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  • posted a message on [STX][CUBE] Augusta, Dean of Order // Plargg, Dean of Chaos
    Quote from LucidVision »
    Think the card is interesting.
    Agree with Fredo that it’s the white side of the card where the power comes from.

    3 mana battle cry anthem is a solid addition to any strong white aggressive draw, and there’s additional utility with the untap and toughness to boot.

    Anthems suck when you don’t have a battlefield, so being able to play the flip side in that case, is a nice fail state.

    also, some red reanimate decks could use the red side as a desperate looter.

    Really? I was more drawn to this card as a red looter than a white anthem.
    Posted in: Cube New Card Discussion
  • posted a message on [C21] [CUBE] Laelia, the Blade Reforged
    I cannot no one mentioned this yet, but this also works with Tainted Pact and the Inverter Combo.


    Quote from Cythare »
    Quote from meltingsho »
    Laelia, the Blade Reforged is a very strong card that doesn't need help to be great. That said I am tickled by the many little synergies that trigger her like cascade, delve, escape, and eternalize. The two-card combo I'm most excited to assemble is Laelia + Psychatog.

    I also like that Laelia hates on your opponent's effects that exile your library or graveyard, such as Ashiok(s), Robber of the Rich, Thief of Sanity, Kalitas, Traitor of Ghet, and Nicol Bolas, God-Pharaoh.
    This won't interact with most of the cards in your second paragraph, because Laelia specifies "whenever you exile", not "whenever one or more cards are exiled from". In the case of each of those *except* Nicol Bolas (EDIT: and Ashiok, Nightmare Muse), the opponent is the one that is taking the action of exiling your stuff, so Laelia won't trigger.

    I didn't realize how Laelia interacts with Cascade, Delve, Escape, and Eternalize. I'll be adding a section about the Laelia Interactions in my card explanation article.
    Posted in: Cube New Card Discussion
  • posted a message on [C21][CUBE] Pest Infestation
    Quote from kingneb »

    This is one of the reasons I added Nature's Claim to my 540. I thought the lifegain made it unplayable but having a 1 mana instant speed answer as a naturalize with virtually zero downside has been worth it. I'm glad to have the Claim alongside this new card.

    New card can really blow out the artifact heavy decks but by the time it gets online for a ton of destruction it will be late game.

    If Nature's Claim was a white card, I prob have it in my cube. But I like the Reclamation sage variants a bit more + Collector Ouphe.
    Posted in: Cube New Card Discussion
  • posted a message on [C21][CUBE] Pest Infestation
    Quote from LucidVision »
    I feel sorry for the people who like to jam artifact.dec, as this is going in my cube and I'm not apologizing.

    I was thinking the same thing, but then again, I think there should be some price to pay for playing with moxen.
    Posted in: Cube New Card Discussion
  • posted a message on [M21][CUBE] Llanowar Visionary
    How has this card played for everyone? On the surface it looks like a boring card not worth a slot, but it also seems like exactly what I’d want to draft in most green ramp/midrange decks.

    The problem with SCD discussion is not "is this good enough for cube" but can it make it into these higher competitive slots.

    I been on the record for saying that Kodama's Reach is actually an incredibly bad card in cube - its one of the last filler cards I have in my cube to help round out the archetypes. 3 mana for 1 acceleration, in green is a horrible rate. I been wanting to remove it for some time.

    Three years ago, you wanted cards that could fit in a variety of decks (including today), but the problem is some cards have very efficient cards such as Oko, Thief of Crowns, Skyclave Apparition, Shatterskull Smashing, Seasoned Pyromancer, Rankle, Master of Pranks that is essentially strong in 80% of decks in those colors and fills the engine roles of discard outlets, removal, artifact density, flicker targets etc. that the you need less of these "jack of all trait" cards and more hyper efficient archetype cards to compete.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C21][CUBE] Inkshield

    Back to the card itself, if I’d throw comparisons around I’d look at similar play patterns like Settle the Wreckage or similar mana value and non-creature type like Fractured Identity which incidentally both need your opponent to do or have something in order to work well. Fractured Identity is best when targeting a big cool thing. This card is best when stopping a big swing. They can both be used in worst case scenarios on a small creature or small swing, and they are both DEAD without their conditions being met, but the potential upside is worth it. Sure, Fractured is better than this card, but it’s one of the best gold cards out there. I’d even say the rate is similar for outcome (1-2 cmc card fractured/Inksheild damage prevented: poor rate, 3-4 cmc/damage: fine rate, 5-6: Great, 7+: absurd).

