I'm just wondering if anyone know which Magic sets have low print runs. I know that everything after Return to Ravnica have been printed into oblivion. However, even in older sets, there are some sets that have a smaller print run than others. I think Lorwyn/Shadowmoor block is relatively small. But is there any other low print run sets?
Say someone use the last ability of Chandra Nalaar targeting me and I Aether Vial a True Believer in response. I know I'm safe, but does that mean Chandra targets my opponent instead?
I'm looking for a Legacy legal card that lets me tap creatures with summoning sickness for mana, similar to Earthcraft. Is there a card like that? Cryptolith Rite requires tap creatures without summon sickness and I don't want that.
Suppose an opponent played a Grollub and then attacked with a 1/1 and a 2/2. I'm at 1 life and I block the 2/2 with my Goblin Arsonist, then I target the arsonist 1 damage to Grollub, will I survive or will I lose when I took the 1 damage from the 1/1?
I just got this from the Gathering Magic Puzzle and I'm not sure how the trigger will work.
Let's say that I attack with Barishi, a Doomed Traveler and Graveblade Marauder and have 1 creature in graveyard. If my opponent blocks and kills my Barishi and Doomed Traveler but take the damage from Graveblade Marauder, would my opponent only take 1 damage since Barishi remove all the creatures including itself and the dying Doomed Traveler from the graveyard, or would my opponent take 4 damage (1 from Graveblade and 3 from the other creatures)?
Can you guys also point to which ruling I should reference?
Got another ruling question: If I have Crawlspace and my opponent attacks with a creature and Brimaz, King of Oreskos, do I need to block 2 creatures or 3 creatures?
I have a question on casting Grapeshot on Hornet Nest
Let's say if I cast 5 spells before I cast Grapeshot and I target Hornet Nest, would I be making 6 tokens or 2 tokens?
Let's say my opponent casts Council's Judgment on one of my permanent. Can I cast flicker to circumvent this? If not, what ways can I avoid Council's Judgment, given that I'm running mono-white.
Suppose that I have cavern of the souls, can I used the second ability to protect token generators like luminarch ascension? What about spells that produce creature tokens like entreat the angels?
So I came up with this deck after taking a look at several decks. I'm not sure how powerful it'll actually be, so I'm posting it here to see what's your opinion on this deck:
I think this deck will work both on one-on-one as well as multiplayer just by changing the side board. The idea is that once the opponent run out of cards to remove, I would force them to draw cards and discard those cards. The win condition will be centered on Liliana's Caress or Waste Not zombies.
So if there are any ways to make this deck even better, please feel free to share your opinions.
Just wondering, if my friend jumped onto thee death and tax bandwagon and is playing a death and tax deck. Which cards in that deck should I target in order to break the deck? And what cards are best against this deck?
Been looking at the drawing board for quite some time already, so a fresh set of eyes on this deck would definitely be appreciated. So I'm trying to make a discard deck with Waste Not and Isochron Scepter in it. Waste Not for card draw and creatures; and Isochron Scepter combined with Darkness or Funeral Charm on opponent's turn. Not sure how well this deck can play out, so I'm looking for suggestions:
I was thinking of several winning conditions:
1) Isochron + Funeral Charm = Skip opponent's draw step (So if opponent use up all cards on hand, he/she will never draw)
2) Waste Not (With all the discard cards, build a zombie army if opponent has a lot of creatures)
3) Isochron + Darkness = Opponent never do damage during their turn (Unless they have ways to remove Isochron)
4) Desecration demon (Force opponent to remove creatures from the game until they can't, this is made possible since discard may help remove opponent's answers)
I'm just wondering if anyone know which Magic sets have low print runs. I know that everything after Return to Ravnica have been printed into oblivion. However, even in older sets, there are some sets that have a smaller print run than others. I think Lorwyn/Shadowmoor block is relatively small. But is there any other low print run sets?
