I was thinking about building a similar deck and discovered Vigor. This could be the MVP of the deck if It works the way I think it does... am I right? It makes your creatures essentially indestructible and gains +1/+1 counters with blocking damage and nukes like blasphemous act. So it does double duty by preventing a board wipe of your creatures and +1/+1 counter generation.
I do run frenetic sliver but I have used hibernation sliver in the past. I do like it but I cut it because it seemed to be underperforming. I think it might be a good addition in the kingdom game.
For the survival of the fittest, I dont use it because I only run one card that cant be tutored by my commander. As for Demonic Tutor, I dont run it due to space limitations. I use Bring to Light because it not only tutors but it casts the spell too so it performs better in this deck. Since my commander tutors out any sliver in the deck, there is not much need for tutors. I used to run more of them, but have cut them out because this deck loves ramp and doesnt need to always combo out for a win....at least with my play group. I agree that the deck could use a few more of them if you wanted to combo out more. As for Yawgmoth's Will. I chose to run Phyrexian Reclamation instead.
I plan to do some organizing and explanations on how to play the deck as soon as I have time.
Ok, well before anyone posts, I guess I am running one steal card Aura Thief. The reason that it is still in there is that every time I play that card, it becomes an incredible deterrent to board wipes and anyone attacking me. It never goes off (unless used with Odric's ability), but it definitely solidifies my board position when there are a lot of enchantments on the field. If it ever did go off, I could bounce opponent enchantments, including auras to my permanents, that would normally be of no use to me since you can't move local enchantments (auras)... but Brago brings them all to me. Queue my evil villain laugh!!!
This deck is designed to run tons of creatures to sacrifice and recur to run Grimgrin, Corpse-Born as well as sac fodder for cards like Grave Pact. The secondary aspect to this deck build is a Zombie tribal build. The removal that Grimgrin, Corpse-Born makes this commander super powered in the EDH format...especially if you can equip him with vigilance equipment.
I built a Brago bounce deck and like all the other decklists on these forums for Brago, I included the mana/creature denial cards like Static Orb/Winter Orb. However, I quickly realized that while playing these cards will win me the game, having my opponent resign as soon as I do, quickly got old. I also used a bunch of cards like Beguiler of Wills that let me gain control of their permanents and then bounce them with cards like Conjurer's Closet, which places it permanently under my control. I really enjoyed stealing my opponents cards, however, once again, I realized it is no fun winning when my opponent resigns after I steal his commander and punch him in the face with it, then refuses to play me anymore.
As a result, I decided to overhaul my Brago deck to be play friendly while still being competitive in a multiplayer format. After countless revisions, I finally have a very competitive multiplayer Brago deck that is still fun to play against. While I still use a few cards that lock up my opponents creatures like Lavinia of the Tenthand Tangle Wire, my play group tolerates them because they can still play their turn and have mana available to remove them, but I only use a few of them as my side board when playing more competitive opponents.
When I decided to build this deck, I wasn't sure it would be possible to make it competitive and still play friendly. However, it runs very well by using the brute force of mana ramping and card draw. The deck has a lot of removal and recursion but it lacks the creature base to do big damage. By keeping my opponents in check with lots of removal, Brago simply bullies past everyone in throughput. By bouncing everything, I cast so many more spells than my opponents each turn and have the card draw to keep my hand full, that this deck just wins. The key to winning though, is making sure Brago gets through unblocked to do player damage, which is why I run so many auras and equipment to protect him. The only time this deck struggles is when Brago gets shutdown.
I have been playing multiplayer Kingdom EDH format (https://www.reddit.com/r/EDH/comments/1svbqw)(We use this basic format but we have heavily modified these rules and added the jester role) for a few months now and after many, many changes, I finally have a competitive deck that I am happy with. The great thing about the Kingdom format is that it eliminates the politics of multiplayer EDH by assigning set enemies and allies. This eliminates anyone being ganged up on at the table, which is typical of normal multiplayer games. One thing of important note in the Kingdom format is the importance of specific target "hug" cards. Since everyone's role except for the king is secret, the hug card can be an important addition to show allegiances in the event that you are the knight, usurper, assassin or jester. That's one thing that I plan to work on with this deck in the future as well as getting the Zendikar fetch lands.
Please feel free to post any comments, questions or suggestions below. Thanks.
P.S. If you have any suggestions on target player "hug" cards, please add those too.
Sliver Hivelord - makes all Slivers (including the Changelings) indestructible. Once this creature comes out, dropping wrath cards like Supreme Verdict do not clear your board.
