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Magic Market Index for July 13th, 2018
Magic Market Index for July 6th, 2018
  • posted a message on Jund
    Quote from Grindor11 »
    Quote from FlyingDelver »
    Ravine matters in all matchups and its not only about hitting 5 lands. Its about playing bob and still hold up terminate, its about playing a discard and still have kcommand up. Playing goyf and have decay up. I guess you get it, we want to hit our landdrops and also ideally untapped. I think you cant compare this to abzan bc abzan is often fine just casting souls and thats it. Jund is more reactive and thus tapped lands and missing lands hurts more. We want to do multiple stuff a turn. Unused mana is often occuring in jund due to it being more reactive. I cant tell how often i would have liked to play a threat in 23 land jund but couldn bc I needed to hold up kcommand against affinity. Missing landdrops hurts here quite a bit since threats could have come down earlier otherwise. In abzan you just jam souls on 3 and thats it.

    No, really, in my experience, I was too frustrated in 23 land builds since I basically had all the answers, but was too slow to cast all them, because my hand was too clunky and not efficient enough. I was often stuck on 3 untapped lands on turn 4 or 5 even. Thats not how I want to play my deck.

    Agreed Smile I'm on the "24-lands or bust" train.

    I'm a numbers guy, and over 4 4-round FNM like tournaments, the recorded number of mulligans were significantly higher when playing 23 lands. Also, reasons that I lost were very often "not able to keep up" with the other deck because of sitting on 3 or 4 lands. That was enough to turn me off of the 23 land package, even though it created the "ideal" list for me. Statistically this should not create that drastic of a change, but you know what they say, something on paper may not exactly what you experience.

    I've found the opposite to be true. On 24 lands, I felt like I couldn't keep up because I didn't draw enough action spells. Playing a larger sample size of games online, 23 lands seems appropriate. But to each their own Smile
    Posted in: Midrange
  • posted a message on Jund
    Hey everyone,

    I just recently hopped back on the Jund train (been a year and a half) from Abzan. I havent paid attention to the latest Jund tech, so I copied Jadin Klomparens list, swapped a mainboard card, and mashed a bunch of sideboard cards and played last night.

    Round 1 vs Eldrazi and Taxes (2-0).
    Game 1. I was behind on board vs a Wasteland Strangler and a TKS. A topdeck scooze gained me life and stabilized the board. Top deck goyf, ravine, and swung back hard. Game 2 I blood mooned my opponeny and won.

    Round 2 vs Grixis Shadow (1-2)
    All 3 games were grindfests. I had a winning line game 3 and punted by scooping prematurely (to sun, 1 red source with bolt+kcommand in hand)

    Round 3 vs 4 Color Shadow (not green)
    Lost g1 to 3 shadows. Won game 2 via grind. Game 3 I bloodmooned my opponent.

    As for the deck, I swapped the 7th discard spell for a Huntmaster comparing to Klomparens list. 7 is too many IMO and I wanted a topend bomb. Ibjust picked Huntmaster since I had it lying around and it was great. Life gain, token, shocking, all relevent. 23 lands might seem like a shocker, but playing Abzan, we ran 23 lands with 2 Siege Rhinos and 2 Tireless Trackers. 23 lands is fine. I get it, Raging Ravine, but in matchups where Ravine matters, youll hit the 5th land. Especially with Bobs.

    Ill probably jam this list online but just wanted general input. Of note Im conaidering a 2nd Blood Moon (maybe over the 3rd Fulmonator) and do a 2/2 split. Seems great vs tron, scapeshift, and 4 color greedy decks. Thoughts? Thanks and it honestly feels great to be back on Jund. KCommand is ubsurd..

