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    posted a message on The Polymorph Deck
    I also do want to add, you technically could also blow up your own mutavaults, mishra;s factory or any Adventure cards for this effect.

    This is the reason why I love this forum, we can bounce ideas off each other similar to the invertor combo. I see two approaches with this archetype:

    1. Slot the 3-4 best version of this effect:

    Lukka, Coppercoat Outcast
    Reality Scramble
    Transmogrify

    and allow this to be played with cards like Oath of Druids in a planeswalker, midrange stragety

    2. Add this support to allow the drafting of reanimator storm:

    One idea I had a while back was to have this "reanimator storm" where the deck would use this tutors, draw (loot effects), cheat into play/ reanimate effects to get a creature like:

    Nyxbloom Ancient
    griselbrand
    Narset, Enlightened Master
    borborygmus Enraged

    These effects could be used by exiling the 1-2 support support creatures (cost reducers), etc

    This way the cards could be shoehorned int a storm deck where players could have multiple ways of going off

    3. Adding a full blow archetype of this.

    I'm against this as this would add a few too many parasitic cards into the draft.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Looking For Feedback On Rakdos Aristocrats
    I actually have a lot to say about Rakdos Aristocrats. If you look just at the rakdos cards:

    Rix Maadi Reveler
    Fireblade Artist
    Kroxa, Titan of Death's Hunger
    Mayhem Devil
    Judith, the Scourge Diva
    Lightning Skelemental
    Murderous Redcap
    Falkenrath Aristocrat

    What you'll notice is these creatures could as on curve Black Red aggro cards that incidentally work stronger with a sacrifice theme.

    There are quite a few cards you could add:

    Bloodthrone Vampire/ Nantuko Husk (These two are actually quite strong in an aristocrats shell as its all-in potential along with Blood Artist/ Judith is very difficult to deal with)
    Priest of Forgotten Gods
    Liliana, Heretical Healer
    Woe Strider
    Yawgmoth, Thran Physician
    Braids, Cabal Minion
    Culling the weak
    Unearth

    I find Black-Red Aristocrats works the best as more or less an black-red aggro shell that incidentally have go wide aristocrats synergies. I think to make this archetype successful, you should try less to aim for an sacrifice combo, but more focused aggro shell.

    If you want a more complete run down on how to support a strong aristocrats archetype in your cube:

    1. Rakdos Aristocrats -> Focused more towards Black- Red Aggro but incidental sacrifice synergies.
    1b. Rakdos Splash Green -> Slightly more ramp focused with more go-wide synergies
    2. Green- White Aristocrats -> Focused more towards melira combo (Persist + Colorless Sacrifice Outlet + Meliria/ +1/+1) and slower go-wide token.
    2b. Green- White Aristocrats splash Black -> Focused more in all-in Melira/ Pod/ Recurring Nightmare Combo
    3. Blue - White (Flicker) -> Focused on flicker archetype. (Not Aristocrats)
    3b. Blue - White Flicker splash red -> Focused on Twin/ Kiki/ Sahelli combo (Not Aristocrats)
    3c. Blue - White splash black -> Flicker deck, splashing Aristocrats for ending the game
    3d. Blue - White splash green -> Bant value based flicker deck.
    4. Red- Green Midrange -> Focused on midrange 2 for 1 planeswalkers/ creatures that generate tokens/ man (not aristocrats)
    4b. Red - Green Midrange splash black -> Uses Red- Green to populate the board for black's scarifice.
    5. Black - White Aristocrats -> Midrange Token deck that is more focused on using the Blood Artist style effects + tokens to drain the opponent (closer to what you would expect a standard aristocrats deck to be like)

    Aristocrats is incredibly hard to balance out for your cube, but if you do want to support a strong aristocrats theme, I would focused on deciding how many of these 5 color pairs you would like to have.

    For example, if you would like to have all of these 5 archetypes, I would recommend adding more sacrifice all in cards such as Bloodthrone Vampire/ Nantuko Husk/ westvale abbey as I find some of the more value based colors have strong synergies but lack the push to end the game.

    If you like Rakdos Aristocrats, Blue White Flicker and Red- Green midrange, but not the other 2, I would recommend staying away from the persist combo all together, as the deck needs its critical mass.

