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  • posted a message on Darksteel Mutation vs Protection
    Thank you!
    Posted in: Magic Rulings
  • posted a message on Darksteel Mutation vs Protection
    If you were to get Darksteel Mutation onto a creature with protection from white (like Animar, Soul of Elements) without targeting (Brago, King Eternal, Sun Titan, etc), would it immediately fall off due to protection, or would it already be a 0/1 with no abilities, thus no protection? Or are you just not allowed to attach it to Animar at all, even without targeting?
    Posted in: Magic Rulings
  • posted a message on Would Brisela Human "Tribal" Be Viable?
    Well if you did WR instead of mono white, you can access to more aggressive plays as well as humans. Just run the new Avacyn and your golden. Plus you can keep the angel sub tribal. You would even have access to the boros angel from gatecrash. Could make for some fun shinanigans.
    Wouldn't the R/W Avacyn tend to kill off most of your humans?
    Posted in: Commander (EDH)
  • posted a message on Geist of Saint Traft Tempo-Control
    Have you ever considered Sundial of the Infinite to keep Geist's angel tokens?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Noyan Dar, Roil Shaper
    I just noticed that I don't think anyone has mentioned Darksteel Garrison.
    Posted in: Commander (EDH)
  • posted a message on Noyan Dar, Roil Shaper
    Quote from darkeshrine »
    Awaken Contested War Zone, use Mirrorweave to turn all creatures into a non-animated Contested War Zones and then punch the player to take control of all of their creatures.


    That doesn't work as well as you think. Mirrorweave would turn them into 0/0's, so any creature without something to increase its toughness would just die.

    From what I understand about Mirrorweave, it won't copy the animation effect that Noyan Dar gave them. They should turn into unanimated Contested War Zones.

    This ruling says they don't copy any effect that changes their type - "They won't copy other effects that have changed the targeted creature's power, toughness, types, color, or so on."

    I'd love to be wrong on this though, I would love to use Mirrorweave as a wrath in this deck.
    Posted in: Commander (EDH)
  • posted a message on Players in my playgroup ignoring the commander banned list.
    The players using these cards claim that "If cards like Necropotence, Mikaeus, the Unhallowed, and a selection of strong commanders (Zur the Enchanter, Brago, King Eternal, Gisela, Blade of Goldnight, and Reaper King as examples) are legal than why aren't these cards."

    Most of our playgroup does not want to play with banned cards, but these individuals insist on it.


    Are they really comparing cards like Reaper King and Gisela, Blade of Goldnight to cards on the ban list? Wow, I'd love to hear their reasoning there.

    As long as most of your playgroup doesn't want to play with banned cards, then I don't really understand what the problem is? Why do you all allow them to play with the banned cards then? Why play with them at all if they refuse to even compromise with the majority of the group?
    Posted in: Commander (EDH)
  • posted a message on Noyan Dar, Roil Shaper
    Quote from CSEARLE_54 »
    I unfortunately can't justify this guy in my meta there are quite a few wrath effects floating around and this guy seems like it would just end poorly. I do think is a very unique design though!

    Remember that you don't have to animate more than one of your lands. You could beef up one particular land multiple times and not lose too much to a wrath. Also remember that when you counterspell those wraths, it just buffs your lands up even more.
    Posted in: Commander (EDH)
  • posted a message on Tithe vs. Gift of Estates vs. Knight of the White Orchid
    If you can afford it, I would suggest Land Tax over all three.
    Posted in: Commander (EDH)
  • posted a message on [SCD] Hatred
    How often does Hatred just sit in your hand? I feel like it's a card that you don't really want to use until you're closing out a game, in which case it seems like this card will be sitting in your hand a lot.

    Posted in: Commander (EDH)
  • posted a message on Aurelia, the Warleader - Wartime Funtime
    I've been thinking about including Myr Battlesphere in the deck. Does anyone have an opinion on that card in this list?

    I know it breaks my rule of tokens coming out before turn six, but I feel like he has a lot of benefits to him that are hard to ignore. He's great on his own, but gets even better with Aurelia's untap and attacking again since he'll keep the +X/+0 that he got on the first attack and be able to tap the myr again on his second attack (assuming I stack the triggers correctly). He's a great army in a can, he wrecks planeswalkers, and can be abused with Goblin Welder. Not sure what I would take out to make room for him though.

    Thoughts on his inclusion?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Aurelia, the Warleader - Wartime Funtime
    I had some time, so I thought I'd update my Aurelia list on here. The first post is updated with the most current version of the deck.

    There have been a decent amount of changes since I last posted any change lists, and if I think about them real hard, I can probably remember what I cut and added in its place, but I'll just post some of the inclusions and reasoning for adding them.

    Ranger of Eos - I added a Ranger of Eos package to the deck, and so far I have been pretty happy with it. I've got 5 cards he can tutor up (Mother of Runes, Dragonmaster Outcast, Goblin Welder, Kytheon, and Mikaeus), all of which seemed relevant at different points of the game. They are all Sun Titan and Reveillarkable, and most of them have tap abilities that are abusable with Aurelia's untap.

    Mother of Runes - This card is a great grab with Ranger of Eos. She can save so many things, make Aurelia unblockable, and get utapped by Aurelia to be used again. Awesome card.

    Dragonmaster Outcast - Makes big flying beaters every turn for most of the game? I'm in.