    Settle is a much better comparison. T
    Posted in: Cube New Card Discussion
  • posted a message on [C21] Combat Calligrapher
    Quote from wtwlf123 »
    I like Hero more because it has 4 toughness, deals more damage on an empty board, does a better job of attacking 'walkers (this only triggers when you attack the opponent, and the tokens also have to go face ...unlike Hero's), and the token/anthem interaction works better in decks designed to maximize those synergies. But the "haste" and flying are both nice upsides, so I do like this card more than Leonin Warleader. Cool card.

    The plus is the token + itself is flying, which is huge.

    The minus is its only 3 toughness, which screams Lightning Bolt
    Posted in: Cube New Card Discussion
  • posted a message on [C21][CUBE] Incarnation Technique
    I made a list the other day of the 7 categories of fatty cheats:
    - Reanimation
    - Instant Speed Reanimation
    - Hard Cast
    - Artifact - Welder/ Tinker etc
    - Sneak Attack/ Breach, Flash
    - Natural Order
    - Show and Tell/ Eureka/ Oath of Druids

    What I like about this card is its strong in Hard Cast, Artifact, Sneak Attack, Natural Order, and Show and Tell Decks. I've been less happy about reanimator decks, given that it requires a 3 card combo unlike sneak attack, hard cast etc. and is harder to assemble, but its saving grace is its usually 1-2 turns faster.

    I love to see redundancy added for all these decks.
    Posted in: Cube New Card Discussion
  • posted a message on [C21][CUBE] Pest Infestation
    Quote from wtwlf123 »
    Quote from MadRobot »
    A Disenchant version of Release the Gremlins? Sounds nice, but my understanding is that being a sorcery and not being playable when there was no legal targets were huge drawbacks for RtG. My gut tells me that hitting more targets and spreading the stats over more bodies is enough to overcome those drawbacks (and adding more spells to Green is nice), but I wouldn't replace Reclamation Sage or Manglehorn for it.

    This destroys up to X targets, and always makes twice X tokens. So even with only 1 target, you can still pay 6G for this and make 6 bodies and Naturalize something. And this is playable on an empty board as a pseudo Secure the Wastes kind of card. This thing is pretty nuts.

    I completely missed that! That is insane. I LOVE THIS.

    Great card for Tempo decks, token decks and ramp decks.

    I really hope it doesn't see legacy play ... my affinity deck has enough trouble as it is.
    Posted in: Cube New Card Discussion
  • posted a message on [C21][CUBE] Inkshield
    Just to clarify, combat damage includes to your creatures?

    I'm asking is if I swing in with a 4/4 into your 4/3, and you block, then I cast this prior to damage is assigned, do I get 4 tokens?


    I'm not a huge fan of this - in particular let me bring up these three cards from experience:

    Opposition Agent - Outside of Wishclaw Talisman, there isn't really a way to abuse it. Very swingy. Its incredibly Feast or Famine - very unfun for both players. Less welcomed in Cube

    Notion Thief - Very Swingy, but could be used as a combo with Wheel effects. It is often a build around rather than a feast or famine hate bear. Fun combo enabler. Good in Cube

    Leovold, Emissary of Trest - Somewhat Swingy, less of a build around considering its tight mana requirements + not in red for Wheel/ Dack. Feels more as a Feast or Famine style effect considering its less paired with wheel effects compared to Notion Thief. Passable in Cube.

    This feels too much like Opposition Agent from my play experience. The saving grace is Orzhov is becoming more of a control color than a aristocrats color in recent sets. But it is an unfortunate pass for me.
    Posted in: Cube New Card Discussion
  • posted a message on [STX] [CUBE] Sedgemoor Witch
    Quote from LucidVision »

    Doesn't slot well into any of the common black archetypes.

