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  • posted a message on [CN2] Arcane Savant
    Quote from asmallcat »
    Yeah, I think as soon as you get into Savant being able to do 1-card infinite loops or trivial 2-card loops (like if you run time warp or time walk as there's a ton of self-bounce) Savant is too good for an unpowered cube. I still run it, but it's best on its own in my cube with stuff like Upheaval and Baral's Expertise which, while annoying, do not immediately win the game on the spot.

    I like the card - I'm actually okay with Arcane Savant + Nexus of Fate and he's flickered a few times. But one card loop that wins the game is too much for me.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CN2] Arcane Savant
    Arcane Savant is closed to leaving my cube.

    What I just realized was Savant goes infinite with sublime epiphany.

    Temporarily, my play group will errata the text on Arcane Savant (we're saying you cannot put Sublime Underneath) to prevent the Sublime - Arcane loop that essentially one side upheaval's the opponent's board + make an infinite number of tokens.

    I like being able to do completely broken things, but I think Arcane might be a bit too high on the power level.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from Sky.Rokit »

    Depends on the cube I guess. Go For the Throat is the best of the three, and it's not close. Lili's Triumph used to be the best edict before Soul Shatter got printed. I'm not high on the MDFC, and as a spell Hagra is horrendous in any environment with planeswalkers. 99.9% of the time, it's a Go For the Throat that costs twice as much.

    I haven't been too big on edict effects - i find they get blanked by tokens pretty easily. I'm not too sure about soul shatter, but thinking about it, it feels like its on the level of hero's downfall. The highest CMC is probably what you want to remove 90% of the time regardless. The single black allows the card to be splashed more easily and remove indestructible/ protection.

    Hagra Mauling just feels like an incredibly bad rate for a removal spell.

    The floor for 2 CMC terror condition removal is pretty high - its usually not incorrect to have 2-3 in your cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Yah my mistake - Both opt and sleight sees two cards, both passes the one land - can trip test.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from tylorlilley »
    Thanks for the responses (also I incorrectly listed Sylvan Advocate and not Sylvan Caryatid - my bad, I fixed it now). Can anyone elaborate on what makes STE valued so highly? The ability to ramp mana AND block on Wall of Roots has been invaluable for us, and the persist combo enablers can turn the Druid into an infinite mana machine under the right circumstances... I guess we are undervaluing STE because we aren't seeing the scenarios where he really shines. The ability to chump and sac once is certainly fun, and the ramp being a harder-to-remove land and not just a creature that taps for mana is also nice too, especially where things like Mirari's Wake and Nissa, Who Shakes the World are concerned. Is it just that, or are we missing something else too?

    - Against decks with board wipes, you still get the ramp
    - You can block sacrifice against aggressive decks
    - It has some value with Aristocrats/ Black recursion decks - you can even sacrifice it to yawgmoth/ birthing pod in the late game.

    But my philosophy is whatever 2 mana +1 mana dork you pick, its hard to get it that wrong.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from asmallcat »
    1 - Duskwatch Recruiter > Sylvan Advocate > Mayor of Avabruck, unless you have a human subtheme in which case mayor jumps ahead of advocate. I ran advocate for awhile and was wholly unimpressed, and Mayor just flips so rarely in cube that you almost have to treat it as an anthem.

    2 - Declaration in Stone >>>>>>>>> Kabira Takedown. I don't think this is close. There's a lot of decks where takedown will never do more than 2 or 3 damage, which isn't enough.

    Edit - If you're drowning in white removal and want to test the takedown to get the land flexibility, I suppose dec is a 2nd tier white removal spell, but I think I'd only cut it if you were also running winds (which I actually like better than dec anyway), otherwise I'd cut an O-ring variant so you have more varied removal.

    I'm not too big on the human tribal theme. If I was playing humans, it would mostly be a white-black color. I just don't think the payoff is high enough. I think you might just be better off playing cards like Luminarch Aspirant.

    Werewolves do go up a little bit in value if you play Aether vial. I'm testing the card myself as my cube has a lot of white, black and green 2 drops along with recruiter, duskwatcher recruiters etc; You can Vial in creatures etb. and get their werewolf trigger.