    Goblin Welder - My swords go to the bin quite often. This gets them as well as many other things back while also being able to wreck other people's artifacts. Awesome.

    Ancient Den/Great Furnace - Added some artifact lands to the deck to make it easier for Goblin Welder to do his thing.

    Mishra's Factory - Easy to make dude, helps Goblin Welder, and helps Kytheon.

    Mikaeus, the Lunarch - Mikaeus seemed like a great Ranger target. He's huge lategame, buffs the rest of my team, and can tap more than once with Aurelia.

    Kytheon, Hero of Akros/Gideon, Battle-Forged - I'm very happy with Kytheon so far. I've never been upset to see him or grab him with Ranger. He's great turn one, and he's relevant mid-late game as an indestructible dude who is pretty easy to flip in this deck. I've loved his flipped side so far as well. He protects himself by giving me an indestructible blocker, or he can swing in with the rest of the team. Very happy with this card.

    Urabrask the Hidden - If you look back in the thread a bit, you'll see that I had formally cut Urabrask for the reason that he seemed like a wasted turn 5 play when Aurelia comes out on turn 6 and already has haste. I think with so many one drops with tap abilities, the haste is a lot more important for other things. Making other people's stuff come in tapped is also super relevant, so Urabrask re earned his place back in the deck.

    Council's Judgment - This seemed like a good source of removal. Non targeting exile. At best it can get rid of 4 permanents that aren't mine. When the game gets down to 1 on 1, I always win the vote. I just wish it was an instant that I could Sunforger for.

    Outpost Siege - I'm loving the pseudo card draw that red has been getting. This is like a red Phyrexian Arena with the option of burning people tacked on.

    Chandra, Pyromaster - More pseudo card draw. Her plus one is also very relevant. Her ult doesn't excite me too much, but it could still come in handy.

    Hallowed Burial - I know that tuck isn't a thing for commanders anymore, but I feel like this takes care of so many more problems than just a wrath.

    Archangel of Thune - She pumps my team and gains life. Twice with Aurelia. What's not to love? One game I kept untapping her with Gideon and making her indestructable. It was delicious.

    Wurmcoil Engine - A great creature in general, even better with Aurelia and/or Archangel of Thune. Also nuts with Goblin Welder.

    These are most of the big changes that I remember. I had to cut some cards I love to make room, but I like this version of the deck. Let me know what you think!

    *You also may notice that Sensei's Divining Top isn't currently in the list. The reason for this is because I've been playing a lot of games on MTGO lately, and the top just takes up a lot of time due to not being able to just do it while other people are taking their turns. I needed a cut, so while I was playing online, it got chopped. When I start getting together with my offline group again, I'll probably sleeve it back up, but I'm not quite sure what I'll cut for it.
    Posted in: Multiplayer Commander Decklists
  • posted a message on The high claimed winning percentage, and the benefit of posting list online
    I would say the simplest reason for the high win percentages on posted decks is probably the correct one - people will tend to exaggerate their wins and not remember their losses as much. I doubt too many people actually keep a detailed record of their wins/losses, so most people are going to be going off of memory or make an estimation, which is going to tend to be biased in the writer's favor. A lot of people won't even be aware that they're doing it. Combine that with the fact that it would be near impossible to refute their claimed win percentage and the fact that it's in their best interest to inflate the claim in order to maximize the amount of interest in their thread, and you've got a situation where you should take any of those claims with a grain of salt. I've talk to groups where everyone in the playgroup claimed to have a 60-70% win rate,and each of them legitimately believed it. It's just something the human mind does.
    Posted in: Commander (EDH)
  • posted a message on MaRo's comments on commander make me sad.
    Quote from joandeMRA »
    Chaos Warp is flavorful, no other card in red does what it does, but it is pretty efficient so ya it is worrisome.

    Chaos Warp is just a single target version of Warp World, both of which seem pretty solidly in red's chaos territory.
    Posted in: Commander (EDH)
  • posted a message on Marke Rosewater thinks Commander's color identity rules are terrible
    Quote from Drizzle »
    Quote from Kerrus »
    It's talking about rules text, but NOT about reminder text. Because the W/B cost is in the reminder text, it isn't considered to be present on the card for the purposes of colour identity.


    For example, Flying has reminder text that talks about how non-flying creatures cannot block flying creatures. But that text isn't part of the card's text, it's how the flying keyword works. Because they keyworded Extort, and didn't write it as Extort [value], but just as 'Extort', then the reminder text can be omitted- and thus ignored.


    The thing is, this is really easy to understand, but since MaRo doesn't play Commander, he didn't take the five minutes to figure out that his 'solution' would never have worked in the first place.


    Ok, so even though it is in the ruling, it's still just considered reminder text?

    702.100a Extort is a triggered ability. "Extort" means "Whenever you cast a spell, you may pay B/W. If you do, each opponent loses 1 life and you gain life equal to the total life lost this way."
    It was actually clarified in their January 2013 Banned List Announcement even though it's a little lost in the clutter now.
    Quote from Ban Ki-moon »
    EXTORT
    With the release of Gatecrash, we'd like to clarify our stance on Extort by confirming that, as always, reminder text has no effect on color identity. Extort adds no colored mana symbols to a card outside of its reminder text, and therefore is legal for play in Commander decks of any color or colors (as long as the card it appears on is otherwise legal, of course). There will be no updates to the rules in the foreseeable future that affect how Extort works in Commander.
    Posted in: Commander (EDH)
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