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Jan 12, 2020Not sure if anyone else is still here, but I think Heliod, Sun-Crowned is going to give us a nice boost. With Walking Ballista, who is tutorable with Ranger of Eos and Ranger-Captain of Eos, it's a kill combo that skips graveyards and attack phases. Is a potentially huge indistructible creature, a resilient pump-effect and can give lifelink to some of our guys as a mana-sink (looking at you Ajani Pridemate).Posted in: Aggro & Tempo
All in all, I'll try 3 of them and look where this gets me! This has the potential of changing a lot of the deck structure!
Sep 14, 2019Instead of boomerang (the card) consider the effects, in cards like unsubstantiate or teferi, time raveler. I've played against both in T1 decks. Path is not necessary a 4x, but is still the best removal we have.Posted in: Aggro & Tempo
Sep 24, 2018UW Control is so hard it feels unbeatable, I'm not sure if it's worth sacrificing sideboard slots to it. The main issue with Warping Wail is that you will have to play 4x Shefet Dunes to be able to cast in a somewhat reliable way.Posted in: Aggro & Tempo
As far as answers go it's probably one the best ones. It's flexible, never useless and has lots of others applications...
Sep 10, 2018I've founf that if you have 0 Serra Ascendant you forgo a possible angle of attack and honestly, might as well take out Ranger of Eos. I use 2 of them to be able to search them when needed but to not have them in my opening too often.Posted in: Aggro & Tempo
Sep 9, 2018Personally this is my distribution of the deck:Posted in: Aggro & Tempo
4 Lingering Souls
4 Spectral Procession
4 Ajani’s Pridemate
4 Soul’s Attendant
3 Honor of the Pure
3 Soul Warden
3 Archangel of Thune
3 Ranger of Eos
3 Auriok Champion
2 Serra Ascendant
4 Path to Exile
Sometimes it's ok to take out some cards even from the core, but usually not.
Sep 7, 2018In some matchups we are so horribly disvantaged that you need very effective sideboard cards to have a fighting chance. I normally never touch the "core" of the deck, moving around the slower/less essential parts.Posted in: Aggro & Tempo
Still it's tighter that in mono-W.
Sep 6, 2018I'm currently using a list splashing black, the following:Posted in: Aggro & Tempo
EDITED: I have copied an older list, currenly playing this one. I'm missing the Thoughtseize but I LOVE Sin Collector!
Sep 4, 2018This list looks like it's trying to do a lot of stuff at once. Maybe a little too much. You have a lot of noncreature spells (17) no Ajani's Pridemate, no Ranger of Eos. Also Bygone Bishop and Oketra's Monument do not work Norin the Wary and Genesis Chamber.Posted in: Aggro & Tempo
I would try and go in a definite direction (Monument//Norin), all while trying to fit some more red sideboard cards, it' a shame not to exploit something like Blood Moon or Alpine Moon.
Aug 27, 2018Relly good results, and I agree 100% on the UW matchup, it's almost impossible to bring it home.Posted in: Aggro & Tempo
Personally I've found Squadron Hawks really slow in a lot of situations, and I see you run no anthem effect to make them more aggressive. You also have the smallest soul sisters package I've ever seen, with just 7 of them. Ranger of Eos if missing, but you have other tools to get card advantage.
If I can ask a direct question, how are the Shefet Dunes working out for you? I've been tempted to run them but I'm still undecided...
Aug 27, 2018Posted in: Aggro & TempoQuote from mnelson325 »I feel like your argument against Ajani, Adversary of Tyrants’ +1 is the same argument as with Elspeth Tyrel, except I like Ajani’s better.
I only played 3 games, so I didn’t get to test him much. I’ll try him some more and report. He was pretty good vs. Jeskai, until all my threats got removed. I couldn’t get my sideboard cards in most of my matchups, so a Mark of Asylum could have saved that match for me. Bolt, Snap - Bolt, Path, Snap - Path, Helix, Electrolyze, Verdict, and Staticaster all made for a long match. Same with Mardu. They just have so many ways to kill or prevent our threats. Had I known I’d meet that sort of meta, I’d have had some Return to the Ranks in the side.
I see your point, looks like Elspeth Tirel it's back on the bench.
Elspeth, Knight Errant is currently my PW pick!!
Aug 24, 2018Once you have decided planeswalkers are the way to go it's difficult to choose the best one...Posted in: Aggro & Tempo
Gideon, Ally of Zendikar Can advance the board state and also attack on it's own, also might let you run fewer dedicated anthem's effects. It's probably the most solid choice but will not really shake things up.
Elspeth, Knight-Errant It's really solid, the ability to both increase board presence give pump+evasion while increasing loyalty it's very good.
Karn, Scion of Urza Without any real sinergy to the rest of the deck, it's still a good card advantage source and has the ability to create bodies.
Ajani, Adversary of Tyrants My issue with this one is that the best ability is the -2 while the -7 would be really usefull in closing the game and the +1 is not excellent.
Elspeth Tirel Has some really nice sinergies with the deck, but the 5CMC it's an issue in a lot of situations... Sometimes Vs midrange decks it will be late to the party.
Elspeth, Sun's Champion Really a powerhouse, but the CMC6 it's a big issue.
Personally I have a soft spot for Elspeth in both forms, so my pick is usually 1/1 split between Elspeth, Knight-Errant and Elspeth Tirel.
What's your idea in this matter?
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