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  • 1

    posted a message on Anger and Confusion about the unofficial state of common/uncommon
    Quote from HaeL »


    I've heard from some friends that rarity is sometimes not a re balance thing, but also if the game is only getting older and if you have a pauper Cube that has 90% of its cards from 7th edition and up, because lets face it, the newer cards are usually picked more often. Then why wouldn't the "Balanced" rarity of the newer sets, Shielded majority of the newer cards in comparison of balance, not be taken account for for the cube or draft. Example: Have a Cube pauper draft having all cards from M12-15 but using the rarity system from Weather Light when the card was also printed in 7th edition, which is when the card had a more fair rarity "balance" and to come cards "Have fixed wording". I mean why does Modern Stop at 7th Edition?


    I dont even understand what youre trying to say (its no english) And you clearly have no idea about WotC (limited) design philosophy or the history of magic. And have you ever played a paupercube?

    Posted in: Pauper & Peasant Discussion
  • 2

    posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    I tried Phantasmal Bear for a while, but yeah. The fact, that you cant target the bear ureself makes it realy bad. A 2/2 is outclassed real fast and no pump, aura or equip can help. Also its sad, if a tapper can kill your dude.

    Fissure is way better than Aftershock. Afterschock is just bad.

    Martyr of Ashes never worked for me since red tends to be a supportcolor (few red cards in hand) and you dont want to kill your own board neither.
    Posted in: Pauper & Peasant Discussion
  • 2

    posted a message on Battle for Zendikar Pauper Spoilers
    Quote from Leelue »
    I like the new frame alright enough



    The new artwork is, generally speaking, significantly better.


    Planeswalkers are your allies, and I overall like the design of them. Mistakes here and there as they got their footing designing them.

    -when walkers are like you, why dont they use mana then. theyre just cards almost out of the game that do effects for free.

    Next three points I don't have an opinion about

    Mana burn was a vestigial rule that didnt add enough to the game. Affecting like 3 or 4 remotely useful cards negatively doesn't bother me. Magus of the vineyard isn't important to me... Combat damage on the stack (which I admit you didn't mention) should have never existed.

    - combat damage was fun, but its no core rule. Manaburn was a fundamental rule, though. If you never played vintage or eternal you wont understand though. Mana Drain or even Black Lotus are directly affected by it. And it rarely affects standard at all, so why abandon it? Also it was very flavorful. Also yeah, Mana Flare and Eladamri's Vineyard decks were awesome

    No opinion

    ,,,,

    As for them recycling old card effects... They've been doing that for so long the practice is probably old enough to vote by now. Burn spells, counter spells, terror variants... Magic has always been about spraypainting the wheel and selling it as something new. Besides, I'm not sure what you want to see after over 20 years.

    -as said, look at card creation threads.. so many possiblities

    As for cool mechanics since the advent of the planeswalker, if your threshold for cool is threshold, then level up, soulbond, proliferate, and even maybe prowess could qualify.

    Level up is a cool mechanic, but nothing fundamental. Permanently pumping creatures is old.
    Souldbond is boring. Banding was cooler..
    Proliferate is a casual player mechanic honestly..
    Prowess is boring as ****...

    I like Delve, but thats from Timespiralblock..


    ...

    NWO affects commons. It's for player acquisition. There's plenty of complexity at uncommon and rare and mythic, and the games boardstates and decisions are still important with mechanics like prowess and renown in limited.

    [-nwo or not, Maro stated Timesprial was a failure because it was too complex for new players. But every old player I know loved that set. Actually it was the set that brought me back to magic, after quitting around mirrodin.

    I think you're being a curmudgeon.

    I think that ure the kind of guy that walks in colored clothes to a black metal concert and quits pc-games when there is a game over screen

    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    if they release those precons on mtgo, for sure. for cube its your choice, but since i can obtain a physical cards with common rarity ill add it.
    Posted in: Pauper & Peasant Discussion
  • 2

    posted a message on Battle for Zendikar Pauper Spoilers
    since there are no cards to discuss yet, im totally fine with discussing current state of the game and desing in general.

    @krenko: so yeah, the game would be better off without planeswalker, id be totally fine with them if they´d use mana though. and they are op in limited, the guy who drafts the most walkers generally win. id never include one in my flavor cubes. especially since there are almost always the same walkers in 100 versions each. lazy. boring. crap.

    @leelue: what i meant is, that a lot of niche scenes got destroyed by the masses. be it music, pcgames, magic.
    I guess you didnt play when Threshold was printed, because it was a huge change how magic was played. For the first time the graveyard mattered. Same with Flashback. Awesome.

