Flying, Intimidate, Flash
When ~ enters the battlefield, each player loses seven life. 2, T: Untap target attacking creature you control. Prevent all damage that would be dealt to and by this creature this turn.
3/3
Sword of Trial and Error 3
Artifact — Equipment [M]
Equipped creature gets +2/+2 and has protection from blue and black.
Whenever equipped creature deals combat damage to a player, return target creature to its owner's hand and target creature gets -2/-2 until end of turn.
Equip 2
IIW: Artificers
While I like were you were going with this, if I connect with it, I bounce and wither two creatures. If one creature is out, then what do it do or rather, what if that creature has hexproof. It's a good showing for this sword.
The Man At The River
Sword of Heart and Soul 3
Artifact - Equipment
Equipped creature gets +2/+2 and protection from green and white.
Whenever equipped creature deals combat damage to a player, return target creature from your graveyard to your hand, and exile target non-creature, non-land permanent an opponent controls.
Equip 2
IIW: coloured living weapons.
An interesting take for an Anti-Selesnya sword. I get to exile anything but a land or creature and return a creature with it to my hand. Useful for Dimir and Gruul...
gufestus
Sword of Song and Silence 3
Artifact-Equipment
Equipped creature gets +2/+2 and has protection from blue and white
Whenever equipped creature deals combat damage to a player, exile target non-artifact non-land permanent that player controls.
Equip 2
IIW: An Eldrazi artifact
I see where you wanted to be, but the problem is I only see the "Silence" aspect of Song and Silence. Where's the Song???
RukarumelFieldJournal
Sword of Might and Magic 3
Artifact - Equipment [M]
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals damage to an player, ~ deals 2 damage divided as you choose to target creatures or players and you may cast target instant or sorcery card with converted mana cost two or less from target graveyard without paying its mana cost until end of turn.
Equip 2
IIW:Graveyard Things
I see nastiness with this sword and be far the most enjoyable as an Izzet killer. Very nice! Very nice.
ManyCookies
Sword of Ruin and Rebirth 3
Equipped creature gets +2/+2 and has protection from red and green.
Whenever equipped creature deals combat damage to a player, gain control of target land.
Equip — Sacrifice an untapped land.
IIW: 2 mana artifact creatures.
Same problem as gufestus. I see the "Rebirth", but where's the "Ruin"? I think you missed an opportunity here...
WINNER
After close deliberation, RukarumelFieldJournal's Sword of Might and Magic is the winner of challenge #1.
As a result, the next challenge is Graveyard Things! So, the forge demands we create Graveyard Artifacts!!! NOW GO!!!
2(P/B), T: Return target creature from your graveyard back to your hand. 4(P/B)(P/B), Q: Return target creature from a graveyard to the battlefield. You lose life equal to its power and toughness.
Crushing Menace- 5UU
Creature- Kraken (R)
Islandwalk
Whenever ~ deals damage to a player, if you control more than six islands, destroy seven permanents that you don't control. Whenever this creature dies, target opponent gains control of ~.
7/7
Unpredictable Force- 7
Artifact Creature- Golem
Trample
Whenever ~ attacks, put a +1/+1 counter on each artifact creature you control, a charge counter on each artifact you control, and remove a time counter on each spell that is suspended. Whenever ~ leaves the battlefield, remove all charge counters and +1/+1 counters on permanents you control and exile all nonland permanents you control. Put three time counters on each permanent exiled this way and they gain Suspend.
9/9
Quill-Bound Devourer- 4(G/U)(G/U)
Creature- Leviathan (R)
Trample, Reach, Hexproof
Whenever ~ attacks, put a +1/+1 counter on each creature you control.
Creatures with +1/+1 counters gain Trample, Reach, and Hexproof.
5/5
Assimilating Sliver- Not a huge fan of making my Niv-Mizzet a sliver, but for what it is worth, it is designed decently enough and the ability is cool, if nothing else. 7.5/10
Hm... I GOT IT!
Firebrand Hive- 2RW
Tribal Artifact- Sliver
Whenever a creature enters the battlefield under your control, it is a sliver in addition to its creature type.
Slivers have "(R/W),T: Deal one damage to target creature or player and you gain one life."
When the hive showed up in Ravnica, the Boros was the first to feel the hive's influence.
NEXT!: I like Sliver Artifacts. How about one that works with any OTHER GUILD than the one I used (BTW, the one I used was Boros).
Intet, Dreamer of Planes- I like that Intet is a Planeswalker and I also like how you manipulated the deck in your favor here. Where's the Starting loyalty though. 8/10
(Based off of Ares)
Aro, Goddess of Battle- 3(R/W)
Legendary Enchantment Creature- God
~ is indestructible.
As long as your devotion to red or white is less than four, ~ isn't a creature.
Whenever a creature you control attacks, ~ deals one damage to target creature or player. (W/R)(W/R): ~ Deals two damage to target player.
3/6
NEXT- Hey, I like gods and this challenge was fun. DO IT AGAIN!
If Exava comes out: Two things will cross someone's mind with this Speedbird-
1: 3/3 that will return if it dies.
2: 5/5 that survive most burn in the format.
Both options will give it haste and an opportune Madcap Skills will quickly end a match is this bird is unchecked...
Mind you, exile would be the best possible way to deal or prevent the setup by, IDK killing Exava the turn or two prior...
Ebony Demon- 3(P/B)
Artifact Creature- Demon
Flying, Intimidate, Flash
When ~ enters the battlefield, each player loses seven life.
2, T: Untap target attacking creature you control. Prevent all damage that would be dealt to and by this creature this turn.
