Magic Market Index for Feb 8th, 2018
 
Magic Market Index for Feb 1st, 2018
 
Magic Market Index for Dec 28th, 2018
  • posted a message on Modern Spirits
    Also curious about Vials in Bant Spirits. Plus, how do people make room for Curious Obsession or Chart a Course? And which one of the two do people prefer? I got my butt kicked two weeks ago running UW Spirits because my ghost bros kept getting picked off by removal, bounces, and counters.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Pretty stock list is yours, it's pure gas with a bit of interaction due to Merfolk Trickster and Harbinger of the tides. How is your sideboard? I think in this metagame we're almost never the beatdown deck, so maybe you can find a room for spell pierce or peek which are both great. mistcaller or cursecatcher is a meta call, if you know which decks are at your LGS.


    I played with 4x Spell Pierce in main and in some matches was very good. But in late game was really bad draw, and it's also not very nice when you have on board caverns and mutavaults.

    My usually cards for sideboard is something like that: 1x Kira, 1x Kopala, 2x Tidebinder Mage, 3x Relics, 2x Echoing Truth, 1x Tectonic Edge, 4x Deprive, 2x Dismember, 2x Ceremonious Rejection, 2x Sea's claim.

    Against which decks we are removing Aether Vial(Mardu, GDS is 100% correct choice?)? And why don't we play 4x serum visions, is peek really better?
    Think that i will buy 2x Phantasmal Image for now.



    Btw modern classic Dallas tournament, some guy with Merfolks came in top 10. He also played with 4x Peek in main.
    https://www.mtggoldfish.com/tournament/scg-modern-classic-dallas-2018-10-21#paper


    For the Peek question, it's instant speed which helps with flexibility, and helps with tempo because it gives us hand information.
    Posted in: Aggro & Tempo
  • posted a message on Taking over my pre-merged account's trade post?
    So this is a little random, but I got Curse to merge my old account here with my twitch account, but that had the side effect of retiring my replacement account and the power to edit any of the posts I made with it. I haven't found any specific place to request this (sorry if this is the wrong forum) but could an admin set the owner of this post to me if possible? I can't edit trades because the below post was made with my replacement account. Frown

    https://www.mtgsalvation.com/trading-post/details/4963-trading-aether-vial-avacyn-angel-of-hope

    Thanks a ton!
    Posted in: Magic General
  • posted a message on Death And Taxes
    Quote from CharonsObol »
    Quote from Munich_Casual »
    Any thoughts, general SB opinions for the current meta?
    What do your find yourself losing to?

    Quote from Munich_Casual »
    Are there still some regularly D&T streamers on twitch?
    Yup, there are a few streamers that regularly play D&T. Deathandcatmix streams pretty often and I think Spiderspace is taking a break. There's also a Discord channel floating around somewhere, but you'll have to wait for someone who knows more to give you a link.

    Quote from jokerstyle00 »
    So I know this is primarily for Death & Taxes, but I just rediscovered my old GW Hatebears cards that I thought I'd lost forever. At what point does Hatebears turn into Death & Taxes with a green splash and vice versa? The archetypes are really similar, so I'm somewhat curious. The GW Hatebears thread is pretty much dead, so I'm interested to see what everyone here thinks.
    Historically, the difference was that GW Hatebears was more aggressive (e.g., Scavenging Ooze, Loxodon Smiter, etc.) while WG D&T still used ETB effects (e.g., Flickerwisp, Restoration Angel) to get ahead of the opponent.

    Ultimately, the difference between the two decks is not in their card composition, but in their lines of play. In Legacy, Sneak and Show shares a lot of the same cards with High Tide (because they're all blue cantrips), but the decks have very different lines of play. It's the same thing for WG D&T and GW Hatebears; the decks are made up of similar cards, but D&T should give you access to control sequences in ways that Hatebears simply can't. But in turn, Hatebears gives you access to aggressive lines of play that D&T typically doesn't have access to.

    Quote from KillerTV »
    Hey everyone! I'm just getting into D&T with a mono white list + some eldrazi/temples. I'm still working on the sideboard (so far it just has standard stuff lie stony, RiP, and blessed alliance/burrenton forge tender). Should I just try and tweak it based on my meta.
    Yes. Metagaming is very important for D&T strategies; you should tune the deck to wherever you will be playing regularly. If you want a proactive (as opposed to a reactive) E&T strategy, you should check out the Death & Staxes primer.

    Quote from KillerTV »
    Also does anyone know how many TKS or reality smashers mono white E&T plays if any?
    You'll want to check on the current metagame, but it used to be 3-4 TKS. The number of Reality Smashers would typically depend on the pilot, but most people either selected 0 or 2-3. Checking the metagame will be important though, because Modern is incredibly fast right now. I'm not sure if you can reliably cast Reality Smashers at the moment.