Sliver Legion - Additive bolster to all Slivers. Careful when using this card and Megantic Sliver with Wild Pair because it will keep you from tutoring out most if not all creatures in the deck.
Constricting Sliver - turns all your slivers into Fiend Hunter. Removal of Constricting Sliver does not release cards previously exiled. Only removal of the specific sliver that exiled the opponent creature will release it back to the battlefield.
Bonescythe Sliver - gives your slivers double strike (first strike and normal strike). Synergizes with Brood Sliver to give 2 tokens, Synapse Sliver to give 2 cards, Essence Sliver and Syphon Sliver (both stack for life gain) to heal twice (heals 4x if you have both slivers). Psionic Sliver combos with the lifegain slivers to heal for 5 damage that was dealt (2 to target and 3 to itself).
Pulmonic Sliver - lets you put slivers that die back on top of your library as well as gives all your slivers flying like Galerider Sliver.
Sentinel Sliver - allows you to attack and then tap your slivers for mana, removal, or other abilities that they may have.
Telekinetic Sliver - allows you to shut down opponents or open up offensive options.
Sedge Sliver - Allows you to regenerate all slivers. Still works with Crystalline Sliver because it does not require you to target them unlike Crypt Sliver. If you control a Swamp (not limited to basic land Swamp...Sunken Hollow and other cards also work), then slivers also get +1/+1. A swamp is not required to regenerate, only a black mana.
Harmonic Sliver - Powerful card that can work for you or against you because you must destroy target enchantment or artifact if there is one on the battlefield...even your own. Karametra, God of Harvests and Darksteel Ingot can be used to protect yourself against it.
Dormant Sliver - Powerful early game draw card. On the surface it doesn't look like a good card due to making all your slivers defenders but it is...it really is. The Frenetic Sliver, Acidic Sliver and Necrotic Sliver are all capable of getting rid of it if needed.
Frenetic Sliver - Amazing sliver and very underappreciated. It lets you remove slivers from play and gives you a 50/50 shot of bringing it back at the end of turn for free. Times that you would want to use this ability would be in the event that someone plays a wrath or targets a sliver with a spell, you block with a sliver that is going to die from combat damage, temporary or permanent removal of a sliver ability like with Dormant Sliver or Crystalline Sliver, or to take advantage of ETB effects of slivers like those of Harmonic Sliver or Dormant Sliver. I love to use this ability with tokens.
Taurean Mauler - is a powerhouse card. It gets all of the sliver bonuses as well as any opponent creature bonuses that apply to "all" of a creature type like Zombie Master. Since it gets +1/+1 for each opponent spell that is cast it quickly grows to an immensely powerful creature.
Amoeboid Changeling - is a creature that gets all the bonuses that the Taurean Mauler would, but it also has the ability to give or remove all creature types. This card would allow you to protect an ally's target creature by giving it any creature abilities that apply to "all" of a creature type such as with Crystalline Sliver. It also allows you to remove creature types from target creature to remove some protection or buff it may have. When used with Sliver Overlord's second ability, you can "steal" opponent target creatures, however, not if you have Crystalline Sliver, since the opponent creature would gain shroud when used to give it all creature types.
Karametra, God of Harvest's - Indestructible creature that allows you to tutor Plains and Forests from the deck (Not limited to basic lands...see Plains and Forests section of land).
Spirit of Resistance - is a powerful card that protects against all player damage. To use it, just let any creature damage go through unblocked, but be wary of any instant removal for the enchantment. I once lost the game when I declared no blockers only to have the enchantment removed with an instant spell.
Rhystic Study - is a dual purpose enchantment. It slows opponents down by forcing them to pay additional mana or let you draw a card each time they cast a spell. In the Kingdom game, this card is very effective at determining who your allies may be.
Mind's Eye - draw a card each time your opponents draw cards. What is not to like.
Bring to Light - Since this is a 5 color deck, if you spend all 5 colors to cast it, you can not only tutor but also cast the card as well. This is the only tutor in the deck since the commander can tutor all the slivers as well as the changelings in the deck.
Maelstrom Nexus - For your first spell you cast each turn, this card will let you cast the next nonland card from the top of your library of lesser mana cost for free. To make the most use of this card, your first spell each turn should be the highest mana cost of the turn, but doing so really slowed down my turns so beware.
Mana Reflection - doubles the mana produced from any permanent you tap (creature, rock, or land).
Sword of Feast or Famine - (Cannot be used on slivers with shroud) Protection from green or black. Doing player damage allows you to untap all your lands and opponent discards a card.