    Sylvan Advocate's stats have actually been pretty good for cube; It feels like the Tarmogoyf for cube; The lands get +2/+2 doesn't show up too much, in theory it could be a combo with Rude Awakening but they don't play well together.

    If it was me, I would go Duskwatch > Mayor > Sylvan. But honestly, they're all fine cards.

    I would play Declaration in Stone - the main reason is the card is playable in aggressive, midrange, control and control decks. Takedown is not.

    1) My bar for one mana cantrips is:

    Can you keep a 1 land + Cantrip hand on the play?

    Sleight of hand passes this test, opt does not.

    Ancestral/ Probe - Both very strong, I wouldn't rank. It depends more on your meta, but both very strong. Then Sleight of Hand and finally opt.

    2) Champion of Wits is very good - discard outlet, flicker target etc. Exclusion is very good too, but the reason why it doesn't see play too much is Man-o-war and Barrin, Tolarian Archmage allows you to target your own creatures - this is sometimes relevant in flicker decks. Sea Gate isn't very good.

    I would say Champion > Exclusion > Sea Gate. But this decision to cut should be dependent on the number of discard outlets/ big creature removal in your cube.

    3) I don't have enough experience with either, but 4 mana feels a bit too much for this effect. I would give the edge to conclave - I think in order for this to be good, there needs to be a discount.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [720][Powered] wtwlf123's Cube
    Quote from wtwlf123 »
    FWIW, I'm going to experiment with one additional cycle of fixing. CubeCobra (and the OP) will be updated with that change soon.

    Looks like this:

    Reflector Mage -> Irrigated Farmland (Placeholder for W/U Pathway Land)
    The Scarab God -> Darkslick Shores
    Dreadbore -> Canyon Slough (Placeholder for B/R Pathway Land)
    Radha, Heart of Keld -> Copperline Gorge
    Qasali Pridemage -> Grasslands
    Kaya’s Wrath -> Concealed Courtyard
    Lotleth Troll -> Woodland Cemetery (Placeholder for B/G Pathway Land)
    Bounding Krasis -> Hinterland Harbor (Placeholder for G/U Pathway Land)
    Saheeli, the Gifted -> Spirebluff Canal
    Skyknight Vanguard -> Inspiring Vantage

    These are all really nice quality cards, but I opted for the mono color versions:

    - Man - o war and Barrin, Tolarian Archmage over Reflector Mage.
    - Noose Constrictor and Wild Mongrel over Lotleth Troll

    Kaya's Wrath has been an interesting card for me - is the double white/ double black really castable?
    Posted in: Cube Lists
  • posted a message on Arcbound Ravager Counters
    Arcbound Ravager

    Suppose you have Arcbound Ravager and 3 artifacts creatures on the field plus an unactivated Blinkmoth Nexus.

    Your opponent casts a wrath.

    Is this a valid play - I sacrifice my board to the ravager. Let the Ravager die. Then with the modular trigger on the stack, animate my blinkmoth nexus and move the counters onto the blinkmoth? Or does modular needs a target for its activation?
    Posted in: Magic Rulings
  • posted a message on [ZNR][CUBE] Omnath, Locus of Creation
    I'm definitely going to be playing this card.

    I have a lot of creature combos and I've shaved weaker Melira combo pieces for green - black tutors:

    Green Creature Put into play:

    Birthing Pod
    Prime Speaker Vannifar
    Eldrich Evolution
    Chord of Calling
    Vivien, Monsters' Advocate
    Finale of Devastation
    Green Sun's Zenith

    I also have 5 rainbow mana dorks includong Dryad of the Ilysian Grove

    (I won't include natural order/ Turntimber Symbiosis but you get the idea)

    I've splashed Kiki-Jiki into a Bant pod deck with the intention if primarily using a creature tutor to put him into play, or Llysian to help cast Kiki-Jiki. I think the card is definitely worth a slot in these toolbox decks.

    Posted in: Cube New Card Discussion
  • posted a message on The Polymorph Deck
    I do want to add this:

    Gideon Blackblade
    Gideon of the Trials

    could also be used. Ideally, this is not the best usages for these walkers, but they could be used.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[Archetype]] Mill
    Quote from MrConfusion »
    For Mill build around:
    - Jace, Memory Adept
    - Sphinx's Tutelage
    - Jace's Erasure

    I think Teferi's Tutelage would be preferable over Jace's Erasure, no?

