It's truly been heartwarming to all the staff to read your comments. We've all loved working here, and more than a few of us are heartbroken to see it go. It's been a much shorter ride for me than it has for most of the other staff: 3 years, 10 months, and 2 days, and even less of that as staff. I was modded on November 28th, 2016, and it feels like it's been ages since I first started. A lot has changed in that time. Family, friends, my gender, deck choices, I feel worlds apart from who I was when I started here. I can't imagine my life without MTGS.
It's been one heck of a ride, and I can't wait to see what's in store for us in the future.
- CavalryWolfPack
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Member for 8 years, 7 months, and 22 days
Last active Thu, Feb, 4 2021 17:55:56
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May 1, 2019CavalryWolfPack posted a message on Treasure Cruisin' Amulet's EndThere will be an editor's note about it tonight. There were some unfortunate delays that made prior edits no longer relevant, and we seemed to miss this one.Posted in: Articles
These time-sensitive price mistakes are very, very rare. I don't think this has ever happened with a Treasure Cruisin' article, and I will work to make sure it does not happen again in the future. -
Aug 8, 2018CavalryWolfPack posted a message on Treasure Cruisin' Modern Big RedI have never heard of them before today!Posted in: Articles
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Aug 7, 2018CavalryWolfPack posted a message on Treasure Cruisin' Modern Big RedI actually started testing with 7 mana rocks, the extra three being Guardian Idol. It wasn't as good as I hoped, so I decided to start with my Skred deck and see where it would end up. Interestingly, SCGPhilly happened midtesting and I wasn't all too surprised to see Glorybringer taking it down.Posted in: Articles
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Jul 5, 2018CavalryWolfPack posted a message on Treasure Cruisin' Modern UR ControlSpite of Mogis cleans up larger threats quite well. Cryptic Serpent, Young Pyromancer, and Thing in the Ice are all fantastic cards, but space is pretty limited. I opted to go only for threats that draw cards in order to get as many relevant spells into our hand and graveyard as possible. Enigma Drake is another good option, but tends to be much better in the Bloo decks that want to win on turn three or four. It is rather dependent on the graveyard, but I've been able to play through Rest in Peace, although it certainly is a real hoser. GQ and Field of Ruin are things I neglected, but Tron would still be awful for us anyway because Tron naturally beats these kind of decks. In all honesty, I wouldn't stress about Tron too much with this deck because it's just not very winnable. Post-rotation, this deck does get new stuff, which is something I also failed to mention. Chandra and the blue Gearhulk are going to be awesome for this deck.Posted in: Articles
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May 23, 2018CavalryWolfPack posted a message on Treasure Cruisin' Shalai BrawlI played numerous test matches, and it felt solid to me. The list looks weird, mostly because it was honestly made with stuff I had lying around (and a few additions here and there) to showcase how the format was designed to be played. Perhaps I cut it too close with the land count, but it's performed fine for me.Posted in: Articles
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Mar 27, 2018CavalryWolfPack posted a message on Treasure Cruisin' Pauper SliversTry to generate interest by asking players if they would play if it was supported. It worked for me!Posted in: Articles
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Mar 27, 2018CavalryWolfPack posted a message on Treasure Cruisin' Pauper SliversRight! I should've mentioned that. Because, you know, Poisonous isn't annoying enough as-is.Posted in: Articles
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Mar 23, 2018CavalryWolfPack posted a message on Treasure Cruisin' Pauper SliversOops, forgot to put the link to the deck in! You can find current pricing in our database entry here.Posted in: Articles
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Feb 21, 2018CavalryWolfPack posted a message on Treasure Cruisin' Gifts StormAh, I thought Remand added to the storm count. You are correct! Hey everyone, this person got it right!Posted in: Articles
Seriously though, thanks for correcting me. I want the information to be right, and I'm glad that the comments can correct me on anything I mess up on. -
Sep 16, 2017CavalryWolfPack posted a message on Treasure Cruisin' with Monored BurnI meant damage-to-spell ratio. I have no idea why I said mana-to-damage! But you are correct, Lightning Bolt and the other variants are the best damage-to-mana cards.Posted in: Articles