Farseek, Skyshroud Claim, Nature's Lore, and Explosive Vegetation - land ramp cards. These cards can tutor out the 10 "shock" lands (lands that are dual land types but cost you 2 life to bring in untapped) and the 5 "tangle" lands (lands that are dual land types but come in tapped unless you control 2 or more basic lands).
Tempt with Discovery - Very fun card but it can be used against you. It is a bad day when all your opponents pull out Strip Mine and blow up the lands you just pulled out, however, when it works...its amazing. This is another card that can be used to determine who your allies are.
Wraths and Removal Cyclonic Rift - bounces all opponent target permanents back to their hands. Powerful card that gives you a commanding lead on board presence.
Crackling Doom - Destroys the strongest creature for each opponent for 3 mana. Boom!
Powerful Potential Creature Additions Evil Twin - Lets you copy and kill an opponents creature. Especially powerful for those Overpowered enemy commanders.
Progenitor Mimic - Copies target creature and makes a token copy each turn. Cannot be used with Legendary creatures due to legendary rule. Still very powerful especially with creatures that have an "enters the battlefield" effect.
Land Hug Forbidden Orchard - Lets you to give a 1/1 token to target opponent each time you tap it which lets you show allegiance to another player.
I have been considering adding Armageddon and Bring to Light but I do not know what I would replace. Also any reasonably priced land upgrade suggestions would also be appreciated. Thanks.
I wanted to build a new EDH deck with a focus on creatures but I could not make up my mind. So I challenged my buddy to build a team of 5 creatures that could do the most damage possible in 5 turns.
Rules:
1) Must be led by a commander and follow all EDH rules including both banlists.
2) You have 0 mana and 0 life to spend on creature abilities.
3) All damage that your creatures do is unblocked player damage.
Turn 1)+6 from Megantic Sliver x2, +5 from Sliver Legion= 18 creature base dmg + 55 dmg from additional bonus = 73dmg and 5 1/1 Sliver Tokens are added and an additional Megantic Sliver
Turn 2)+9 from Megantic Sliver x3, +11 from Sliver Legion= 26 creature base dmg + 400 dmg from additional bonus = 426dmg and 11 1/1 Sliver Tokens are added and an additional Megantic Sliver
Turn 3)+12 from Megantic Sliver x4, +23 from Sliver Legion= 40 creature base dmg + 805 dmg from additional bonus = 845dmg and 23 1/1 Sliver Tokens are added and an additional Megantic Sliver
Turn 4) +15 from Megantic Sliver x5, +47 from Sliver Legion= 66 creature base dmg + 2914 dmg from additional bonus = 2980dmg and 47 1/1 Sliver Tokens are added and an additional Megantic Sliver
Turn 5) +18 from Megantic Sliver x6, +95 from Sliver Legion= 116 creature base dmg + 10735 dmg from additional bonus = 10,851dmg and 95 1/1 Sliver Tokens are added and an additional Megantic Sliver
After seeing this data I am thinking that it might have been better to copy the Brood Sliver but when it does this much damage I dont want to do the math anymore. This much damage is almost unbelievable. What creature combo can yall come up with?
My local store has recently added EDH tourneys and as a result, I am considering giving it a try, but the last thing I want to do is get my butt kicked first round. I have never played a tourney before and would like some input on my deck before try to play competitively.
P.S. Please limit your suggestions to reasonably affordable cards. Thanks.
So I was wondering if using Nekusar, the Mindrazer as your commander and Notion Thief would keep your opponents from drawing permanently as long as Notion Thief stayed on the board. I know that this would be the last way that you would normally use this commander since you would lose out on the card draw damage that this commander is known for. However, the card draw and opponent loss of draw outweighs this in multiplayer games in my opinion. Does this combo work? What do you think?
For the survival of the fittest, I dont use it because I only run one card that cant be tutored by my commander. As for Demonic Tutor, I dont run it due to space limitations. I use Bring to Light because it not only tutors but it casts the spell too so it performs better in this deck. Since my commander tutors out any sliver in the deck, there is not much need for tutors. I used to run more of them, but have cut them out because this deck loves ramp and doesnt need to always combo out for a win....at least with my play group. I agree that the deck could use a few more of them if you wanted to combo out more. As for Yawgmoth's Will. I chose to run Phyrexian Reclamation instead.
I plan to do some organizing and explanations on how to play the deck as soon as I have time.