3/3
admirableadmiral
Artifact — Equipment [M]
Equipped creature gets +2/+2 and has protection from blue and black.
Whenever equipped creature deals combat damage to a player, return target creature to its owner's hand and target creature gets -2/-2 until end of turn.
Equip 2
IIW: Artificers
While I like were you were going with this, if I connect with it, I bounce and wither two creatures. If one creature is out, then what do it do or rather, what if that creature has hexproof. It's a good showing for this sword.
The Man At The River
Artifact - Equipment
Equipped creature gets +2/+2 and protection from green and white.
Whenever equipped creature deals combat damage to a player, return target creature from your graveyard to your hand, and exile target non-creature, non-land permanent an opponent controls.
Equip 2
IIW: coloured living weapons.
An interesting take for an Anti-Selesnya sword. I get to exile anything but a land or creature and return a creature with it to my hand. Useful for Dimir and Gruul...
gufestus
Artifact-Equipment
Equipped creature gets +2/+2 and has protection from blue and white
Whenever equipped creature deals combat damage to a player, exile target non-artifact non-land permanent that player controls.
Equip 2
IIW: An Eldrazi artifact
I see where you wanted to be, but the problem is I only see the "Silence" aspect of Song and Silence. Where's the Song???
RukarumelFieldJournal
Sword of Might and Magic 3
Artifact - Equipment [M]
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals damage to an player, ~ deals 2 damage divided as you choose to target creatures or players and you may cast target instant or sorcery card with converted mana cost two or less from target graveyard without paying its mana cost until end of turn.
Equip 2
IIW:Graveyard Things
I see nastiness with this sword and be far the most enjoyable as an Izzet killer. Very nice! Very nice.
ManyCookies
Equipped creature gets +2/+2 and has protection from red and green.
Whenever equipped creature deals combat damage to a player, gain control of target land.
Equip — Sacrifice an untapped land.
IIW: 2 mana artifact creatures.
Same problem as gufestus. I see the "Rebirth", but where's the "Ruin"? I think you missed an opportunity here...
WINNER
After close deliberation, RukarumelFieldJournal's Sword of Might and Magic is the winner of challenge #1.
As a result, the next challenge is Graveyard Things! So, the forge demands we create Graveyard Artifacts!!! NOW GO!!!
Artifact (MR)
2(P/B), T: Return target creature from your graveyard back to your hand.
4(P/B)(P/B), Q: Return target creature from a graveyard to the battlefield. You lose life equal to its power and toughness.
Enchantment- Aura (U)
Enchant creature
Enchanted creature get +3/+0 and has Battle Cry.
When you see the mob, you join them if you want your life.
Creature- Kraken (R)
Islandwalk
Whenever ~ deals damage to a player, if you control more than six islands, destroy seven permanents that you don't control. Whenever this creature dies, target opponent gains control of ~.
7/7
I like this first challenge!
Instant (U)
Creatures with Flying gain Hexproof until the end of turn. During your next Upkeep, Scry 2 and then draw a card.
This game is going to be fun, so here's the hard part, the rules!
The Winner is Judge Rules
1. Submit an entry that fits the current criteria along with a suggestion for the next challenge (an "IIW").
2. If you win, you are the judge for the next round.
3. If you're the judge, evaluate all of the entries and choose the best one.
Now, the Weapon Forge Rules
1. Artifacts ONLY!!! So, there will be no planeswalkers, instants or sorceries in this game.
2. It's a weapon forge. In the IIW tag, if you win and your weapon is a creature, then it's all good.
3. Be reasonable for time in judging. Not to long, nor to quick. 2-4 days is good enough.
4. Finally, have fun. This is for artificers looking for a change to FORGE GREATNESS!!!
So, we begin with this:
Forge me a sword that give protection to a guild of your choice and has nasty abilities just like "those" five swords of old.
Artifact Creature- Golem
Trample
Whenever ~ attacks, put a +1/+1 counter on each artifact creature you control, a charge counter on each artifact you control, and remove a time counter on each spell that is suspended. Whenever ~ leaves the battlefield, remove all charge counters and +1/+1 counters on permanents you control and exile all nonland permanents you control. Put three time counters on each permanent exiled this way and they gain Suspend.
9/9
IIW: Rabbit Creatures.
Creature- Leviathan (R)
Trample, Reach, Hexproof
Whenever ~ attacks, put a +1/+1 counter on each creature you control.
Creatures with +1/+1 counters gain Trample, Reach, and Hexproof.
5/5
Hm... I GOT IT!
Firebrand Hive- 2RW
Tribal Artifact- Sliver
Whenever a creature enters the battlefield under your control, it is a sliver in addition to its creature type.
Slivers have "(R/W),T: Deal one damage to target creature or player and you gain one life."
When the hive showed up in Ravnica, the Boros was the first to feel the hive's influence.
NEXT!: I like Sliver Artifacts. How about one that works with any OTHER GUILD than the one I used (BTW, the one I used was Boros).
Creature- Spirit Wizard
Lifelink, Flying
Whenever ~ is blocked, exile target creature blocking ~. Return it to the battlefield at the end of combat.
1/3
(Based off of Ares)
Aro, Goddess of Battle- 3(R/W)
Legendary Enchantment Creature- God
~ is indestructible.
As long as your devotion to red or white is less than four, ~ isn't a creature.
Whenever a creature you control attacks, ~ deals one damage to target creature or player.
(W/R)(W/R): ~ Deals two damage to target player.
3/6
NEXT- Hey, I like gods and this challenge was fun. DO IT AGAIN!