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    posted a message on [GoR] - Guilds of Ravnica Spoiler Discussion
    cmon shizzle some nizzle man Wink

    i dont care too much about magic names. since im from germany we had horribly stupid card names since translations were a thing.
    Posted in: Pauper & Peasant Discussion
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    posted a message on Definingly unique: What are 10 cards that really sell your cube?
    I dont even know if its appreciated to give feedback, but here is not much going on, so.. Wink

    1. The blink archetype is really strong, I dont see it in T1 for know, because its somewhat slow and eats too many borderline slots. It fits very well in my T2 for now, although it kinda lacks the premium blue spell suite there.
    2. Smile The card can be really unfair, especially when equipped on sth like Aven Fleetwing
    3. T1 for sure
    4. Smile
    5. Although theyre definitely better removal, i recently even cut them from my T2. T1 has better stuff with Doom blade and Terror, although they dont hit black stuff, it barely matters. But for T2 they were just too boring and I prefer more interesting removal like Seal of Doom or Executioner's Capsule there, because they open some synergies.
    6. Longbow is definitely strong on its own, fetchable with Trinket Mage and most people seem to overlook, that you can reequip and shoot more then once a turn. Fire Whip is also quite good.
    7. If you support tokens, those are mandatory. Emrakul's Hatcher is bonkers and I dont get why we didnt see Sengir Autocrat at common yet.
    8. Never makes the cut for me. Somehow draw 2 seems not enough.
    9. Feels slow even in my T2
    10. Staple card.

    cycle lands. I really want to add them, but there is now way I could open 5 slots in my T1 for them and for T2 they dont add enough utility. Besides T2 decks usually are happily flooding, because they can use tons of mana.

    coiling oracle. its too random and 1/1s for 2 quite useless. I also think, that Simic has a pretty strong guild with
    Posted in: Pauper & Peasant Discussion
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    posted a message on Definingly unique: What are 10 cards that really sell your cube?
    Tortured Existence - I run it in my T2 and it works well with the madness theme on top of the usual (dredge) stuff
    Wander in Death - dont like it. We have stuff like existance or plain old graverdigger variants, which are all better.
    Spiketail Drakeling - T1 stuff for me here. Almost a manaleak on a Winddrake. Top5 blue creature def.
    Tandem Lookout - super strong in the right deck. T1 for me as well.
    Claws of Wirewood - idk, seems most of the time its a lavaspike for 4, I like Deadshot Minotaur
    Thrashing Mossdog - in and out in my t2, in the end out, because 3 power for 4 mana is not efficient enough and the slot is stacked. I could easily run like 15 creatures there Grin
    Simian Grunts - T1 as well, pretty broken card in my book.
    Sluiceway Scorpion - T1 Wink Maybe because Golgari lacks better or maybe because I think DT is OP Grin
    True-faith Censor - a durdle card for exert decks, but it didnt stay long in my T2
    Shimmering Grotto - paying 2 mana for a colored one is just too bad Frown



    Zealot kinda lacks shadow Grin
    Slow Motion - yup. In T1 my curve seemed too low and nobody picked it so it ended in T2 where nobody picks it either. Most underrated card ever.
    Martys+WoH - currently in my T2, WoH was T1 for long. While it seems good, its outclassed by non blockable stuff like menace. Also red control just wants more burn. Martyr I tried few years ago and it never found a deck, but I give it another chance.
    Rukh Egg is nice when you run a sacrifice archetype.

    That said, the sac arch is bonkers in my T2. So broken that I almost consider it T1 worthy. Threaten+sac is just unfair. Also it rounds up so well with tokensupport in red. Most underrated or misunderstood archetype here Grin

    WK - not a common
    Dimir - Harpy can be quite strong if you come into durdle mode. Too bad we dont get to that quite often. The Shaman just never works.


    --------------

    Since I run 2 cubes Im pretty sure I run a lot of controversial stuff in T2, but in T1 as well so lets see about that one.

    The most controversial for sure has been Ghazbán Ogre, but it was the only way to support fast aggro for years. Now we have 2 Savannah Lions and Jackal Pup, so it was finally time to say goodbye. The archetype shifted from RG to RW now.