    The mistake I often see with designing the aristocrats archetype is the payoffs/ synergies are across all five colors and its very difficult to draft a decent aristocrats deck without going into 3-4 colors.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [M21][CUBE] Llanowar Visionary
    I actually really like this card. Good for Ramp and flicker archetypes.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Set (P)review - My top 20 Ikoria: Lair of Behemoths cards for the cube!
    I'm going to be giving:

    Fire Prophecy
    Dire Tactics
    Song of Creation

    some testing in addition to the cards mentioned above.
    Posted in: Articles, Podcasts, and Guides
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    posted a message on [RNA][CUBE] Unbreakable Formation
    I was referring to the OP.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on This or That discussion.


    - Triskelion seems slightly more expensive, I don't see Mishra's Workshop to help power him out quicker or Mikaeus, the Unhallowed to go infinite with (you do have Heliod)
    - Golas is very strong and has a very unique effect for artifact ramp decks, based off signets and talisman (which I've noticed you don't have the full playset of Talisman)
    - Hangerback walker is generally a good card for any deck.

    My picks are definitely between these 3, I'm shying slightly away from Triskelion because you don't have workshop/ Mikaeus in your cube and I feel that does take some points away from a very powerful card.

    Golas is traditionally a very powerful card in powered cube, but I feel lacking some of the strong land tutors such as Tolarian Academy, Strip Mine/ Wasteland etc does also take points away from Golas.

    I'm definitely in favor of Hangerbak walker. I'm not that sure between Triskelion and Golas evaluate in an environment outside of a powered cube.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE] Veil of Summer
    I personally think this color hosing cycle should be all added into the cube:

    White - Celestial Purge - Hoses Red and Black
    Blue - Aether Gust - Hoses Red and Green (seems weak, but as a blue player, I would like this effect)
    Green - Veil of Summer - Hoses Blue and Black

    I'm still waiting for a good playable Red card that removes Blue- White and a good Black card that removes Green - White. (If this cycle was complete, this was be an auto include in my cube)

    EDIT:

    Black - Noxious Grasp - Hoses Green -White
    Red - Fry - Hoses Blue- White (I don't think this is a terrific card, but the number of white planeswalkers in my cube is problematic)

    But back to Veil of Summer. I think this is more of a meta game/ draft group call. I've personally played larger cube drafts where I was on a Gx ramp deck where I frustrating could not beat a Ux control deck. I think cubes are lacking efficient answers to problematic cards. I do like the efficient of color hosing cards, especially how effective these card can be against problematic planeswalkers/ spells and the number of good back and forth between games.

    The other consideration is what percentage of your decks are tri color or four color. Cards such as Ancient Grudge/ Disenchant could easily played in the mainboard given the number of artifacts/ enchantments in the environment. Suppose you drafted green as a non-splash color and this card is "correct" to play mainboard 60-70% of the time, then I think this card would be okay.

    (Mod - I went a bit off topic with discussing the enemy color hosers, but I feel this is should be more of a cycle discussion rather than SCD)
    Posted in: Cube Card and Archetype Discussion
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    posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from Pokken »
    I think they should just ban KCI personally. The card is liable to break nonsense every time they have an artifact block.

    On the flipside Scrap Trawler is a perfectly fair card that could enable other fun designs.

    It's not like the old KCI deck really adds anything to the format; a tier 2-3 junker deck that has a tendency to take very long turns when designed optimally.

    All in all I think I'd rather see another scrap trawler deck turn up than another KCI deck Smile

    With some rationale for what Wizards will do:
    Picking from history anyway, Wizards is usually slow to ban the more recent card, so I seriously doubt Trawler gets banned.

    Prized Amalgam was the card that broke modern dredge, and yet GGT got banned.
    Deathrite Shaman was the card that broke modern Jund, and yet BBE got banned

    There are a few exceptions (dig/treasure cruise). But you can even see this with the Eye of Ugin ban - eye gets banned but the new Eldrazi were the problem (admittedly, a ban list with Eldrazi Mimic and Thought-knot seer looks weird).

    As far as I can tell Wizards will do gymnastics to avoid banning recent cards out of modern. I'd be very surprised to see a Trawler ban just on that basis.


    What is funny is the ban always is targeted towards fast mana and free stuff. I think if there is a ban, it will be KCI
    Posted in: Modern Archives
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    posted a message on [GRN] [CUBE] Knight of Autumn
    Damn this is just amazing.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Most toxic thing you done as a player
    (Sorry I was on my phone so it quoted/ produced a massive spam post so I'm just going to clear the quotes)

    Resonding to "Guys... I'm sorry but this makes me feel ashamed as a Magic player."

    I mean this is the toxic player thread, not the nice guy thread
    Posted in: Magic General
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