    And yea, a lot of the old artworks are silly and ugly, but we also had so many iconic ones. and it was good old handmade art, some you could even put on your wall. the new stuff is just generic fantasy and totally overload for the size of the cards. most artworks just look like a mash of colors.
    Posted in: Pauper & Peasant Discussion
  • 2

    posted a message on Battle for Zendikar Pauper Spoilers
    Nobody was thinking about limited, when they did create magic back in the days. The first set with limited in mind was Mirage and that set was oozed in flavor. Actually the whole block was cool and how often did we have a deck like Prosperity Bloom in Standard? I dont see much improvement since then.
    Of course the game has evolved over the course of 20 years and it has it up and downs, but overall at least for me they sacrificed too much of its core and the reason I once started with magic.

    As we have:
    -new frame
    -digital/photoshop artworks
    -cards the coregame cant interact with aka planeswalkers (also destroying the flavor, that YOU are the walker)
    -empowering blue even more
    -less and less support for eternal formats and competitive magic overall
    -planeswalker points instead of DCI ranking
    -fundamental changes of the rules, especially manaburn as a wincondition
    -overreacting bannings (survival, missstep, treasure cruise)

    thats the stuff I quickly recall and a lot of old players quit magic over.

    If there wasnt the cubeformat, where I can create the magic I want to play, Id quit the game.


    As fas as I know is, that NWO states they want to reduce complexity especially on commons. Given you cant even understand what some cards from the past are doing, I agree with it to a certain point. But in fact, it looks like they just recycle everything we already have lately and thats boring. Complexity is what magic is about after all.
    I can unterstand, they need to satisfy the casual and newbie crowd, but they also should remember its coregamers and give us sets like timespiral from time to time.

    When did we got a really cool new mechanic like Threshold or Morph? Instead we got Megamorph...
    Posted in: Pauper & Peasant Discussion
  • 2

    posted a message on Battle for Zendikar Pauper Spoilers
    As said, the influence of cards and mechanics in other formats isnt interesting for us. But yeah, maybe theyll throw a bone to eternal players, we will see.

    Landfall is a mechanic balanced for formats with fetches, so we probably wont see anything overpowered for a format without. The Alara fetches are awful. Plated Geopede is pretty much the best we can get I assume.

    Streamlining Magic is what it slowly kills and the old sets (pre 4th edition) still have the best flavor in the game and are the main reason this game still exist. The fundament is just so strong, that MaRo and his henchman couldnt destroy it.
    Besides, everyone who wants start playing paper tcg is pretty much forced to play magic now, because its so big and established.

    The old spirit of magic is almost dead though, I notice this everytime im building flavorcubes. You notice every corner that magics philosophy is just about making money now or maros bonkers sense of fun/humor.

    No, he is doing a *****ty job, because the creative space is much bigger, look at all those card creation threads. You dont need flipcards and other nonsence un-set crap. And talking about eternal formats, they messed them up so hard giving blue everything (delver, snapcaster, tnn) and messed up the banlists. Vintage and Legacy are stale, boring formats now. (Again to sell more modern *****)

    After playing magic for almost 20 years now, I know that wotc is a big pile of crap with akmost no clue about their own game whatsoever and incompetent on many levels. Thats why i have reason to be negative.

    Cubedesigner forum is pretty likely to be the last place for new players lol.
    Posted in: Pauper & Peasant Discussion
  • 1

    posted a message on Announcing Duel Decks: Zendikar vs Eldrazi
    Quote from EyeballFrog »
    I just noticed that Awaken is the first time they've done a mechanic with the format "Keyword N -- [cost]" since Reinforce in Lorwyn. I remember them saying they didn't like those for some reason. I wonder what changed their mind.

    Quote from Humphrey »
    oh look, they reprinted evoke/kicker the 100. time with a new keyword.


    Every mechanic that involves additional cost is basically kicker. Are you saying they should stop doing such mechanics?


    im saying they should just name it kicker...
    for the same reasons the others discussing. adding more and more keywords to the game to cover lazy design gives nothing but more confusion.

    also, why come up with the keyword devoid, when you just can take "Colorless"
    Posted in: The Rumor Mill
  • 1

    posted a message on Announcing Duel Decks: Zendikar vs Eldrazi
    oh look, they reprinted evoke/kicker the 100. time with a new keyword. and wow, colored colorless cards..

    also in be4 reanimate exile, dredge exile and mega-exile
    maro quit your job please
    Posted in: The Rumor Mill
  • 1

    posted a message on Battle for Zendikar Pauper Spoilers
    looking at the first spoiled cards, my hopes for this set are already shattered. in fact i didnt expect much after i knew maro was lead design. the abilities are boring. colored eldrazi? woooooow...
    even the artworks are ugly
    Posted in: Pauper & Peasant Discussion
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