    Edit: I also noticed people debating Goblin Rabblemaster a couple pages back. Small sample size, but it was the real last night. For example, vs grixis shadow, my opponent was at 6 life and had a Tasigur and an Angler. My board was a goyf, a wolf token, and a rabblemaster. He couldnt attack because rabblemaster stonewalled him in the sense that a rabblemaster was a harsh crackback and I think he was right. There was another spot where he opted to bolt my rabblemaster instead of bob. Any creature that bites the bullet for bob, im all for.
    Posted in: Midrange
  • posted a message on Death And Taxes
    Hey guys, dont mean to derail the thread but has anyone tried a red splash for death and taxes? I know in legacy, you can splash for a Plateau. How about in modern?

    Magus of the Moon is kind of a nonbo with Path to Exile/ Ghost Quarter, but red also provides Lightning Bolt for bad matchups like affinity and elves. Thoughts?
    Posted in: Aggro & Tempo
  • posted a message on Karador (Loam + Astral Slide!)
    Hey everyone, I took a break from EDH and now Im back! I wanted to build an Abzan deck featuring Astral Slide and Life From the Loam. I figured the cycling lands go great with Loam. Loam dredges, milling creatures. Bring back those creatures with Karador! Im sure Im not the first person to think of this so Id love some input! Heres the list.

    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Commander (1)
    1x Karador, Ghost Chieftain

    Lands (36)
    1x Barren Moor
    1x Bayou
    1x Bojuka Bog
    1x Canopy Vista
    1x Command Tower
    1x Drifting Meadow
    2x Forest
    1x Godless Shrine
    1x Golgari Rot Farm
    1x Isolated Chapel
    1x Kor Haven
    1x Krosan Verge
    1x Marsh Flats
    1x Orzhov Basilica
    1x Overgrown Tomb
    1x Phyrexian Tower
    2x Plains
    1x Polluted Mire
    1x Sandsteppe Citadel
    1x Savannah
    1x Scattered Groves
    1x Scrubland
    1x Secluded Steppe
    1x Selesnya Sanctuary
    1x Slippery Karst
    1x Strip Mine
    1x Sunpetal Grove
    2x Swamp
    1x Temple Garden
    1x Tranquil Thicket
    1x Verdant Catacombs
    1x Windswept Heath
    1x Woodland Cemetery

    Creatures (34)
    1x Acidic Slime
    1x Angel of Despair
    1x Angel of Finality
    1x Avenger of Zendikar
    1x Azusa, Lost but Seeking
    1x Brutalizer Exarch
    1x Courser of Kruphix
    1x Duplicant
    1x Elesh Norn, Grand Cenobite
    1x Elvish Visionary
    1x Eternal Witness
    1x Farhaven Elf
    1x Fleshbag Marauder
    1x Genesis
    1x Harmonic Sliver
    1x Hornet Queen
    1x Karmic Guide
    1x Krosan Tusker
    1x Manglehorn
    1x Meren of Clan Nel Toth
    1x Noxious Gearhulk
    1x Oracle of Mul Daya
    1x Qasali Pridemage
    1x Ramunap Excavator
    1x Reclamation Sage
    1x Sakura-Tribe Elder
    1x Satyr Wayfinder
    1x Shriekmaw
    1x Solemn Simulacrum
    1x Spore Frog
    1x Sun Titan
    1x Viscera Seer
    1x Wood Elves
    1x Yavimaya Dryad

    Artifacts (3)
    1x Ashnod's Altar
    1x Crucible of Worlds
    1x Oblivion Stone

    Sorcery (13)
    1x Austere Command
    1x Cultivate
    1x Damnation
    1x Decree of Justice
    1x Decree of Pain
    1x Demonic Tutor
    1x Kodama's Reach
    1x Life from the Loam
    1x Maelstrom Pulse
    1x Merciless Eviction
    1x Regrowth
    1x Vindicate
    1x Wrath of God

    Enchantment (7)
    1x Astral Slide
    1x Aura Shards
    1x Deadbridge Chant
    1x Pernicious Deed
    1x Phyrexian Arena
    1x Survival of the Fittest
    1x Sylvan Library

