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  • posted a message on [IKO] [CUBE] Song of Creation
    I see this as a decent storm enabler and potentially a lands archetype card.

    Right now Dark Depths + Thespian Stage (Drawing this many cards + playing extra lands a turn will really help draw into this), Field of the Dead + some graveyard value cards like Echo of Eons/ Uro, Titan of Nature's Wrath and Firestorm that can take advantage of all the cards in hand.

    The alternative is this could help setup an Nexus of Fate.

    I feel we could see non-parasitic lands deck, but I feel there needs to be another Uro or Field of the Dead to make it worthwhile.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Advice for Storm variant
    Quote from oakcitylarry »
    Palinchron is probably the best one. You could also try Great Whale or even Peregrine Drake if the budget is a concern. Another idea would be Vilis, Broker of Blood or Rune-Scarred Demon.


    Yah none of them seem that strong on their own or even in a storm reanimator deck.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [VOW][CUBE] Scattered Thoughts
    Memory Deluge didn't make it because I felt it wasn't strong enough.

    This card is certainty good, but I'm not sure if I'm in the market for another draw spell for control decks.

    I think it needs to be something like 4 mana, draw 4, put two cards on opt of your library or draw 4 discard 2 from your hand in order for this type of effect to be worthwhile.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [GRN][CUBE] Plaguecrafter
    I really feel in love with this card after seeing Fleshbag Marauder in Black-Green Aristocrats deck during standard use it to great effect against the Esper Dragons deck where it was incredibly strong vs Kalitas, Jace, Ojutai etc.

    The problem I found was the number of tokens is really mitigating this card and Grist has proven to be a much better version of this type of effect. This isn't a bad card, but 3 CMC edict makes it pretty much an aristocrats card that ends up occasionally strong.

    I really like the design of this card and it was really fun to play with but the number of times it got blanked by tokens was a bit too many.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][VOW] Vampire's Vengeance
    I mean someone people play Pyroclasm but most cut it because its a bit too narrow.

    I think conditional sweepers are often just end up being hate cards.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Advice for Storm variant
    I don't want to open a new thread but there was something I was thinking about:

    I find my storm decks naturally have 3-4 discard outlets + tutors regardless + Show and Tell/ Shelldock Isle.

    I been thinking about the viability of playing in particular Velomachus Lorehold in addition to cards like Griselbrand plus 2-3 Reanimation style effects for a reanimator storm deck.

    Velomachus seems like both a fine reanimator target, storm reanimator target and occasionally just ramp target.

    Does anyone have an idea for a third creature that could fill a similar role as Griselbrand/ Velomachus in a storm reanimator deck. ([card]Nyxbloom Ancient feels a bit too narrow).

    I'm thinking if this is viable, the more narrow cards - in particular Empty the Warrens/ Grapeshot could get cut - I really haven't been too happy about these two. (I could see myself just cutting Warrens and adding Velomachus).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from BlackWaltz3 »
    1. I like Hellkite and Phoenix. Don't care for the others.
    2. Sorin
    3. Duress > Dread Fugue > Despise
    4. Plaguecrafter

    Azorious Cards

    Geist of St. Traft has definitely fallen from favor from the cubes I've observed. I can see your 720 cube runs 7 guild cards deep so I'd probably rank what you've listed, what you've got, and a couple other considerations accordingly.
    1. Fractured Identity
    2. Teferi, Time Raveler
    3. Supreme Verdict
    4. Teferi, Hero of Dominaria
    5. Dream Trawler - Think this is better than Dragonlord Ojutai.
    6. Yorion, Sky Nomad
    7. Reflector/Queller - These two are dead even for me.


    I can agree with that.

    The problem is cannot really cut anything from my other guilds - I'm really reluctant to go down to a strict 6 cards per guild. (I may get around to cutting it one day).

    I'm not too excited about Reflector Mage right now, but I figured my Azorious sections needs to be a bit more balanced.

    I haven't tested Dream Trawler, but the artwork for Ojutai is really cool so yah.

    Anyone want to comment on Grapeshot vs Empty the Warrens?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [VOW][CUBE] Ulvenwald Oddity//Ulvenwald Behemoth
    Not sure about the backside, but 4 mana for 4/4 trample/ haste is good.

    I think I'm fairly happy with my green section right now - The cards I'm unhappy with are cards I have for archetype redundancy reasons.

    I could see this being good, but it doesn't feel like slam dunk
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [SCD] Unburial Rites
    Quote from ryansaxe »
    I will never cut this card ust because of how much I love Gifts Ungiven. I'm actually about to add Intuition to my list as well.

    It has gotten additional stock with the introduction of Thassa's Oracle as well. I've already seen a deck mill themselves with Doom Whisperer to hit Unburial Rites + Thassa's Oracle and kill Grin


    I really wish the flashback cost was anything that isn't white - this card often just sticks out like a sore thumb.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [VOW][CUBE] Kessig Wolfrider
    TBH, I haven't been too excited about Grim Lavamancer recently.

    This might be the first set in a long while where I'm not interesting in any card.

    I was hoping for a good sacrifice outlet for this set, but so far its been very disappointing.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][VOW] Dread Fugue
    Quote from Cythare »
    I'm interested in this. Not sure it'll stick, but I'm interested in trying it over Duress. I think it is likely worse than IoK, because you probably want to be firing it off on t1 as the default, but Duress can be awkward in some matchups.


    I think we need to be playing more black discard as a whole for cube.

    This is a bit off topic - but I notice you have intruder alarm but none of the tap make a token creatures. Are you just having this as a backup Pestermite?

    On a different topic - Bedlam Reveler might finally be able to make an appearance with all these cheap 1-2 CMC instants/ sorceries.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    In terms of raw power level, rank these Azorious cards:

    - Reflector Mage
    - Spell Queller
    - Dragonlord Ojutai
    - Detention Sphere
    - Geist of Saint Traft

    In a vacuum, I would likely play Spell Queller, but I feel Reflector mage occupies an important meta game role as a blink/ tempo enabler.

    - I feel Geist's days are nearing an end with all the rabblemaster variants.
    - I could see myself playing Detention sphere, but the new 3 CMC white Oblivion Ring kinda pushed it out
    - Ojutai feels like a cool card, but I wanted to up my Dimir and I opted for The Scarab Gob, which fills a kinda similar role as Ojutai.

    Anyone want to sell me on any of these 5 cards?

    The second one:

    Grapeshot or Empty the Warrens

    - I'm wondering if Grapeshot is the stronger one of the two given Underworld Breach.

    - Has anyone played either of the two outside of a dedicate storm shell - i.e. Spells Matter?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [540][Powered] wtwlf123's Cube
    I haven't gotten aroudn to testing the new Daybound/ Nightbound mechanic.

    How strong is Tovolar's Huntmaster and how often does it flip?
    Posted in: Cube Lists
  • posted a message on [VOW][CUBE] Volatile Arsonist
    For my red 5 CMC, Thunderblust particularly for its 7 power, haste, persist etc. followed by Thundermaw Hellkite probably followed by Bedlam Reveler - which I consider a 5 drop.

    I haven't tested Daybound too much myself, but from what I heard, its not that hard to flip.

    I could see myself playing this if Tovolar's Huntmaster, Brutal Cathar outperform their CMC counter parts.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Big Red in Cube
    The part I like the most about the big red archetype (WildFire, Welder/ Daretti, Sneak Attack, Red Walkers etc.) is it makes the red storm rituals a lot less parasitic. Seething Song in particular is an MVP.
    Posted in: Cube Card and Archetype Discussion
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