- Humphrey
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Member for 17 years, 3 months, and 18 days
Last active Sun, Apr, 14 2024 12:52:49
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Merovingiann posted a message on M19 Commons SpoilersI see your point, but I disagree. A 1/1 creature is useless most of the time. If you want ramp just use a better card like Utopia Sprawl or even Harrow.Posted in: Pauper & Peasant Discussion -
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CatParty posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)I'm an idiot. I run most of those cards. Not sure why I was thinking so narrowly. Yeah so I guess recursion is well supported. Let's pretend this never happenedPosted in: Pauper & Peasant Discussion -
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Ulka posted a message on M19 Commons Spoilersguys I'm going to remind everyone to be civil. We can disagree on topics but any flaming, trolling, or spam posts will be infracted as of now I am your new mod as I'm a global so if you have issues please use the report function and I will handle. DO NOT POST ABOUT HOW ITS AGAINST THE RULES, use the report function.Posted in: Pauper & Peasant Discussion
thanks
Ulka
Note: I am on a phone atm so if there is spelling issues I will fix when on my comp later
Edit: fixed -
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Salmo posted a message on M19 Commons SpoilersPosted in: Pauper & Peasant DiscussionQuote from FacebookSupportTeam »4-5 year lurker here. Does anyone even...
It doesn't matter whether I or others agree with you or not, this type of 'public shaming' doesn't do anyone any good anywhere. The best thing you can do is lead by example and not feed into the BS, something we all could do a better job of here, and when it gets bad report it to the mods and not take policing into our own hands as that tends to be more adding gas than water to the flames.
The ignore button exists for a reason, if a user bothers another user that much they should do us all a favor (most of all, themselves) and use that button. -
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CatParty posted a message on M19 Commons SpoilersApparently these popped up in a DOM pack? Might as well get this spoiler thread going... Looks like swarm will be getting more support; Goblin Instigator is Mogg War Marshal-lite, and Dwarven Priest looks like it could be fun. I also like Dwindle but probably won't find a slot for it unless I push an auras theme more. Not sure how to link images from that thread into this one.Posted in: Pauper & Peasant Discussion -
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_i0 posted a message on Dominaria Spoilers for Peasant CubePosted in: Pauper & Peasant DiscussionQuote from Surge »Navigator's Compass looks viable. Buys time against aggro and helps mana/basic land fix.
I would leap out of my chair in joy if I’m playing aggro and my opponent wastes a card on that effect -
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Leelue posted a message on Dominaria Spoilers for Peasant CubeThe dauntless guy could be an uncommon. It really isn't that crazy.Posted in: Pauper & Peasant Discussion -
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Saandro posted a message on Ihsan's Shade .:. WOTC Instagram SpoilerThat's some terrible art.Posted in: The Rumor Mill -
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theMarc posted a message on New Magic Logo -- Effective starting in Dominaria 2018Posted in: The Rumor Mill
If WotC is okay with Magic's brand looking all sleek, chrome, and futuristic, then the least they could do is give us a spacefaring aliens magitek setting.Quote from Tiro of Meletis »The game is called Magic. Magic is reminiscent of ancient and medieval times, which is why MTG planes aren't modern themes. Yet here is a logo replacing thematic text with (very poor quality) contemporary design which frankly clashes with the premise of the game.
Go all-in with it. - To post a comment, please login or register a new account.
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I dont even understand what youre trying to say (its no english) And you clearly have no idea about WotC (limited) design philosophy or the history of magic. And have you ever played a paupercube?
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Fissure is way better than Aftershock. Afterschock is just bad.
Martyr of Ashes never worked for me since red tends to be a supportcolor (few red cards in hand) and you dont want to kill your own board neither.
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@krenko: so yeah, the game would be better off without planeswalker, id be totally fine with them if they´d use mana though. and they are op in limited, the guy who drafts the most walkers generally win. id never include one in my flavor cubes. especially since there are almost always the same walkers in 100 versions each. lazy. boring. crap.
@leelue: what i meant is, that a lot of niche scenes got destroyed by the masses. be it music, pcgames, magic.
I guess you didnt play when Threshold was printed, because it was a huge change how magic was played. For the first time the graveyard mattered. Same with Flashback. Awesome.
And yea, a lot of the old artworks are silly and ugly, but we also had so many iconic ones. and it was good old handmade art, some you could even put on your wall. the new stuff is just generic fantasy and totally overload for the size of the cards. most artworks just look like a mash of colors.
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Of course the game has evolved over the course of 20 years and it has it up and downs, but overall at least for me they sacrificed too much of its core and the reason I once started with magic.
As we have:
-new frame
-digital/photoshop artworks
-cards the coregame cant interact with aka planeswalkers (also destroying the flavor, that YOU are the walker)
-empowering blue even more
-less and less support for eternal formats and competitive magic overall
-planeswalker points instead of DCI ranking
-fundamental changes of the rules, especially manaburn as a wincondition
-overreacting bannings (survival, missstep, treasure cruise)
thats the stuff I quickly recall and a lot of old players quit magic over.
If there wasnt the cubeformat, where I can create the magic I want to play, Id quit the game.
As fas as I know is, that NWO states they want to reduce complexity especially on commons. Given you cant even understand what some cards from the past are doing, I agree with it to a certain point. But in fact, it looks like they just recycle everything we already have lately and thats boring. Complexity is what magic is about after all.
I can unterstand, they need to satisfy the casual and newbie crowd, but they also should remember its coregamers and give us sets like timespiral from time to time.
When did we got a really cool new mechanic like Threshold or Morph? Instead we got Megamorph...
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Landfall is a mechanic balanced for formats with fetches, so we probably wont see anything overpowered for a format without. The Alara fetches are awful. Plated Geopede is pretty much the best we can get I assume.
Streamlining Magic is what it slowly kills and the old sets (pre 4th edition) still have the best flavor in the game and are the main reason this game still exist. The fundament is just so strong, that MaRo and his henchman couldnt destroy it.
Besides, everyone who wants start playing paper tcg is pretty much forced to play magic now, because its so big and established.
The old spirit of magic is almost dead though, I notice this everytime im building flavorcubes. You notice every corner that magics philosophy is just about making money now or maros bonkers sense of fun/humor.
No, he is doing a *****ty job, because the creative space is much bigger, look at all those card creation threads. You dont need flipcards and other nonsence un-set crap. And talking about eternal formats, they messed them up so hard giving blue everything (delver, snapcaster, tnn) and messed up the banlists. Vintage and Legacy are stale, boring formats now. (Again to sell more modern *****)
After playing magic for almost 20 years now, I know that wotc is a big pile of crap with akmost no clue about their own game whatsoever and incompetent on many levels. Thats why i have reason to be negative.
Cubedesigner forum is pretty likely to be the last place for new players lol.
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im saying they should just name it kicker...
for the same reasons the others discussing. adding more and more keywords to the game to cover lazy design gives nothing but more confusion.
also, why come up with the keyword devoid, when you just can take "Colorless"
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also in be4 reanimate exile, dredge exile and mega-exile
maro quit your job please
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even the artworks are ugly