    Instant (6)
    1x Chord of Calling
    1x Entomb
    1x Path to Exile
    1x Swords to Plowshares
    1x Sylvan Reclamation
    1x Vampiric Tutor

    Now for some questions

    1) Are 6 basics enough? Recurring STEve, Solemns, Farhaven Elfs, etc I feel like Im going to run out of basics fast.
    2) Thinking about cutting Survival of the Fittest. Personally think its too powerful so Im open to some suggestions. Maybe it should just be a 37th land (a basic?)
    3) If I cut survival, maybe Genesis should be cut as well. Thoughts?
    4) I only played one game with it, but the deck seems to lack wincons. Outside of Avenger, Angel of Despair, Sun Titan, and Noxious Gearhulk, Im lacking fattys that pack a punch.
    5) Any other thoughts I would greatly appreciate!
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Quote from DeFish »
    I think Tdog was referring to E-Tron when talking about Damnation, not Valakut.

    My bad! May your Damnation not get Thoughtknotted.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Damnation doesnt do much in the matchup. If they land Primetime, youre probably losing anyway. Its almost impossible to recover by wiping your own board in order to deal with Titan and crackback the race when theyll have every card be a bolt in hand at that point.
    Posted in: Modern Archives - Proven
  • posted a message on Death And Taxes
    Quote from PurpleIntet »
    Quote from xotug »
    Quote from skprtst »
    Guys, a theorical question regarding sideboard. When do you side out Vials?

    I side out vials against Dredge, Burn, Affinity, Storm, Ad Nauseam, Tron (not the eldrazi one
    I disagree siding out Vial against Storm and Ad Naus. Pressure is excellent in those matchups, and Vial helps provide that additional pressure in the midgame to close out faster. You need to give them the fewest number of turns possible; otherwise, they will find a way to power through disruption.

    Vial is also really important against those strategies to deny them of resources with Flickerwisp. Having the ability to blink a Baral or Goblin Electromancer for the storm player's entire turn usually can prevent them from going off that turn, and sometimes denying a land or blinking a Phyrexian Unlife against Ad Naus can buy you the extra turn you need to win.

    Im new to the deck, but shouldnt you board out Vials vs removal heavy decks like Grixis Shadow and BGx?
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    As promised, I was going to report how my first run with the deck went. First off, heres the list. Sadly, I only played 2 rounds

    Round 1 0-2 vs Eggs/KCl combo with tron.
    Never seen this iteration before. Game 1 I had vial, Inspector, Flickerwisp, path 3 lands. Lost on turn 4. This game I GQd a Tower and she had another tower in hand of course. Always kill the non tower land...

    Game 2 I mulliganned aggressively to try to hit Stony Silence/yard hate/land hate. 6 card hand was Inspector, Arbiter, flickerwisp, 3 lands (1 was GQ). I cant mulligan that right? I hit her tron land without her fetching and she went off turn 4. It was gross.

    Round 2 opponent no showed. Maybe he didnt do his taxes.

    Round 3 2-0 vs Grixis Control. Game 1 I just went off with Vial, Thalia, Flickerwisp, Resto, golems, etc. Game 2 I destroyed all of my opponents red and black sources with 3 GQs and 2 Tec edges. He only had 2 islands while I had lethal It was beautiful.

    Not sure if Ill play the deck again (normally on Abzan) but if I have a change of heart, Ill update how I do again. Thanks for everyones help.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    I wonder what the correct amount of Horizon Canopy/ Shefet Dunes are. I feel like you want 4x Canopys to keep up the gas. You can always add Dunes but 5 or more lands that ping you just seem dangerous. Maybe 4 Canopys, 1 Dune? 3 Canopies/2 Dunes?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Quote from JoJa »
    Huh, that's an interesting version of the list. I look forward to checking out the replay on his YouTube channel.

    Thanks again!