1x Grimgrin, Corpse-Born
1x Fleshbag Marauder
1x Diregraf Captain
1x Phylactery Lich
1x Graveborn Muse
1x Havengul Lich
1x Forgotten Creation
1x Sidisi, Undead Vizier
1x Corpse Harvester
1x Gray Merchant of Asphodel
1x Death Baron
1x Zombie Trailblazer
1x Lord of the Undead
1x Mikaeus, the Unhallowed
1x Zombie Master
1x Siren of the Silent Song
1x Gravecrawler
1x Diregraf Colossus
1x Relentless Dead
1x Prized Amalgam
1x Risen Executioner
1x Reef Worm
1x Pawn of Ulamog
1x Ophiomancer
1x Brood of Cockroaches
1x Bloodsoaked Champion
1x Reassembling Skeleton
1x Hell's Caretaker
1x Clever Impersonator
1x Phyrexian Metamorph
1x Evil Twin
1x Glen Elendra Archmage
1x Wonder
1x Filth
1x Archfiend of Depravity
1x Grave Titan
1x Rooftop Storm
1x Phyrexian Arena
1x Phyrexian Reclamation
1x Attrition
1x Grave Pact
1x Grave Betrayal
1x Dictate of Erebos
1x Endless Ranks of the Dead
1x Bitterblossom
1x Whip of Erebos
1x Mind's Eye
1x Rhystic Study
1x Sword of Feast and Famine
1x Sword of the Animist
1x Sol Ring
1x Dimir Signet
1x Haunted Cloak
1x Whispersilk Cloak
1x Skullclamp
1x Nim Deathmantle
1x Quietus Spike
1x Liliana of the Dark Realms
1x Liliana Vess
1x Cyclonic Rift
1x Living Death
1x Army of the Damned
1x Beseech the Queen
1x Buried Alive
1x Syphon Flesh
1x Command Tower
1x Temple of Deceit
1x Darkslick Shores
1x Watery Grave
1x Sunken Hollow
1x Polluted Delta
1x Drowned Catacomb
1x Tainted Isle
1x Underground River
1x Thawing Glaciers
1x Volrath's Stronghold
1x Unholy Grotto
1x Cabal Coffers
1x Nykthos, Shrine to Nyx
1x Urborg, Tomb of Yawgmoth
1x Shizo, Death's Storehouse
1x Crypt of Agadeem
12x Swamp
1x Vivid Creek
1x Tolaria West
4x Island
1x Undead Warchief
1x Harvester of Souls
1x Crypt Ghast
1x Nether Traitor
1x Sanitarium Skeleton
1x Palace Siege
1x Demonic Tutor
1x Innocent Blood
1x Curse of Shallow Graves
1x Sorin Markov
1x Batterskull
1x Sword of Light and Shadow
1x Sword of Vengeance
As a result, I decided to overhaul my Brago deck to be play friendly while still being competitive in a multiplayer format. After countless revisions, I finally have a very competitive multiplayer Brago deck that is still fun to play against. While I still use a few cards that lock up my opponents creatures like Lavinia of the Tenthand Tangle Wire, my play group tolerates them because they can still play their turn and have mana available to remove them, but I only use a few of them as my side board when playing more competitive opponents.
When I decided to build this deck, I wasn't sure it would be possible to make it competitive and still play friendly. However, it runs very well by using the brute force of mana ramping and card draw. The deck has a lot of removal and recursion but it lacks the creature base to do big damage. By keeping my opponents in check with lots of removal, Brago simply bullies past everyone in throughput. By bouncing everything, I cast so many more spells than my opponents each turn and have the card draw to keep my hand full, that this deck just wins. The key to winning though, is making sure Brago gets through unblocked to do player damage, which is why I run so many auras and equipment to protect him. The only time this deck struggles is when Brago gets shutdown.
