For me it depends on the matchup. An ideal play is to sac war marshal to gargadon at opponents EOT so you have 2 goblins ready to swing on t3. Assuming gargadon isn't around, it also depends on the scenerio. Against aggro I'd probably just let the marshal die and play another threat (unless you have nothing else to play), and probably leave the marshal around against control vs wrath/damnation.
I like Ouizzeul's list, except that I'd probably splash blue for Academy Ruins and Mindslaver. How would Eternal Witness and Gifts Ungiven do in this deck? Possible package could include Witness, Slaver, Academy Ruins and T&N.
The problem with Familiar's Ruse is that you require a creature in play first, and in an aggro deck you're losing too much tempo and in a control deck you will rarely have a creature in play.
The deck can race aggro but might have trouble against the control matchup so I was wondering if the remaining slots should be stormbind or sulfur elemental.
Made a GWb deck in first flight of limited and went 2-2, 3-1 if I remembered that dawn charm regenerates.
In another flight made a RWB using red's echoes and white's vanishing creatures with whitemane lion to bounce them back. Kher Keep recurrant chump blockers helped me alot. Won that match but had to go so I withdrew.
What happens if I have a card with vanishing and 1 counter left or creature with echo in play. Is it a legal play to put the vanishing/echo ability on the stack, and in response bounce it to my hand with boomerang or such cards?
4 Mwonvuli Acid-Moss
3 Krosan Grip
2 Fortune Thief
2 Serrated Arrows
4 slots left
The deck can race aggro but might have trouble against the control matchup so I was wondering if the remaining slots should be stormbind or sulfur elemental.
In another flight made a RWB using red's echoes and white's vanishing creatures with whitemane lion to bounce them back. Kher Keep recurrant chump blockers helped me alot. Won that match but had to go so I withdrew.