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  • posted a message on [Primer] Ad Nauseam
    1. I've been running 21 lands for the past year, I need to switch it back to 20 seeing as the blue decks have been down lately. I used Tolaria west to help me out with find pacts if I needed them. 1 of each basic was sort of a last minute thing, I packed a swamp instead of a Mikokoto for the event to see how it would pan out for me, the reasoning for this was because I haven't seen a lot of Jund in my area the past couple of months so I thought I was safe(obviously not).

    2. I like having the 1 slaughter pact in the main because it does help me a little with some of the quicker aggro decks, and seeing as I've been on the peers over spoils as of late I feel like it's a smart move or at least my games before hand felt fine with the one slaughter pact in the main, maybe it's incorrect but it hasn't really shown to be a problem for me yet.

    3. I can post a sideboard guide soon(currently at work) but as far as a 16th card I could potentially want it would be a hurkyls recall. Lucky for me I dodged all the affinity in the room that day.
    Posted in: Combo
  • posted a message on [Primer] Ad Nauseam
    Hi all, I recently top 8'd a Star City IQ in my area with Ad Nauseam.

    http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=110460

    this was the list I was running and my matchups were as follows.

    Round 1 - Skred Red - Win - 2-0
    Game 1 I combo'd out on turn 4 without an issue.
    Game 2 Opponent kept a extremely loose hand which ended up punishing him in the long run.

    Round 2 - Jund - Loss - 0-2
    This matchup is difficult, my sideboard plan was to bring all the leylines, both Grave Titans along with some number of thoughtseizes (2 for this particular round).
    Game 1 Liliana just took the game over and I could never recover from her.
    Game 2 Opponent just had the nuts, turn 1 IoK taking my Angel's Grace, Turn 2 thoughtseize hitting Ad Nauseam then followed up with Surgical Extration on Ad Naus, turn 3 thoughtseize again hitting Grave Titan. I feel like I should've mulled until I hit a Leyline safe hand. But I felt pretty confident in my opponent not having the hand they actually had.

    Round 3 - Soul Sisters - Win - 2-0
    Game 1 and 2 were just going through the motions with Lab Man for the wins

    Round 4 - G/W Tron - Win - 2-0
    Glad I packed the thoughtseizes for this event after running into this matchup for the next two rounds.
    Game 1 Simple win on turn 4 without my opponent had zero interaction with me
    Game 2 it got a little more difficult but the thoughseize in my opening hand helped me get the win. Opponent kept a hand with only one way to find tron in which I ended up choking him on. Took the Sylvan Scrying from his hand and left him stranded with a Karn, Ancient Stirrings and zero eggs to help him fish for the additional tron pieces.

    Round 5 - G/W Tron - Win - 2-0
    Game 1 natural turn 3 win this game
    Game 2 played through a Karn and ended up winning through a Lab Man.

    Round 6 - Draw to make top 8

    Quarterfinals - Merfolk - Win - 2-0
    Game 1 opponent tapped out which allowed me to win during my following turn
    Game 2 was a little more difficult, Opponent brought in several cards to help battle through the instant win. They were stuck on 1 island and was trying to figure out how they could get to Kira to help with Lightning Storm. I ended up having 2 Ad Nauseams to play through double Cursecatcher, 1 Ad Naus was cast on opponents turn when they were trying to float double blue with a Merrow Reejerey to help cast the Kira. Forced opponent to sac both cursecatchers with my pitching a SSG to the first one. Following turn I cast the second Ad Naus for the win.

    Semifinals - Burn - Loss - 1-2
    This was my round 6 opponent who I drew in with. I felt confident in this round because Burn is generally pretty easy for this deck.
    Game 1 I just get blown out by my opponent and not running into a Unlife.
    Game 2 I have double leyline and a Unlife in play, my opponent gets me down to 2 life before I draw into the Ad Nauseam to win the game
    Game 3 I kept a extremely loose hand knowing that my opponent had destructive revelry in their deck. Kept 4 lands double Unlife and a Angel's Grace just hoping to draw into cantrips and combo pieces. Drew nothing but lands for 4 turns in a row while my opponent drew everything they needed.