    Id love to watch it as well. Would you mind posting the link when its up?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Quote from wanseb »
    I had Tasigur in my previous version but didn´t like the strain it put on my graveyard. I had it in just because I wanted a non-pushable threat available
    like you say but so far I have not been missing him. It can be that I will get back to him in the future but right now I like the Thrun and Tracker better in board because of them working well with a GY-hoser in play and the Rhino main for just, you know, Rhino-stuff.

    What would you cut from my particular list to make room for him? And how would you reconfig the SB since I assume the thing getting cut from main would be put in the board and space would be needed in board?

    Sorry for the late reply.
    I underatand your sentiments with Rhino. I had Rhino before and felt clunky. But when i tried a rhinoless list, my winrate plummetted. Slotted rhino back in and have been doing well a tutorable lightning helix is no joke.

    In regards to straining your graveyard, I think you need to play more games with Tasigur. 85% of the time, I can delve a 1 mana Tasigur and still have delirium. He CAN be a hindrance, but more often than not, it leaves your graveyard intact.

    When your opponent has a yardhate card in play, you have 2 deckbuilding optoons.
    A) just board out Tasigur. Against something like Mono White Hatebears that will bring in 5 pieves of yard hate, you can actively board out Tasigurs and such for more stickier threats (liks Tracker)
    B) run more antihate cards. This is what I am doing and have 3 Abrupt Decays main as well as boarding in Reclamation Sage. Youre also leaving in discard to nab thiae hate cards post board.

    In regards to what to cut, I am leaning towards Eidolon, Kitchen Finks, & Thrun. You say you have a lot of control in your meta so, Thrun stays. I am not a fan of Finks either and would rather have a 2nd Brutality. However, if you really want to gear your board towards control, then finks stays as well. That leaves Eidolon the odd man out. The only matchups I like it in are Ad Nauseum and Living End (storm also, but its a positive matchup for us already).

    However these matchups are betger with the traverse version. I personally like Spellbombs over Surgicals because of this reason and can nab the graveyard. Also tutoring ip Bojuka Bog and scooze takes care of it. For Ad Nauseum, we only lose when the opponent has a Leyline in play and we cant molest their hand with discard. Tutoring up Rec Sage and ripping their hand apart is a path to success.

    But thats just me, Ive found Eidolon a little overkill. But if there is a heavy amount of Living End, Ad Nauseum, and storm in the meta, I can see merit too.
    Posted in: Modern Archives - Proven
  • posted a message on Death And Taxes
    Well there is a lot of affinity in my meta so i guess Ill be treading dangerous waters when I get all my pieces in the mail.

    For that meta, is 3 Stony Silence better? Or 2 Stony Silence 1 Fragmentize?
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Thanks again for the input everyone. So heres the list Ill probably test out in a couple weeks (once the rest of the deck arrives).

    How does it look?

    A) 3 wraths are a little iffy to me. I might cut 1 Dusk/Dawn for a Worship.
    B) What is better: 2 Sunlance or 1 Sunlance & 1 Dismember
    C) BIG QUESTION: Do you board in Burrenton Forge Tender in against something like Grixis Shadow (theyll probably board in Kozileks Return, or Anger of some sort right?)
    D) Am I missing any other sideboard tech? Im considering cutting the 3rd crusader in the side if need be.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from lurplez »
    I like weathered wayfarer more than most. Typically you look to board him out when on the play, but on the draw I almost always keep him in. If people want to take him out for another crusader I wouldn't argue, but I think he is under appreciated.

    Yeah Revoker is hit for miss,but so is a lot of the deck. The idea is to keep your opponent tilted and Revoker goes a long way in doing so. Again, I keep mine in, but people that take it out for a crusader are probably fine.

    You can try a 2/2 split, but I have tried it and I prefer the 4 relics. Though, that being said, I have lost a round because ingot chewer kills relic, but RIP would have been ok. The relics lack the brute strength of RIP, but are easier to cast (esp through thalia), are easier on the curve, and cantrip instead of being dead draws when in multiples.