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Sep 15, 2017CavalryWolfPack posted a message on Treasure Cruisin' with Monored BurnI did forget about the Satyr. However, anytime I've seen Satyr played, it's been atrocious. Getting damaged just for pumping your guy or having it Bolted is just terrible in my opinion. I think having a creature that will run itself into an opposing creature is so much better than a creature that deals tons of damage to you just for being in combat.Posted in: Articles
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Sep 13, 2017CavalryWolfPack posted a message on Treasure Cruisin' with Monored BurnSorry for getting this out late everyone! Unfortunately, life got in the way, which makes writing very hard. However, I'm back in action now and back bringing biweekly content!Posted in: Articles
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Sep 13, 2017CavalryWolfPack posted a message on Treasure Cruisin' with Monored BurnYou cannot possibly comprehend how happy I am that at least one person got that!Posted in: Articles
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Aug 17, 2017CavalryWolfPack posted a message on Treasure Cruisin' with Azorius TitanTypically you see Reveillark in early versions of Kiki Chord or dedicated combo decks. There was an Esper Reveillark deck that was a fad for a few days. It was essentially doing the same thing as this deck, but with stuff like Fulminator Mage. I believe it ran stuff like Mulldrifter and Unburial Rites? Id have to dig up a list, but if you like Reveillard I would head in that direction.Posted in: Articles
As for it's inclusion here, it has two major downsides.
1) It cannot be returned with Sun Titan. One of the major strengths of this deck is its wide range of targets, and there are no real Titan whiffs outside of itself.
2) It already does something the deck can do with ease. It is no secret that we can generate obscene amounts of value already. Adding in Lark means we either cut Titan -- our win condition -- or another recurrable creature. It's basically diminishing returns; if we have too much recursion, we won't have enough targets for it. Tack on the fact that it cannot get Flickerwisp, and we run into problems. That said, you could always try it! You never know what may come out of trying the one card no one else will give a shot. - To post a comment, please login or register a new account.
In the same vein, I'm having a harder and harder time enjoying Modern. I dislike how Modern is defined by degeneracy (however you choose to interpret the word, it's how Modern has felt to me for a long time). I'm tired of there being these insane cards that enable so much absurd things. I'm tired of how UW is now my only control option for the most part. I'm tired of the gymnastics of testing new decks in an effort to enjoy this format again. When I first started playing the format the deck diversity was great and there were options, oh so many options. Now I feel like I have to be playing a deck I dislike playing in order to do well. I don't want to play Dredge, Phoenix, Humans, Tron, maybe Amulet. I don't want to feel forced into playing UW if I want to play Control. Maybe I just dislike how this is another phase in Modern's history, and I need to suck it up and just keep going. But at this point, I can even enjoy playing the format anymore. I don't feel like the format is diverse anymore. I feel like my options in order to compete keep getting smaller.
Maybe I'm not a fan of the Graveyard Check people were talking about earlier. I'm I being unfair to the format here? I just can't get behind the format and need something to reinvigorate my interest once more.
I've played Skred for a long time. Nearly 3 years, actually. I need to find something new. I've done very well with midrange decks that throw the opponent off balance for a few turns and then turn the corner into fast haymaker punches, but I want to expand past this. I've been looking at tempo or different styles of midrange/control and tempo for now. I've never been great with grindy midrange or tutor-heavy decks, but I'm willing to ease my way into them. I've never been fond of playing combo but could be convinced to play it. At this point I'm trying to decide between:
Literally any Delver variant
BUG Reclamation
Grixis Control/Midrange with Kess
Tempo Faeries
Obviously I can test all of these, but these are 4 very different decks. What should I start with, or lean towards given this information?
Mark my words, I will make our new home better than what we have here. We're gonna make something awesome, just you wait.
Also, unban Twin.
Is the Discord still active for this deck? I don't want to join with the link someone posted earlier if it's completely dead.
Locked.
GW Aggro (Think Watchwolfs and Dryad Militants)
Some KotR Loam pile
Death Cloud
Hierarchless Zoo
I'm kinda leaning towards KotR Loam or Death Cloud.