    Overall it was a great run with the deck, I've been playing the deck for a little over 2 years now.
    Posted in: Combo
  • posted a message on [Primer] Modern Belcher (Forest Belcher/Land Thinning Belcher)
    I'm 50% with the deck in 3 events so its basically as good as jund
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Belcher (Forest Belcher/Land Thinning Belcher)
    I got the cards in for the deck a couple of weeks ago and was able to run it in two events so far.

    My current list looks likes this (sorry on phone) :

    4x Birds of Paradise
    4x Wall of Roots
    4x Simian Spirit Guide
    4x Sakura Tribe Elder
    4x Chancellor of the Tangle
    2x Myr Battlesphere
    2x Wurmcoil Engine
    3x Batterskull

    4x Utopia Sprawl
    4x Ancient Stirrings
    3x Traverse the Ulvenwald
    3x Safewright Quest
    4x Caravan Vigil
    4x Goblin Charbelcher
    4x Madcap Experiment

    6x Forest
    1x Stomping Ground

    Sideboard
    3x Blood Moon
    3x Obstinate Baloth
    2x Spellskite
    4x Nature's Claim
    2x Gutteral Response
    1x Fracturing Gust


    With the two events I've gone 4-4 and I think most of my losses have come with lack of knowledge on the deck, such as when to mulligan hands against certain decks and knowing when I need to go faster than my opponent as far as comboing. Overall though I love the deck and it's definitely going to be my pet deck for future events, I plan on moving forward with a couple of changes.

    I'd like to add one more Myr Battlesphere or Wurmcoil Engine seeing as the madcap nearly killed me a time or two. Then a couple of changes to the sideboard all meta related so posting those would be of no effect.

    There's a GP in my area in the next couple of weeks so I'll be putting the deck down for that event and running either Ad Nauseam or RG Breach for the event. Once that's over with I'll be focusing on tuning this deck more and more cause it's some of the most fun I've had playing modern as of late.

    Any help would be greatly appreciated!

    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Belcher (Forest Belcher/Land Thinning Belcher)
    I like the the idea of Myr Battlesphere in the deck, I'm hoping that my stuff comes in this week so I can make it to my weekly event to play.
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Belcher (Forest Belcher/Land Thinning Belcher)
    You wouldn't want to just run Platinum Emperion of Wurmcoil as the 3x slot?
    Posted in: Deck Creation (Modern)
  • posted a message on [Primer] Modern Belcher (Forest Belcher/Land Thinning Belcher)
    Can anyone post a recent list they've been running? As well as a list that may include Madcap Experiment? Just recently bought into the deck and I wanna see what others are doing with their 75. Thanks!
    Posted in: Deck Creation (Modern)
  • posted a message on Hyper Dredge with Prized Amalgam - No Vengevine, No Bridge From Below, No Problem
    I've been running this list lately and have run 20-6 so far.

    4x Bloodghast
    4x Insolent Neonate
    4x Narcomoeba
    4x Stinkweed Imp
    4x Golgari Grave-Troll
    4x Prized Amalgam
    1x Craterhoof Behemoth
    1x Elesh Norn, Grand Cenobite
    2x Stitchwing Skaab

    4x Faithless Looting
    3x Life from the Loam
    2x Gnaw to the Bone
    2x Unburial Rites
    2x Lightning Axe


    2x Mana Confluence
    4x City of Brass
    4x Gemstone Mine
    4x Copperline Gorge
    4x Dakmor Salvage
    1x Forest


    Sideboard


    3x Pithing Needle
    2x Leyline of the Void
    1x Ancient Grudge
    2x Darkblast
    1x Gnaw to the Bone
    1x Boseiju, Who Shelters All
    1x Iona, Shield of Emeria
    4x Nature’s Claim


