All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
 
Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Skred Red
    For anyone who is currently building Skred, I noticed CoolStuffInc has Scrying Sheets and Snow-Covered Mountains on sale. Even though the basics are only 50 cents off (USD), that adds up pretty fast when you need 20+ of them. Of you still need a few Mountains or your Sheets, you can save some money for things that aren't overpriced basic lands.
    Posted in: Developing Competitive (Modern)
  • posted a message on Skred Red
    JTMS is never a turn four play. A skilled pilot won't drop him on turn four against 95% of the format, with the exceptions being Ad Nauseam and maybe Storm. If an opponent taps out for him, we're doing great. I would be more concerned with a lategame JTMS if anything because we may have run out of gas and he can just lock down our draw step. In the hands of a skilled control pilot, he's going to be a much bigger problem because they know when to play him, and depending on the board state that might not even matter. All of our threats either have haste or bring more bodies to the party. The exception here is Eternal Scourge, but if they're trying to bounce him they're probably losing anyway.

    Congrats on the finish! Yes, we do just straight lose to Ad Naus unless you dedicate a large portion of your sideboard to it. Goblin Rabblemaster and Molten Rain certainly help, but after that you begin sacrificing other matchups for it if you add too many of these cards or additional cards.
    Posted in: Developing Competitive (Modern)
  • posted a message on Skred Red
    It depends on what control decks do, and if they start to dominate. Considering that they need to play spot removal, I could see an argument to playing Regent. P&K is probably just better, but I mean, DARGONS!!!!
    Posted in: Developing Competitive (Modern)
  • posted a message on Skred Red
    Other than Wurmcoil becoming basically unplayable in Skred (and Batterskull becoming worse, but may be fine still), I think we're fine with the unbans. It's possible we'll see the return of 4 Stormbreath Dragons main, or even the old Double Dragon lists, but that isn't too drastic of a change.
    Posted in: Developing Competitive (Modern)
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    As promised, we're allowing discussion of Splinter Twin. We will monitor this thread closely, and we will take action if we need to. I'm sorry about the delays with rolling this out. Real life stuff got in the way, and I really wish I could've done this sooner.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    Welcome to the State of Modern Thread!

    Lately, Modern community members have expressed interest in talking holistically about the challenges and problems facing Modern. Whether or not Modern has "challenges" or "problems" is up for debate, but what is clear is that people want to talk about all of these issues in one unified setting.

    As such, Modern staff are opening this thread as a replacement for the old "Banlist Discussion" thread and the "State of the Meta thread." You can use this thread to talk about any and all of these varied Modern issues and their intersection. This thread will be heavily moderated, so be sure to read the rules before posting; anyone who posts in this thread is assumed to have read and understood these rules.

    Allowed topics
    1. Bans, unbans, and all things related to the banlist and banlist policy
    2. Metagame health and diversity
    3. Reprint suggestions and reprint philosophy
    4. New cards and design philosophy
    5. Prices and Modern finance
    6. Archetype definitions
    7. Format health, successes, and challenges
    8. Anything that constructively relates to these different issues

    Prohibited topics and behavior
    1. All MTGS forum rules and Modern subforum rules apply here.
    2. Rules spotlight: No flaming (insulting other users) or trolling (baiting other users into a hostile response). Posts must be civil and respectful.
    3. Rules spotlight: No spamming. Posts must be constructive, on-topic, and supported with evidence and argumentation.
    4. No format bashing. If you don't like Modern, that's fine, but constructively/respectfully explain why and be optimistic.
    5. Similarly, do not use this thread to voice grievances, complaints, and personal gripes without constructive/respectful suggestions.
    6. If you see a user flaming, spamming, trolling, or breaking any other rule, report him/her instead of responding to it.

    The mod team will strictly enforce these rules. Please make this a place where people are unafraid to post constructive thoughts.



    Update from the February 12, 2018 B&R Announcement:
    Jace, the Mind Sculptor and Bloodbraid Elf are unbanned.