    The key difference between forge tender and alliance is that forge tender prevents red wrath effects from destroying your board presence. It's an ok card against burn, there are better cards, but it's an ok card against burn that is also an excellent card against red board wipes.

    I like worship as a card. I hate facing a worship, but I also hate relying on it. Outside of merfolk decks typically have a way of dealing with it somehow, so I don't want to rely on it. For example, Affinity may not be able to destroy the worship, but an unanswered grid can just kill your creatures.

    Stony silence is good, but in no way guarantees a win against affinity. If affinity is prevalent I think 3 is the way to go, rather than 2, but I think I'm going to try 4 fragmentise this weekend instead. My current build is slightly different, which is key, but I'm finding the vials to be more clutch in the affinity matchup than previously thought. The freeing up of your mana is huge against affinity so you can open your GQ and edges, while cantriping to relvent cards with canopy and clues.

    I feel like a lot of your questions can be broken down into 1 decision. D&T is an aggro deck that plans to keep your opponent "off their game" and there are two ways to do that; more passively, with finesse, by throwing small hurdles in their way (revoker, wayfarer, relics); or with more brute strength with less efficient cards, but cards with more board presence (crusader, RIP, Stony). The question you need to ask yourself is, "which type of player am I?".

    Do you want your opponent to respect your threats more than your ability to hinder theirs? Are you confident in your play decisions to make your game strategy one long story rather than trying to just out muscle them? To an extent D&T inherently is a strategy that does both, but your answer will help guide your flex spots.

    I GREATLY appreciate your reply. Your post was very imformative and belpful.

    A) I guess I am comparing Wayfarer to Grim Lavamancer (whether thats right or wrong) where untapping with Lavamancer late game is still great while Wayfarer can still just be a 1/1, especially with moderns low landcount and our LD plan.

    B) Ill probably do a 2/2 split. However looking at it, I feel like I have too much graveyard hate. 1 Grafdigger's Cage, 2 Relics, and 2 RIPs. I think i can safely cut one. Which would you cut? I feel like cutting a Relic (which shows what kind of player I am pertaining to the end of your post, haha)

    C) I TOTALLY forgot about Aethergrid. But then again, if they land Aethergrid, I feel like we are kind of screwed unless we draw a 1of Aetherize or something.

    I also have some more questions after some playtesting

    1) The current manabase has 4 Ghost Quarters and 4 Tectonic Edge. The Edges seem REALLY lacklustsr. I feel like Sea Gate Wreckage and manlands like Mutavault or Blinkmoth Nexus are better suited. 4 GQs, 2 Tec Edge, and then maybe a Wreckage and a manland? Thoughts?

    2) What cards are usually brought in vs go wide decks? I previoualy posted about Worship and it obviously has its flaws. Wraths seem bad in the deck. Maybe something like Silent Arbiter? Lol
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Abzan Midrange / Junk / BGw Souls/ BG Rock
    Quote from wanseb »
    So I am back on Traverse after failing during last weekends PPTQ. Been testing this list on Xmage since I don´t have the means to shell out for the deck on MTGO currently. I´ve been winning a lot with it because of the versatility the deck provides and it´s very easily adapted to whatever deck you face. Thrun has been a house against all the UW-decks, the Flayers are aggressive enough against big mana along with the Fulminator providing a bump in the road for them. Anywho, I find this list to be the best one I´ve played with so far and it is not that different from Edel´s lists, just some flexspots different but it seems to be in a sweetspot at the moment for me. If you have any questions let me know but I think most is self-explanatory and just wanted to share.

    Only change I´ve been thinking of is to replace the Quagmire with a Treetop for faster activations.

    I highly recommend Tasigur main, to the point where I think its wrong when Traverse lists dont have it. Being able to tutor up a 1 mana goyf when mana is tight is so clutch. Thats on top of providing late game value and being Push proof.
    Posted in: Modern Archives - Proven
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