    Aaaah okay, gotcha. I deal with a pretty control and removal heavy meta right now, so I'm leaning more towards aggro/Bears because Taxes straight up isn't doing enough damage to kill before I get wiped or slowly picked off by removal because the creatures are so weak P/T wise.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    Quote from KillerTV »
    Hey everyone! I'm just getting into D&T with a mono white list + some eldrazi/temples. I'm still working on the sideboard (so far it just has standard stuff lie stony, RiP, and blessed alliance/burrenton forge tender). Should I just try and tweak it based on my meta. Also Jokerstyle I think the only difference between GW hatebears and GW D&T is that hatebears has more bears like Scavenging ooze. Honestly I don't think there is that much of a difference. Also does anyone know how many TKS or reality smashers mono white E&T plays if any?


    The line between my D&T and Bears prolly gets even more blurred considering I'm using a full set of vial too.

    As for Monowhite Eldrazi Taxes, I haven't seen anyone play main deck Reality Smashers, but most people seem to play full sets of TKS and Displacers, along with a set of Eldrazi Temples.
    Posted in: Aggro & Tempo
  • posted a message on Death And Taxes
    So I know this is primarily for Death & Taxes, but I just rediscovered my old GW Hatebears cards that I thought I'd lost forever. At what point does Hatebears turn into Death & Taxes with a green splash and vice versa? The archetypes are really similar, so I'm somewhat curious. The GW Hatebears thread is pretty much dead, so I'm interested to see what everyone here thinks.
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    I got destroyed last night, 1-2. My win was against RB Hollow One, almost lost the first game of that match except I topdeck a Supreme Phantom to get the 2 extra power I needed for the kill. Second game, completely shut him down with Rest in Peace.

    My two losses were against 2 UR Thing in the Ice decks, but the second match played almost like my old Elemental Combo deck, he was swinging with a flipped Thing in the Ice that was pumped by Mutagenic Growth and Assault Strobe.

    Considering yesterday, I'm conflicted on whether or not to give Spirits another shot or to rebuild my old GW Hatebears deck with the cards I just found again.
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Knight seems a little too slow and unwieldy despite its utility. Plus it's adding another non-Spirit to the deck. :/
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Glad to hear Birds are a workable substitute. I have a full playset of them, since I just rediscovered my old GW Hatebears cards I thought I'd lost years ago. I have a full set of Cavern thanks to being obsessed with tribal even when Avacyn first came out, and I have one Canopy. Anyone got any tips for building the Bant version? Planning to get good with UW Spirits first tho.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk


    Why Master of Waves if you're running UG?
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Quote from Brgz87 »
    The turnout was lower than expercted, ended up being a 60 ppl tournament instead of the 100+ I immagined, so only 6 rounds. I brought a (now) stock Bant list with 3 vials, the deck was a blast to play as usual. In the end I opted to keep the 3 vials and add the third Thalia, Guardian of Thraben in the sb to counter the (expected) flood of GBx I mentioned a few posts above.

    R1 Tron 2-1
    G1 I put up a fast clock with Geist and a lord and get there.
    G2 he does tron things with a t3 Karn and t4 Ulamog
    G3 I Queller one map and counter the second one, he remains stuck on 2 lands and my lords help me get him before he manages to build up tron

    R2 UR Breach 2-1
    G1 fast clock plus disruption wins me the game
    G2 he manages to control the game until a breach + Emkakuul
    G3 replay of G1 plus counters and thalia to help

    R3 Mirror 1-2
    G1 lords+vial allowed me to grow a wanderer big enough to counter his coco and take over from there
    G2 he has a decent hand plus I completely whiff on coco...
    G3 It's a good fight with removal from both sides but he has more lords and blows me up in combat. Very nice match overall with very complex combat steps.

    R4 Burn 2-0
    G1 he gets me to 5 life but I get double captain and he cannot kill my guys anymore, I eventually have lethal in the air before he can draw enough burn to finish me off
    G2 he mulls to 5 and floods

    R5 Infect 2-0
    G1 he has 3 elfs but not enough pump spells, I manage to go wide with coco and get enough blockers to avoid the 10 poisons. I eventually swing for lethal in the air
    G2 I path the first Blighted Agent and queller the second, he doesn't draw any more creatures after that

    R6 UR Wizards 1-2
    G1 I go wide and block his burn with quellers and wanderers I then swing for lethal with the help of a couple of lords
    G2 I get stuck on 3 lands with 2 cocos in hand while he slowly chips away one damage at a time with Soulscar Mage
    G3 I have cavern to cast my spirits but no white source for my path so he eventually kills my guys and swing with 3 transformed delvers
    I did not draw any of my 3 sideboard Thalias in either G2 or G3.