    Have been throwing the idea of playing Greater Gargadon around to avoid things like Anger of the Gods, and Path to Exile. With that I'd try some number of Bridge from Below as well to run along side of it. I saw Magus_of_the_Moon running a list with those cards and thought it'd be a good idea to toy with them as well. I'd be dropping a portion of the Rites package to make the room for the cards. But I think want to keep Elesh Norn in the list for right now.
    Posted in: Modern Archives - Deck Creation
  • posted a message on Hyper Dredge with Prized Amalgam - No Vengevine, No Bridge From Below, No Problem
    I also like the idea of abrupt decay in the 75, but lightning axe will also handle scooze and WW plus it gives us an outlet to throw a dredger in the graveyard.
    Posted in: Modern Archives - Deck Creation
  • posted a message on Hyper Dredge with Prized Amalgam - No Vengevine, No Bridge From Below, No Problem
    Also, why no Dakmor Salvage in your 75? Isn't hard to take advantage of the Bloodghast triggers if you're not able to get lands back in your hand?
    Posted in: Modern Archives - Deck Creation
  • posted a message on Hyper Dredge with Prized Amalgam - No Vengevine, No Bridge From Below, No Problem
    I like having my green sources and loam package, but I'm also playing a rites package where this list isn't running that. I'm on board with the leyline package as well, I feel like burn is a rough matchup for us as I've yet to run into it.
    Posted in: Modern Archives - Deck Creation
  • posted a message on Hyper Dredge with Prized Amalgam - No Vengevine, No Bridge From Below, No Problem
    The mana base has been fine for me, I have decided that I need 1 Forest, 1 Mountain in the deck though because of path, GQ style effects though. Failing to find has made my opponents laugh though.

    I played another event on Saturday and ended up taking 1st place in the event with my updated list in the previous post.

    My rounds were :

    Infect (2-0) - W
    Suicide Zoo (2-1) - W
    G/R Tron (2-0) - W

    In the Tron matchup I didn't really see the need for GQ style effects because I just went faster than him, but I also can see the argument for it, as GQ can also help us in the matchup as well.
    Posted in: Modern Archives - Deck Creation
  • posted a message on Hyper Dredge with Prized Amalgam - No Vengevine, No Bridge From Below, No Problem
    Played Dredge again tonight at the local FNM. I played the list I posted previously with some changes.
    The changes I made to the list before the FNM were :

    1. move Elesh Norn to the main deck, move Iona to the board
    2. move Zombie Infestation to the board, move 2x Gnaw to the Bone to the main.

    My matchups tonight were

    Jeskai Control (2-1) - W
    Boggles (2-1) - W
    Kiki Chord (2-1) - W
    BW Hatebears (0-2) - L


    After playing another event with the previous list I posted, I found out some changes that I need to make to the list. This is the next list I'm going to try tomorrow at another weekly event if I get the chance to go to it otherwise I'll be playing this next Wednesday.



    4x Bloodghast
    4x Insolent Neonate
    2x Stitchwing Skaab
    4x Narcomoeba
    4x Stinkweed Imp
    4x Golgari Grave-Troll
    4x Prized Amalgam
    1x Craterhoof Behemoth
    1x Vengeful Pharaoh
    1x Elesh Norn, Grand Cenobite

    4x Faithless Looting
    3x Life from the Loam
    2x Gnaw to the Bone
    2x Unburial Rites
    2x Lightning Axe

    2x Mana Confluence
    4x City of Brass
    4x Gemstone Mine
    4x Copperline Gorge
    4x Dakmor Salvage


    Sideboard
    1x Unburial Rites
    1x Vengeful Pharaoh
    3x Ray of Revelation
    2x Leyline of the Void
    2x Ancient Grudge
    2x Dark Blast
    1x Gnaw to the Bone
    1x Boseiju, Who Shelters All
    1x Iona, Shield of Emeria
    1x Lightning Axe
    Posted in: Modern Archives - Deck Creation
  • posted a message on Hyper Dredge with Prized Amalgam - No Vengevine, No Bridge From Below, No Problem
    So last night I took this list to a local WNM event and went 2-2. Easily could've gone 4-0 if it wasn't my first week with a dredge deck and remembered my triggers on some of the cards -_-.