1x Brago, King Eternal
1x Odric, Master Tactician
1x Elesh Norn, Grand Cenobite
1x Sunscorch Regent
1x Master of Waves
1x Glen Elendra Archmage
1x Wonder
1x Aura Thief
1x Phyrexian Metamorph
1x Clever Impersonator
1x Deadeye Navigator
1x Trinket Mage
1x Heliod's Pilgrim
1x Totem-Guide Hartebeest
1x Mentor of the Meek
1x Whirlpool Rider
1x Sea Gate Oracle
1x Mulldrifter
1x Solemn Simulacrum
1x Kor Cartographer
1x Peregrine Drake
1x Cloud of Faeries
1x Aven Riftwatcher
1x Suture Priest
1x Stonehorn Dignitary
1x Lavinia of the Tenth
1x Reflector Mage
1x Nevermaker
1x Sunblast Angel
1x Luminate Primordial
1x Angel of Serenity
1x Reveillark
1x Sun Titan
1x Adarkar Valkyrie
1x Palladium Myr
1x Aqueous Form
1x Traveler's Cloak
1x Cloak of Mists
1x Protective Bubble
1x Steel of the Godhead
1x Spirit Mantle
1x Unquestioned Authority
1x Whispersilk Cloak
1x Reality Acid
1x Invocation of Saint Traft
1x Luminarch Ascension
1x Conjurer's Closet
1x Strionic Resonator
1x Venser, the Sojourner
1x Angelic Chorus
1x True Conviction
1x Sword of Feast and Famine
1x Parallax Tide
1x Sol Ring
1x Mana Vault
1x Thran Dynamo
1x Gilded Lotus
1x Sword of the Animist
1x Bident of Thassa
1x Rhystic Study
1x Mind's Eye
1x Lightform
1x Cloudform
1x Grasp of Fate
1x Act of Authority
1x Spear of Heliod
1x Cyclonic Rift
1x Darksteel Citadel
1x Seat of the Synod
1x Ancient Den
1x Nimbus Maze
1x Flooded Strand
1x Hallowed Fountain
1x Seachrome Coast
1x Glacial Fortress
1x Prairie Stream
1x Command Tower
1x Reflecting Pool
1x Nykthos, Shrine to Nyx
1x Thawing Glaciers
1x Myriad Landscape
10x Plains
9x Island
1x Holy Mantle
1x Spectra Ward
1x Invisibility
1x Diluvian Primordial
1x Rishadan Cutpurse
1x Rishadan Footpad
1x Rishadan Brigand
1x Iona, Shield of Emeria
1x Swan Song
1x Palinchron
1x Tangle Wire
1x Ur-Golem's Eye
1x Mycosynth Wellspring
Please feel free to post any comments, questions or suggestions below. Thanks.
P.S. If you have any suggestions on target player "hug" cards, please add those too.
1x Sliver Overlord
1x Sliver Hivelord
1x Sliver Queen
1x Sliver Legion
1x Horned Sliver
1x Manaweft Sliver
1x Gemhide Sliver
1x Venom Sliver
1x Brood Sliver
1x Megantic Sliver
1x Constricting Sliver
1x Bonescythe Sliver
1x Essence Sliver
1x Pulmonic Sliver
1x Sentinel Sliver
1x Galerider Sliver
1x Psionic Sliver
1x Telekinetic Sliver
1x Synapse Sliver
1x Shifting Sliver
1x Sedge Sliver
1x Thorncaster Sliver
1x Heart Sliver
1x Syphon Sliver
1x Crystalline Sliver
1x Harmonic Sliver
1x Dormant Sliver
1x Necrotic Sliver
1x Frenetic Sliver
//Non-Sliver Creatures
1x Taurean Mauler
1x Amoeboid Changeling
1x Karametra, God of Harvests
Spells (32)
1x Phyrexian Reclamation
1x Spirit of Resistance
//Card Draw
1x Rhystic Study
1x Mind's Eye
1x Bring to Light
//Creature Ramp
1x Wild Pair
1x Lurking Predators
1x Descendants' Path
//Mana Ramp
1x Training Grounds
1x Urza's Incubator
1x Maelstrom Nexus
1x Mana Echoes
1x Intruder Alarm
1x Mana Reflection
1x Sword of Feast and Famine
//Land Tutors
1x Farseek
1x Skyshroud Claim
1x Nature's Lore
1x Explosive Vegetation
1x Tempt with Discovery
//Mana Rocks
1x Azorius Signet
1x Simic Signet
1x Selesnya Signet
1x Darksteel Ingot
1x Fellwar Stone
1x Chromatic Lantern
1x Sol Ring
//Wipes and Removal
1x Blasphemous Act
1x Wrath of God
1x Supreme Verdict
1x Cyclonic Rift
1x Crackling Doom
Lands: (36)
1x Command Tower
1x Forbidden Orchard
1x Exotic Orchard
1x Reflecting Pool
1x Sliver Hive
1x Tendo Ice Bridge
1x Ancient Ziggurat
1x Meteor Crater
1x Flooded Strand
1x Bloodstained Mire
1x Wooded Foothills
1x Polluted Delta
1x Windswept Heath
1x Sunken Hollow
1x Smoldering Marsh
1x Blood Crypt
1x Watery Grave
1x Steam Vents
1x Krosan Verge
1x Thawing Glaciers
1x Swamp
1x Island
1x Mountain
1x Plains
1x Prairie Stream
1x Sacred Foundry
1x Hallowed Fountain
1x Godless Shrine
1x Canopy Vista
1x Temple Garden
1x Cinder Glade
1x Breeding Pool
1x Overgrown Tomb
1x Stomping Ground
2x Forest
Sidebar
1x Spoils of Victory
1x Toxin Sliver
1x Acidic Sliver
1x Crypt Sliver
1x Evil Twin
1x Progenitor Mimic
1x Havengul Lich
1x Treasury Thrull
1x Day of Judgment
1x Thran Quarry
How the Deck is Played
Creatures
Sliver Overlord - The Commander - Tutors any sliver out of the deck including the two Changelings Amoeboid Changeling and Taurean Mauler. Also allows you to steal opponent creatures using Amoeboid Changeling.