    Second card I remember being controversial here is Empyrial Armor. Man this card is just insane and easily got me 3-0 with my monoW last week. Ususally it starts like Oakenform and then groqs bigger and bigger. Extra brokeness points when you slam it on Phantom Nomad

    it seems i run quite a few more unsual cards in my T1, but idk about controversial. so i pick cards i like that are more rare.

    War Falcon - a flying savannah lion in heavy white decks, since everyone is a knight or a soldier.
    Vampiric Link one mana removal or a safety net. pretty good Grin
    Mogg Conscripts since we got Dash in Khans those are pretty good for fast aggro
    Empty the Warrens with just another spell already quite strong. In my cube storm 3 or 4 is not unsual as well.
    Returned Phalanx/Glade Watcher - I need some defense thats not useless later against all those fast aggrocards and those are pretty solid. Glade Watcher basically has no drawback, since for CC4 you already get 5 power beater in green. The black one is a little "slower"
    Jolrael's Centaur this guy is soo annoying. And in removal heavy cubes mvp.
    Nivix Cyclops+Wee Dragonauts - not neccessarily controversial, but i want point out, that spell matters still is a very powerful archetype.
    Whispersilk Cloak Al thinks the card is crap, I rate it in the Top10 most broken commons. Its not good in the superaggro decks, but every midrange deck just wins with it.
    Fertile Thicket When I was searching for playable fixing I recently discovered it and its rated pretty bad in the evaluation thread, thats why i never knew about it (and think the thread is misleading too often), but its basically a evolving wilds that taps for green, which is pretty good. It can also interact with bouncelands. Top1 sleepercard for me.
    For the same reasons I also run Halimar Depths, which interacts with some more stuff.

    Posted in: Pauper & Peasant Discussion
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    posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    yes, both are updated and balanced/playtested each like 4 drafts last week Grin xmage ftw.
    Posted in: Pauper & Peasant Discussion
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    posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    I consider my T1 pretty balanced lol. At least when it comes to archetypes. The colors have their restrictions of course, since blue is mainly a support color and black is really dedicated to control. To me it made no sense to balance each color to a jack-of-all-trades when I started the cube. Thats obviously open for interpretation, since for example by powerlevel of color rabid bite is the best green removal, but by powerlevel of cube its definitely not as strong. That said, it makes for more interesting decks/drafts, when each color can do everything.

    Its interesting, that I get the critique my cube seems unbalanced, although most cubes suffer hard to support aggro in the first place and they all end up in midrange fiesta.

    Of course I also think as well, both of my cubes are quite good, but I more and more come to the opinion that 360 is too small for paupercubes. The cards are not complex enough to really change the experience. The decks will always end up more or less the same. So THE list is probably 540 or even 720 and I will soon mix my 2 cubes together. That way you cant start the draft with the set goal to pick a certain archetype since you dont know whether the cards are even in the pool.

    But at least I agree with Al, that Styborskis Cube is a horrible mess and I feel one of the main reasons people dont like paupercube, because his is the most known.
    Posted in: Pauper & Peasant Discussion
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    posted a message on M19 Commons Spoilers
    Quote from Merovingiann »


    Archetype only, I guess, even if 4/4 for 5 is not bad per se.


    The card is definitely a T1 card if your cube supports enough lifegain. Its easily a strong Orzhov card in most cubes, since everybody should run a certain amount of lifelink there, especially since we got Mesa Unicorn and Bishop's Soldier. But also black got a certain amount with Child of Night, Cartouche of Ambition, Gray Merchant of Asphodel and so on. Totally bonkers with extort and Recumbent Bliss
    Posted in: Pauper & Peasant Discussion
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    posted a message on M19 Commons Spoilers
    yeah its back and forth, especially on the part how to behave on so called public forums.
    this forum is a meeting point on the internet to help find people other people that share the same interest. its working like the marketplace in town. but the moment you go to a subforum of a subforum it becomes only semipublic. because certain communities meet there regularly and discuss topics under their label. so, we (pauper guys or peasant guys) are like a small group of people standing in the corner of said marketplace. would you just gatecrash their conversations, just because the marketplace is a public forum? certainly not, especially when the guy you are talking to makes it clear he doesnt want to talk to you. yeah sure, he cant forbid you to continue talking to him (by law), but who is the person thats rude? and then you call the cops because he gets upset?

