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  • posted a message on [720][Powered] wtwlf123's Cube
    Quote from wtwlf123 »
    Quick Change:

    I'm temporarily benching the Pod archetype to bring in some good stuff...



    I'm kinda to see pod go.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    But on the other topic, I went slightly into snow. Not for Ice Fang but for Field of the Dead.
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    Quote from wtwlf123 »
    Temporal Spring is fine, but there's no room anymore. The sun set on this card a long, long time ago.

    Bring to Light is a cool card. It helps support combos ...but it's tough to find room for it because you almost have to cut a combo card to add in combo support; making it extremely hard to find a cut for.

    Ice-Fang Coatl is good for Snow cubes, but won't see play anywhere else.


    I have a set of basic lands and basic snow lands in my cube pretty much just for Ice-Fang and Field of the dead.

    Yah. I could see that the time has passed for temporal spring ...

    I just could not find room for Bring to Light. I really wanted this card to be played but there is just no room ..
    Posted in: Cube Lists
  • posted a message on [720][Powered] wtwlf123's Cube
    Quote from wtwlf123 »
    I think it's better than Nissa. I also think Hydroid Krasis is better than Nissa too, FWIW.

    The way I see Simic right now...

    For generic inclusions:

    1. Oko, Thief of Crowns
    2. Hydroid Krasis
    3. Uro, Titan of Nature's Wrath
    4. Nissa, Steward of Elements

    For specific decktypes:

    Edric, Spymaster of Trest (tempo, go-wide/tokens)
    Mystic Snake (blink/bounce, flash, tempo)
    Kiora's Follower (Vault combo, super-ramp)
    Bounding Krasis (Kiki/Twin combo, flash, tempo)
    Prime Speaker Vannifar (Pod)


    Have you tried:

    temporal spring or Bring to Light? They seem like absolutely powerful cards in their own right, but the UB section is extremely crowded.

    I'm kinda surprised Ice Fang didn't make this cut.
    Posted in: Cube Lists
  • posted a message on Inverter Combo
    Crumbling Sanctuary could also be a fringe combo piece.

    I do think we have enough combo pieces, but these cards not being strong on their own has also become a concern for me. Inverter might be good in an all- in black deck, Demonic Consultation might be okay in another black combo deck.

    I also do have unset in my cube (as long as the card doesn't get too silly) so I would be open to playing Yawgmoth's Testament along with the exile your library.

    But yah, I'm on the fence about including this combo.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][ELD] Wishclaw Talisman
    I just want to clarify, the way to break the symmetry is to put the wishclaw trigger onto the stack, then sacrifice or bounce it with something like Goblin Engineer/ Welder?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Inverter Combo
    Has anyone had any experience with the new inverter combo where we have cards that exiled your entire deck:

    Demonic Consultation
    Tainted Pact
    Inverter of Truth
    DoomsDay

    with an "I win with no library card"

    Jace, Wielder of Mysteries
    Thassa's Oracle
    Laboratory Maniac

    I definitely feel we have enough redundancy in the cube to allow this combo to be played in its own right similar to the splinter twin combo and cards like Inverter could be played in aggro decks, while Tainted Pact and Demonic Consultation could be played in combo decks and Jace, Wielder of Mysteries is fine on its own in an Blue heavy deck.

    My concern at this point is we may have way too many combo decks.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [RNA][CUBE] Unbreakable Formation
    I was referring to the OP.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [RNA][CUBE] Unbreakable Formation
    I was just looking at your cube and I've noticed that wildfire isn't played (which is a huge problem for these white based aggro decks).

    From my experience, Wx based aggro decks need to curve into threats in the 3-4 drop into cards like Armageddon, Gideon Planwalkers, Swords etc. to really force its tempo advantage from early drops. I just feel this card is a bit too marginal for that.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Plasm Capture
    I've tested this slightly, unfortunately, it didn't live up well to expectations. Maybe if it was 2 Colorless, 1 Blue, 1 Green and could be cast off a cost reducer/ fast mana.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from Daemion »
    Electrodominance has been very unimpressive for my cube, even though I have a high amount of ETB creatures. The times where you have got something in your hand that is good with it are very low most of the time, since it adds 2 mana to that cards' cmc.


    As a sidenote: In a vacuum - Wildest Dreams or Eldritch Evolution for a cmc 3 slot?


    I've found Eldrick Evolution to be very good in Creature combo decks. I would vote for Evolution.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.


    - Triskelion seems slightly more expensive, I don't see Mishra's Workshop to help power him out quicker or Mikaeus, the Unhallowed to go infinite with (you do have Heliod)
    - Golas is very strong and has a very unique effect for artifact ramp decks, based off signets and talisman (which I've noticed you don't have the full playset of Talisman)
    - Hangerback walker is generally a good card for any deck.

