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  • posted a message on Current Modern Banlist Discussion (9/28/2015 update - No changes!)
    I'm a Grixis Control player though. Really? I was told Mental Misstep was printed like dismember to give non-blue players access to counter spells. but the printing just made blue and control much more powerful.
    Posted in: Modern Archives
  • posted a message on Current Modern Banlist Discussion (9/28/2015 update - No changes!)
    Unban Mental MisStep.

    I find it ridiculous that my opponent could use thought Seize and Goblin Guide while I cannot use Mental Misstep to stop him.
    Posted in: Modern Archives
  • posted a message on Playing against storm or Sunny Side Up
    Is it just me, or does anyone else here get really annoyed playing against Storm or Sunny Side Up decks and watch your opponent go through their entire deck as if they're playing a game of solitaire?

    I personally hate these 10 minute non-interactive turns.
    Posted in: Modern
  • posted a message on Mental Misstep
    what is lok?

    I'm actually not a combo player. I think the turn 1 thoughtseize just gives too much information away and allows the opponent to easily navigate against almost all combo and alot of control decks. Once, my opponent used thoughtseize turn 1 and saw my spellsnare, remand, shadow of doubt and a 4 cost.

    I think Thoughtseize is just too powerful and from my understanding, the reason why its still there is be cause if the opponent fetch, shock, thoughtseize and bring them self to 15 on turn 1, that makes them too vulnerable to red burn or even zoo.
    Posted in: Modern
  • posted a message on Mental Misstep
    Then how else are blue decks suppose to deal with turn 1 ThoughtSeize or Goblin Guide?
    Posted in: Modern
  • posted a message on Mental Misstep
    Personally, what I find most ridiculous about modern when I play my control deck is turn 1, my opponent uses Thoughtseize or plays Goblin Guide.

    Does anyone here find it unfair that one side gets to play ThoughtSeize or Goblin Guide and the other side cannot use mental misstep?
    Posted in: Modern
  • posted a message on Liliana of the Veil Killed Traditional MTG Control
    I just want to clarify, this is not the discussion about a ban. I think Lili is a perfectly far card.

    Yah, I agree, Creeping Tar Pit is definitely great for UB control and Grixis control would definitely be a tier 1 deck.

    But to the no good counter spells printed recently, don't we have remand, cryptic?
    Posted in: Modern
  • posted a message on Liliana of the Veil Killed Traditional MTG Control
    I'm not arguing Liliana as an unfair card. Yes I know there are other control decks out there. I agree, I should splash in a third color.

    Yah, I obviously wrong about the "Traditional Control" part (I just looked it up).
    Posted in: Modern
  • posted a message on Liliana of the Veil Killed Traditional MTG Control
    I agree with you there is no incentive to play 2 colors, when 3 colors would be much better with the fetch lands to further thin out the deck. Personally, I love Grixis Control, I think its a very strong deck.

    But I think a deck running 12-14 Counterspells and the rest as Red/Black Removal is suffice. I seen the older decks run almost entirely counterspells, but shifting the proportion of counterspells more towards RB removal?
    Posted in: Modern
  • posted a message on Liliana of the Veil Killed Traditional MTG Control
    I'm going to say first that I'm not the best modern player out there, but this is something I would like to discuss.

    I personally love playing control decks, especially UB control. Alot of people are saying the traditional control, especially UB control is dead. I think the reason why UB control is dead is mostly because of Liliana of the Veil. I find that if she comes into play and she isn't countered or destroyed right away, she can run away with the game by forcing you to discard and then making you sacrifice half of your lands. Her 3 mana cost is also an enormous problem.

    I seen alot of people say control is dead because of the number of different aggro decks you need to deal with and there is no sliver bullet to deal with all of them. But I think that if Liliana is removed from the game, UB control might be viable again.

    (I'm curious if something will be release in Battle for Zendikar that might revive UB control)
    Posted in: Modern
  • posted a message on Beating Tron as control
    I'm going to say first that I'm not a pro tour player or an extremely good modern player. But one strategy I tried is that in games against decks like living end, bloom titan and in this case tron is to sideboard in 4 delvers of secrets and just try to clock your opponent to 0 while using your counter spells to support Delver and to slow your opponents down.

    I find in decks against Urzatorn, in scenarios where your opponent is not running early game threats, combo decks will start to board out their Pyroclasms and path to exiles and put in more anti control cards. Even if they do not, Urzatorn and living end run so few removals and with counter spell backup, that Delver is just a clock.

    What I noticed is there is no sliver bullet anymore for control players to really hold off all these threats. I find I can delay my opponent's advancements by countering spells like Sylvan Scrying but what they often draw into their lands.

    I'm playing UB control and I do have cards like Gather the Specimens, but really, just try to go Delver and win.
    Posted in: Modern
  • posted a message on Encourage three colors in Cube Draft
    What about the trilands?
    Posted in: The Cube Forum
  • posted a message on Encourage three colors in Cube Draft
    How much mana fixing cards should you roughly have in a 360 card cube?
    Posted in: The Cube Forum
  • posted a message on Encourage three colors in Cube Draft
    Hi Everyone,

    I been continuously working on rebalancing my first cube and I absolutely love building and replacing cards.

    http://www.cubetutor.com/viewcube/36784

    This is the cube I built. I have tried to draft together mono, and duo colors and I think they are effective and relatively balanced. However, I would also like to encourage tri colors as a possible draft options. From my understanding, if you want to build an effective tri color deck in draft (40 card deck) you need approx 4 cards in the deck to help you fix the mana (tri lands, city of brass, or mana fixers say prophetic prism).

    I also shifted all the gods and a lot of the planeswalkers to multicolor to strengthen the muti color build. However, I think muti color would still be at a disadvantage because of unreliable mana. What do you think I should to have a scenario where people can draft mono, duo and tri color decks while they are balanced.

    (I have no mono color gods, all the gods are duo color. I have a duo color planeswalker and god for each color set. I am considering removing all the mono color planeswalkers and thus to improve the strength of tri color decks in comparison to mono color decks)
    Posted in: The Cube Forum
  • posted a message on Change Basic Land Rule in Cubes
    Thanks for the replies everyone.

    I personally included as many fetch, signers, commands, and hybrid cards to really take advantage of their multiple effect nature to try to diversify the decks.

    I will first suggest the rule change, see how people like it before the draft. I'm hoping for around 2 mono/splash, 4 duo, and 2 tri.

    In addition, I'm hoping everyone does a different stragety. I'm going to see how this cube works during the draft
    Posted in: The Cube Forum
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