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  • posted a message on Crazy Plays in EDH.
    Quote from 9spheres
    So I'm playing Toshiro and
    First turn: Urborg, Tomb of Yawgmoth
    Second turn: Swamp, Bitterblossom
    Third turn: Swamp, Contamination
    Two decks were mono-not black and lulz were had.

    "So I played this game, where no one got to play the game. It was AMAZEBALLS"
    Posted in: Commander (EDH)
  • posted a message on The Commander In You
    Cool idea Smile

    Posted in: Commander (EDH)
  • posted a message on Morphling or Aetherling?
    Number of single cards that can kill Aetherling if the player has U up:

    Kicked Molten Disaster (that's 5RRR for those of you keeping track)

    I believe that's the sum total. There are a number of two-card combos that can do it, mostly involving split-second and another card:

    Take Possession/Word of Seizing and a sac outlet
    Sudden Spoiling and a 2/x blocker... while Aetherling is attacking and they didn't make it unblockable for some unfathomable reason...
    "Destroy target creature" at instant speed in response to the blink ability, assuming they don't just have another U available...

    There are very very few options for getting rid of this. Eventually your opponents will run out of removal, and you'll still have your Aetherling Wink
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Wildfire393
    Agreed - this gives you the potential play of scavenging a ton of counters onto Skullbriar, sacking him to something, scavenging him, and then recasting him from the Command Zone with all of his counters still intact.
    MIND = BLOWN

    Holy crap OMG
    Posted in: Commander (EDH)
  • posted a message on All Time Favorites of EDH
    General: (what is this "Commander" nonsense? Wink )
    Mayael the Anima - my first, and still the deck that typifies EDH for me; big swingy haymakers (not entirely creatures, either)

    Land:
    Winding Canyons - really REALLY tough call. I'm a huge fan of the Ravnica Shocklands and also the Lorwyn/Shadowmoor filter lands, but for lands that have a non-mana ability, Canyons takes it. Just.

    Instant:
    Voidslime - it slices, it dices, it juliennes!

    Sorcery:
    Warp World - not the bull**** infinitely recurring Warp World, the one-and-done, lets-see-what-we-get version

    Creature:
    Waaaaaay too many to choose from. I'm just going to say Spectral Force as that was the first one to pop into my head. Followed by 20 or so others....

    Enchantment:
    Concordant Crossroads - bring back World Enchantments!

    Artifact:
    Wurmcoil Engine SUCH a good card

    Bonus Artifact section: Equipment
    Sword of Fire and Ice - The first, the best, the only. Accept no substitutes

    Planeswalker:
    Garruk Wildspeaker speaking of first, best, and only Wink
    Posted in: Commander (EDH)
  • posted a message on [SCD] Echoing Truth
    Aside from - as you very rightly point out - token swarms this is Unsummon for twice the cost. Not worth it, IMO unless tokens are an often-played problem in your group.

    The low cost does mean something but again, Unsummon has it beat in those circumstances.

    Not worth a slot 90% of the time, I find.
    Posted in: Commander (EDH)
  • posted a message on Crazy Plays in EDH.
    Assuming you cast Kamahl before Craterhoof (to get that extra point of damage for each creature) and you spent no other mana on anything, you can Overrun with Kamahl 8 times. That gives everything you control +122 and Trample. This gives you

    Grand Abolisher: 124
    Kamahl: 126
    Craterhoof: 127
    95 Sand Warriors: 123 each

    Which totals 12,062 total points of damage Grin

    (It's can't be! It's over 9,000!!!!!)

    Edit: Although I'm struggling to think of an effect an opponent controls that doubles all of your mana, but it's early here and my brain isn't on yet
    Posted in: Commander (EDH)
  • posted a message on Wizard's commander support... Your wish list. More ponies!
    Except they screwed Bosk up a little bit - the enemy colour is black, not green. So it's a Forest that taps for an allied and an enemy colour. To complete that cycle would require 9 more lands, not 4. If it was a Swamp that tapped for G and W it would be much cleaner
    Posted in: Commander (EDH)
  • posted a message on [Official] Digital Rendering Thread
    Quote from zeerbe
    By several requests and posts, I have plunged to the darkest depths of digital renders and produced a GIMP tutorial.

    May God have mercy on your souls.

    http://zeerbe.blogspot.com/2012/11/gimp-digital-render-tutorial-modern.html

    THANK YOU!!!

    (Disclaimer; I ain't read it yet. This comment may yet be edited... but I doubt it :tongue:)
    Posted in: Artwork
  • posted a message on [Official] Altered Art Thread (56k Beware)
    Quote from Sumomo
    An overview of the Super Nintendo's game Donkey Kong Country 3, by RARE.
    This is the best thing on the internetz Grin
    Posted in: Artwork
  • posted a message on Wizard's commander support... Your wish list. More ponies!
    Take this with several very large grains of salt, but MaRo was asked on his tumblr about Wedge sets, and he said this:

    anewbus asked: How well was Apocalypse received? What are the chances for a block with heavy emphasis on the enemy wedges?

