Not sure if anyone else is still here, but I think Heliod, Sun-Crowned is going to give us a nice boost. With Walking Ballista, who is tutorable with Ranger of Eos and Ranger-Captain of Eos, it's a kill combo that skips graveyards and attack phases. Is a potentially huge indistructible creature, a resilient pump-effect and can give lifelink to some of our guys as a mana-sink (looking at you Ajani Pridemate).
All in all, I'll try 3 of them and look where this gets me! This has the potential of changing a lot of the deck structure!
Instead of boomerang (the card) consider the effects, in cards like unsubstantiate or teferi, time raveler. I've played against both in T1 decks. Path is not necessary a 4x, but is still the best removal we have.
UW Control is so hard it feels unbeatable, I'm not sure if it's worth sacrificing sideboard slots to it. The main issue with Warping Wail is that you will have to play 4x Shefet Dunes to be able to cast in a somewhat reliable way.
As far as answers go it's probably one the best ones. It's flexible, never useless and has lots of others applications...
I've founf that if you have 0 Serra Ascendant you forgo a possible angle of attack and honestly, might as well take out Ranger of Eos. I use 2 of them to be able to search them when needed but to not have them in my opening too often.
In some matchups we are so horribly disvantaged that you need very effective sideboard cards to have a fighting chance. I normally never touch the "core" of the deck, moving around the slower/less essential parts.
I would try and go in a definite direction (Monument//Norin), all while trying to fit some more red sideboard cards, it' a shame not to exploit something like Blood Moon or Alpine Moon.
Relly good results, and I agree 100% on the UW matchup, it's almost impossible to bring it home.
Personally I've found Squadron Hawks really slow in a lot of situations, and I see you run no anthem effect to make them more aggressive. You also have the smallest soul sisters package I've ever seen, with just 7 of them. Ranger of Eos if missing, but you have other tools to get card advantage.
If I can ask a direct question, how are the Shefet Dunes working out for you? I've been tempted to run them but I'm still undecided...
I only played 3 games, so I didn’t get to test him much. I’ll try him some more and report. He was pretty good vs. Jeskai, until all my threats got removed. I couldn’t get my sideboard cards in most of my matchups, so a Mark of Asylum could have saved that match for me. Bolt, Snap - Bolt, Path, Snap - Path, Helix, Electrolyze, Verdict, and Staticaster all made for a long match. Same with Mardu. They just have so many ways to kill or prevent our threats. Had I known I’d meet that sort of meta, I’d have had some Return to the Ranks in the side.
I see your point, looks like Elspeth Tirel it's back on the bench.
Once you have decided planeswalkers are the way to go it's difficult to choose the best one...
Gideon, Ally of Zendikar Can advance the board state and also attack on it's own, also might let you run fewer dedicated anthem's effects. It's probably the most solid choice but will not really shake things up.
Elspeth, Knight-Errant It's really solid, the ability to both increase board presence give pump+evasion while increasing loyalty it's very good.
Karn, Scion of Urza Without any real sinergy to the rest of the deck, it's still a good card advantage source and has the ability to create bodies.
Ajani, Adversary of Tyrants My issue with this one is that the best ability is the -2 while the -7 would be really usefull in closing the game and the +1 is not excellent.
Elspeth Tirel Has some really nice sinergies with the deck, but the 5CMC it's an issue in a lot of situations... Sometimes Vs midrange decks it will be late to the party.
All in all, I'll try 3 of them and look where this gets me! This has the potential of changing a lot of the deck structure!
As far as answers go it's probably one the best ones. It's flexible, never useless and has lots of others applications...
CORE
4 Lingering Souls
4 Spectral Procession
4 Ajani’s Pridemate
4 Soul’s Attendant
3 Honor of the Pure
3 Soul Warden
PLAYERS
3 Archangel of Thune
3 Ranger of Eos
3 Auriok Champion
2 Serra Ascendant
SIDEKICK
4 Path to Exile
Sometimes it's ok to take out some cards even from the core, but usually not.
Still it's tighter that in mono-W.
4 Soul’s Attendant
3 Archangel of Thune
3 Ranger of Eos
3 Auriok Champion
3 Soul Warden
2 Serra Ascendant
4 Spectral Procession
4 Lingering Souls
3 Honor of the Pure
8 Plains
4 Marsh Flats
4 Concealed Courtyard
3 Windbrisk Heights
3 Ghost Quarter
2 Godless Shrine
3 Rest in Peace
3 Stony Silence
2 Sin Collector
2 Anguished Unmaking
2 Blessed Alliance
EDITED: I have copied an older list, currenly playing this one. I'm missing the Thoughtseize but I LOVE Sin Collector!
I would try and go in a definite direction (Monument//Norin), all while trying to fit some more red sideboard cards, it' a shame not to exploit something like Blood Moon or Alpine Moon.
I'll give a chance to Shefet Dunes!
Personally I've found Squadron Hawks really slow in a lot of situations, and I see you run no anthem effect to make them more aggressive. You also have the smallest soul sisters package I've ever seen, with just 7 of them. Ranger of Eos if missing, but you have other tools to get card advantage.
If I can ask a direct question, how are the Shefet Dunes working out for you? I've been tempted to run them but I'm still undecided...
I see your point, looks like Elspeth Tirel it's back on the bench.
Elspeth, Knight Errant is currently my PW pick!!
Gideon, Ally of Zendikar Can advance the board state and also attack on it's own, also might let you run fewer dedicated anthem's effects. It's probably the most solid choice but will not really shake things up.
Elspeth, Knight-Errant It's really solid, the ability to both increase board presence give pump+evasion while increasing loyalty it's very good.
Karn, Scion of Urza Without any real sinergy to the rest of the deck, it's still a good card advantage source and has the ability to create bodies.
Ajani, Adversary of Tyrants My issue with this one is that the best ability is the -2 while the -7 would be really usefull in closing the game and the +1 is not excellent.
Elspeth Tirel Has some really nice sinergies with the deck, but the 5CMC it's an issue in a lot of situations... Sometimes Vs midrange decks it will be late to the party.
Elspeth, Sun's Champion Really a powerhouse, but the CMC6 it's a big issue.
Personally I have a soft spot for Elspeth in both forms, so my pick is usually 1/1 split between Elspeth, Knight-Errant and Elspeth Tirel.
What's your idea in this matter?