Thanks,
Thanks,
I'm looking for a Legacy legal card that lets me tap creatures with summoning sickness for mana, similar to Earthcraft. Is there a card like that? Cryptolith Rite requires tap creatures without summon sickness and I don't want that.
Thanks,
Suppose an opponent played a Grollub and then attacked with a 1/1 and a 2/2. I'm at 1 life and I block the 2/2 with my Goblin Arsonist, then I target the arsonist 1 damage to Grollub, will I survive or will I lose when I took the 1 damage from the 1/1?
Thanks,
I just got this from the Gathering Magic Puzzle and I'm not sure how the trigger will work.
Let's say that I attack with Barishi, a Doomed Traveler and Graveblade Marauder and have 1 creature in graveyard. If my opponent blocks and kills my Barishi and Doomed Traveler but take the damage from Graveblade Marauder, would my opponent only take 1 damage since Barishi remove all the creatures including itself and the dying Doomed Traveler from the graveyard, or would my opponent take 4 damage (1 from Graveblade and 3 from the other creatures)?
Can you guys also point to which ruling I should reference?
Thanks,
Just wondering if anyone know if there is a card that can return exiled land back to hand or to play. I don't recall there is one, is that correct?
Thanks,
Do you know if there is a white version of Kira, Great Glass-Spinner out there?
Thanks,
Got another ruling question: If I have Crawlspace and my opponent attacks with a creature and Brimaz, King of Oreskos, do I need to block 2 creatures or 3 creatures?
Thanks,
I have a question on casting Grapeshot on Hornet Nest
Let's say if I cast 5 spells before I cast Grapeshot and I target Hornet Nest, would I be making 6 tokens or 2 tokens?
Thanks
Let's say my opponent casts Council's Judgment on one of my permanent. Can I cast flicker to circumvent this? If not, what ways can I avoid Council's Judgment, given that I'm running mono-white.
Thanks
Thanks
So I came up with this deck after taking a look at several decks. I'm not sure how powerful it'll actually be, so I'm posting it here to see what's your opinion on this deck:
4 Waste Not
4 Funeral Charm
4 Wistful Thinking
4 Dark Ritual
4 Dark Deal
4 Jace's Archivist
4 Inquisition of Kozilek
4 Spell Pierce
4 Brainstorm
4 Underground River
4 Tainted Isle
4 Darkwater Catacombs
4 Darkslick Shores
2 Island
2 Swamp
4 Dread of Night
4 Lore Broker
I think this deck will work both on one-on-one as well as multiplayer just by changing the side board. The idea is that once the opponent run out of cards to remove, I would force them to draw cards and discard those cards. The win condition will be centered on Liliana's Caress or Waste Not zombies.
So if there are any ways to make this deck even better, please feel free to share your opinions.
How are my chances against his deck? Should I make him discard the Aether vial or the Thalia, Guardian of Thraben?
Thanks
Thanks,
Been looking at the drawing board for quite some time already, so a fresh set of eyes on this deck would definitely be appreciated. So I'm trying to make a discard deck with Waste Not and Isochron Scepter in it. Waste Not for card draw and creatures; and Isochron Scepter combined with Darkness or Funeral Charm on opponent's turn. Not sure how well this deck can play out, so I'm looking for suggestions:
4 Darkness
4 Victim of Night
4 Hymn to Tourach
4 Desecration Demon
4 Hypnotic Specter
4 Duress
20 Swamp
4 Funeral Charm
4 Waste Not
4 Isochron Scepter
4 Go for the Throat
4 Despise
I was thinking of several winning conditions:
1) Isochron + Funeral Charm = Skip opponent's draw step (So if opponent use up all cards on hand, he/she will never draw)
2) Waste Not (With all the discard cards, build a zombie army if opponent has a lot of creatures)
3) Isochron + Darkness = Opponent never do damage during their turn (Unless they have ways to remove Isochron)
4) Desecration demon (Force opponent to remove creatures from the game until they can't, this is made possible since discard may help remove opponent's answers)
Thanks guys!!