Quote from SilverWolf_27 »No indestructible for the planeswalkers-turned-dragons? That can backfire horribly...
Pretend you walked them all into Settle on purpose: "Uh, I just wanted to ramp."
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Quote from SilverWolf_27 »No indestructible for the planeswalkers-turned-dragons? That can backfire horribly...
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Quote from snowfox54119 »
- Deathbringer Thoctar/Goblin Sharpshooter - With the amount of saccing I do with this list, these both have been absolutely insane, and I can't tell you how many times these two cards have won me the game. Deathbringer Thoctar especially has been one of my favorite powerhouses and my playgroup's most feared drops. Any creature that dies gives you a stored free ping to anything!!!! "Oh you played Avenger of Zendikar? Remove a counter, kill a plant, gain a counter, remove a counter, kill a plant, etc."
Token decks are crippled, and swinging in at a player with a 30/30+ Thoctar, killing that player, and then removing 27 counters to kill another player has happened more times than I can count.
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Design an uncommon, nonlegendary creature of exactly two colors that shows an interaction between two of the cultures or regions of Dominaria.
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Fires of Invention is a dead flip, but kind of ridiculous for us anyway. We've been looking for decent discard outlets; this just lets us cast them straight up, while leaving ALL our mana available for Grenzo. It feels too strong to not include.
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Legendary Land (R)
T: Add one mana of any color another legendary permanent you control could produce. If you control seven or more legendary permanents, instead add two mana of that color.
The culture in the valley demanded its children outshine their parents. As they succeeded, so too did the valley.
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Sorcery (M)
You get an emblem with "Whenever a source deals damage to you or a planeswalker you control, prevent 1 of that damage." Search your library for a planeswalker card with converted mana cost less than or equal to twice the number of emblems you control, put it onto the battlefield, then shuffle your library.
Epic (For the rest of the game, you can’t cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
As the Gatewatch strode towards Bolas, Karn...chuckled. So many years, so many similarities...
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Creature - Ogre Beserker[M]
Riot, Riot, Trample, First Strike
Your maximum hand size is reduced by an amount equal to Euphoric Demolitionist's power.
He ignores the scent of blood, barely registers the sight of rubble and ash. All his thoughts are consumed by the song of destruction.
4/2
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Liliana, Heretical Healer also seems like a good call. You will almost always be able to flip her, and then you have both discard and recursion on hand.
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Madblind Mountain - With Clone Shell and the hideaway lands, you're probably going to end up with some lands on the bottom of the deck. Stack the creatures at the bottom, and once you've Grenzoed those out, you can activate Madblind to shuffle your deck and not have to waste Grenzo activations burning through the chaff.
Other 4-powers:
Nullstone Gargoyle - You can go without casting spells much easier than other players.
Bontu the Glorified - Indestructible sac outlet + scrying
Charmbreaker Devils - Feel less guilty about using a few spells in your deck. Casting Sudden Spoiling or Mana Geyser every turn is fun.
Grim Poppet - can take down multiple problem creatures at once, including Containment Priest and Stuffy Doll.
Hoarding Dragon - Artifact tutor
Hythonia the Cruel - When you need a wrath
Lim-Dûl the Necromancer
Magus of the Coffers
Myr Battlesphere - sac fodder generator
Ob Nixilis, Unshackled
Preyseizer Dragon - the timing is uncertain, but it can be fantastic.
You could also try Demon of Wailing Agonies, Platinum Angel or Urabrask the Hidden
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Creature - Goblin Warrior
Vigilance
Sacrifice a creature chosen at random: Creatures you control gain protection from the sacrificed creature's colors until end of turn.
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The Kjeldoran missionaries tried teaching them the value of life. The goblins learned.