I don't think so. Although another Red Black planeswalker is great to have, I think Angrath, the Flame-Chained doesn't do enough for us. I personally had considered Journey to Eternity for use on abusing dead ETB creatures, but have since decided against it.
Long time follower, first time poster to the thread! This is my current list I'm trying. While my meta isn't super competitive, most everyone freaks out whenever there is any planeswalker on the battlefield and they all band together to kill it asap. Thus, I've had to include more creatures and board wipes than most superfirends builds generally use to protect them, with a minor enchantments theme to keep value around. Any ideas to keep the table off my planeswalkers/ biggest bang for my buck for overall improvements?
Hey! Long time follower, first time poster. I've loved this deck for a long time but have only recently been able to fully build it and as such find myself in the early awkward stage of trying to find the correct groove. As far my local meta, it seems healthy and diverse but Burn and Vizier combo come to mind as as being more common.
Yatu Mnogg, Bane of the Consulate2RR
Legendary Creature - Human Rouge XR, T: Destroy target artifact with converted mana cost X.
Whenever an artifact an opponent controls is placed into their graveyard from anywhere, draw a card.
2/4
Mina Wildborn1R
Legendary Creature - Elf Ally R, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Partner
4/2
Denn Wildborn2G
Legendary Creature - Elf Ally
You map play an additional land on each of your turns.
Partner
2/5
Next: The Hellion commander we need for Hellion tribal.
Medomai, Nyx Arbiter2WU
Legendary Enchantment Creature - Sphinx
Flying
If a player would draw cards and has drawn three or more cards this turn, that player skips that draw.
If a player would begin an extra turn and has taken two sequential turns beforehand, that player skips that turn instead.
2/5
(My idea of fair is no comboing with infinite turns or drawing the entire deck instantly for the win.)
Next: Let's get others thoughts. Again it's 'A commander that enforces "fair play" (whatever that means to you)'.
Arjun, Reality Shaper4UR
Planeswalker - Arjun
+1: Put the cards in your hand on the bottom of your library in any order, then draw that many cards.
-1: ~ deals 4 damage to target creature or player. Scry 4.
-5: Whenever you play an instant or sorcery spell this turn, draw a card.
[4]
Welded Flames1R
Artifact-Equipment
Whenever equipped creature deals combat damage, add that much R to your mana pool.
Whenever equipped creature is dealt damage, destroy it.
Equip 1
Karehen, Herald of Rakdos3RB
Legendary Creature - Human Berserker
Haste, Trample
At the beginning of you upkeep, if Karehen is in your command zone and has been cast at least once this game, you may discard your hand and put ~ onto the battlefield.
Hellbent - As long as you have no cards in your hand, other creatures you control get +2/+0.
5/2
Gaddock, Kithkin Arbiter2GW
Planeswalker - Gaggock
+2: Until the beginning of your next turn, noncreature spells costs 1 more to cast.
-3: Until the beginning of your next turn, Kithkin creatures you control get +2/+2 and hexproof.
-10: You get an emblem with "Your opponents can't cast noncreature spells".
4
Next: A Naya colored planeswalker that interacts with your creatures.
However, there are plenty of other inexpensive zombies that go great in a sacrifice strategy, like Fleshbag Marauder, Deathbringer Thoctar, Carrion Feeder, and Midnight Reaper, just to name a few. Nightscape Familiar is also a great zombie to add to any Grixis colored deck like as well.
Has anyone done any testing with Arena Rector? I'm strongly considering it, but would like to hear feedback before buying one.
Long time follower, first time poster to the thread! This is my current list I'm trying. While my meta isn't super competitive, most everyone freaks out whenever there is any planeswalker on the battlefield and they all band together to kill it asap. Thus, I've had to include more creatures and board wipes than most superfirends builds generally use to protect them, with a minor enchantments theme to keep value around. Any ideas to keep the table off my planeswalkers/ biggest bang for my buck for overall improvements?
