Quote from DirkGently »I think the goal is brawl is to create a casual format for new players, which doesn't really exist in a good state right now. Commander has largely devoured 60-card-casual at most LGSs I've been to. Standard, as a tournament format, has implicit competitiveness. Draft and sealed, same deal. Commander has the benefit of multiplayer balance and casual construction and play for most groups and players...but it has a vast card pool, complicated interactions, lots of money involved in the top-end cards, and is just generally a confusing mine-field for new players. I see brawl as an attempt to remedy that, to take the things that new players like about commander - picking a favorite card and building around it, the spirit of brewing, the less-competitive nature of the format, multiplayer, etc - and merging that with a card pool that's more friendly to new players, while streamlining a few rules that make the game easier to track (commander damage) and let people do the things they want to do (planeswalkers).
Quote from arrogantAxolotl »Wait. ZiggyD does Magic? I thought this guy was a Path of Exile streamer?
Quote from arrogantAxolotl »Good luck to you with that. With Guilds of Ravnica on the horizon, I wouldn't expect anyone to build a Brawl deck given rotation is only a few weeks away.
Quote from arrogantAxolotl »Hey, Ph03niX didn't write that. I did!
Quote from FunkyDragon »We like being able to play cards we like for as long as we like, to run and tweak decks over years, and not to be forced to drop cards or decks just because the calendar says we have to.
Quote from arrogantAxolotl »Casual players, the kind Brawl seems to be marketed towards, absolutely hate rotating formats, so from their perspective Brawl very much looks like a worse Commander, and that's a shame considering the actual gameplay is probably better.