All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on Skred Red
    There's a few in the primer that you could start with. However, a basic 60 would look something like this


    Sideboards are largely meta dependent. I would include some number of Goblin Rabblemaster and a combination of artifact destruction no matter what, but after that it's up to you to figure out what pieces you need.
    Posted in: Control
  • posted a message on Currently Suspended/Banned Users.
    PachyDerm01 has received a three point infraction for solicitation. This is their first suspension, so they will be out for a week.
    Posted in: Community Discussion
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    That reminds me of the Grixis Control decks from ye olde days of Splinter Twin and Jund. Maindeck Keranos is something I've wanted to toy around with for a long time because I love that card, but sometimes it just doesn't do enough. Have any of your matchups changed after switching to this?
    Posted in: Control
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    *Emerges out of the shadows*

    What's the right number of JTMS in this deck? I've been playing one but I don't know how I feel about it.
    Posted in: Control
  • posted a message on Skred Red
    Skredless Skred has interested me for some time, but I question it's viability. I think having one mana removal that can kill anything in the lategame is mandatory in this type of deck.
    Posted in: Control
  • posted a message on Modern Unbannings Poll
    It's quite a bit early, and we already have a user who puts a lot of time and effort into this (as it's almost grown into an official format activity). Locking this up.
    Posted in: Modern Community
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    I've been messing with Blue Moon lately and absolutely adore it. I'm curious about some of the sideboard strategies though. Currently, I play four Young Pyromancer in the board because I shamelessly ripped a list off of mtgtop8 (don't remember which off the top of my head). What's the thought process behind that? Is it a normal sideboard inclusion?
    Posted in: Control
  • posted a message on [Offtopic] Community Thread
    It's very existence is a cry for help
    Posted in: Commander (EDH)
  • posted a message on [Offtopic] Community Thread
    Damn right I'm a MoonWolf
    Posted in: Commander (EDH)
  • posted a message on State of Brawl: Bans, format health, and more!
    Massive changes to Brawl!

    I'm a bit busy at the moment, but I'm going to restructure the OP as soon as I can.
    Posted in: Brawl
  • posted a message on Currently Suspended/Banned Users.
    Quote from Airithne »
    h0lydiva earned three infractions. As this is their forth suspension, they will be taking six months off.

    We have upgraded h0lydiva's suspension to a permanent ban.
    Posted in: Community Discussion
  • posted a message on Skred Red
    The Jund matchup depends on your build of the deck. Mind Stone is incredibly vulnerable in the matchup, so if you see a lot of Jund and are having trouble trouble beating them, I recommend cutting it in favor of Magma Jet. As for Mardu Pyromancer, this matchup is a bit weird. It feels 50/50 to me, but I don't have very much experience with it to give a definite answer. As for Mind Stone vs. SSG, the debate has settled that while SSG allows for some explosive starts, it simply doesn't do enough. Blood Moon should not be your main win condition, and as such it is not what we should build our deck around. Some turn two 4 drops are cool, but the chances of that are low. It is better to run Mind Stone if you want mana ramp because it is consistent and can cycle or be sacrificed to P&K, albeit very expensively
    Posted in: Control
  • posted a message on Skred Red
    I really dislike Karn in our deck. We get the worst out of the top two cards from our deck, and making the token puts him into Bolt range. The token is probably coming down as a 2/2, and it hurts our ability to end the game quickly with Stormbreath. Essentially, we become very reliant on Koth, which isn't the gameplan we want. By all means, test Karn out, but I remain skeptical, especially given his current price tag.
    Posted in: Control
  • posted a message on Skred Red
    It's a very situational play. Do they have the Bridge and do you have threats? Take out the Bridge. Do you have a Koth on 5 that they Needled? I'd say blow up the Needle and ult your Koth. You need to remove whatever is stopping you from winning the game, so be ready to adapt. If they drop a hand attack spell, you may have to use it just so you get some value out of it.
    Posted in: Control
  • posted a message on Skred Red
    Quote from DSTROOT »
    Hi all. I'm looking at getting into this deck both online and for real. I've been doing a lot of reading up on the deck and watching as many youtube matches as I can. The deck looks like a lot of fun with a fair amount of decision making involved which appeals to me.

    I was planning to start with the Trevor May list for the most part - maybe 23 lands though. I dunno.

    Any additional advice for a newb to the deck would be much appreciated.

    The biggest piece of advice I can give is to not rely on Blood Moon. It's powerful, but it shouldn't be the main goal of your deck. That being said, be sure you understand the following interactions when Blood Moon is on the board.
    • All lands that would normally enter the battlefield tapped enter untapped instead.
    • Urborg, Tomb of Yawgmoth doesn't make lands Swamps
    • Spreading Seas is a matter of timestamps (i.e., whichever entered play last takes priority), but know that type-changing effects do not remove the Snow supertype from our lands.
    • Lands don't get their trigger upon entry to the battlefield. Temples don't scry, for example.
    Posted in: Control
  • To post a comment, please or register a new account.