    Next B&R Announcement:
    April 16, 2018

    Current DCI Modern Banned List



    Here are some reasons that cards are banned in Modern:


    The following are links to WotC's in-depth explanations as to why cards have or have not gotten banned since the beginning of the format:

    Jace, the Mind Sculptor and Bloodbraid Elf unbanned
    October 2017: No changes
    March 2017: No changes
    Gitaxian Probe and Golgari Grave-Troll are banned
    Eye of Ugin banned, Ancestral Vision and Sword of the Meek unbanned
    Summer Bloom and Splinter Twin banned
    Birthing Pod/Treasure Cruise/Dig Through Time banned, Golgari Grave-Troll unbanned
    Bitterblossom/Nacatl unbanned. DRS banned
    Addition of Second Sunrise
    Addition of Bloodbraid Elf and Seething Song
    Removal of Valakut, the Molten Pinnacle
    3rd Banned List change with explanations
    2nd Banned List change with explanations
    1st Banned List change with explanations
    Community Cup Announcement with the Initial Ban List.



    Old threads:
    01/15/2017 - 02/10/2018
    10/27/2017 - 01/15/2017
    7/18/2017 - 10/27/2017
    3/23/2017 - 4/24/2017
    3/13/2017 - 3/23/2017
    1/9/17 Banlist Update
    12/8/2016 - 3/13/2017
    9/28/2016 - 12/10/2016
    7/18/2016 - 9/30/2016
    4/4/2016 - 7/18/2016
    1/16/2016 - 4/4/2016
    7/13/2015 - 1/16/2016
    1/19/2015 - 7/13/2015
    7/14/2014 - 1/19/2015
    2/9/2014 - 7/14/2014
    1/20/2014 - 2/10/2014
    6/23/2014 - 1/20/2014
    4/22/2013 - 6/23/213
    1/27/2013 - 4/22/13
    9/20/2012 - 1/27/2013
    7/19/2012 - 9/20/2012

    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 15/01/18)
    I'm locking this thread while I roll out the new one. Please standby!

    EDIT: The new thread can be found here.

    - Torpf
    Posted in: Modern Archives
  • posted a message on [Primer] Blue Moon: UR Blood Moon/Shackles Control
    Out of curiosity, has anyone considered making a primer for this deck? I think it's about time we have a proper setup. I'd do it myself if I wasn't brand new to the archetype (as in, having played one match last night), so do we have any volunteers?

    EDIT: It appears someone may be doing one? I can't find it in my records anywhere. If someone is working on this, let me know! Thanks!
    Posted in: Tier 2 (Modern)
  • posted a message on The State of Modern Thread (B&R 15/01/18)
    Alright, I need to address this due to the mountains of reports we're getting from here. The biggest issue on the table is Splinter Twin. We (the mods) are currently discussing it and will most likely have something up regarding it tonight (it's currently 1:44 PM EST, for reference's sake). Until then, we're just asking everyone to hold on a little bit. If we allow it abruptly, it contributes to mass confusion and clogs up the report system, which makes handling other parts of the Modern subforum difficult. Additionally, we don't have input from everyone on our section of staff yet. Please be patient with us while we try to keep this place running smoothly.

    Now back to your regularly scheduled bantering.
    Posted in: Modern Archives
  • posted a message on Skred Red
    Some combination of Shatterstorm, Vandalblast, By Force, and/or Shattering Spree is a must for Affinity and the ever rising Lantern Control. I would pack some number of Goblin Rabblemaster (at least two but some even go up to the full playset) to race combo and Tron, along with being a must answer threat against Control. Pyrite Spellbomb is great as extra removal that conveniently hits Master of Waves. Packing extra sweepers such as Volcanic Fallout or Kozilek's Return can be useful if you expect a lot of aggro, and Ratchet Bomb fills a similar role but has much more utility for getting rid of any problematic permanent. I've always liked having at least three copies of Dragon's Claw because you're practically guaranteed to run across Burn. Some people like playing a fourth Blood Moon in the sideboard, but I personally disagree with it. Pithing Needle is a great catch-all for anything from Lightning Storm to Karn, Liberated. If you like trying out new things, I've been playing three Ensnaring Bridges in the side for a few months and they've been great, but many feel that they simply aren't good, which may be correct. Against most three color decks, Tron, and combo, I like a couple copies of Molten Rain to set them back a turn and get a few points of damage in. If you're looking for spot removal, playing a Roast or two never hurt, but they aren't stellar against the decks you mentioned. Sudden Shock is also a viable option but is no where near as good as when Infect was tier 1. Still, it can really mess up Counters Company and is very good against Affinity. You've got a lot of options, so put together what you think is good against the top tier decks.
    Posted in: Developing Competitive (Modern)
  • posted a message on Skred Red
    UW Control is a very good matchup. Geist is annoying, but because they tend to play more X/3's these days I actually like leaving an Anger or two in the main postboard. The gameplan is still the same: get to four mana, start playing threats until one sticks and ride it to victory. As for Ensnaring Bridges, I've been playing three in my board for a while and love them. If you want them cheaply, look around online for stores who have damaged copies and ask for scans. Not every damaged card is torn up, and some establishments are far more conservative in their gradings than others. As long as there isn't anything that would allow you to distinguish the card through a sleeve, you should be fine to play it in a tournament. I know for a fact that ChannelFireball is a safe bet for buying damaged cards, and they will provide scans at your request and even label them so you can pick which one you want if you mention the picture ID and label. I own a Badlands CFB labeled as damaged and it's closer to moderately played, maybe heavily if you wanted to err on the conservative side.

