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  • posted a message on Verbal Shortcuts - Angleshooting
    It was after that date.
    Posted in: Magic Rulings Archives
  • posted a message on Verbal Shortcuts - Angleshooting
    My point was essentially the judge issued a drawing extra cards penalty without giving me the opportunity to explain my interpretation. Which made it a case where he would have to take back his original ruling if he agreed with my pov. And the judge being the head judge of the event made an appeal imposible. Ultimately, I feel strongly that my opponent made it clear that the spell resolved and saw a line of play after I drew to save him the game. But yes, I will be much more precise in my communication, particularly before drawing a card.
    Posted in: Magic Rulings Archives
  • posted a message on Verbal Shortcuts - Angleshooting
    It was a case where my opponent told his version prior(I drew a card before the spell resolved) and judge seemed to make up his mind about issuing a drawing extra cards penalty before I got a chance to explain my side. I politely pushed back and explained my version but he insisted that the only way to determine if the spell resolved was if my opponent specially said it resolved. He was also the head judge, so no appeal rights. We talked after the match but he didn't really back down from the 'it only resolved if my opponent used those specific words'.
    I'm a long time player but didn't have any specific knowledge of 'verbal shortcuts' so was unable to argue much beyond "he said 'yeah' and I asked 'draw?'"
    Oh well, I guess. Next time I'll have a little more solid of an argument and will try to be a little more deliberate in my plays.
    Posted in: Magic Rulings Archives
  • posted a message on Verbal Shortcuts - Angleshooting
    Quote from GoblinBasar »


    That said, if the exchange is A: "cast this" - B: "sure" - A: "so, draw?" - B: *shrug* - A: *draw* - B: "Judge!", then your opponent would have a very hard time explaining to me why he did not stop you after you asked "draw?". But having been there and having been able to talk to both players would certainly help.


    I think this is an interesting point. At what point does it become my opponents responsibility to stop me from proceeding when I have made my intentions clear that I'm trying to push past resolution? we all take nonverbal cues and subtle verbal ones as permission to move forward. Again, this is such a subtle and undefined area but your reflections are helpful.
    Posted in: Magic Rulings Archives
  • posted a message on Verbal Shortcuts - Angleshooting
    Thanks for the thoughts. Tough subject and this was the first I've been negatively affected.
    Posted in: Magic Rulings Archives
  • posted a message on Verbal Shortcuts - Angleshooting
    I did ask 'draw?' After the 'yeah'. He shrugged and I drew. It is definitely a tough discussion via text only, but even still was seemingly difficult to have the judge understand my pov. I was left with the answer that only 'spell resolves' is conclusive, which seems way too easy to angleshoot. I've heard and seen many rulings that the yes, ok, and sure replies are understood shortcuts so this is all rather confusing. So is this 100% judges discretion as to what was intended and what is a shortcut? I find that problematic.
    Posted in: Magic Rulings Archives
  • posted a message on Verbal Shortcuts - Angleshooting
    Was at a comp rel event and had an issue about whether or not a spell resolved. When i cast a spell my opponent paused and then simply said 'yeah. I took this as a verbal shortcut that he was passing priority back and continued to resolve the spell. I paused again for its etb draw effect where he then shrugged. I drew my card, and he indicated he was going to take an action to make the spell not resolve. We called a judge. After explanation from both sides, the judge ruled that the spell didn't resolve yet and I was going to be given a drawing extra cards penalty. Two questions for the group: 1. what is generally considered a standard verbal shortcut for a spell resolving? My prior impression was that 'yes' 'sure' 'ok' we're all common shortcuts. 2. Is this a problematic angleshoot that I should be looking out for? Looking back, it feels like my opponent was trying to create this outcome, but that is difficult to determine..
    Posted in: Magic Rulings Archives
  • posted a message on [Deck]Merfolk
    I was the other guy on merfolk. Finished 16th at 9/2. My breakers were terrible due to a very frustrating round one loss. I'll see if I can gather up some notes for a report later, but magicman is 100% correct. Merfolk was great in the meta. There were lots of blue decks and chalice on 1 made so many games blowouts. The only games I felt overpowered was vs bob huang when he had two pyros on board. More later...
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    hello all. long time lurker. Been playing merfolk in various formats for a few years now. The mirror has been happening much more,and the mirror is my least understood/played matchup. Any advice there? Ive heard of ppl boarding out Lord of Atlantis, but without many board slots for the mirror, it just leaves you with less threats, imo. Lean heavier on wanderwines et al?

    Also, ive been boarding out master of waves every burn matchup, deeming it too slow. Seems everyone here thinks its the best card vs. burn. Am I that wrong? too many times master just seems to be a 5/6th turn play, which isnt what I want in my opener against goblinguide.dec.

    To continue the convo about harbringer, I had my doubts at first, but now I almost always want to draw one. They can be the blowout everyone talks about(disrupting the twin combo, vialing it in against a pumped scooz or tasigur), or they can just provide valuable tempo. Bouncing a bird turn two, or making a burn playing recast guide seem like minor plays but the tempo is real. Card is good.
    Posted in: Modern Archives - Proven
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