    Ecept being a bit salty after R6 I think the deck is extremely solid and I had a ton of fun playing it. I believe Collected company makes Bant the superior version at the moment, the ability to rebuild after a sweeper is really valuable. On the other hand I am biased because I love the card so... Wink


    Nice! I wish I could afford Bant Spirits, but I'm too poor for a set of Hierarchs *weeps*.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk
    Quote from Shoebaccha »
    Hey Team,
    I'm new in MTG Salvation, newish to MTG again (I was into it during Invasion, took some time, bought a few packs of Shards, now I'm back) and as you can guess I'm getting into Modern by getting into Fish. I have a deck, but I'm wondering if anyone has any resources wrt current archetypes that I can read up on before bringing my deck to a FNM. (I watch Nikachu's awesome stuff when I can, and I'm only acquainted with how Tron and, like, 8-Whack Goblins works (and what cards they typically run).

    Does anyone know where else I can primers for the big archetypes in modern right now so I can study up before walking into a FNM for the first time in 15 years with a Merfolk deck? Any info would be greatly appreciated!

    -Shoebaccha


    It depends on your LGS meta, but to give you an example, my LGS has multiple KCI, Burn, & Bridgevine players, Jeskai Midrange, Jeskai Control, Elves, another Merfolk player, RG Ponza, Eldrazi Tron, Affinity, BW 8 Rack, and Humans. Besides Merfolk, I run Death & Taxes and UW Spirits.

    Generally if you hunt around the Modern forums here on MTG Salvation, you should be able to find a current tier list. One of the key questions you need to answer for yourself is whether you want to run Mono-U Merfolk, or Tropical (GU) Merfolk. Mono-U is much more tempo-oriented and requires good match-up knowledge, skill, and patience; Tropical is a bit more aggro, but has a larger variety of sideboard options and helps the deck have a more even playing field with some of the worst matchups for Mono-U, namely Affinity, and in my experience, KCI. I would recommend the below list from rothgar as a starting point for a customized Mono-U list and go from there.

    Hope this helps!

    Quote from rothgar13 »
    Hi all,

    Just wanted to pop in and report that I've had some success with a list going really heavy on the land hate, as follows:



    Pretty simple stuff. Lots of land hate, lots of beef, and just enough interaction to make it all stick. If your meta is looking heavy on the BGx, Burn, and Tron, give this a spin.
    Posted in: Aggro & Tempo
  • posted a message on Merfolk


    Heading to FNM tonight with the list in my previous post, yay for not being sick any more~

    EDIT

    Tonight we had 17 players total in Modern, which was nice, but I got paired up with some of the worst matchups imo. Affinity, then KCI, 8 Rack (only match I won, redeemed myself from last week at least), and Burn.

    I went 1-3 and placed dead last in FNM rankings, which was not a fun feeling, but at least I got to see some of my buddies again which was nice. Going to try Spirits for a bit, still trying to find a Modern deck to settle on.
    Posted in: Aggro & Tempo
  • posted a message on Modern Spirits
    Quote from StreexGeist »
    Supreme Phantom is the reason why I consider UW spirit a tier 2 power deck right now, you should stick to 4x and never go lower than that. Check the paragraph about Supreme Phantom in the primer to clear your mind in case of doubts about its role in the deck Smile

    I'm skeptical about thalia in general, but thalia + remand looks a bit of a nonsense, cause my experience with remand says it's a tempo card you want to steal one turn, tick up vial and get to land your 3rd land drop to cast spell queller. Now 3x thalia mean to me you'll be casting remand for 3 mana instead of two( I'm assuming you re interested in playing thalia first). Is that still reasonable? I think there are better options for 3 mana in general.

    Mutavault are so incredibly good now we've got 8 lords, they help so much to take chunks of life away from your opponent. I find them really critical to sustain your race against tron, control and titanshift. I can see them playing a major role in keeping the field planewalker-free against GBx decks. These take advantage by trading one for one and then slamming a PW to earn incremental value out of it. Having an animable land down prevents them from getting high with loyalty counters. I have recently moved to the 3-1 split muta/moorland haunt and I can say it's very reasonable.

    As for your side,I have been testing Spirit of the Labyrinth and let me tell you it won't stop storm from going off, it's good vs control and ad nauseam, but I'd rather have Geist of Saint Traft against them aswell. Detention sphere isn't as good as echoing truth and Engineered Explosives because it's coming at sorcery speed and that's a really big downside once you get to master the instant speed nature of the deck.

    This is my experience, have fun testing yourself!


    Thanks so much for the advice! I'm too poor to afford Eng Explosives, but I already have a full set of Mutas and I'll look to getting Geist when I can. Not entirely sure what lands to replace with Mutas. Unfortunately I discovered I only have 3 Remand at the moment, so this is my updated list, based on what I own:



    EDIT

    I just got destroyed at my FNM tonight running UG Merfolk, I got paired up with some of the worst matchups imo. Affinity, then KCI, 8 Rack (only match I won, redeemed myself from last week at least), and Burn.

    Next week, I'm gonna bring ^ Spirits list to FNM, will report back then. Does anyone think it's safe/workable to cut lands down to 20 instead of 21?
    Posted in: Aggro & Tempo
  • To post a comment, please or register a new account.