types and gain "2: Equip to Creature Contraption 2: Equip to Creature Contraption
2/2 "You're all working for me now!"
Heroic Rigger WW
Crature - Human Warrior Rigger (U)
First Strike 2: Equip to Contraption Creature
2/2 "Rigging? That's just my part time job. I also have to defend the empire from wrongdoers."
Just wanted to give an example of a creature from each color of riggers to show that it isn't exclusive to one color.
Contraption would have its own type because of the interactions between Piece form and Creature form. The Creature contraptions cannot attack or block unless they are equiped with a rigger because someone needs to operate this piece of machinery. They operate like an assembly line and build these machines that they will later operate. Also there are riggers for each color and each of the contraptions will gain abilities dependent on what rigger is attached to it.
Alchemist's Stone 1UU
Legendary Artifact 1: Target artifact gains or loses the color(s) of your choice until end of turn. "They're not so bad after I do this to them!" -Tezzeret the Seeker
Basilisk Sliver G
Creature - Sliver
As long as you control another Multicolored Sliver, Sliver permanents gain deathtouch. It wasn't long before we entered the battle that we realized what we were up against. Even our strongest, quickest warriors still suffered the same fate as most of our crew. There's just nothing to stop these things. -Rashka the Slayer
Pulse Spark 3R
Sorcery - Arcane
Deal 3 damage to target creature or player
Creaturefall - Whenever a creature card enters the battlefield under your control, return pulse spark to your hand. They say the most dangerous weapon is the mind. I'd have to disagree, the heart is much deadlier. -Chandra Nalaar
Creature - Human Cleric
1B and pay 2 life: Draw a card. You can't use this ability more than 3 times a turn.
5BB: Until end of turn, You may cast the cards in your graveyard as though they were in your hand. All cards put into your graveyard this turn are exiled instead. Exile Pawn of Yawgmoth. You may only use this ability only when you can play sorceries.
"I'll show you the ways of Yawgmoth, just as long as you're willing to do anything he asks of you."
4/1
I was saying in the sense that you can stack the ability and tap out pretty much all their non-land permanents for a measly 3 mana dependent on the amount of +1/+1 at EOT. And swing in for big damage next turn. Though I didn't grade you down on that.
Balance 9/10
Flavor 8/10
Effectiveness 9/10
A 5/4 intimidate regener for 3 mana? I think that may just be a little too broken if you ask me. The condition to flip it isn’t that hard to satisfy especially in black with sac engines. Tuk Tuk is 3 mana and only puts a 5/5 token into play with no other abilities and that is a rare and legendary. I think overall the flavor of the card fits it since he is dying and becoming skeletons. Overall, I think it is an interesting way of flipping, but you made it way too OP.
Balance 2/10
Flavor 9/10
Effectiveness 6/10
I like the concept of this card, A mixture between human and Elf. I don’t know why it has to make it white because of that fact, maybe because they breed with the righteous humans? Anyway, I like the idea of the card overall, that if you’re getting mana screwed or run out of lands that it can flip into a super heartbeat of spring for you. Yet, it isn’t broken because of the fact that it can get targeted 3 turns and still can get targeted while flipped. However, I think this could’ve been accomplished if it was either just mono white (with a similar ability) or just mono green itself. However, I think it Is a nifty way of flipping it.
Balance 8/10
Flavor 9/10
Effectiveness 8/10
Interesting that you made a wolf (beast) with defender as a starting creature and that it guards (I assume) the castle and kills all “invaders”. Eventual madness of the card makes him bitter on his next card which makes them into worthlessness (though that is more of a blue mechanic). Like before, I think it is interesting on how he flips and the fact that the original flip creature does have defender, does make it a little harder to flip. But the other creature is a control creature on the other side of the stick and is useful. Though, I think it does not flavor well with the colors he is in because of the hindering of those creatures, but overall, I do like the design.
