- Registered User
Member for 2 years, 9 months, and 30 days
Last active Sun, May, 27 2018 12:23:06
- 0 Followers
- 2,539 Total Posts
- 398 Thanks
May 25, 2018I think Jadine is spot on, like I mentioned, but I disagree with one minor point which is actually quite meaningful. She says that Jund's individual cards are better than everyone elses. I think thats not true anymore. And I think if you follow my interpretation of Jund's state this is very clear. Jadine also says it herself: "Unlike Grixis, it doesn't get to play any card selection to help it find the right disruptive pieces for the match at hand. Jund is completely dependent on the cards it draws, and that is its big weakness." Why should now every card be better than our opponents if we depend on having the right disruptive pieces? That means for each and every matchup and even for each situation, we potentially have the right disruptive pieces, but depend on drawing them. And for the rest? I think here the cards aren't better than our opponents cards. I have often lost against aggro decks with a bunch of removal in hand. It was just that I had Fatal Push which could not kill anything (because revolt was missing) and bolt would have won. Exactly those kind of situations don't convince me that the individual powerlevel of our cards are higher than those of the opponents. And even if this might be true, I don't see a reason why I should care about that? The individual powerlevel thing is only relevant if both players are in topdeck mode. In almost every other situation you have to deal with the opponents deck synergy, which trumps our individual power level anyway. And as Jadine correctly stated, we won't grind to topdeck mode anymore.Posted in: Midrange
May 24, 2018Posted in: MidrangeQuote from Tempest753 »Quote from FlyingDelver »And thats exactly what I meant, we need to find the right half. And thats just not going to happen, we aren't consistant enough for that.
Not to be rude, but I feel like you’re getting way too pessimistic about Jund in the absence of card selection, Delver. Wrong half problems happen from time to time and it sucks when it does, but that’s why matchups are bo3. In games 2+3 you should ideally have 60 cards that are all live. If you don’t, then mulligan until you find a hand of cards that can win.
In game 1 you occasionally get wrong half problems because you don’t know what your opponent is playing. But that’s not super common anyways. Most decks play permanents and all decks play spells. That makes the majority of our cards live. Not every deck in modern is as consistent as humans or tron, but jund is far far more consistent than the average modern deck and I think there’s still room for improvement.
Also, thanks Tundra and Burgos for your suggestions. 9 fetches would synergise much better with tracker but I’m a little concerned with not taking too much pain because of how aggro-centric modern is of late. I kinda want a treetop village or ravine for a 25th land, but it’s just hard to make cuts as I like every card in my 75 right now. I’ve been grinding games on cockatrice to streamline the maindeck as much as possible.
Maybe I am too pessimistic. But I disagree with the way you see it. I had enough games showing that this is actually not the case atm. A lot of the times in games 2 and 3 our 60 cards are not live, due to specific situations popping up requiring specific answers. Its just my experience and I think its worthwile to express those, since it could help raising awareness of our biggest problem at the moment. Its all a matter of how one wants to see this, and depending on that, the topic can be taken severely or not.
What my main point here is, that I really don't think one should take this too loosely and think "its actually not that bad" and completely ignore this.
May 24, 2018Posted in: MidrangeQuote from LEH »I would imagine she means we have end games as fast as we can; we have no wiggle room in matchups - mind you, I can't think of a time we ever did. I certainly feel that we're in a spot, more than ever, where we need to find the right half of our deck or we lose. Also, I don't feel comfortable without 3 sweepers (or 2 sweepers and a Lavaman) in our 75. I'm still not a fan of the keep in discard plan in the mirror and I've not lost a single mirror match where my opponent keeps in any so far - so take that as what you will.
And thats exactly what I meant, we need to find the right half. And thats just not going to happen, we aren't consistant enough for that.
May 24, 2018Posted in: MidrangeQuote from Piney_Tinecones »Sure thing. The decklist was that from Louisville. She said she wanted 4x BBE and therefore 25 lands, but said she understood the thought of going down to 3x BBE and 24 lands as well. She said the real flex slots for her right now would be the third Collective Brutality, the Thoughtseize, and Damnation in the side. The rest she’s stickin’ with for now.
The article was less about specifics and more about meta/deck theory and philosophy. She says that Disruptive Aggro strategies are king right now, and that’s exactly what Jund is, if you play it right. She says we can’t take a control stance anymore. We can’t Jund our opponents out and grind them into the dirt anymore and kill them at our leisure like we used to. Decks can rebuild too easily nowadays, and of course discard gets worse as the game goes on. She says Modern is about killing your opponent before they kill you now. If you can slow down their strategy of killing you quickly just long enough for you to kill them quickly first, you’re in business. She’s saying we have to take chances now, be aggressive, swing into Affinity instead of sitting back to play control.
We have to “BE AGGRESSIVE! B - E - AGGRESSIVE!” (Sorry, couldn’t help myself)
That’s the gist of it. She was super gracious and offered freely to answer any questions about specifics or anything, but I don’t have a Facebook account, so I can’t utilize the comments section of the article.
She has almost a 75% win rate in recent large events with a deck that most people aren’t doing great with right now. Besides being a great pilot and having a knowledge of the format, she must be on to something.
She definitely is. Its weird that she always looses on camera though.
