Quote from Jori, The Splashy Puddle »
I noticed on the sideboard guide on MTGSalvantion, it says board out Scoozes and not board in Nihil spellbombs, I agree with the later, but Im not sure about boarding out Scooze. At a lot of points, all I needed was another beater to put pressure on…maybe next time I’ll cut 1-2 Scoozes. I think this should be changed on the Jund Sideboard Guide Primer.
One thing that made me feel like Bad Luck Chuck was hitting a dead Abrupt Decay with the BBE Cascade 3 times this tournament, Post-Board!…I play 1 and left it in to hit Azcanta, D-sphere, Queller and other sideboard tech, But next time I’ll will board it out. The 2 Maelstrom Pulses which overperformed the tournament should be enough, to bad they always have the Logic Knot to counter it..
Quote from sick1982 »What would you guys do? You are on the play and don't know what your opponent is up to. Opening hand is:
Bloodstained Mire, Fatal Push, Thoughtseize, 2x Faithless Looting, 2x Lingering Souls
Shock + Thoughtseize and go to 15? Looting to drop the 2 lingering souls (and find land or less painful discard spell).
Quote from Brightmist »Keeping thoughtseizes in doesn't help the deck grind any better, it actually makes it way worse.
I feel trying to hit CoCo with thoughtseize is playing not to lose. Eventho it's a 2-for-1, extra removal instead of thoughtseize can still be cashed in more effectively. Like you can't hit topdecked CoCo with thoughtseize, similiarly, you can't hit CoCo with a topdecked thoughtseize if opponent has enough mana open to cash in CoCo.
CoCo is a high variance card and when it's good, it's really good but you can generally play through it if opponent doesn't hit jackpot and they generally won't since CoCo decks do have a lot of air in the 60 in the form of dorks, this includes bant spirits too.
Traverse shell doesn't have the most grinding power, it is probably be worse at grinding compared to Jund or any other BGx deck but we have a flexible removal package and combined with our lifegaining threats like scooze and rhino, I feel we can get there against spirits decks most of the time.
CoCo is also another moment for spirits decks where they have their shields down and you can cash in your removal. You can either hit a creature with coco on stack or hit what they put on the table with ETB triggers on the stack. Nightmare scenario where they hit double drogskol or a combination of drogskol/image/kira to get a lock is pretty rare.
Quote from SmauG »
I like the math in here, it makes sense. To be critical, would it be the same if the hit was Eidolon of the great Revel? Or do we always just take 2dmg for removing it once it lands? And what if you need your removal for Goblin Guide?
Love to hear about a more comprehensive strategy versus burn.
Quote from SmauG »I'd rather take two on my own terms than taking 3+ in the air with some hexproof giving lord or Queller Backup. It's all about efficiency. Same thing with Burn. Never board out TS. Taking Boros charm has net you +2life. Think about it.