Balance 9/10
Flavor 8/10
Effectiveness 8/10
I like this card a lot. It’s a small guy at first (though I think he should’ve been a cleric since it makes more sense on what you’re trying to do), but then when he donates a lot, he gets a lot in return and flips. I like the fact that this card has some nasty combos you can do with it in white weenies with cards such as soul’s attendant and conqueror’s pledge, which makes this creature not so worthless. And the fact that he has a 2/2 body instead of a 0/0 body makes him awesome against hexmage. I think that his condition most of the time is hard to flip him, but if you can combo nastily, you really do get a nasty creature in return. Overall, I think I’d have a really fun time trying to find a deck to fit this into just to get the strong doublestriker out.
Balance 9/10
Flavor 8/10
Effectiveness 10/10
I like the concept of this card since white is very enchantment based. When it flips it helps your enchantments. Though most enchantments are not powerful, this card makes use of them. However, it can also hurt with enchantments like O-ring. Anyway, I think the flavor of the card is good, the balance is good, not great, but it’s usable. Effectively it utilizes flip in a good way.
Balance 7/10
Flavor 10/10
Effectiveness 8/10
I like the idea of this card. Someone who uses the ensconce of artifacts to make them into an angel. Then when it becomes an angel, she loses her essence whenever she takes damage and eventually will lose it all and flip back to human. It’s not too powerful of a card as it takes a lot to activate, but when it is, it’s one hell of a card to mess with. Flavor it fits because she gains and loses power overtime. Effectiveness, I like the idea of how it flips and how it “unflips”. It makes it so that it isn’t too broken and that all legends eventually fall.
Balance 9/10
Flavor 10/10
Effectiveness 10/10
Like before, I like this card because of the flip shenanigans. This time it is different and it seems like a nifty idea. Kinda like an icy manipulator that can’t decide if it is a creature or not. The fact that when it is an artifact and that it does work like icy is pretty cool as well. I like the card because it isn’t too overpowered as it can easily be dealt with on both ends of the stick. I think the ability should’ve been on a blue creature, but it turns into an artifact and it makes sense. However, I think the activation cost of the ability should’ve been one more hybrid mana more because it can be pretty abused with cards like voltaic key. Overall, I like the card, I think it fits sorta the flavor of Memnarch and that it is unique in flipping nature.
Balance 8/10
Flavor 10/10
Effectiveness 10/10
I like the idea that you have to pay mana to flip this creature. However, I don’t like what’s on the other end of the creature. Yes it is an uncommon, but cards such as Nezumi Graverobber had an other side that was well worth flipping. The flip cost is overcosted especially when it is another color. Then the other side is a mana tap ability. It should be a free tap ability for the cost of flipping this creature. I think it’s alright in design, but like I said, it’s way too underpowered to see any play at all.
Balance 5/10
Flavor 8/10
Effectiveness 9/10
Interesting concept here, it’s sorta like a white knight that flips instead of pro black. Balance, this card would only see sideboard and will always get destroyed by removal. The first strike also kinda hinders it as well, since it most likely will never take damage from a black source since it will be first striking it most of the time. I like the flavor of the card however, that the knight turns into a vampire from being “corrupted” or “biten”. And effectively it is a unique way of flipping the creature.
Balance 7/10
Flavor 10/10
Effectiveness 10/10
At the first creature, I was like “oh man, this creature is going to be hella broken”, then I read the other half and I kinda lol’d. The creature can be effective in the right deck, but most of the time, the flip is going to hinder the creature itself. I like that it hinders itself, because you can have a really broken creature at first, and flip into something that is completely utterly worthless. I like this concept a lot. I think it balances out the card. Flavor-wise the creature flees into the coral and uses that as protection until the opponent gets through and then it goes from hiding into attack mode again. I kinda like. Effectively utilizes a pretty OP creature into something that is pretty UP.
Balance 9/10
Flavor 8/10
Effectiveness 10/10
The winner
Note: They don't have to flip into creatures.
Assembling contraptions rules text is: (Sacrifice the Contraption pieces to put a 7/9 Golem Contraption Artifact creature into the battlefield with a rigger equiped to it. Unequiped contraptions cannot attack or block Equiped Rigger cannot attack or Block and if the equip creature is destroyed, destroy the Contraption instead ) All Contraption Creatures have haste. Contraptions are supertypes are not their own type of card.