Sliver Hivelord - makes all Slivers (including the Changelings) indestructible. Once this creature comes out, dropping wrath cards like Supreme Verdict do not clear your board.
Sliver Legion - Additive bolster to all Slivers. Careful when using this card and Megantic Sliver with Wild Pair because it will keep you from tutoring out most if not all creatures in the deck.
Sliver Queen - The brood mother of the deck. She combos out with Intruder Alarm and Mana Echoes to go infinite, sometimes requiring Heart Sliver to do so.
Horned Sliver - Gives trample to all slivers. Great combo piece with cards like Brood Sliver and Synapse Sliver.
Gemhide Sliver and Manaweft Sliver - Makes every sliver a Birds of Paradise
Venom Sliver and Toxin Sliver - Combos with Thorncaster Sliver and Psionic Sliver to destroy opponent creatures with deathtouch damage. Psionic Sliver will kill your slivers if you use it without Sliver Hivelord.
Constricting Sliver - turns all your slivers into Fiend Hunter. Removal of Constricting Sliver does not release cards previously exiled. Only removal of the specific sliver that exiled the opponent creature will release it back to the battlefield.
Bonescythe Sliver - gives your slivers double strike (first strike and normal strike). Synergizes with Brood Sliver to give 2 tokens, Synapse Sliver to give 2 cards, Essence Sliver and Syphon Sliver (both stack for life gain) to heal twice (heals 4x if you have both slivers). Psionic Sliver combos with the lifegain slivers to heal for 5 damage that was dealt (2 to target and 3 to itself).
Pulmonic Sliver - lets you put slivers that die back on top of your library as well as gives all your slivers flying like Galerider Sliver.
Sentinel Sliver - allows you to attack and then tap your slivers for mana, removal, or other abilities that they may have.
Telekinetic Sliver - allows you to shut down opponents or open up offensive options.
Sedge Sliver - Allows you to regenerate all slivers. Still works with Crystalline Sliver because it does not require you to target them unlike Crypt Sliver. If you control a Swamp (not limited to basic land Swamp...Sunken Hollow and other cards also work), then slivers also get +1/+1. A swamp is not required to regenerate, only a black mana.
Crystalline Sliver - gives all slivers shroud. (see Amoeboid Changeling below)
Harmonic Sliver - Powerful card that can work for you or against you because you must destroy target enchantment or artifact if there is one on the battlefield...even your own. Karametra, God of Harvests and Darksteel Ingot can be used to protect yourself against it.
Dormant Sliver - Powerful early game draw card. On the surface it doesn't look like a good card due to making all your slivers defenders but it is...it really is. The Frenetic Sliver, Acidic Sliver and Necrotic Sliver are all capable of getting rid of it if needed.
Frenetic Sliver - Amazing sliver and very underappreciated. It lets you remove slivers from play and gives you a 50/50 shot of bringing it back at the end of turn for free. Times that you would want to use this ability would be in the event that someone plays a wrath or targets a sliver with a spell, you block with a sliver that is going to die from combat damage, temporary or permanent removal of a sliver ability like with Dormant Sliver or Crystalline Sliver, or to take advantage of ETB effects of slivers like those of Harmonic Sliver or Dormant Sliver. I love to use this ability with tokens.
Taurean Mauler - is a powerhouse card. It gets all of the sliver bonuses as well as any opponent creature bonuses that apply to "all" of a creature type like Zombie Master. Since it gets +1/+1 for each opponent spell that is cast it quickly grows to an immensely powerful creature.
