Theoretically yes, but would you spend 3 mana on a card that doesn't do anything when it comes down right away? Given that this deck quite constrained on mana, I think this would just be a timewalk for you opponent concerning tempo most likely.
I feel like some kind of sweeper could be useful if you face a lot of those GW Company decks that have a lot of chump blockers. Idk where you'd put it in the white splash Version though.
First game I was not focused and did play very poorly, was against Ad Nauseam and lost therefore 0-2. Since I played very poorly I kind of don't count this match, as it was completely due to me, not due to the "weakness" of the deck.
Next Match was against Grixis Griselbrand, won easy 2-0. Deck just feels alright. Ton of disruption combined with unanswerable big threats is just too powerful for them to handle. Both games were not even close.
In round 3, faced regular Jund, which I won 2-0. This matchup feels though, but both games the resilient stream of threats combined with disruption to take their removal was quite good. The games were challanging though.
Sideboarding
-2 Temur Battle Rage
-1 Ghor-Clan Rampager
-3 Tarfire
+1 Fatal Push
+3 Lingering Souls
+1 Liliana, the Last Hope
+1 Renegade Rallier
Fourth round I faced Affinity, which I won 2-0. This matchup did feel very easy actually. Not sure whether I just had luck but I easily fought through opposing Etched Champions in one game. KCommand and Push did their best work and I won both games with an trampling TBRed Death Shadow.
Sideboarding
-2 Liliana of the Veil
-4 Toughtseize
-1 Street Wraith
+3 Lingering Souls
+1 Liliana, the Last Hope
+1 Ancient Grudge
+1 Kataki, War's Wage
+1 Fatal Push
Last round I played a mirro match against another white-splashing death shadow deck. Won this match 2-0. In game 1 we pretty much destroyed us each other, with my opponent getting to hard cast a Street Wraith (those are pretty insane in the mirror match!) and getting to attack me ever turn. I played Ghor-Clan Rampager and passed. My opponent played another Wraith and attacked me down to 4 life, having 2 Wraith on the field. Which meant he would win next turn pretty much guaranteed. My opponent was at 6 life though, I topdecked a Tarfire and instantly attacked with Ghor. My opponent chose not to block (as I would die next turn if he safes both wraiths) but I had the lethal Tarfire. In game 2 my opponent was stuck on 2 lands and I Fulminator Maged his only black source, which was GG.
I am not sure what to do in the mirror yet, I feel like Fulminator is good, but kinda dilutes our strategy here. I am pretty shure I sideboarded wrongly in the mirror, should have brought Souls in I think. And also, the Renegade Rallier should have been a Ranger of Eos for sure, but I didn't have it and my LGS did also not have it and so I had to play Rallier instead. Was pretty solid though. However, next time I am going to get myself a Ranger and also Ethersworn Canonist, as I think 2 CBs are too much in my meta.
I am not sure about Flayers, am still not impressed by them. But if experiences are great with Flayers generally, I can see testing him again. I definitely agree about Nobles! Right now, I am thinking about going for this list for myself (didn't get the chance to test it yet though):
I just feel Bob should be better with all those big blockers thrown at your face very early on (Death Shadow, Goyf, Eldrazi, Titan) for which reason I am not a fan of Flayer right now. But I might be wrong on this.
Besides all this hate for Jund, I implemented the sideboard guide for Gifts Storm now. I think with this the most prominent matchups should be covered in the Primer. As always, if there is more input for topics to work on for the primer, just let me know! Am also open to suggestions for any changes.
I played a friend from Texas on mtgo yesterday, he plays Eldrazi and Taxes. One of our games involved me putting down a turn 2 LOTV followed by a turn 3 Gideon. Like, what does a fair deck even do against you in a scenario like that?
Exactly, those plays can sometimes just be insane. Great that those situations come up!
In my experience, Jund needs some work and dedication in order to start getting good finishes. Its not a hard deck to play technically, but its hard knowing which decision to make and when to make them. Good sequencing is the next thing that defines a good jund player. Practice and getting experience is the best thing you can do. I did myself learn many things the hard way. The good part about this though is, that you won't forget these things afterwards.
I like Bob much more than flayers. If I were to play junk, I would play nobles and bobs and no flayers.
Its bad that this excludes Tasigur, but nobles do also exclude Tasigur basically, so Tasigur will have to wait for his time to come.
I think people mistake topdeck power with specific cards here. Both jund and junk have the same amount of great topdecks basically. Its not about a matchup between junk and jund here. We know junk beats jund, but that doesn't mean jund topdecks less often well.
The problem I see with copter is that he is soo bad in multiples. On an empty board he is also a horrendus topdeck. I think the pros don't make up for these cons.
Nobles is also much better than EDS. I know Nobles can't Crew copter or produce black, but I think, the latter issue is hardly a real problem, don't you think?
I rate exalted and two producable non black colours way higher than producing black and getting to play and Crew copter.
The thing I don't like is if you play Flayer you sort of have to play Nobles. You also really want delirium so you play some MB spellbombs (a totally dead card in some matches). I can just see myself top decking a spellbomb late game, cycling it and drawing a noble...
But if you play nobles you dont have to play flayers automatically. I would see it this way.
Theoretically yes, but would you spend 3 mana on a card that doesn't do anything when it comes down right away? Given that this deck quite constrained on mana, I think this would just be a timewalk for you opponent concerning tempo most likely.
