The goal is to make your best 60 after sideboard. This doesn't have to be that you should side in all cards that you could potentially find useful for the matchup, the question is, is this card more useful than the card I bring out? If you have too many cards to bring in, it could also be an indicator that your sideboard is not fully balanced, as you potentially have more cards which do similar things.
In your case, I would cut the Bolts, all IOKs and bring in EE, Damnation, Pulse and 2 Finks and 2 Spellbombs. The weaker cards in the matchup are Fulminator and Last Hope.
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Oct 17, 2018Franks answers to my question about the fetchlands:Posted in: Midrange
"Depending on your assumptions, the "simple" distribution I used no longer applies, and thus you'd need to run simulations to figure out exact numbers. But if nearly 100% of your lands are fetch lands, then I would estimate that you may be able to play an extra spell per turn on average."
So I guess, if we make a simply assumption that our landbase of 24 lands contains 8 fetchlands, which is a third, it means we have about a third of a card more per turn on average. This is rather simple though.
Oct 16, 2018About the frenzy discussion:Posted in: Midrange
Oct 16, 2018Posted in: MidrangeQuote from SpinifexV »Quote from FlyingDelver »Yeah I already implemented the article in the primer the minute it went live. Good stuff, as always.
I've taken a look at the primer, and there's a little change to make, about Lily of the Veil: "The second best planeswalker ever printed (But the best in modern)" is no longer true.
Edit: And frankly, she might actually be in 3rd place now.
Is it no longer true though? Jace is imo not the best PW in modern actually^^ Contendors for this spot is still LoTV historically, maybe even Teferi or even LtLH.
Quote from Tempest753 »I've been away from MtG for a while, but have been following the news a little since Trophy came out. Is there any consensus at this point regarding some of the popular topics that arose when Trophy was spoiled? IIRC, some of those questions were:
- Most importantly, which brand of BGx midrange is the top dog? Still Jund, or is it supplanted by abzan or BG?
- How many Trophies to play? 4 seemed like the obvious answer, but the land drawback led some to advocate playing 3 or less.
- How has sideboard construction changed now that we have better catch-all answers?
The best is still Jund atm. At least concerning finishes. I recommend playing 3 Trophies in Jund and Abzan, and 4 trophies in BG.
Sideboard construction has changed in that sense, that the norm of 3 Fulminators are a bit less common now. But ultimately it hasn't changed much. There are some lists which still play 3 Fulminator, then there are lists which switch to some number of Damping Sphere (max 2) and run something else.
A recent uptick in powerful PW in the SB has been the case. People are trying out Nissa, Vital Force and Angrath as a way to fight control and other midrange decks.
Quote from paulotheodoro »Im very happy to my list, but i really like to drop one land and run 24, replace for one Bolt, but i not sure is that correct, 24 or 25 i afraid to play 24 with 4 Bbe and not make for manas turn 4.
How many 3 drops do you play?
Oct 15, 2018Its actually nassifs updated version from his video he posted:Posted in: Midrange
Oct 15, 2018So the way I see it the possible cards to cut given a certain situation are:Posted in: Combo
1-2 Golgari Thug
1 Life from the Loam (Sodeq doesn't suggest this though, so I'll also avoid this probably)
1 Mountain on draw not up against FoR/Path etc.
Also, what is a typical amount to sideboard in this deck? Like, say we are up against KCI or Hardened Scales and have 4 Claims and 3 Grudges in the SB. Do we side all 7 cards in?
Oct 13, 2018Posted in: MidrangeQuote from Grim_Flayer »My post was of course partially tongue-in-cheek, but over on the last page of the Tron thread, some of what seem to be their most dedicated players are talking up the Goyf sideboard plan. One of them links to this, wherein a streamer breaks down his build (including 3x Goyf out of the side). Both the streamer and the poster who linked his content seem to believe that Goyf shines most against BGx in general and BG Rock in particular (but yeah, it's gotta be great for them against Burn as well, among others).
I'm happy to leave it at that if this topic doesn't warrant further exploration; maybe it's only a flash in the pan. But treacherous Tarmogoyfs are definitely a possibility to be wary of when headed into post-side games against Tron, at least for the moment.
thanks for sharing that, this seems like a good thing to keep an eye on.
Oct 13, 2018Posted in: MidrangeQuote from yriel »@FlyingDelver : i wrote pretty bad my previous post, my problem is your shortcut about "not play twilight mire if you play damping sphere", if this shortcut is true that means twilight mire not do anything more than an other land. I have the impression you always want to play the safest manabase ever, that's fair, i was happy to play ghost quarters or 23 lands sometimes, my threshold of "clunky" is lower than yours ^^ !
What can I say, I am just a big fan of consistancy. When the nature of the deck is already pretty variance-driven due to the dynamics of the meta, I like to be very precise about things to improve the consistancy. It is okay if that is not for everyone.
Oct 13, 2018@Jori This is a fair assessment, however I think these scenarios are more or less specific scenarios. Ooze can help to retain life if they don't have inkmoth. But I do think TS got more value against Affinity since some lists started to play Karn now. Maybe you can change the SB plan and make a small hedge of that by keeping 1 TS in and board in 1 Ooze instead. But I do think these small hedges are within the realm of personal assessment and skill of the matchup.Posted in: Midrange
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