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Apr 1, 2018Posted in: Aggro & TempoQuote from Korkruxion »What's the consensus on bringing in LOTV against snapcaster decks? Path, snap, path can be pretty brutal against us.
This is why we bring in spellbomb/Leyline of the void in. It's probably alright but I'm not entirely sure what you take out of the SB for LOTV
Mar 30, 2018@benfraz: spirit guide seems a bit greedy imo. But we're all playing Hollow One so who am I to judge lolPosted in: Aggro & Tempo
@amicdeep: Hazoret is great against grindy match ups like Jund, control, and Eldrazi. Jund usually takes out LOTV so they almost have no way to deal with a resolved Hazoret. You essentially need an exile or forced sac effect. I personally recommend it.
Blue splash feels a bit..... not great tbh. However regarding your mana base, have you considered making the gem stone stone mines into a breeding pool and 2 copperline gorges?
Mar 29, 2018Posted in: Aggro & TempoQuote from pizzap »
As primary RG Hollow One player I am very fond of my Destructive Revelry sideboard cards.Quote from CoCo_Wanderer »But this makes me wonder; should a fatal push in the side turn into an abrupt decay/M-pulse? Would give me more artifact removal, does the same thing as push mostly, gives a way to deal with RIP, trinisphere, LOTV,enchantments Bogles play, ghostly prison, ect. Thoughts?
I primarily play BR hollow one (I personally think it's the better version.) Sell me on RG. What makes it better/more preferable to you? Money does not count imo.
Mar 28, 2018Hey there all, went 3-1 with my updated list: http://tappedout.net/mtg-decks/rb-g-hollow-one/Posted in: Aggro & Tempo
I changed 1 blood crypt into a second stomping ground.
I'm more likely to keep 1 for grudge/EE/Tasigur's ability and not randomly discard it.
But this makes me wonder; should a fatal push in the side turn into an abrupt decay/M-pulse? Would give me more artifact removal, does the same thing as push mostly, gives a way to deal with RIP, trinisphere, LOTV,enchantments Bogles play, ghostly prison, ect. Thoughts?
Mar 23, 2018Posted in: Aggro & TempoQuote from daviusminimus »I'm interested in the differences between each approach, and what it does for your match-ups. I see 2 distinct variations here. The "All-in" Hollow One deck with Burning Inquiry as 1 (https://www.channelfireball.com/articles/a-guide-to-black-red-hollow-one-in-modern/), then a more creature-centric list with Vengevine (https://www.channelfireball.com/articles/deck-of-the-day-r-g-hollowvine-modern/).
I guess each list can be personalised, splash colours added etc. But it seems there's 2 camps. 1 is creature-based, the other is a little more comby / spell-based.
Okay so here is my view on RG vs RB.
RG can be more explosive turn 2 and on, with an inability to get past a TKS and unable to trade block 1 for 1 with reality smasher. IMO burning Inquiry helps with T1 hollow ones and black gives you access to Gurmag Angler. RG certainly goes a bit wider but requires more pieces to function properly. I've been interested in vengvine but not enough to actually buy them. I can see a world where this is Jund and it plays Gurmag Angler and tasigur maybe but I'm personally satisfied with RB Hollow One. BTE is alright but it's really only good one time and probably doesn't feel great to randomly discard.
Mar 20, 2018Posted in: Aggro & TempoQuote from TwoPlusTwoOne »I don't know if it's been tested, but what about a Grixis build?
Maybe beating around the bush to trigger Vengvine isn't the best way to go about it.. But rather focus on the current B/R meta build, and splash in blue for Stubborn Denial and Izzet Charm? Maybe even a card like Staticaster? I feel for the Charm and Denial though. Charm is versatile (especially against GY hate maybe?)
