i think its safe to say, that this set is pretty unexciting for me (us?). so far i will only add one card.
the big set will be timespiral2 i guess. although i like wotc approach to reduce screwed games, i also think suspend is a better mechanic than foretell.
i wouldnt neccessarily call it insane powercreep, but yeah its a strong onedrop and another nail in the coffin for those who still run x/1s lol. i pass though, id rather had another Healer's Hawk
Rovinglights Valley is creeped. remember Gateway Plaza?
When ~ enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
scarecrow seems extremely useless ouside of constructed storm shenenigans. not only it virtually etb tapped, it also cant attack on the next turn. if it was a 3/3 at least..
the dwarf is bolt fodder.
the cavalry is certainly playable. i dont think it replaces the onedrops, because getting haste on your 2 drop is pretty good and there are only so much playable onedrops in red.
the aura is just another removal in white. solid but not too exciting in my book. i like o ring more because it prevents self sacrifice.
the big set will be timespiral2 i guess. although i like wotc approach to reduce screwed games, i also think suspend is a better mechanic than foretell.
Rovinglights Valley is creeped. remember Gateway Plaza?
Creature — Wurm
When “Ravenous Lindwurm” enters the battlefield, you gain 4 life.
rip 5555 dream
Creature - Dwarf Warrior
When ~ enters the battlefield, you may exile a creature card from your graveyard. If you do, return target artifact or enchantment card from your graveyard to your hand.
4/4
First card ill add, replacing Ironclad Slayer
the dwarf is bolt fodder.
Creature — Imp
Whenever you cast your second spell of the turn, put a +1/+1 counter on “Pyrefly Chomper”. It gains flying until end of turn.
2/2
that thing can become quite scary
not sure about this one. a 2/2 vigilance for 1 is nice, but how useful is it after turn1? i guess the counter is fine.
good card that doenst really add much to the cube, so it doesnt fit. but its a good card
the aura is just another removal in white. solid but not too exciting in my book. i like o ring more because it prevents self sacrifice.