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  • posted a message on Blightsteel Colossus
    Blightsteel Colossus

    This is a card I've seen in every cube, but I had a few drafts with him and I think I'm ready to cut him. One of the main problems is that he's very restrictive in the decks that can play him and with Portal to Phyrexia, Cityscape Leveler and Atraxa, Grand Unifier, I feel I'm really not short on Tinker/ Sneak Attack/ channel targets.

    Without a cast trigger, a form of self protection or a reasonable hard cast cost etc. I feel he's really not worth it.

    Minor, but worth bringing up:
    - He deals Infect, which can one shot an opponent, but I've seen too many cases where the opponent can absorb 2+ damage.
    - Unlike Emarkul which you can respond to the instant speed trigger, blightsteel cannot. I unfortunately seen too many case (including myself) try to instant speed reanimate Blightsteel which leads to very feel bad moments.

    Does anyone want to convince me I should keep Blightsteel?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from LucidVision »
    Quote from Breathe1234 »
    Reanimator has been doing very badly in my cube recently and I feel I should +1 reanimation spell:

    - Goryo's Vengeance
    - Makeshift Mannequin
    - Victimize
    - Dread Return
    - Persist

    I'm leaning towards either Goryo's Vengance for Atraxa / redundancy for Instant Speed Reanimation or Victimize to help provide redundancy for creature combos assembled via survival/ fauna.


    I'm contrasting your list relative to other popular cube lists, my own and the MTGO vintage cube.
    You run less reanimator support than all of them and you run a cube with ~30% more cards.
    You have less discard outlets, reanimator spells and top end (in L to R order).
    You also have less black sweepers, which are good supplemental cards for reanimator.
    This isn't necessarily a bad thing, but it's likely why reanimator is underperforming.

    Top 10 recommended additions
    1) Massacre Wurm
    2) Makeshift Mannequin
    3) Profane Tutor (storm + reanimator + creature combo)
    4) The Meathook Massacre
    5) Bone shards
    6) The Cruelty of Gix
    7) Persist
    8) Unmarked Grave
    9) Ashen Rider
    10) Tainted Indulgence

    Top 10 recommended cuts
    1) Sedgemoor witch
    2) Soul Shatter
    3) Cut down
    4) Puppeteer clique (ignore if there's a win the game combo Im missing)
    5) Agadeeem's Awakening
    6) Tainted pact
    7) Hero's downfall
    8) Shriekmaw
    9) Anguished Unmaking
    10) Dimir card

    It's tough to support black agro, storm, creature combo AND reanimator properly.
    I'm confident in the quality of the suggested additions, but not in what's best to cut.
    I don't envy making cuts in black!


    Thank you for a very detailed response. I really appreciate it.

    I will def try to go +1 reanimation spell/ +1 discard outlet/ +1 fatty.

    - Massacre Worm for Soul Shatter is a no brainer. Recommendation taken 100%
    - Tainted Pact for Dragonlord Silumgar. Recommendation taken. (Silumgar is my pet card :()
    - I don't think I can make another black cut, so I'm going to re-add Unburial Rites ... Yes its an old card, but 4c mana is very easy these days + providing Gifts Ungiven with a strong use outside of Past in Flames sounds like a good redundancy booster. Plus, I think having another 2 shot reanimation spell is a good add to help creature combo decks.

    Plus, I've learned something recently is that secretly Balance is the best reanimation enabler if you think about it Grin
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Reanimator has been doing very badly in my cube recently and I feel I should +1 reanimation spell:

    - Goryo's Vengeance
    - Makeshift Mannequin
    - Victimize
    - Dread Return
    - Persist

    I'm leaning towards either Goryo's Vengance for Atraxa / redundancy for Instant Speed Reanimation or Victimize to help provide redundancy for creature combos assembled via survival/ fauna.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Flash
    I always liked Flash as both a discard outlet and an enabler for Worldspine Wurm. Fatty Cheat/ Reanimator decks were lacking good enablers and I felt Flash was good.

    The problem I dislike right now is a lot of cards require an entire article worth of rules to parse/ play against correctly - Initiative, Minsc and Boo, Urza's Saga etc. The case with Flash is that you actually do not get the Elesh Norn or Griselbrand Trigger if you choose not to pay for it - https://boardgames.stackexchange.com/questions/8027/will-elesh-norn-kill-creatures-if-i-dont-pay-the-extra-cost-for-flash.

    I'm not sure how I feel about all these non-intuitive rulings, but my position prior to initiative is a card with non-intuitive ruling needs to be somewhat to significantly stronger than an intuitive counterparty. I've revised this recently as I don't think this is tenable going forward.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ONE][CUBE] Mercurial Spelldancer
    I had the same initial reaction about this card, but my policy for any spells matter card is always wait and see.

    But the reason I dismissed it outright is that UR Delver style decks are and historically have been very dominant and there had to be multiple bannings to reduce the archetype's power level. (I think its 7+ for legacy at this point between Wreen and Six, Probe, Dreadhorde, Oko, Deathrite, Cruise, Ragavan and Expressive/ Murktide are up for consideration).