    4x Bloodghast
    4x Insolent Neonate
    4x Llanowar Mentor
    4x Narcomoeba
    4x Stinkweed Imp
    4x Golgari Grave-Troll
    4x Prized Amalgam
    1x Craterhoof Behemoth
    1x Iona, Shield of Emeria
    1x Vengeful Pharaoh

    4x Faithless Looting
    3x Life from the Loam
    2x Zombie Infestation
    2x Unburial Rites

    2x Mana Confluence
    4x City of Brass
    4x Gemstone Mine
    4x Copperline Gorge
    4x Dakmor Salvage


    Sideboard
    1x Elesh Norn, Grand Cenobite
    1x Unburial Rites
    1x Vengeful Pharaoh
    2x Ray of Revelation
    1x Leyline of the Void
    1x Ancient Grudge
    2x Conflagurate
    2x Dark Blast
    3x Gnaw to the Bone
    1x Boseiju, Who Shelters All

    Overall I think this deck is powerful, I plan on making some changes to the main deck and the board because I wasn't happy with some of the cards.

    My first fix is to move Elesh Norn to the main and to move Iona to the board, every match I played last night I wanted Elesh Norn in instead of Iona.

    Second change I plan on making is cutting Zombie Infestation completely, I don't know if I want to replace it with a 3rd Unburial Rites and just leave all 3 heavy hitters in the deck or if I want to move some Gnaw to the Bones into the main deck. I'm gonna try it both ways and see which is better.

    I'd like to fit in more Ancient Grudge as well, the list I found had 2 in it but I could on locate one copy of mine so I replaced the second copy with a leyline(which was helpful) so I think if we move Gnaw/Rites to the main then we replace them with Grudges.

    My matches last night were :

    Griselbrand Shoal (2-0) - W
    Infect (1-2) - L
    G/W Hatebears (2-0) - W
    Pili-Pala Combo - (1-2) - L

    In the infect match I missed two triggers they cost me game 1, after figuring that out I didn't let the trigger slide again for the night.

    Against the combo deck he just drew the nuts in game 3 and put me on 3 relics right away so we went to play the midrange game and just just drew combo way too quickly. This matchup made me want more Grudges.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    4 Snapcaster Mage
    3 Pia and Kiran Nalaar
    1 Vendillion Clique

    3 Cryptic Command
    3 Electrolyze
    2 Spell Snare
    2 Remand
    3 Mana Leak
    4 Lightning Bolt
    1 Repeal
    4 Serum Visions

    2 Batterskull
    2 Vedalken Shackles
    3 Blood Moon

    4 Scalding Tarn
    4 Misty Rainforest
    2 Mountain
    7 Island
    1 Desolate Lighthouse
    2 Sulfur Falls
    3 Steam Vents

    Sideboard
    1 Batterskull
    2 Negate
    2 Keranos, God of Storms
    1 Engineered Explosives
    3 Anger of the Gods
    2 Shattering Spree
    2 Roast
    2 Counterflux

    I ran this list last night at my lgs, I went 3-1 only losing to UWR Geist. Beat RUG Delver, Burn and 8rack. I feel confidant in this list and moving forward I'm going to find a place for some spreading seas and a dispel or two in the board. I'm moving from Ad Nauseam to this deck for the next couple of months and will be posting updates.


    Also played a couple of games outside of the weekly against the CFB Eldrazi list and won 3 out of 4 against it.
    Posted in: Control
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