I am questioning that perspective a little bit I have to say. If we look at the basic way of beating another deck (according to Patrick Chapins theory) you either have to go bigger than your opponent, or kill them faster. I think, killing Hollow One, Humans, Affinity faster is just not going to work. We are way behind on that race. And consequently it makes no sense to play the aggro role against those matchups, its a classic misinterpretation of Who is the Beatdown. However, I think Jadine also didn't mean that exactly. Going bigger against opponents is something which doesn't work either in my honest opinion. Against affinity it may work, but against Humans and Hollow One we can easily be overwhelmed by their creatures. I strongly believe the longer the game goes against Hollow One, the more likely it is that we get grinded out. We can't beat every delve threat or Hollow One, or recurring Ghasts or Phoenixes (and at some point hardcast Street Wraiths!). Lingering Souls also comes into the equation. Hollow One can therefore easily get ontop of us unless we run something like Kalitas which is certainly a bomb in that matchup. But I think BBEs and slow Oozes which likely get boltet right away won't do it. In that sense I understand exactly that Jund needs to lean more towards a go under them strategy, especially with BBE. However, we need to disrupt them enough to make that happen. And that means we need specific answers for their gameplan in a short period of time (since we want to go under them quickly) and thats exactly where we fall apart atm. In a short period of time we often don't draw the disruptive elements we need and suddently we are on the backfoot. Try to be the aggressor in that case then. To conclude, I don't think Jadine is wrong, in fact I think its spot on, but I think the deck does not provide the consistancy for that type of approach. We just loose to ourself.
May 21, 2018Posted in: MidrangeQuote from Ariesnomu »Is there a common sideboard tech/rule to run for an unknown metagame such as an FNM at a LGS?
Like how many gy hate slots (and type)
How many artifacts hate slots
And so on...
My main deck list is pretty classic (won’t post it now for iPhone issues)
For the flex spots of the deck I chose to run 2 manamorphose, 1 dreadbore, 1 terminate, 2 CB, 2 Pushes, 2 k-command, 1 Lili the last hope.
As a general rule, run 1-2 Wear//Tear, 3-4 GY Hate slots, some ways to deal with small creatures (EE, Anger) and usually some grindy cards like Liliana, the Last Hope or Liliana of the Veil. I also do recommend running 1 Hazoret as additional non-gy based threat. If you expect some Tron, then also run 1-2 Goblin Rabblemaster as additional speed. I also recommend running 3 BM in the 75 right now. These could all be maindeck, or some split like 2 maindeck and the third sb. Also, always play 3-4 CB in your 75. Kambal is also a decent option, and I like 1 copy in the SB right now.
To summarize, I would go with something like this (assuming you run 2 BM maindeck)
Quote from Jake_MG »What are some non-intuitive lines for the deck, or is it fairly straightforward to pilot? What cards do you often prioritize casting first against which decks, what do you often want to mulligan to in bad matchups. What sort of sideboard options do we have and why do you choose certain ones over others? i.e playing molten rain over fulminator mage, or surgical extraction over nihil spellbomb.
If you keep a 1 land hand and have Looting and discard in hand, always, always play discard first. You can easily loot next turn to find your second land. Also don't be afraid to bin your Revelers early in the game, as you can usually recurr them later through KCommand. I personally don't mulligan any hand that contains at least one land and a looting in it. You have to understand that Looting is the best card in the deck. Every game is soo much easier to win if you have Lootings involved. And usually, if you don't have Looting, its the best topdeck besides Reveler. And for this reason, don't play out your excess lands. Keep unwanted cards (like useless BM for example) in your hand in case if you topdeck a looting. This is the most important aspect.
As for sideboard options, I like mixed solutions. But in general, I am not a fan of Fulminator or Molten Rain right now, I like BM much better. As for surgical and spellbomb, I would run both, like a mix of 2-3 SPellbombs and 1 Surgical.
May 21, 2018Posted in: MidrangeQuote from spawnofhastur »He also mentioned that it helped against decks like RG Eldrazi and Merfolk.
EE is honestly not as effective against Bogles as I'd prefer.
And then again, MOCS Champion Butakov said EE is the nightmare card for Bogles to face. I think EE is enough for Bogles sake, Merfolk is not an argument for me honestly, as I really don't think why we should struggle against the matchup despite the fact that it sees little to no play.
RG Eldrazi might be a decent argument for trying Bridge, but I am not sure either. I feel our massive tokens line up well against their creatures minus smasher probably. But it might still be worth it.
May 21, 2018I know, but I am questioning bridge as with engineered explosives, discard and wear we are not really weak to bogles imo. I try to find reasons why I should run bridge when I have EE is the thing for me.Posted in: Midrange
May 21, 2018Posted in: MidrangeQuote from idSurge »Greetings Mardu folks. I assume this is the Pyromancer thread? If so, can I get a quick idea on what you are soft to? Grave Hate + Removal??
GY Hate primarily. Removal is not a problem.
Quote from spawnofhastur »So, Mardu just won the SCG Open. His list was very interesting.
The one thing that really interested me was his use of Ensnaring Bridge in the board. It makes perfect sense to me, and shores up a few matchups that we'd otherwise be weak too.
Like which matchups?
- To post a comment, please login or register a new account.