Riggers have equip costs if they want to equip to different contraptions.
Golem's Arms 3
Artifact Contraption - Piece (C)
As long as you control Golem's legs and Golem's body and have a rigger in play, assemble Golem's Arms, legs, and body into an 7/9 Colorless Golem Contraption Artifact Creature Token and equip a rigger to it. (Sacrifice the Contraption pieces to put a 7/9 Golem Contraption Artifact creature into the battlefield with a rigger equiped to it. Unequiped contraptions cannot attack or block Equiped Rigger cannot attack or Block and if the equip creature is destroyed, destroy the Contraption instead )
Golem's Legs 3
Artifact Contraption - Piece (C)
Same as before
Golem's Body 4
Artifact Contraption - Piece (C)
Same As Before
Goliath Cannon 3
Contraption Artifact - Piece (U)
As long as you control Goliath Cannon and Goliath Body and have a rigger in play, Assemble Goliath Cannon and Goliath Body and put a 6/4 Goliath Contraption Artifact Creature with trample into the battlefield and equip a rigger to it. (rules text)
Goliath Body 3
Contraption Artifact - Piece (U)
Same as Goliath Cannon
Goblin Rigger RRR
Creature - Goblin Rigger (U)
Whenever you assemble a contraption, instead of sacrificing the contraption pieces, shuffle them into your library.
Equip to Contraption Creature 2 (Attach creature to a contraption without a rigger. Use this ability only at a time you could cast a sorcery)
3/2
"Reduce, reuse, recycle"
Elvish Contraptionist 5G
Creature - Elf Rigger (C)
Whenever you assemble a contraption, put 2 +1/+1 counters on it.
Whenever Elvish Contraptionist is attached to a Contraption, the equipped Contraption gains Trample
2: Equip to Contraption Creature
5/5
"This contraption also comes in black."
Master Contraptionist 5U
Creature - Merfolk Rigger (R)
3U: Search your library for a Contraption and put it into your hand. Shuffle your library afterwards.
Contraptions you control gain shroud
2: Equip to Contraption Creature
3/3
"It's easier when you have all the pieces ready for you"
Rigger Trainer 2B
Creature - Human Rigger (R)
Other Creatures you control are Riggers in addition to their other creature types and gain "2: Equip to Creature Contraption
2: Equip to Creature Contraption
2/2
"You're all working for me now!"
Heroic Rigger WW
Crature - Human Warrior Rigger (U)
First Strike
2: Equip to Contraption Creature
2/2
"Rigging? That's just my part time job. I also have to defend the empire from wrongdoers."
Just wanted to give an example of a creature from each color of riggers to show that it isn't exclusive to one color.
Contraption would have its own type because of the interactions between Piece form and Creature form. The Creature contraptions cannot attack or block unless they are equiped with a rigger because someone needs to operate this piece of machinery. They operate like an assembly line and build these machines that they will later operate. Also there are riggers for each color and each of the contraptions will gain abilities dependent on what rigger is attached to it.
Instant
Add UUUUUUUU to your mana pool.
"Sometimes you got to give in order to receive" -Teferi, Prodical Sorcerer
Legendary Artifact
1: Target artifact gains or loses the color(s) of your choice until end of turn.
"They're not so bad after I do this to them!" -Tezzeret the Seeker
Edit: Basis is Philospher's stone if not obvious.
I'll volunteer and throw my card out if he doesn't show up by tomorrow afternoon.
Creature - Sliver
As long as you control another Multicolored Sliver, Sliver permanents gain deathtouch.
It wasn't long before we entered the battle that we realized what we were up against. Even our strongest, quickest warriors still suffered the same fate as most of our crew. There's just nothing to stop these things. -Rashka the Slayer
1/2
Sorcery - Arcane
Deal 3 damage to target creature or player
Creaturefall - Whenever a creature card enters the battlefield under your control, return pulse spark to your hand.
They say the most dangerous weapon is the mind. I'd have to disagree, the heart is much deadlier. -Chandra Nalaar