Amoeboid Changeling - is a creature that gets all the bonuses that the Taurean Mauler would, but it also has the ability to give or remove all creature types. This card would allow you to protect an ally's target creature by giving it any creature abilities that apply to "all" of a creature type such as with Crystalline Sliver. It also allows you to remove creature types from target creature to remove some protection or buff it may have. When used with Sliver Overlord's second ability, you can "steal" opponent target creatures, however, not if you have Crystalline Sliver, since the opponent creature would gain shroud when used to give it all creature types.
Karametra, God of Harvest's - Indestructible creature that allows you to tutor Plains and Forests from the deck (Not limited to basic lands...see Plains and Forests section of land).
Spells
Phyrexian Reclamation - along with Pulmonic Sliver, Havengul Lich, and Treasury Thrull are the only cards that can recur in the deck.
Spirit of Resistance - is a powerful card that protects against all player damage. To use it, just let any creature damage go through unblocked, but be wary of any instant removal for the enchantment. I once lost the game when I declared no blockers only to have the enchantment removed with an instant spell.
Rhystic Study - is a dual purpose enchantment. It slows opponents down by forcing them to pay additional mana or let you draw a card each time they cast a spell. In the Kingdom game, this card is very effective at determining who your allies may be.
Mind's Eye - draw a card each time your opponents draw cards. What is not to like.
Bring to Light - Since this is a 5 color deck, if you spend all 5 colors to cast it, you can not only tutor but also cast the card as well. This is the only tutor in the deck since the commander can tutor all the slivers as well as the changelings in the deck.
Wild Pair - Amazing Creature tutor but it is broken if used with Sliver Legion or Megantic Sliver.
Lurking Predators and Descendants Path - Powerful creature ramp cards.
Training Grounds - reduces the cost of Sliver Overlord and Sliver Queen abilities to 1 mana.
Maelstrom Nexus - For your first spell you cast each turn, this card will let you cast the next nonland card from the top of your library of lesser mana cost for free. To make the most use of this card, your first spell each turn should be the highest mana cost of the turn, but doing so really slowed down my turns so beware.
Mana Echoes - combo card that goes infinite with Sliver Queen
Intruder Alarm - combo card that goes infinite if you have Manaweft Sliver or Gemhide Sliver
Mana Reflection - doubles the mana produced from any permanent you tap (creature, rock, or land).
Sword of Feast or Famine - (Cannot be used on slivers with shroud) Protection from green or black. Doing player damage allows you to untap all your lands and opponent discards a card.
Farseek, Skyshroud Claim, Nature's Lore, and Explosive Vegetation - land ramp cards. These cards can tutor out the 10 "shock" lands (lands that are dual land types but cost you 2 life to bring in untapped) and the 5 "tangle" lands (lands that are dual land types but come in tapped unless you control 2 or more basic lands).
Tempt with Discovery - Very fun card but it can be used against you. It is a bad day when all your opponents pull out Strip Mine and blow up the lands you just pulled out, however, when it works...its amazing. This is another card that can be used to determine who your allies are.
Mana Rocks
Azorius Signet, Selesnya Signet, Simic Signet, Darksteel Ingot (Indestructible), Chromatic Lantern, and Felwar Stone - tap for colored mana. Sol Ring taps for 2 mana.
Wraths and Removal
Cyclonic Rift - bounces all opponent target permanents back to their hands. Powerful card that gives you a commanding lead on board presence.
Wrath of God, Blasphemous Act, Supreme Verdict, Day of Judgement - all board wipes. If possible, use with Sliver Hivelord to protect your slivers.
Crackling Doom - Destroys the strongest creature for each opponent for 3 mana. Boom!
Powerful Potential Creature Additions
Evil Twin - Lets you copy and kill an opponents creature. Especially powerful for those Overpowered enemy commanders.
Progenitor Mimic - Copies target creature and makes a token copy each turn. Cannot be used with Legendary creatures due to legendary rule. Still very powerful especially with creatures that have an "enters the battlefield" effect.
Land Hug
Forbidden Orchard - Lets you to give a 1/1 token to target opponent each time you tap it which lets you show allegiance to another player.
Rules:
1) Must be led by a commander and follow all EDH rules including both banlists.
2) You have 0 mana and 0 life to spend on creature abilities.
3) All damage that your creatures do is unblocked player damage.
1x Megantic Sliver
1x Progenitor Mimic
1x Bonescythe Sliver
1x Brood Sliver
My Progenitor Mimic will copy Megantic Sliver because of the legendary rule.