    I have a feel this was likely heavily tested by wizards with Legacy/ Vintage in mind and its ceiling is likely more difficult to utilize than we imagined.

    However, I would love to be wrong about this. I feel this could serve as an excellent enabler for both spells matters/ storm without being parasitic.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Set (P)review - My top 20 Phyrexia: All Will Be One (ONE) cards for the cube!
    Thank you always for these articles!

    1. I recall 2-3 years ago, people were saying that Griselbrand was an absolute mistake as he was considered the absolute best reanimation target for almost every single scenario - Show and Tell/ Sneak Attack/ Reanimation/ Instant Speed Reanimation/ Oath/ etc. But Atraxa/ Archon printed recently are not only on-par with Griselbrand, but might prove to be better. On one hand, I like how the gap between the best/ worst fatty cheat targets are closing but on the other hand, I'm getting a bit uncomfortable about these deck's power levels.

    2. Conduit of Worlds/ Lands archetype has always been a player favorite, despite how weak it is to the other archetypes. I think it really needs another Stripe Mine/ Fast Bond effect to really be more viable.

    3. I'll be watching Mercurial Spelldancer more closely. The unfortunate reason why I didn't add this into my cube is because any good spells matters card would probably snap Legacy/ Modern in half as UR Delver is already incredibly dominant in those formats any good UR spells matter card would essentially require a ban, as demonstrated in the past 5 years. I feel this card has most likely been extensively tested and deemed as safe by play testing, so my thoughts are wait and see.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [ONE][CUBE] Planar Disruption
    The part I'm most interested is "artifact'. Without this clause, Sol ring/ Mana crypt will run amok.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ONE] Vraan, Executioner Thane
    Zulaport CutThroat is strong because you can bluff all-in and force the opponent to play more defensively.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ONC][CUBE] Glimmer Lens
    The mechanic is called "For Mirrodin?" ...
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ONE][CUBE] Atraxa, Grand Unifier
    I mentioned I was in the market for an instant speed reanimator target that isn't Griselbrand to help support "Reanimator Storm". I think this might be as close as I can get to GriselBrand.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ONE]{CUBE] Ossification
    I'll have to find a cut for this.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ONE][CUBE] Sheoldred's Edict
    Defiantly strong.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [ONE][CUBE] Nissa, Ascended Animist
    I wouldn't have liked the card if this ult was any higher than a -7, but at 7 this looks awesome imo. Having access to random burst damage is just huge, even if it's not bigger than a +2/+2 or +3/+3 a lot of the times. With that said though, I can totally imagine this card giving a +4/+4 or +5/+5 anthem sometimes and just suddenly ending games you have no business winning, especially with the Hermits.

    However, this card is just another in along line of powerful green cards that care about your lands being forests (Rofellos, Llanowar Emissary, Arbor Elf, Nissa, Who Shakes the World, etc). We currently play and love Gaea's Cradle, Treetop Village, and Boseiju, Who Endures, but also run Turntimber Symbiosis and have played with Bala Ged Recovery in the past. At what point do people think nonbasic green lands start getting worse due to forest density concerns? Is that still a ways away, or is something like Turntimber Symbiosis starting to get a little inconvenient for others?


    If you have 6 forests in your deck, you have a 76% chance of drawing it on turn 2 (required for Arbor elf). Heck if you only have 5 forests, you have a 69% probably which I would argue is passable for limited.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [NEO][CUBE] Reckoner Bankbuster
    I think it can be great, but I skimmed over my 3 CMC section and what I can say is crew 3 feels challenging.

    Quote from LucidVision »
    I’ve been curious about this as well.
    I cut treasure map recently but I did like that card.

    This feels similar in nature and function, but has seen much more standard play.


    I really like Treasure map, but its more of a combo card if anything.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Quality of Removal vs Quality of Threats
    This is something I would like to elaborate a bit about spells matters:

    The goal of spells matters in cube isn't to cast a turn 2 Young Pyromancer followed by 2 Gitaxian Probe. Its a strong play, but that's not realistic in cube and playing a Pia and Kiran Nalaar on turn 2 usually isn't the end of the world as the opponent.

    My experience during brother's war was cards like Third Path Iconoclast, Wing Commando, Dwarven Forge-Chanter, Levitating Statue are ideal to play defensive with red removal/ cantrips and the goal is that the 1/1, prowess etc can trade effectively on defense while you can pull ahead with removal, card filter and occasional flyers. (You can often bluff instant speed interaction making combat more difficult for the opponent).

    The last thing to keep in mind is part of the strength from cards like Thing in the Ice/ Shredder/ Young Pyromancer is the hidden information. Suppose you have a Young Pyromancer on the field and you have no instants and your opponent has a 4/4 or a 2/1. The opponent cannot see your hand and there are cases where they may choose not to attack into a potential Bolt + Token.

    Similarly, I've played my share of Shredder in legacy and I've seen people remove it very proactive as they're unsure whats in my hand and how beneficial the looting would be (or how easily I can trigger it).

    Also one last thing - play Roast. Yes it looks terrible, but red decks really appreciate the 5 damage.
    Posted in: Cube Card and Archetype Discussion
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