    its basically the same scenario i described with the pub. maybe you understand it this time?

    just because youre on the internet, that doesnt mean basic social behaviours wont apply.

    it actually feels really weird that its necessary to explain that to grown ups.
    Posted in: Pauper & Peasant Discussion
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    posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    i advocate for the smaller sacrifice theme for quite a time now, so im happy you got some feedback on it, although i cut the witch in my cube since its so fragile and quite useless without recurring sac effects. i run the enlistment in my t1 though, so its "banned" in my t2.
    i also repeat myself by saying neither the sac nor the token archetype belong into spike cubes, because they demand too many slots, so you have to cut too heavy on individual strong cards and its relatively weak to staples like pestilence plus id most likely would add cards like electrickery to fuel the powerlevel wheel. i feel the archetype would need something like breeding pit to become t1

    cant say too much about slow motion though, although i did run it in t1 for a while and now its in t2 it rarely gets picked, let alone played. it felt too fair in my t1 because of the low curve and it doesnt neccessarily grants tempo advantage since you have to recast it for 3.

    Posted in: Pauper & Peasant Discussion
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    posted a message on The ultimate Guide to (Pauper-)Cubing + Evaluation2.0 *under construction*
    Welcome to the world of cubing!
    You probably found this thread because youre interested to build your first cube without spending insane amounts of money or the risk to lose cards during drafts. Well, its pretty simple to start a cube. Just start with cards from your collection and build something playable Smile

    The basics:

    A cube is a customized singleton "expansion" made for limited games from all released card of magic, generally for drafts. A normal cube has 360 cards to provide 8 players with 3 "packs" at 15 cards each. Before you start, you just shuffle your cube and make the "packs". Its helpful to keep them in the center of the table, otherwise it might confuse players whats the pack and whats the drafted cards. Other common cubesizes are 540 and 720. The smaller the cube the better you can support archetype strategies, but after a couple of drafts it might become boring to always see the same mix of cards.

    You can apply additional rules to your cube, like commons only (pauper) or uncommons as well (peasant) or only modern cards and so on. We are focussing on pauper here.


    Card distribution:
    An average draftdeck in normal limited formats consists 17 lands and 23 spells with the distribution:

    CC1: 3
    CC2: 6.5
    CC3: 6.5
    CC4: 4
    CC5: 2
    CC6+: 1

    So when building your cube, you should scale up that ratio as a rule of thumb.
    We are at a point in paupercubing where we can build a cube, Ill call the "SpikeCube(SC)" from now on, where the curve has become roughly 1 less mana on that distribution. So keep that in mind when your aiming for the "powered" cube we often refer to as well on this forum. The Spikecube basically just includes the strongest cards and archetypes. Another philosophy in building is the "JohnnyCube(JC)" which aims for a more thematic and varied meta.
    https://magic.wizards.com/en/articles/archive/making-magic/timmy-johnny-and-spike-2013-12-03

    The archetypes:

    Core archetypes:
    There are 3 (4) core strategies in magic with 2 substrategies

    Aggro (A): This archetype wants to win with creatures that basically always want to attack face. Spells are mainly used to clear blockers or burn the opponent down.
    There also apply the 2 substrategies
    Tempo: This strategy runs a very low and efficient manacurve and tries to cheat on mana while disrupting opponents development.
    Ramp: This strategy also cheats on mana with effects that speed up the mana development to get higher costed spells faster than the opponent. Its not a viable approach in Spikecubes, because the removal is so efficient, that the tempostrategy always will be stronger.

    Control (C): This strategy wants to control the board and trades or kills everything the opppnent plays. With cardadvantage effects you will win on ressources and eventually establish a finisher. It ususally runs more spells than aggro. To use this strategy you basically have to run boardwipes (sweeper) which pauper only has access to in black (weak ones in red)

    Midrange (M): Basically the mix of both worlds. You trade spells and win with either with aggression and/or cardadvantage. In standard limited or Johnnycubes most decks end in this strategy.

    (Combo) (O): This strategy want to win or turn the game with a big swing in one or very few turns. It usually uses hand and library manipulation to find its combo pieces and tries to ignore what the opponent does. There are no pure combodecks in pauper, alhtough there are winning card combinations that can be included in midrange or controldecks.

