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  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Quote from RSIxidor »
    Quote from Elseleth »

    Thraben Mist (uncommon)
    1
    Artifact
    2,T: Put a charge counter on Thraben Mist.
    T, remove a charge counter from Thraben Mist: put a 2/2 green Wolf creature token onto the battlefield tapped and attacking or blocking.


    I believe there's no issue in the rules for a card to be put into play in a state such as attacking. I think it is supposed to limit when you can use such an effect to only the attack phase, though. Ninjitsu works in a similar way, as do a handful of other cards. A good comparison with a token would be Alesha, Who Smiles at Death."

    Well, it should still say that it's only usable during the attack phase. And it should only let you generate a token that's attacking during your combat phase, or blocking during an opponent's combat phase. And it should probably only let you generate a blocker if there's something that the token will be able to block. Or at least it should generate the token, then tell you to assign it to block something if possible (notwithstanding the token being tapped!).

    Or maybe it doesn't actually have to be blocking anything? If a blocked creature gets destroyed, are the blockers still considered “blocking”?

    EDIT: Actually, there's no issue at all about entering the battlefield blocking. Should've just checked the Comprehensive Rules to begin with.
    509.7 sez you do indeed get to choose what creature's getting blocked if nothing chooses for you. And 506.3d sez it's never “blocking” if it doesn't manage to block anything. Oh, and 506.3b sez you can use Thraben Mist anytime and the thing will never actually be “attacking” if not applicable. So actually the card's meaning isn't ambiguous at all. They don't call them Comprehensive for nothing ...
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Quote from Talcos »
    I also periodically make use of Fortran, Prolog, and Haskell.

    Wow, those are three languages I rarely see mentioned in the same breath Smile Except perhaps to finish the sentence “The following languages share almost nothing in common:”
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Image/card text matchup win:
    Posted in: Custom Card Creation
  • posted a message on Generating Magic cards using deep, recurrent neural networks
    Been following this whole thing rather obsessively. Not a machine-learning type myself, but I work near a lot of them.

    Anyway, a funny and a suggestion: Firstly, has anyone managed to get the webui to use a Magic card for the illustration?


    (Not sure where the image for a misspelled Magic card comes from, but I've been out of the scene for ... I'm not going to finish that sentence and make myself feel old.)

    Secondly, for the text format: Could it makes sense to have separate fields for keyword abilities vs. regular abilities vs. “funny cost” abilities like buyback and evoke? If the fields can come out of order, maybe that would let you whisper "evoke" without making it forget about flying?
    Posted in: Custom Card Creation
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