1 Sorin, Solemn Visitor
1 Elspeth, Knight-Errant
1 Venser, the Sojourner
1 Elspeth, Sun's Champion
1 Freyalise, Llanowar's Fury
1 Jace, Architect of Thought
1 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
1 Teferi, Temporal Archmage
1 Liliana Vess
1 Ob Nixilis Reignited
1 Sorin Markov
1 Chandra, Torch of Defiance
1 Nissa, Vital Force
1 Dovin Baan
1 Daretti, Ingenious Iconoclast
1 Kiora, the Crashing Wave
1 Dack Fayden
1 Ral Zarek
1 Tamiyo, Field Researcher
1 Nicol Bolas, God-Pharaoh
1 Nicol Bolas, Planeswalker
1 Karn Liberated
1 Ugin, the Spirit Dragon
SORCERIES and INSTANTS (16):
1 Time Warp
1 Walk the Aeons
1 Time Spiral
1 Decree of Pain
1 Hallowed Burial
1 Blasphemous Act
1 Cyclonic Rift
1 Fumigate
1 Enlightened Tutor
1 Demonic Tutor
1 Vampiric Tutor
1 Wargate
1 Regrowth
1 Nature's Lore
1 Anguished Unmaking
1 Utter End
1 Sliver Queen
1 False Prophet
1 Deepglow Skate
1 Reki, the History of Kamigawa
1 Wood Elves
1 Sakura-Tribe Elder
1 Solemn Simulacrum
ENCHANTMENTS (10):
1 Oath of Gideon
1 Oath of Liliana
1 Oath of Nissa
1 Humility
1 Sphere of Safety
1 Phyrexian Arena
1 Sterling Grove
1 Sylvan Library
1 Doubling Season
1 Rhystic Study
ARTIFACTS (6):
1 Sol Ring
1 Sensei's Divining Top
1 Chromatic Lantern
1 The Chain Veil
1 Fellwar Stone
1 Commander's Sphere
LANDS (37):
2 Island
2 Plains
2 Swamp
2 Forest
2 Mountain
1 Hallowed Fountain
1 Watery Grave
1 Blood Crypt
1 Stomping Ground
1 Temple Garden
1 Godless Shrine
1 Sacred Foundry
1 Steam Vents
1 Breeding Pool
1 Overgrown Tomb
1 Flooded Strand
1 Polluted Delta
1 Bloodstained Mire
1 Wooded Foothills
1 Windswept Heath
1 Marsh Flats
1 Arid Mesa
1 Scalding Tarn
1 Misty Rainforest
1 Verdant Catacombs
1 Reflecting Pool
1 Command Tower
1 Urborg, Tomb of Yawgmoth
1 Maze of Ith
1 Exotic Orchard
1 Reliquary Tower
1 Alchemist's Refuge
Suggestions? Thoughts? Concerns?
4x Inquisition of Kozilek
4x Raven's Crime
4x Smallpox
2x Thoughtseize
1x Blackmail
3x Wrench Mind
Enchantment (5)
4x Shrieking Affliction
1x Necrogen Mists
4x The Rack
Land (24)
1x Dakmor Salvage
4x Mutavault
15x Swamp
4x Urborg, Tomb of Yawgmoth
Instant (5)
1x Dismember
3x Fatal Push
1x Funeral Charm
4x Liliana of the Veil
2x Surgical Extraction
2x Nihil Spellbomb
2x Ratchet Bomb
1x Bile Blight
2x Flaying Tendrils
1x Syphon Life
4x Delirium Skeins
1x Gurmag Angler
Legendary Creature - Human Rouge
XR, T: Destroy target artifact with converted mana cost X.
Whenever an artifact an opponent controls is placed into their graveyard from anywhere, draw a card.
2/4
Next: A Commander with Level-up.
Legendary Creature - Elf Ally
R, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Partner
4/2
Denn Wildborn 2G
Legendary Creature - Elf Ally
You map play an additional land on each of your turns.
Partner
2/5
Next: The Hellion commander we need for Hellion tribal.
Legendary Enchantment Creature - Sphinx
Flying
If a player would draw cards and has drawn three or more cards this turn, that player skips that draw.
If a player would begin an extra turn and has taken two sequential turns beforehand, that player skips that turn instead.
2/5
(My idea of fair is no comboing with infinite turns or drawing the entire deck instantly for the win.)
Next: Let's get others thoughts. Again it's 'A commander that enforces "fair play" (whatever that means to you)'.
Planeswalker - Arjun
+1: Put the cards in your hand on the bottom of your library in any order, then draw that many cards.
-1: ~ deals 4 damage to target creature or player. Scry 4.
-5: Whenever you play an instant or sorcery spell this turn, draw a card.
[4]
Next: A cephalid or homarid planeswalker.
Welded Flames 1R
Artifact-Equipment
Whenever equipped creature deals combat damage, add that much R to your mana pool.
Whenever equipped creature is dealt damage, destroy it.
Equip 1
Creature-Elemental
~'s power and toughness are equal to the number of lands you control.
T, Sacrifice a land:Draw a card.
*/*
Legendary Creature - Human Berserker
Haste, Trample
At the beginning of you upkeep, if Karehen is in your command zone and has been cast at least once this game, you may discard your hand and put ~ onto the battlefield.
Hellbent - As long as you have no cards in your hand, other creatures you control get +2/+0.
5/2
Next: A Starfish commander.
Planeswalker - Gaggock
+2: Until the beginning of your next turn, noncreature spells costs 1 more to cast.
-3: Until the beginning of your next turn, Kithkin creatures you control get +2/+2 and hexproof.
-10: You get an emblem with "Your opponents can't cast noncreature spells".
4
Next: A Naya colored planeswalker that interacts with your creatures.
Also, you may want to consider Soldevi Adnate over Priest of Yawgmoth since it is a strict upgrade to Priest because Adnate can sacrifice your creatures as well as your artifacts. Hope that all helps!