Magi of Arcanes Past2U
Creature - Human Wizard
Spellkeeper 7 (When this creature dies, you may return target instant or sorcery card with converted mana cost 7 or less from your graveyard to your hand.) May my parting bring adoration to our ancestor's knowledge
1/2
Oriik, Undead MagiBB
Legendary Creature - Zombie Wizard
When ~ enters the battlefield, search your library for an instant or sorcery card, put it into your graveyard, then shuffle your library.
Spellkeeper X, where X is the number of times you've cast ~ times 2. (When this creature dies, you may return target instant or sorcery card with converted mana cost X or less from your graveyard to your hand.)
3/1
Next: Resound(You may cast this spell for its resound cost. If you do, replace each instance of a number with that number plus 1.)
Got the idea from Overcharge earlier in the thread and envisioned this ability being a fun Blue and/or Green ability.
+ 1: Exile the top card of your library. You may cast it until the end of the turn.
+ 0: Discard your hand then draw two cards.
- 6: Each player discards their hands then draws 7 cards.
{4}
Next: A RGW planeswalker from the Naya shard of Alara.
I'm mostly excited about Night's Whisper dropping down. I can foresee it being used quite a bit since it is usable in multi colored decks, mostly because it doesn't require that extra black mana like Sign in Blood does. It's even a great addition to mono black decks. Definitely going in my Undead Warchief Pauper edh deck!
Redeeming Light2GW
Enchantment
Creatures your control have vigilance.
Remove five +1/+1 counters from target creature you control: Return target creature card from your graveyard to the battlefield.
Deathtouch
~ enters the battlefield with 5 +1/+1 counters.
~ cannot be the target of Proliferate spells or abilities. 2, Remove a +1/+1 counter from ~: Proliferate.
0/0
Next:
A commander that is best when only played once a game for a unique reason.
And speaking of the Time Spiral block , I'd love to see the return of Fortifications. The only existing Fortification in Magic is Darksteel Garrison, which was released in the Future Sight block. Fortifications act basically as "Equipment for Lands". I feel like this could be an incredible mechanic to bring back, and was totally hoping the block after OTG featured them to complement the Creature Lands (alas, it was not so). Darksteel Garrison, itself, makes a land indestructible and gives a creature +1/+1 whenever the fortified land is tapped. Give it to a land creature, tap to attack, and give itself +1/+1 for combat! I feel like this sort of card can make for some really interesting decks.
Agreed! This block had several one hit wonders, like Bitter Ordeal's Gravestorm ability. It seems like Gravestorm fits quite well with black's playstyle and would be quite enjoyable to use in a limited format or otherwise.
As far as bad mechanics go, I've never been a fan of bolster. Don't get me wrong, +1/+1 counters are great, but always putting them on your smallest creatures is kind of limiting to me.
Hzann, Rakdos' Messanger 1BR
Legendary Creature-Goblin Bezerker
Haste,Trample,Menace
When ~ enters the battlefield, you lose X life and ~ gains +X/+0 until end of turn, where X is two times the number of times you've cast ~.
At the beginning of your end step, sacrifice ~.
4/1
"Most of what he is told to relate to the other guilds is centered around their destruction."
Yanili, Eternal Angel 3WUB
Legendary Artifact Creature - Angel
Flying
At the beginning of your untap phase, if ~ is untapped, you gain 4 life. Otherwise, target opponent loses 4 life.
Whenever another artifact creature you control attacks or blocks, it gains +1/+1 until end of turn.
4/5
Next: A Green White commander that loves Instants and Sorceries.
Cabal Arena 2BB
Sorcery
Choose a creature type. Each player sacrifices a creature of the chosen creature type. Anyone willing to appease the Cabal could watch their pit fights, young or old.
Next: A large kraken emerges from the ocean and struggles ashore, trying to push past the flames a group of pyromancers are shooting it with.
Plans Unfolding 1BRU
Sorcery
Plans Unfolding can't be countered.
Target player loses 1 life, discards a card, and sacrifices a creature. When you've lived for eons, you begin to see the patterns in every plane's downfall. -Nicol Bolas
Next: Two gigantic monsters are fighting each other in the background, with one of the monsters eyes glowing blue, as it's being controlled by a mage seen in the foreground.
+2: Scry X, where X is the number of snow permanents you control.
-1: Add 1S to your mana pool.
-8: Search your library for three cards named Dark Depths, Mouth of Ronom, and Scrying Sheets and put each one you find into your hand. Shuffle your library afterwards.
{3}
Next: A legendary creature/ planeswalker that discovers their spark who we only have one version of, like Koth.
~ is blue.
Suspend X, where X is two times the number of times ~ has returned to your command zone from anywhere this game. X may only be paid for with blue mana.
Whenever you remove a time counter from ~ while it's in exile, draw a card.
When ~ enters the battlefield, scry X, where X is the number of cards in your hand.
3/3
+2: Bolster 2. (Choose a creature with the least toughness among creatures you control and put 2 +1/+1 counters on it.)
-1: Remove any number of +1/+1 counters from any number of target creatures you control. If you do, target creature gets -X/-X until end of turn, where X is the number of +1/+1 counters you removed this way.
-8: You get an emblem with "Creatures you control have vigilance and trample." and "Whenever a +1/+1 counter is placed on a creature you control, draw a card."
