Prices are from MTGOTraders.com, and are retail prices (meaning you won't likely get the same price as they can, but at least about 50% is an easy sale. )
So you won't have to choose between which set you want.
For the prices:
Average ticket price (dealer prices):
ME1:
Com: .064266667
Unc: .152295082
Rare: 2.501525424
ME2:
Com: .049294118
UNC: .096625
Rare: 1.962375
which leads to
(2 *ME2.Rare) + (1*ME1.Rare) + (6*ME2.unc) + (3*ME1.unc) + (22*ME2.com) + (11*ME1.com) ....
6.426275424 +
0.57975 + 0.456885246 +
1.084470596 + 0.70693337 =
Roughly $9.254314636 worth of cards, if you were to buy the cards you open from a retailer. Generally prices on the secondary market are about half that, so somewhere around $4 worth of cards to sell after the event. The ME2 rares that aren't the five duals are pretty worthless, sadly.
:2mana::symu::symu: Sorcery Tap all creatures target opponent controls. Creatures that player controls don't untap during their controller's next untap step.
When I thought it was an instant I thought it was a control card. It's now an aggro card, likely for some sort of bant finisher instead.
Sleep a constructed staple? Are we talking about the format where half of the aggro creatures have haste, and the other half probably won't care about the tempo loss?
Me: Sleep
Opp: BBE, reveal Boggart Ram-Gang, hit you for 6, and 6 more next turn.
Me: Damn! I was so close to actually being able to play Planar Cleansing!!!
Opp: (Reveals Ball Lightning on hand.)
Yes, because the blue player will have done nothing else for the entire game except cast Sleep on turn four. I mean, if that is the case then he deserves to lose anyway, right?
Here's an uncommon spell that seems pretty good for control.
Sleep 2UU
Sorcery (U)
Tap all creatures target opponent controls. They don't untap during their controller's next untap step.
Seems really good to me. But I don't play control...
DAAAAANNNGGGGG - Joe Dirt
Their Turn four: Sleep
Your Turn five: Time Warp, pass
Your turn Six: Do stuff, pass
Their Turn Six: no untap, you do stuff at their EOT.
Your Turn Seven: You're up a couple cards and board develpment... another Sleep or Time Warp can come in here...
Honor of the Pure
Enchantment (R)
White creatures you control get +1/+1.
Together the soldiers were like a golden blade, cutting down their enemies and scarring the darkness.
Illus. Greg Staples
I think its interesting that there gona print this after we just had a set of nothing but GOLD cards. I mean are are we gona shift gears that quickly from mutli color to mono color. Or is this card simply goning to not be worth using for a while. Maybe it will just end up a sideboard card if things do get mono color enough. Any thoughts?
The Stag to me is amazing, yet at the same time I feel bad for control decks. Controls goning to end up using white just to path this guy desperatly.
Soldier decks look very possible for the future now. I'm just waiting to see Field Marshal in the set for me to want to make one.
It will still pump your white cards, even if they are more than just white.
Gate.
What's 14 mana between friends?
So you won't have to choose between which set you want.
For the prices:
Average ticket price (dealer prices):
ME1:
Com: .064266667
Unc: .152295082
Rare: 2.501525424
ME2:
Com: .049294118
UNC: .096625
Rare: 1.962375
which leads to
(2 *ME2.Rare) + (1*ME1.Rare) + (6*ME2.unc) + (3*ME1.unc) + (22*ME2.com) + (11*ME1.com) ....
6.426275424 +
0.57975 + 0.456885246 +
1.084470596 + 0.70693337 =
Roughly $9.254314636 worth of cards, if you were to buy the cards you open from a retailer. Generally prices on the secondary market are about half that, so somewhere around $4 worth of cards to sell after the event. The ME2 rares that aren't the five duals are pretty worthless, sadly.
Sleep
:2mana::symu::symu: Sorcery Tap all creatures target opponent controls. Creatures that player controls don't untap during their controller's next untap step.
When I thought it was an instant I thought it was a control card. It's now an aggro card, likely for some sort of bant finisher instead.
Yes, because the blue player will have done nothing else for the entire game except cast Sleep on turn four. I mean, if that is the case then he deserves to lose anyway, right?
Hmm, that limits it a bit, but it should still see some play with the other cards Blue's getting.
Instant probably would be too good, now that I think about it.
DAAAAANNNGGGGG - Joe Dirt
Their Turn four: Sleep
Your Turn five: Time Warp, pass
Your turn Six: Do stuff, pass
Their Turn Six: no untap, you do stuff at their EOT.
Your Turn Seven: You're up a couple cards and board develpment... another Sleep or Time Warp can come in here...
Yikes.
It will still pump your white cards, even if they are more than just white.
Reanimation generally doesn't do well with Darksteel Collosus... but I'm very happy that he's coming back! WOO smashy-smashy!
prolly coulda been +9/+10. I mean, it doesn't fly or anything.
D - FENCE!!!
D - FENCE!!!
D - FENCE!!!
Mostly just to give you a wicked huge defender until you can stabilize, I think.