4 Verdant Catacombs
4 Bloodstained Mire
2 Wooded Foothills
1 Polluted Delta
1 Marsh Flats
1 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
1 Godless Shrine
1 Swamp
1 Forest
Creatures [13]
4 Tarmogoyf
4 Death's Shadow
4 Street Wraith
1 Ghor-Clan Rampager
4 Mishra's Bauble
4 Inquisition of Kozilek
4 Thoughtseize
4 Traverse the Ulvenwald
3 Fatal Push
3 Tarfire
2 Liliana of the Veil
2 Kolaghan's Command
2 Temur Battle Rage
1 Abrupt Decay
3 Fulminator Mage
3 Lingering Souls
2 Surgical Extraction
2 Collective Brutality
1 Fatal Push
1 Liliana, the Last Hope
1 Renegade Rallier
1 Ancient Grudge
1 Kataki, War's Wage
First game I was not focused and did play very poorly, was against Ad Nauseam and lost therefore 0-2. Since I played very poorly I kind of don't count this match, as it was completely due to me, not due to the "weakness" of the deck.
Sideboarding
-3 Fatal Push
-3 Tarfire
+1 Ancient Grudge
+2 CB
+3 Fulminator Mage
Next Match was against Grixis Griselbrand, won easy 2-0. Deck just feels alright. Ton of disruption combined with unanswerable big threats is just too powerful for them to handle. Both games were not even close.
Sideboarding
-3 Fatal Push
-1 Abrupt Decay
+2 Surgical
+2 CB
In round 3, faced regular Jund, which I won 2-0. This matchup feels though, but both games the resilient stream of threats combined with disruption to take their removal was quite good. The games were challanging though.
Sideboarding
-2 Temur Battle Rage
-1 Ghor-Clan Rampager
-3 Tarfire
+1 Fatal Push
+3 Lingering Souls
+1 Liliana, the Last Hope
+1 Renegade Rallier
Fourth round I faced Affinity, which I won 2-0. This matchup did feel very easy actually. Not sure whether I just had luck but I easily fought through opposing Etched Champions in one game. KCommand and Push did their best work and I won both games with an trampling TBRed Death Shadow.
Sideboarding
-2 Liliana of the Veil
-4 Toughtseize
-1 Street Wraith
+3 Lingering Souls
+1 Liliana, the Last Hope
+1 Ancient Grudge
+1 Kataki, War's Wage
+1 Fatal Push
Last round I played a mirro match against another white-splashing death shadow deck. Won this match 2-0. In game 1 we pretty much destroyed us each other, with my opponent getting to hard cast a Street Wraith (those are pretty insane in the mirror match!) and getting to attack me ever turn. I played Ghor-Clan Rampager and passed. My opponent played another Wraith and attacked me down to 4 life, having 2 Wraith on the field. Which meant he would win next turn pretty much guaranteed. My opponent was at 6 life though, I topdecked a Tarfire and instantly attacked with Ghor. My opponent chose not to block (as I would die next turn if he safes both wraiths) but I had the lethal Tarfire. In game 2 my opponent was stuck on 2 lands and I Fulminator Maged his only black source, which was GG.
Sideboarding
-3 Tarfire
-1 TS
-2 Temur Battle Rage
-1 Ghor-Clan Rampager
+3 Fulminator Mage
+1 Fatal Push
+2 Surgical
+1 Renegade Rallier
I am not sure what to do in the mirror yet, I feel like Fulminator is good, but kinda dilutes our strategy here. I am pretty shure I sideboarded wrongly in the mirror, should have brought Souls in I think. And also, the Renegade Rallier should have been a Ranger of Eos for sure, but I didn't have it and my LGS did also not have it and so I had to play Rallier instead. Was pretty solid though. However, next time I am going to get myself a Ranger and also Ethersworn Canonist, as I think 2 CBs are too much in my meta.
4 Verdant Catacombs
3 Marsh Flats
1 Windswept Heath
4 Blooming Marsh
1 Overgrown Tomb
1 Godless Shrine
1 Temple Garden
2 Shambling Vent
1 Stirring Wildwood
2 Swamp
1 Forest
1 Plains
Creatures [15]
3 Noble Nierarch
4 Dark Confidant
4 Tarmogoyf
2 Scavenging Ooze
2 Siege Rhino
3 Fatal Push
3 Path to Exile
3 Inquisition of Kozilek
3 Thoughtseize
2 Abrupt Decay
4 Lingering Souls
3 Liliana of the Veil
1 Liliana, the Last Hope
1 Maelstrom Pulse
3 Fulminator Mage
2 Surgical Extraction
2 Stony Silence
2 Kitchen Finks
2 Damnation
1 Engineered Explosives
1 Gideon, Ally of Zendikar
1 Liliana, the Last Hope
1 Collective Brutality
I just feel Bob should be better with all those big blockers thrown at your face very early on (Death Shadow, Goyf, Eldrazi, Titan) for which reason I am not a fan of Flayer right now. But I might be wrong on this.
Exactly, those plays can sometimes just be insane. Great that those situations come up!
Its bad that this excludes Tasigur, but nobles do also exclude Tasigur basically, so Tasigur will have to wait for his time to come.
Nobles is also much better than EDS. I know Nobles can't Crew copter or produce black, but I think, the latter issue is hardly a real problem, don't you think?
I rate exalted and two producable non black colours way higher than producing black and getting to play and Crew copter.
Ohh yeah, that looks like a card
But if you play nobles you dont have to play flayers automatically. I would see it this way.