    I started playing Wurmcoil Engine, and I wonder why I ever doubted it. It's such a powerhouse that it makes me wonder why I would ever want to play Batterskull outside of a Burn-heavy metagame (Vigilance and lifelink is pretty rough for them).
    Posted in: Developing Competitive (Modern)
  • posted a message on Skred Red
    RE Batterskull: It depends on your build of the deck. If you're already really heavy on the five drops, you should skimp on it. I personally wouldn't play more than three five mana creatures right now given what we need to do to keep up with the current top decks. Thus, I run a 2-1 split of Stormbreath Dragon and Batteskull. I also believe Wurmcoil Engine is a bit of trap. It offers a lot, and I'm more than willing to try it as a one-of, but six mana is a lot to ask from us in the early game, especially when slamming Koth generally means turning the corner. If the game has gone late, we're probably winning anyway. I guess I'll give it a shot, but I'm not optimistic.

    Speaking of trying newer cards, would ever happened to Hazoret? Whenever I player her she was just absurd, often combining with Koth to drop the opponent from double digits to zero in a single turn. Her activated ability can give us the reach we need when combat is out of the question, and I think it warrants further testing. Finally, is anyone going to SCG Columbus? I know I'll be jamming Snow-Covered Mountains in the main event!
    Posted in: Developing Competitive (Modern)
  • posted a message on "What Deck Should I Play" thread
    I need some help. Like, a lot of help. I love my current deck (Skred). I love it to pieces. It is my baby, and no one will ever tell me otherwise. But I cannot justify playing a deck that is no longer competitive. I consistently get crushed, and I feel like I can no longer compete at a reasonable level. On one hand, I want to play cards I like. I love Blood Moon, Sun Titan, Lingering Souls, and control decks in general (even though I am a garbage control pilot), I like MartyrProc and Sun & Moon, but I also want to be competitive. What should I play? Should I accept winning and just play a tiered deck? Do I follow my desire to be a real Modern prison player? HELP
    Posted in: Modern
  • posted a message on Skred Red
    Burn is one of our better tier 1 matchups, but it isn't in the way we want it to be. We can remove all their creatures, but it usually comes down to a few points of life. This makes the die roll crucial in deciding the match. That 2 points of first turn Goblin Guide damage is all the difference. lord_darkview nailed it, imo. As for Affinity, voffel's sideboard is built to deal with more aggressive strategies. Eidolon seems very good against Affinity, and Chandra Pyromaster can ping off threats every turn. I'm certain I'm in sore need of a retooling, but I'm willing to step away from Batterskull. It's a crutch I've leaned on for far too long, and while it can singlehandedly decide games, it's a five drop that dies to Fatal Push. That isn't a pretty prospect when it takes 8 mana to replay it.
    Posted in: Developing Competitive (Modern)
  • posted a message on List of Stores that Support Legacy
    FullGripGames in Akron, Ohio runs Legacy every other Wednesday or Thursday at 7 PM (they're still getting the schedule worked out a little bit, I'll update with more info when I have it).
    Posted in: Legacy (Type 1.5)
  • To post a comment, please or register a new account.