{3}
Next: Just like I just did for Daghatar the Adamant, turn a terrible legendary creature into a mighty planeswalker.
Creature - Human Wizard
Spellkeeper 7 (When this creature dies, you may return target instant or sorcery card with converted mana cost 7 or less from your graveyard to your hand.)
May my parting bring adoration to our ancestor's knowledge
1/2
Oriik, Undead Magi BB
Legendary Creature - Zombie Wizard
When ~ enters the battlefield, search your library for an instant or sorcery card, put it into your graveyard, then shuffle your library.
Spellkeeper X, where X is the number of times you've cast ~ times 2. (When this creature dies, you may return target instant or sorcery card with converted mana cost X or less from your graveyard to your hand.)
3/1
Next: Resound(You may cast this spell for its resound cost. If you do, replace each instance of a number with that number plus 1.)
Got the idea from Overcharge earlier in the thread and envisioned this ability being a fun Blue and/or Green ability.
Planeswalker - Chandra
+ 1: Exile the top card of your library. You may cast it until the end of the turn.
+ 0: Discard your hand then draw two cards.
- 6: Each player discards their hands then draws 7 cards.
{4}
Next: A RGW planeswalker from the Naya shard of Alara.
Legendary Creature - Human Wizard
When you cast ~, proliferate.
2, Sacrifice ~: Prevent all damage that would be dealt to target planeswalker you control this turn.
I may not travel between planes, but I know they intertwine.
2/4
Next: A dwarf commander.
Enchantment
Creatures your control have vigilance.
Remove five +1/+1 counters from target creature you control: Return target creature card from your graveyard to the battlefield.
Next: Volrath the Fallen
Legendary Creature - Spike
Deathtouch
~ enters the battlefield with 5 +1/+1 counters.
~ cannot be the target of Proliferate spells or abilities.
2, Remove a +1/+1 counter from ~: Proliferate.
0/0
Next:
A commander that is best when only played once a game for a unique reason.
Agreed! This block had several one hit wonders, like Bitter Ordeal's Gravestorm ability. It seems like Gravestorm fits quite well with black's playstyle and would be quite enjoyable to use in a limited format or otherwise.
As far as bad mechanics go, I've never been a fan of bolster. Don't get me wrong, +1/+1 counters are great, but always putting them on your smallest creatures is kind of limiting to me.
Enchantment
Whenever you bolster for the first time each turn, bolster 1 then draw a card.
Thelon of Havenwood
Legendary Creature-Goblin Bezerker
Haste,Trample,Menace
When ~ enters the battlefield, you lose X life and ~ gains +X/+0 until end of turn, where X is two times the number of times you've cast ~.
At the beginning of your end step, sacrifice ~.
4/1
"Most of what he is told to relate to the other guilds is centered around their destruction."
Next: a cephliad legendary
Legendary Artifact Creature - Angel
Flying
At the beginning of your untap phase, if ~ is untapped, you gain 4 life. Otherwise, target opponent loses 4 life.
Whenever another artifact creature you control attacks or blocks, it gains +1/+1 until end of turn.
4/5
Next: A Green White commander that loves Instants and Sorceries.
Sorcery
Choose a creature type. Each player sacrifices a creature of the chosen creature type.
Anyone willing to appease the Cabal could watch their pit fights, young or old.
Next: A large kraken emerges from the ocean and struggles ashore, trying to push past the flames a group of pyromancers are shooting it with.
Sorcery
Plans Unfolding can't be countered.
Target player loses 1 life, discards a card, and sacrifices a creature.
When you've lived for eons, you begin to see the patterns in every plane's downfall. -Nicol Bolas
Next: Two gigantic monsters are fighting each other in the background, with one of the monsters eyes glowing blue, as it's being controlled by a mage seen in the foreground.
Planeswalker-Boribon
+2: Scry X, where X is the number of snow permanents you control.
-1: Add 1S to your mana pool.
-8: Search your library for three cards named Dark Depths, Mouth of Ronom, and Scrying Sheets and put each one you find into your hand. Shuffle your library afterwards.
{3}
Next: A legendary creature/ planeswalker that discovers their spark who we only have one version of, like Koth.
Legendary Creature - Avatar
~ is blue.
Suspend X, where X is two times the number of times ~ has returned to your command zone from anywhere this game. X may only be paid for with blue mana.
Whenever you remove a time counter from ~ while it's in exile, draw a card.
When ~ enters the battlefield, scry X, where X is the number of cards in your hand.
3/3
Next: A legendary creature/ planeswalker that discovers their spark, like Liliana, Heretical Healer/Liliana, Defiant Necromancer.
Planeswalker - Daghatar
+2: Bolster 2. (Choose a creature with the least toughness among creatures you control and put 2 +1/+1 counters on it.)
-1: Remove any number of +1/+1 counters from any number of target creatures you control. If you do, target creature gets -X/-X until end of turn, where X is the number of +1/+1 counters you removed this way.
-8: You get an emblem with "Creatures you control have vigilance and trample." and "Whenever a +1/+1 counter is placed on a creature you control, draw a card."
{3}
Next: Just like I just did for Daghatar the Adamant, turn a terrible legendary creature into a mighty planeswalker.