Something like this maybe:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Creature (16)
2 Faerie Macabre
4 Flameblade Adept
4 Flamewake Phoenix
4 Hollow One
4 Street Wraith
2 Tasigur, the Golden Fang
2 Stubborn Denial
2 Call to the Netherworld
2 Burning Inquiry
3 Izzet Charm
4 Goblin Lore
4 Faithless Looting
3 Spirebluff Canal
1 Steam Vents
4 Blackcleave Cliffs
1 Blood Crypt
4 Bloodstained Mire
Burning inquiry isn't an instant
Mar 15, 20181. Burning Inquiry.Posted in: Aggro & Tempo
Burning is like, a weird dark ritual for hollow one or a pump 3 for Adept. Sometimes it doesn't workout. Goblin lore does the same thing but at the least it replaces itself. With Dredge being a strong MU against Hollow one, i don't like the idea of HAVING to cast it an enable them even more. The disruption portion has been fine.
2. Tombstalker. I've considered it, but with only a single swamp, I'll never be able to cast him if I need resort to blood moon.
3. Dismember. This deck can end up being hellbent quickly. I don't like the idea of having to rely on having another card to discard or play it for... what, 6 mana? Lol no thanks. Also can be situationally better. Reduce the size of a 5/6 goyf into a 0/1 then block. Thus making the trade a positive. (This has mattered often)
Squee: I'll admit, Squee is more of a "in theory this card is amazing" piece. He has been an annoying blocker against TKS and is somewhat mentally tilting for an opponent when I get it back and faithless looting or goblin lore gives me incremental card value. He could certainly be something else. He was a gurmag at one point.
Darkness: Any time I've cast Darkness, I've either won the game or made the game a draw. Attacking in and making them think i made a miscalculation or "played to my outs." Since it sees no play anywhere and most newer players don't know it exists. Ever since i lost to Bushwacker zoo, this made it's way in.
Needle: This was a response to JTMS and the uprise of Tron that he caused. Tron forces you to have some of your fastest hands or you are dead. Needle hits o-stone, karn, ect. Also my SB made me realize i have very little to interact with ad nauseum. So at the very least i can name Lightning storm and save bolts for their face or lab man if they go that route.
The Last Hope: Liliana - i bring her in against affinity, burn, merfolk, tokens fear her, humans, D&T, infect, druid combo, ect.
I tried to make my deck has versatile as possible. Big Game Hunter has never been drawn in time and lavaman was awkward when I'm also wanting to delve. Just seemed slightly counter intuitive to use a creature that relies on fuel from the yard when opponents are gonna be bringing GY hate in anyway.
Mar 15, 2018Hey there! I am the redditor that plays the 1 of Grafted Wargear. The card is crazy powerful with our recurring threats and at worse makes hollow one a 7/6 hahaPosted in: Aggro & Tempo
Here is my current build:
I'd love any constructive criticism and any questions!!!
Nov 12, 2017Yeah that was a mistake on my part. (Regarding the Street Wraith). See I sadly had my GDS deck stolen a week ago and I just recently made a list online. I KNOW I had 3 Street Wraith in the list since I had 1 extra in my binder, but I don't recall what I took out for it. It's kind of a sad dilemma.Posted in: Midrange
I see Search for Azcanta as a early game card quality engine, late game card quantity engine. It does seem sweet to have Goyf in the deck to get an extra buff from the enchantment part of Azcanta. I'm slowly rebuilding sooo experimentation will also be slow. :/
I could've gone down a serum vision or a snapcaster. Sadly, only the thief knows now.
Nov 12, 2017Posted in: MidrangeQuote from nevermindrome »
And since I'm talking about cutting delve threats, I'd like to say that I have a REAAALLY bad relationship with Thought Scour. It's like a recipe for frustration.
Hi there! I also have a strong dislike toward Thought Scour. It's been a large amount of tilt fuel or disappointment fuel for me as I've played the deck. Sooo to fix this, I did a little bit of my own changes:
I personally LOVE Search for Azcanta in this deck. Helps fuel delve in a way that I'm happy with, and in the late game it helps me find answers to threats I need to clear out of the way before I can seal the deal. (It's also helped me dig for a K-command to shock for lethal.) It can be a bit slower, but it fits my playstyle for the deck. Been personally considering adding a either W or G splash for either
A. White for Path to Exile, Geist of St.Traft, and other potential SB options.
B. Green for Goyf, a Maelstrom Pulse, and SB cards like Abrupt Decay and Golgari Charm
Please let me know what you think about this.
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