Turn 1)+6 from Megantic Sliver x2, +5 from Sliver Legion= 18 creature base dmg + 55 dmg from additional bonus = 73dmg and 5 1/1 Sliver Tokens are added and an additional Megantic Sliver
Turn 2)+9 from Megantic Sliver x3, +11 from Sliver Legion= 26 creature base dmg + 400 dmg from additional bonus = 426dmg and 11 1/1 Sliver Tokens are added and an additional Megantic Sliver
Turn 3)+12 from Megantic Sliver x4, +23 from Sliver Legion= 40 creature base dmg + 805 dmg from additional bonus = 845dmg and 23 1/1 Sliver Tokens are added and an additional Megantic Sliver
Turn 4) +15 from Megantic Sliver x5, +47 from Sliver Legion= 66 creature base dmg + 2914 dmg from additional bonus = 2980dmg and 47 1/1 Sliver Tokens are added and an additional Megantic Sliver
Turn 5) +18 from Megantic Sliver x6, +95 from Sliver Legion= 116 creature base dmg + 10735 dmg from additional bonus = 10,851dmg and 95 1/1 Sliver Tokens are added and an additional Megantic Sliver
After seeing this data I am thinking that it might have been better to copy the Brood Sliver but when it does this much damage I dont want to do the math anymore. This much damage is almost unbelievable. What creature combo can yall come up with?
P.S. Please limit your suggestions to reasonably affordable cards. Thanks.
1x Sliver Overlord
1x Sliver Hivelord
1x Crystalline Sliver
1x Manaweft Sliver
1x Gemhide Sliver
1x Harmonic Sliver
1x Constricting Sliver
1x Necrotic Sliver
1x Synapse Sliver
1x Syphon Sliver
1x Venom Sliver
1x Thorncaster Sliver
1x Leeching Sliver
1x Blur Sliver
1x Bonescythe Sliver
1x Sentinel Sliver
1x Galerider Sliver
1x Pulmonic Sliver
1x Brood Sliver
1x Shifting Sliver
1x Megantic Sliver
1x Might Sliver
1x Sedge Sliver
1x Sliver Legion
1x Sliver Queen
1x Purphoros, God of the Forge
1x Prophet of Kruphix
1x Taurean Mauler
1x Amoeboid Changeling
1x Progenitor Mimic
1x Evil Twin
1x Bringer of the Blue Dawn
1x Bringer of the Black Dawn
1x Alesha, Who Smiles at Death
1x Treasury Thrull
Spells (26)
1x Spear of Heliod
1x Door of Destinies
1x Mirari's Wake
1x Mana Echoes
1x Mana Reflection
1x Chromatic Lantern
1x Darksteel Ingot
1x Training Grounds
1x Shard Convergence
1x Sarkhan Unbroken
1x Xenagos, the Reveler
1x Liliana Vess
1x Diabolic Tutor
1x Plea for Guidance
1x Wargate
1x Chord of Calling
1x Wild Pair
1x Phyrexian Reclamation
1x Phyrexian Arena
1x Spirit of Resistance
1x Sterling Grove
1x Swords to Plowshares
1x Blasphemous Act
1x Catastrophy
1x Day of Jydgement
1x Volcanic Offering
1x Command Tower
1x Meteor Crater
1x City of Brass
1x Mana Confluence
1x Reflecting Pool
1x Thran Quarry
1x Tendo Ice Bridge
1x Vivid Crag
1x Vivid Marsh
1x Vivid Grove
1x Vivid Creek
1x Vivid Meadow
1x Sliver Hive
1x Arcane Sanctum
1x Mystic Monastery
1x Sandsteppe Citadel
1x Opulent Palace
1x Crumbling Necropolis
1x Frontier Bivouac
1x Jungle Shrine
1x Savage Lands
1x Nomad Outpost
1x Ancient Ziggurat
1x Thawing Glaciers
1x Myriad Landscape
1x Krosan Verge
1x Evolving Wilds
1x Terramorphic Expanse
1x Urborg, Tomb of Yawgmoth
2x Swamp
2x Island
2x Plains
2x Forest
2x Mountain
Sidebar
1x Privileged Position
1x Perplex
1x Mirror Entity
1x Acidic Sliver
1x Ojutai's Command
1x Silumgar's Command
1x Call to the Kindred
1x Hive Stirrings
1x Temur Charm
1x Mikaeus, the Unhallowed
1x Golgari Charm
1x Utter End
1x Conflux
1x Reknit
1x Havengul Lich
1x Obelisk of Alara
1x Dimir Doppelganger