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  • posted a message on Sylvan Safekeeper
    The legacy game report went like this:

    Game 2 - The opponent played Sylvan Safekeeper turn 4 and it made it so that his Knight of the Reliquary (and Marit Liege) were essentially immune to my removal as his curve stops at 4.

    Game 3 - The opponent played a Sylvan Safekeeper on turn 1. He had a turn 3 Knight of the Reliquery, which allows him to essentially Daze your removal spells.

    I could see this as an incredibly strong card for aggressive decks that curve stops at 3-4 and this is their turn 1 play, which could be used to protect threats such as Dark Confidant, Goblin Rabblemaster, Tireless Tracker, Hullbreacher.

    I could also see this on the other extreme to protect reanimator threats.

    This might be from my experience from Legacy, but I been instructed that doing something on turn 1 is essential - whether is Ponder/ Mana Dork/ Removal/ Vial- 1-drop etc.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Sylvan Safekeeper
    Quote from TheGroglord »
    I recently cut safekeeper to squeeze in another "elf" (pilgrim) but if/when it doesn't pan out I can definitly see safekeeper making it back in.

    Usually the threat of activation is enough to throw your opponent way off plan.

    Definitly worth testing out if you think it looks at all good. Does work and creates an interesting tension that not alot of 1 drops can.

    It's also a card that's always ticking up in value as we get more effects that care about lands hitting the graveyard or leaving play.

    Gotta run OG art


    I had An offer you cannot refuse / Spellskite in my cube to protect my combo/ reanimator targets for a while, but I think this might be worthwhile. I think having 1 of these style of effects in your cube is great.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Sylvan Safekeeper
    I had a game in legacy against this guy while my opponent was on GW depths and he was just a beating.

    This isn't like Mother of Runes where you need to wait a turn to activate/ can play around by tapping her down with Pestermite. If he resolves midgame in a midrange deck, don't expect any of your removal spells to work. Trading a land for a removal spell is always worth it.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Shadow Prophecy
    10/10. If you can have X=4, this is on the level of Dig through time where its draw 2 + put 2 in the graveyard, which is excellent in graveyard combo decks.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Oath of Druids
    For those that like Oath of Druids, I want to share that I had a few drafts with Defense of the Heart and I've found it performed decently well in the Fatty Cheat shells.

    It's more or less a sideboard card, but I feel with the lower curve + more strong discard options available, this is worth a slot.

    Its no Sneak Attack, but I've found these fatty cheat decks frequently struggled with consistency.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Sphinx's Revelation
    I like BSZ (or stroke of Genius myself) - Good draw engine + win con for Palinchron + High Tide.

    Yah my playgroup really liked Sphinx during Standard/ Modern and the time and it had a bit of the overrun effect where you overvalue the card from all the x=7 times.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Valakut Awakening // Valakut Stoneforge
    Does anyone here have experience with this style of effect?

    my theory is this is less playable now with the full triome cycle taking up a similar CMC role.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [C17] Shifting Shadow
    This isn't the best card in the world, but I had some test games with it and it performed decently well:

    - The downside is the supposed 2 for 1 if the creature is removed. This problem exists, but in all honestly, the vast majority if creature decks / creature combo decks have enough fodder in the form of 1 drops, tokens, ETB creatures that its really not the end of the world.
    - Birthing Pod/ Recurring Nightmare have been essential for creature combo decks, especially for cards like Serra Paragon, Lurrus of the Dream-Den, Reveillark etc. to function as well as to tutor multiple creatures for various combos. I've found myself desperately in need for additional birthing pod effects that I think this can be a strong substitute.
    - I'm not sold on a polymorph archetype, but this has also been fantastic in the Welder/ artifact deck.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Sphinx's Revelation
    I'm coming back to Sphinx's revelation, primarily because its traditions 3-drops Geist/ Spell Queller/ Reflector Mage all have better options in other colors, and Detention sphere is becoming irrelevant with all the white 3 cmc removal.

    This also feels like a nice 1-off to help UW take advantage of Lotus/ Vault it might have picked up.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE] Valakut Awakening // Valakut Stoneforge
    I've been curious about how strong this card is in combo decks.

    I've done 4 drafts in Dominaria and I've found Thrill of possibility was borderline unplayable, even in spells matters shells and Impulse to be just filler at best.

    I could see this being a bit stronger in decks that are looking for redundancy for storm/ lands/ artifacts etc.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Ancient Stirrings
    I feel that 2 CMC / 3 CMC ramp in green have overstayed their welcome - I've found the speed of the format + the lower curve of the format has significantly reduced their necessity.

    I think Ancient stirrings has a bit of potential in the format as it can fetch:
    - Moxen / Sol Ring/ Lotus/ Mox Diamond
    - Grim Monolith/ Basalt Monolith
    - Urza's Saga/ Ancient Tomb/ Shelldock Isle
    - Lotus Bloom/ Sol Talisman

    I feel the recent addition of Serra Paragon may have helped push this over the top.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[SCD]] Gifts Ungiven
    My experience is this doesn't really have enough teeth in cube outside of the Gifts - Pif/ Unburial Rites.

    This package is getting really close to getting cut.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Aristocrats
    The two blood artists in my cube have been cut and replaced with just Elas il-Kor, Sadistic Pilgrim and Judith, the Scourge Diva. They're good enough on their own without an aristocrats shell.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][40K] Biophagus
    I;m not too hype about this, I still think these two cards are slightly stronger for their ability to ramp 2+

    - Sanctum Weaver
    - Priest of Titania

    I think the bar for 2 CMC ramp needs to be it can ramp for 2+ mana.
    Posted in: Cube New Card Discussion
  • posted a message on [40K][CUBE] Zoanthrope
    This is no Hydroid Krasis. Hydroid has been an A+ ramp target for its flexibility in curve + cast trigger for card draw (pseudo uncounterable).

    Posted in: Cube New Card Discussion
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