    That's kinda the same with Monastery Mentor where it didn't fit into white aggro, tokens (this technically is a tokens card, but you don;t play it too much in those decks), flicker, or taxes. But it still performed very well in cube because its incredibly powerful and could be easily splashed into a Blue-Red or Red-Black spells matters deck.
    Posted in: Cube New Card Discussion
  • posted a message on [C21] [CUBE] Triplicate Titan
    Quote from LucidVision »
    Not worth considering anything lower than 720, but looks to compete favorably with the non-staple artifact creatures.

    Works really good with the sneak attack type effects. Tier 2-3 tinker target that CAN be hardcast in an artifact deck.

    Underwhelming hardcast in an environment with an abundance of exile effects and artifact destruction. 9 is a LOT of mana.

    Yah, this is no Myr Battlesphere/ Wurmcoil Engine.

    I would evaluate how strong a fatty in cube is how well it performs in these 7 categories for cheat into play:
    - Tinker/ Welder/ Tolarian/ Mishra's Workshop
    - Natural Order
    - Oath/ Show and tell/ Eureka
    - Flash/ Sneak Attack/ Breach
    - Instant Speed Reanimation
    - Hard Cast
    - Reanimation

    As you mentioned, its good in Tinker + Sneak Attack, but suffers in the other categories. If the vigilance was a Lifelink instead, it can pass the instant speed reanimation test, but as of right now, this is likely on the bench.

    It is a very cool card. I could see this making it into the cube if there were more welder/ flash redundancies.
    Posted in: Cube New Card Discussion
  • posted a message on [STX][CUBE] Flamescroll Celebrant//Revel in Silence
    Quote from LucidVision »
    Surprised there's not more discussion about this card.
    Think it's powerful in boros and mediocre but playable filler in red.

    Chip damage vs fetch lands and planeswalkers is real.
    Firebreathing can really add up if unblocked.

    The silence is an incredible high upside option to have when you have a strong tempo/battlefield advantage.
    Playing a cheap creatures and then denying opponent from advancing is a great way to go hellbent and push in the last few points of damage.

    It's far too situational to be worth a card in itself, but tacked onto a card that is fine to play on curve while developing, I love it.

    The problem is red's 2 drops are way too competitive. The options right now for the last 2 slots are:

    - Kargan Intimidator
    - Plated Geopede
    - Kiln Fiend
    - Lightning Mauler
    - Stormblood Berserker
    - Dire Fleet Daredevil

    You can make the case this is a good card, but I don't see it getting the edge over all these other cards.

    Posted in: Cube New Card Discussion
  • posted a message on [C21] [CUBE] Triplicate Titan
    This looks liked a sold addition to the Big Artifact Trinity of Wurmcoil Engine, Myr Battlesphere + Sundering Titan.

    Quote from rantipole »
    Love this. I'll be cutting Karn Liberated for it.


    I haven;'t been too excited about Karn myself.

    Posted in: Cube New Card Discussion
  • posted a message on This or That discussion.

    1. Ob Nixilis > Liliana, I second rantipole.

    2. Devoted Druid if Melira Combo. Some people like Wall of Roots for its ability to block/ generate mana the turn it comes out + harder to remove from burn spells. Some people value the ability for Devoted Druid to add 2 green (or more if pumped) in more combo centric ramp decks. Despite being a combo player at heart, I have to admit I found the former to be more relevant.

    3. Fact or Fiction is the premier 3-4 CMC draw spell in cube and its slowly getting pushed out. I don't think any of these rates are good. But if I had to pick, I would pick Pull from Tomorrow over the other 2.

    Pull from Tomorrow could be cast for X=0 ETB turn 2 as a discard outlet, then turn 3 corpse dance or Reanimate. Its does a fine impersonation of Sphinx's Rev in control/ blue ramp decks.

    I don't think spending 4 mana for +1 card advantage is ever a good rate.
    Posted in: Cube Card and Archetype Discussion
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