Goblin Super Serum
Enchantment
~ is indestructible.
Goblin creatures you control get +4/+0, and have haste and trample and "at the end of your turn sacrifice this creature".
Whenever a goblin is put into a graveyard from play, it deals damage to its controller equal to its combined power and toughness.
Next:
The End 4
Legendary Artifact t: Target player loses the game
Perpetual Gifts 3WW
Instant
Target player gains 1 life
Whenever this is put onto the stack, if it is a copy, then play a copy of ~ at the end of your next turn
Storm
Emissary of the Deep 1UB
Creature-Octopus
Deathtouch
Whenever a creature dealt combat damage but not dealt lethal damage by ~ is put into a graveyard, you may draw a card.
1/4
Saki, Vanqiusher of Mortals XUUU
Legendary Creature-Human Wizard
~ comes into play with X +1/+1 counters on it
When ~ comes into play, return X permanent to their owner's hand.
0/0
Venser's Essence 3UUU
Enchantment
Vanishing 4
Whenever a spell or ability is put onto the stack, return all other spells to their owner's hands and remove all other abilities from the stack.
Ghostlight Assassin 1BB
Creature-Spirit
When ~ is put into a graveyard from play, each other player loses 2 life and you gain life equal to life lost this way. 2: Draw a card
2/1
Nightshade Glider 5B
Creature-Rat Spirit
Fear
Whenever ~ deals combat damage to an opponent, flip it.
1/1
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Foul-Fang, Nezumi Shadowmage
Legendary Cerature-Rat Spirit
Protection from black
If a black source would deal damage to a player, instead remove the top X cards of target player's library from the game
2/2
Altar of Purity 3WWW
Enchantment
Whenever you would lose life from a source, you may sacirifce a non-token permanent. If you do, gain twice that much life instead. Otherwise sacrifice ~. (loss of life includes damage)
Devastation 3BB
Creature-Incarnation
Whenever a creature comes into play under you opponent's control, that creature gains -2/-1 until end of turn.
At the beginning of your upkeep, if ~ is in your graveyard, you may pay 2WW. If you do, creatures you don't control gain -2/-1 until end of turn
3/3
Spirala, Desolation Spike 6BBB
Legendary Creature-Spike
When ~ comes into play, destroy each other creature, they can't be regenerated. ~ comes into play with +1/+1 counters equal to the number of creatures destroyed this way.
0/0
Creature-Vampire
2BB,t: Target creature gains -1/-1 until end of turn.
1/1
Next: Leveler
Enchantment
~ is indestructible.
Goblin creatures you control get +4/+0, and have haste and trample and "at the end of your turn sacrifice this creature".
Whenever a goblin is put into a graveyard from play, it deals damage to its controller equal to its combined power and toughness.
Next:
The End 4
Legendary Artifact
t: Target player loses the game
Instant
Choose 2 creatures, its controller sacirifce them, then addBBto your mana pool
Instant
Target player gains 1 life
Whenever this is put onto the stack, if it is a copy, then play a copy of ~ at the end of your next turn
Storm
Creature-Octopus
Deathtouch
Whenever a creature dealt combat damage but not dealt lethal damage by ~ is put into a graveyard, you may draw a card.
1/4
i hope that makes sense
Sorcery
Remove from the game all creatures with original power equal to 0 or original toughness equal to 0.
Enchantment
Creatures you control have deathtouch
Legendary Creature-Human Wizard
~ comes into play with X +1/+1 counters on it
When ~ comes into play, return X permanent to their owner's hand.
0/0
Next: Sprout Swarm
Enchantment
Vanishing 4
Whenever a spell or ability is put onto the stack, return all other spells to their owner's hands and remove all other abilities from the stack.
Creature-Spirit
When ~ is put into a graveyard from play, each other player loses 2 life and you gain life equal to life lost this way.
2: Draw a card
2/1
Next: Kaho, Minamo Historian
Creature-Rat Spirit
Fear
Whenever ~ deals combat damage to an opponent, flip it.
1/1
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Foul-Fang, Nezumi Shadowmage
Legendary Cerature-Rat Spirit
Protection from black
If a black source would deal damage to a player, instead remove the top X cards of target player's library from the game
2/2
Enchantment
Whenever you would lose life from a source, you may sacirifce a non-token permanent. If you do, gain twice that much life instead. Otherwise sacrifice ~. (loss of life includes damage)
Creature-Incarnation
Whenever a creature comes into play under you opponent's control, that creature gains -2/-1 until end of turn.
At the beginning of your upkeep, if ~ is in your graveyard, you may pay 2WW. If you do, creatures you don't control gain -2/-1 until end of turn
3/3
Legendary Creature-Spike
When ~ comes into play, destroy each other creature, they can't be regenerated. ~ comes into play with +1/+1 counters equal to the number of creatures destroyed this way.
0/0
Next: Burning-Tree Shaman
Creature-Shaman Spellshaper
1R,t: ~ deals 2 damage to each creature.
2/2