    My picks are definitely between these 3, I'm shying slightly away from Triskelion because you don't have workshop/ Mikaeus in your cube and I feel that does take some points away from a very powerful card.

    Golas is traditionally a very powerful card in powered cube, but I feel lacking some of the strong land tutors such as Tolarian Academy, Strip Mine/ Wasteland etc does also take points away from Golas.

    I'm definitely in favor of Hangerbak walker. I'm not that sure between Triskelion and Golas evaluate in an environment outside of a powered cube.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Cube Storm
    I've done a bit of testing today (mostly solitaire with storm lists I cube drafted) and I've found several cards not on the vintage cube/ traditional cubes here that are really strong for the storm deck:

    1. Bonus Round - This card has proven to be incredibly good in any storm variants. It allows you to double your X burn spells and often makes it feasible for you to go off via an X burn/ draw spells doubled. It's also very good with any ritual, High tide, draw spells etc. (Narrow, but strong card)

    2. Finale of Promise - Also very good to chain rituals/ draw spells into a win. (Also pretty good for spells matter decks)

    3. Vessel of Volatility - jumping mana is always good. I recommend playing this card even for decks like Big Red/ Upheaval etc.

    4. Summer Bloom - I really like this card in general. Especially with the new London Mulligan rule, we can afford to play less stable archetypes/ decks. Similarly, with more draw 7 in the cube, its often very strong. Could also be played in UG ramp etc

    5. Dream Halls - Definitely playable, especially given that Echo of Eons and Commit // Memory are now in the cube.

    6. Helm of Awakening - basically your 4th bear. Its very good.

    7. Dictate of Karametra - Unlike the three mana spells, you can flash this in at the end your opponent's turn and then go off.

    8. Any 2 mana artifact mana rocks that aren't played.

    9. Sweepers/ Discard spells can help to buy time for your land drops to go off. Discard can be especially important against control opponents.

    (I've been posting/ testing quite a bit recently. Like everyone else I've been stuck indoors because of the coronavirus)

    Posted in: Cube Card and Archetype Discussion
  • posted a message on Cube Storm
    (I'm not a storm expert, I've played quite a bit of modern storm. This was mostly from testing + reading blogs + watching vintage storm streams for a bit recently for the past 3 weeks)

    One of the things i been doing recently is I've been playing around with storm drafts of Vintage Cube and I've noticed (at least from my experience) is that these lists have been relatively fragile, difficult to draft and often take turn 4-5 to go off without disruption. (I'm not sure, but this is from my understanding)

    One problem I've been noticing consistently is the draw 7 (outside of time spiral) do not draw into the rituals/ fast mana similar to legacy/ vintage and the deck often needs to rely on going infinite off palinchron + mana doubler/ sneak attack, LED with breach / yawgwill or draw 7 + FastBond etc, or a mind's desire.

    I've also notice that these storm decks that use Emarkul/ Eldrazi as their win con would prob be better off if they just went for artifact/ creature ramp instead of the storm route.

    One of the thing I've been thinking about is the archetype "Reanimator storm"

    Where the storm decks relies on creatures cheated into play to help generate the necessary storm:

    1) Energy Tap /Burnt Offering/Culling the Weak to use one mana to potentially generate 4 - 10 mana in one shot

    2) Using cards like Goryo's Vengeance, Corpse Dance, Shallow Grave to bring a creature such as Narset, Enlightened Master, Griselbrand, Nyxbloom Ancient, Neheb, the Eternal, Neheb, Dreadhorde Champion(Prob there are alot more, but this is just off the top of my head) etc to deal some some damage and potentially draw into additional mana/ storm/ cards to use a X burn spell such as Profane Command or grapeshot to finish them off

    I've noticed that storm decks, especially with LED, Wheel, Frantic Search etc have around the same number of discard spells as compared to a traditional cube reanimator deck. Especially with the number of draw spells storm decks have, assembling this combo might not be as difficult.

    (Just a thought to open up the discussion)
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Plasm Capture
    Quote from Miaou »
    This card was pretty great in my multiplayer cube back when it was slower. If your environment is like a classic powered/unpowered cube like others in this forum it's too slow.

    What makes Mystic Snake good is that the deck that plays him are mostly tempo decks where you disrupt your opponents with small creatures and chip in for damage. The disruption and damage adds up and you win. Plus being a creature means you can abuse it pretty easily.


    Unfortunately I might have to agree with you. I will give him a try just to round out my number of counter spells + storm support, but yah I prob won't have high hopes for the card. I will test it out in a vacuum though, just wanted to see what other people's play experience has been
    Posted in: Cube Card and Archetype Discussion
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