    Theme archetypes (T):
    These strategies dont focus too much on the gamepace, but on effects and keywords.
    The best working themes in Spikecubes are:
    Hexproof/Aura - more or less assambles itself in SC´s because it will contain some amount of hexproof and aura cards anyway.
    Spells Matters - there are a bunch of very efficient creatures for that theme and will include itself most of the time as well
    Otherwise the SC will focus on the core strategies.

    Viable themes for JC´s can be found here


    Card evaluation:
    To find the best 360 cards for the SC, we already had an existing thread. It has become too inconsistend and outdated lately, because wizards changed a lot of its limited design philosophy in the last couple of years and to have a more updated and overseeable thread i started this one.



    to be somewhat objective Ill try to use the value to casting cost ratio. since there directly started a discussion about it. the system normalizes evaluation and uses p/t to CC ratio as the basevalue of a card and than adds or substracts its abilities. it makes evaluation more consistent, since similiar effects get the same ratings as well.

    Values:
    Power: 1.25
    Toughness: 0.75
    Flying: 1.25
    Unblockable 1.5
    Trample: 0.5
    Reach: 0.75
    First Strike: 1.25
    Lifelink 1.0
    Flanking 1.0
    Exalted 1.75
    Vigilance: 0.25
    Haste: 0.5
    Deathtouch: 1.0
    useful abilitiy: variable (slightly subjective. old evaluation and actual experience based)
    or compared to the cc/spellratio it has attached on
    relevant creature type: 0.25

    Modifier:
    double mana or multicolor: -1
    drawback: variable (slightly subjective. old evaluation and actual experience based)

    basic creature values:
    CC1: 2.75 - example: Devoted Hero
    CC2: 4 - example: Glory Seeker
    CC3: 4.75 - example: Alaborn Trooper
    CC4: 6 - example: Trokin High Guard
    CC5: 7.5 - example: Ghostly Sentinel
    CC6: 10.5 - example: Barbtooth Wurm

    1/1 token: 1 (with flying 2)


    Basic values
    1/1 =2
    2/1 =3.25
    3/1 =4.5
    4/1 =5.75
    5/1 =7
    1/2 =2.75
    2/2 =4
    3/2 =5.25
    4/2 =6.5
    5/2 =7.75
    1/3 =3.5
    2/3 =4.75
    3/3 =6
    4/3 =7.25
    5/3 =8.5
    1/4 =4.25
    2/4 =5.5
    3/4 =6.75
    4/4 =8
    5/4 =9.25
    1/5 =5
    2/5 =6.25
    3/5 =7.5
    4/5 =8.75
    5/5 =10


    Average spell values:
    Due to the variety of effects spells are harder to form a scheme. But there are some effects we know the average casing cost of.
    like:
    Draw 1 at instant: CC1 Inspiration
    Draw 1 at sorcery: CC0.75 Divination
    Deal 2 at instant: CC1 Shock
    Deal 3 at sorcery: CC2 Volcanic Hammer
    Deal 3 at instant: CC3 Yamabushi's Flame
    usually the value will go up by 1 for each point of manareduction the spell has.


    The categories:

    Trash
    below average,ignored, never cube it. mostly stuff before limited were a thing at all.

    Filler
    this card has the average value. Its usually included in every standard limited environment and mostly ignored in cubedesign. But they can be used when you start with your first cube. To save work I will not list those. Check gatherer or the old evaluation thread when youre missing a card. Feel free to demand borderline status.

    Borderline
    Average+0.5 - this card is slightly above curve and will often be an theme archetype card that will raise its value. Lately most filler cards in new sets are at least borderline.

    Cubable
    Average+1 - above curve, most of them time staple in the corearchetype

    Staple
    Average+1.5 - insane value for its casting cost and useful in any deckstrategy

    When I feel like it, ill also add the strategy it belongs to (A,C,M,O,T - see above)






    Posted in: Pauper & Peasant Discussion
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    posted a message on Unstable spoiler from SDCC
    kinda sad theyre wasting really good artstyle on an unplayable set and leave the normal magic with generic boring *****
    Posted in: The Rumor Mill
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