    Absolutely. Even better.

    It was also quite late last night, I completely forgot to add is that mill is not a good archetype given that Eldrazi/ Progenitus shuffle themselves back into the deck. Its also too risky against these decks:

    - Agadeem's Awakening/ Living Death
    - Reanimator
    - Underworld Breach/ Yawgmoth's will storm
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [[Archetype]] Mill
    My take on fringe archetypes is to do this:

    Play 2 specific build around cards that win through mill.
    Play 2-4 cards that could make it into your cube but is often lacking slightly over a different card.

    If you open 2-3 of this in your draft, the deck could come together.

    For Mill build around:
    - Jace, Memory Adept
    - Sphinx's Tutelage
    - Jace's Erasure

    Cards that could make it into the cube even if there is no mill:
    - Shelldock Isle
    - Ashiok, Nightmare Weaver
    - Brain Freeze - in this case, your goal is to mill for storm = 2-3 to shorten the clock
    - Wheel of Fortune
    - Glimpse the Unthinkable - I actually COULD see this as a potential playable given the Past in Flames, Underworld Breach, UB reanimator enabler.
    - Jace, Wielder of Mysteries - I have the inverter combo

    I'm not too much of a fan of this archetype, but I would encourage non- parasitic methods of building this archetype rather than adding a bunch of random mill spells.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Servo Exhibition
    Servo Exhibition

    This card is what I refer to as an overall subpar card, but I feel its utility is a pretty good enabler for two important archetypes I feel I need a bit more support:

    More Important:
    - Provides a creature sacrifice folder (that isn't a creature) for the Polymorph, Transmogoyf, Lukka deck.
    - Provides artifact/ sacrifice folder for the Artifact Deck - Urza, Academy, Goblin Engineer, tinker etc.
    - provides blocker/ cheap spell for the Thousand Year storm, Sharknado decks (also cheap spell for combo turns).

    Less Important:
    - Sacrifice folder for Aristocrats/ Opposition.
    - Playable in White aggro decks.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ELD] Oko, Thief of Crowns
    Quote from mblieb »
    Yeah, my group kinda hates it too, but it hasn't been so dominant as to be a problem. Thank god for singleton!

    Its been pretty frustrating. I have a rule with my cube is that anything and everything flies, conspiracy test cards, silver border etc. As long as they don't cause logistic nightmares (Now I Know My ABC's) - clocknapper, mirrored lotus are all fine additions.

    The cards I have banned for power reasons:
    - Blacker Lotus
    - Contract from Below
    - Power Play

    Cards I thought about banning:
    - Channel
    - Black Lotus
    - Oko, Thief of Crowns

    Sometimes I cannot believe Oko is actually on this list ...

    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from Cythare »
    Reasonable! To be fair, the only actual unmentioned cards here are Underground River and Shivan Reef, since the question was to try to find the correct cuts for the Pathway lands. I was off painlands for a while because I didn't really value the untapped land as much as I probably should have, so ended up filling guild slots up with the other cards above. Looks like I have an Underground River and a Shivan Reef to pick up in addition to all my ZNR pickups and straggling pickups from other recent sets.

    EDIT: I also forgot I run Temple of Deceit. I think I like Fetid Pools more than Temple?

    Also, since you've mentioned it, which guilds do you not like pathway/pain lands more in?

    I'm assuming I should plan on the following overall:
    Adarkar Wastes and upcoming WU Pathway for two of Irrigated Farmland/Prairie Stream/Temple of Enlightenment (probably the last two)
    upcoming BR Pathway for Smoldering Marsh
    Llanowar Wastes and upcoming BG Pathway for Blooming Marsh and Temple of Malady
    Yavimaya Coast and upcoming GU Pathway for Botanical Sanctum and Temple of Mystery

    Additionally, for Orzhov, I run Fetid Heath instead of the painland because that guild has a higher quantity of early color requirements than I feel others do.

    Don't cut Temple of Deceit - Temples, especially in slower/ combo colors are absolutely insane.
    Posted in: Cube Card and Archetype Discussion
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