    Apocalypse was well received. Take that news as you will.
    Which I am personally taking to mean a Wedge-set is already in the works, and since he's working 2-3 blocks ahead, and the next set in almost certainly *not* another multicolour block - I'm picking "Huey, Dewey, Louie" - the 2014 set - is a Wedge one. It's a long time to wait, but that's my pick.

    Viperion
    Posted in: Commander (EDH)
  • posted a message on [Official] Digital Rendering Thread
    Wow man, that "See the Galaxy, Join the Empire" one is amazing Grin
    Posted in: Artwork
  • posted a message on How many decks do you own and why?
    (Man this topic keeps cropping up)

    I have 18 decks built up at the moment but that's because I'm building one of every (currently legal) colour combination - 9 to go!

    They're all different, run mostly different strategies (my Savra and Sek'Kuar decks both have a sacrifice theme, but do different things with the sacrifices) and I often lend them out to other members of my playgroup. I tend to roll a die to see which deck to play, unless I know all of the opposition decks in which case I try and pick one of a similar power level (e.g. my Zedruu deck is more-or-less the precon and it's pretty awful, while my Animar deck, or my Omnath deck are pretty tuned killing machines)

    Edit since you asked about Generals:
    Mono Colour:
    White: Kitsune Mystic, enchantment themed
    Blue: Ixidor, Reality Sculptor, Morph Tribal (unbuilt)
    Black: ûl the Necromancer" target="blank">Lim-Dûl the Necromancer, zombie tribal
    Red: Jaya Ballard, Task Mage, burn your face off (and has every legal card with Jaya Ballard flavour text. There's a green one and blue(!!) one that can't go in the deck. Yes, that includes Melting. And Mystic Compass)
    Green: Omnath, Locus of Mana, Voltron big stompy

    Two Colour Allied:
    White-Blue: Isperia the Inscrutable, flying toolbox (unbuilt/being rebuilt)
    Blue-Black: Ramses Overdark, killing you with Auras (unbuilt)
    Black-Red: Wort, Boggart Auntie, Goblin Tribal (unbuilt)
    Red-Green: Radha, Heir to Keld, half Warrior Tribal, half big mana X-spells
    Green-White: Tolsimir Wolfblood, token making

    Two Colour Enemy:
    White-Black: Ghost Council of Orzhova, Goodstuff with a Flicker theme
    Blue-Red: Nin, the Pain Artist, "here have some cards. Now I kill you with them!"
    Black-Green: Savra, Queen of the Golgari, creature control/graveyard shenanigans
    Red-White: Gisela, Blade of Goldnight, Tribal Angels and Big Damage and combat phase control (unbuilt)
    Green-Blue: Edric, Spymaster of Trest, spies and gadgets

    Three Colour Shard:
    White-Blue-Black: probably Sen Triplets. Trying not to make this a douchebag deck. Those colours really lend themselves to it though... (unbuilt)
    Blue-Black-Red: Garza Zol, Plague Queen, Tribal Vampires with a Royalty subtheme
    Black-Red-Green: Sek'Kuar, Deathkeeper, Killing my guys for fun and profit
    Red-Green-White: Mayael the Anima, big stompy!!! (my first deck)
    Green-White-Blue: Rafiq of the Many, Voltron aggro (unbuilt, but nearly ready to sleeve up)

    Three Colour Wedge:
    White-Blue-Red: Zedruu the Greathearted, mostly the precon with a few additions. My weakest deck by far
    Blue-Black-Green: Damia, Sage of Stone, my only real goodstuff deck although it has weird cards like Bottled Cloister and Ice Cauldron for the lols
    Black-Red-White: Kaalia of the Vast, Angels and Demons and Dragons, oh my!
    Red-Green-Blue: Animar, Soul of Elements, my only combo deck. Can go from zero to "you have no more permanents and I have an arbitrarily large Animar" in one turn
    Green-White-Black: Doran, the Siege Tower, "I like big butts and I cannot lie..."

    Other:
    No colour: Ulamog, the Infinite Gyre. Unbuilt
    5-colour: Child of Alara, when lands attack! Unbuilt

    So that's why I have so many decks Smile
    Posted in: Commander (EDH)
  • posted a message on [SCD] Mercurial Chemister
    He's going straight into my Nin the Pain Artist deck; the only thing that deck does is draw cards and damage stuff Grin
    Posted in: Commander (EDH)
  • posted a message on [Official] Digital Rendering Thread
    I agree with Calibretto - the first art (and the way he wraps around the text box) is pretty amazing - maybe try a white, transparent box rather than the red and black one you have.

    Definitely prefer the first one out of those two though
    Posted in: Artwork
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